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Puzzles, Predicaments, and Perplexities

Puzzles, Predicaments, and Perplexities


Also check out the other volumes in this best-selling series, or buy the bundle and save!          Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory...   [click here for more]
Dungeon Masters Guild  $4.99

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Puzzles, Predicaments, and Perplexities II

Puzzles, Predicaments, and Perplexities II


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,...   [click here for more]
Dungeon Masters Guild  $4.95

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The Grand Library

The Grand Library


The Grand Library aims to help DMs make their libraries and bookstores feel more dynamic and alive by providing them with over 130 generic books that can fit into any location or setting. Each book comes with a description of the book's appearance and contents as well as a short extract. Some of the books also come with hidden effects. From advantage on a check to short-term madness, you never know...   [click here for more]
Dungeon Masters Guild  $3.53

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Traps, Tricks and Puzzles 7

Traps, Tricks and Puzzles 7


Discovering a treasure chest is generally a cause for celebration to a party of adventurers as it usually indicates that they are about to be rewarded for their hard endeavours. And most of the time they are correct, they usually open the chest to reveal gold coins, jewelry, gems and maybe even some magic items. But Dungeon Masters can be a little sneaky and sometimes they will turn the treasure chest...   [click here for more]
Dungeon Masters Guild  $1.20

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Travel Skill Challenges and Non-Combat Encounters

Travel Skill Challenges and Non-Combat Encounters


Travel Skill Challenges & Non-Combat Encounters is an addition to your D&D 5th Edition adventure. *NOW AN ELECTRUM BEST SELLER* This document contains a set of basic rules for Traveling Skill Challenges and three tables designed for any game to provide Non-Combat Encounters for various fantasy biomes: Grassland...   [click here for more]
Dungeon Masters Guild  $2.95

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Harmful Herbs: Plants & Poisons for Poisoner's Kit

Harmful Herbs: Plants & Poisons for Poisoner's Kit


Do you need more poisons and poison sources for your assassin? New torture methods to make enemies talk? Do you like collecting plants in the wild? Welcome to 'Harmful Herbs: A Plant Guide for Poisoner's Kit.' Tool kits are something in D&D 5e that definitely deserve a little more love than they got. When you're making a character to play, you often want to feel like you've got...   [click here for more]
Dungeon Masters Guild  $0.59

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"Rogue subclass - The poisoner"

"Rogue subclass - The poisoner"


  - The  Poisoner -  This flavorful supplement contains : - Details of the poisoner subclass, in a thematic layout with illustrations. - 12 new poisons usable in many ways thanks to your archetypes features. - Customization options to fit your character, from ruthless assassin to charismatic deceiver. - A printer friendly version.       Click on the title that interests you to open...   [click here for more]
Dungeon Masters Guild  $0.99

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The Forsaken Traveler - Issue II: Tombs, Crypts, and Ruins

The Forsaken Traveler - Issue II: Tombs, Crypts, and Ruins


The Forsaken Traveler – Issue 2: Crypts, Tombs, and Ruins A 28-Page Zine FILLED with tables! Welcome to the second issue of The Forsaken Traveler. The purpose of this publication is to provide you with interesting and unforgettable content that will make your tabletop gaming experience the best it possibly can be. Lying in the pages ahead are limitless worldbuilding ideas...   [click here for more]
Dungeon Masters Guild  $3.00

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Sassaya's Tomb

Sassaya's Tomb


Tomb Discovered!   News has got out about a tomb of unknown origin that has been found in the wilds. The explorer sent members of their expedition to alert the city authorities. That was two days ago, and there has been no sighting or word from them since.   This exciting 5th edition adventure contains:   4 levels of tomb-raiding action Challenges and encounters designed for low (1-4),...   [click here for more]
Dungeon Masters Guild  $2.95

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The Bag of Hiding

The Bag of Hiding


The Cruelest Trick in the Bag... The Bag of Hiding is a short horror adventure module set around your party's discovery of a wondrous and valuable magical item which hides a dark, cursed secret...  With all the makings to add two or more sessions of mystique, paranoia and fear to your table, this module introduces your players to the Bag of Hiding - a counterfeit...   [click here for more]
Dungeon Masters Guild  $2.51

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Madam Ensil's Roguish Accessories

Madam Ensil's Roguish Accessories


Her name has been whispered in the most shadowed corners of the seediest taverns, where only the most nefarious criminals lurk. Madam Ensil, legendary assassin, purveyor of fine roguish accessories, who runs a tavern for the most discerning of rogues in the most secretive location. Now, you can add this nefarious matron and her wares to your world. This collection for 5th edition includes:...   [click here for more]
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Lord Bubbington's Potions and Poisons, Vol. 1

Lord Bubbington's Potions and Poisons, Vol. 1


Welcome to my collection of new potions and poisons for Dungeons and Dragons 5th edition. In this supplement, you will find 10 new poisons and 7 new potions, as well as balance changes to poison related abilities, 4 new pieces of equipment, clarification on how to craft poison, and rules for modifying potions. ...   [click here for more]
Dungeon Masters Guild  $2.99

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Morgana Sparks' High Society Survival Guide: Scents For Self Preservation

Morgana Sparks' High Society Survival Guide: Scents For Self Preservation


Morgana Sparks's High Society Survival Guide Scents For Self Preservation The use of perfumes as magical items first became a concept we knew we wanted to run with after creating one for our social media releases. This concept proved popular and, with the flavor being connected to our character Morgana Sparks, we knew we had to expand on this concept and make a full collection of these perfumes....   [click here for more]
Dungeon Masters Guild  $3.95

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D&D Poisons

D&D Poisons


This is a collection of poisons I made for fun. I used some hopefully creative names and hope you enjoy. ...   [click here for more]
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Devious, Destructive, & Dangerous Magical Bundle [BUNDLE]

Devious, Destructive, & Dangerous Magical Bundle [BUNDLE]


This special bundle product contains the following titles. Devious, Destructive, & Dangerous Magical Clothing Regular price: $2.95 Bundle price: $2.60 Format: PDF A dark cleric enchants a scarf, a mage curses armor under the guise of a gift, an experiment on a cape goes woefully wrong. Not all things magical are created to help a band of adventurers. Does the benevolent...   [click here for more]
Dungeon Masters Guild  $5.90 $5.20

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Encounter with the Edan Sha

Encounter with the Edan Sha


group of bandits called the Edan Sha are active in the shady parts of the city. Perhaps they stole from you, or maybe you were hired to defeat them. Whatever the reason, you find yourselves fighting against the gang. Little did you know that they had an ace up their sleeve! Featured as the Product of the Week, by the DMs Guild Newsletter, "An encounter with the Edan Sha"! This encounter is...   [click here for more]
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Puzzles, Predicaments, and Perplexities II | PDF+Roll20 [BUNDLE]

Puzzles, Predicaments, and Perplexities II | PDF+Roll20 [BUNDLE]


This special bundle product contains the following titles. Puzzles, Predicaments, and Perplexities II Regular price: $4.95 Bundle price: $4.95 Format: PDF Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging...   [click here for more]
Dungeon Masters Guild  $11.44 $8.99

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Reprise of the Rogue: Tomes of Martial Technique, Vol I

Reprise of the Rogue: Tomes of Martial Technique, Vol I


Skyship DM presents Tomes of Martial Technique, Vol I Reprise of the Rogue What's Inside? Volume I of Tomes of Martial Technique features top-to-bottom revisions and supplemental content for 3 Core Rulebook Roguish Archetypes: Arcane Trickster, Assassin, and Thief....   [click here for more]
Dungeon Masters Guild  $0.99

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