The wilderness is vast and untamed once you travel outside the confines of the villages and towns along the Long Road. From the local areas that the townsfolk of Red Larch know to the narrow pass at Black Maw Bog to Triboar. There is much to explore and discover not all of it kind or welcoming.
This a map bundle for some of the environments found and described in the Princes of the Apocalypse module... [click here for more]
BEWARE THE WILDS!
Looking over the deep valley carved by the Lost River you survey a rich desert landscape. The soaring rock spires and rising plateaus dot this hidden valley. What will you find soaring in the sky or crawling beneath the ground?
This is a map pack for the adventure Princes of the Apocalypse for a section of the adventure where the adventurers travel to Feathergale... [click here for more]
What are action-oriented monsters?
Action-Oriented Monsters are a concept introduced in Matt Colville's video of the same name. The main conceit for the design is to create monsters that can hold their own against a party of adventurers by having more to do in each round of combat between actions, bonus actions, reactions, and newly introduced "villain actions." Villain actions are similar to legendary... [click here for more]
Set in the Vilhon Reach area of the Forgotten Realms for a party of five adventurers of 3rd - 4th level. Leave the relative safety of the city of Ormpetarr and explore the Chondalwood under the effects of psychic resonance. Interact with awakened beasts and hive minds as you uncover the intrigue of the "Staghorn Oracle!" ... [click here for more]
This is the set of maps that can be used in conjunction with the adventure Claiming the Bounty of the Goddess, available HERE.
This set of maps includes:
A complete map of the town of Archenbridge
Twelve battlemaps of The Bounty of the Goddess temple (temple dirty and clean)
Three battlemaps of the surroundings of The Bounty of the Goddess temple
Produced by the Aventureiros... [click here for more]
The People of the Forgotton Realms are people who marry the Science of the Material World and Arcane Sciences. They are perpetually curious. Why can a common person not have a personal arcane power system? Why can the common person not be outfitted with high tech arcane braces and helmets to shield them from harm. Why can the Wizards not hybridize the use of alchemical potions with the concrete results... [click here for more]