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Find new powerful magic, and mysterious and terrible objects lurking within Vault of Magic!
Through this supplement, you can expand and enrich your Dungeons & Dragons world.
In Vault of Magic you will discover:
- 54 New magical items
- 16 New spells
- More than 40 stock art pieces
- A top-level layout
- A hypertext index, to quickly... [click here for more] |
Dungeon Masters Guild |
$3.95
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Here are more than 50 magical items designed for D&D 5e. Items are split into 3 sections: The Adventuring Gear, The Common Folk Gear, and Cursed or Fake magical items. Every item has a suggested price and is created in the standard D&D formula. I hope you will enjoy using them as much as I had fun producing them. I also did some research... [click here for more] |
Dungeon Masters Guild |
$1.00
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I want to loot Zuggtmoy!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Out of the Abyss, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will be... [click here for more] |
Dungeon Masters Guild |
$2.95
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I want to loot the Prince of Evil Air!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Princes of the Apocalypse, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave... [click here for more] |
Dungeon Masters Guild |
$2.95
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Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties.
With 46 new alchemical... [click here for more] |
Dungeon Masters Guild |
$1.00
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NEW! FANTASY GROUNDS CONVERSION IS HERE! NEW!
Comicbook.com says: "Halaster's Hoard is a fantastic supplement for Dungeon of the Mad Mage!"
GeekTyrant.com says: "A lot of thought and work went into this supplement and I love it."
A group of the Guild's most creative minds has banded together to bring you a huge collection... [click here for more] |
Dungeon Masters Guild |
$14.95
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"Let this be a lesson to any youngsters out there - never follow your dream, particularly if that dream is to become a herbalist."
- Hedge the Wizard
Hedge's Herbal Handbook is a collection of 80+ dangerous herbs & risky alchemical recipes derived from Forgotten Realms source material as reseached by Hedge the Hedge Wizard, or "Hedge the Hack" as he is known to his friends. Hedge... [click here for more] |
Dungeon Masters Guild |
$9.99
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I want to loot Zuggtmoy!
Now available for Fantasy Grounds Unity!
I want to loot Zuggtmoy!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Out of the Abyss, as well as a basic crafting and harvesting system that works... [click here for more] |
Dungeon Masters Guild |
$2.95
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“Behold, wanton of adventurer of pen and paper! Feast your eyes on the victory meal that every adventurer feasts upon after slaying that dragon, defeating that lich, or whatever far-fetched stlarning miracle thy Ed of the Greenwood chapbook says…”
-Elminster Aumar
Over the years various game resources featuring the Realms have mentioned the variety of foods that those that inhabit this rich... [click here for more] |
Dungeon Masters Guild |
$1.00
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I’m running Dungeon of the Mad Mage, and I decided to make some nicer elder rune cards separated by Boon and Bane, so I could let my players draw the effect!
This supplement includes prettier versions of the cards at the back of DotMM, split into two decks of Bane and Boon. When you want a player to take a Bane, just hand them that deck and have them draw, and vice versa for Boons!
If this product... [click here for more] |
Dungeon Masters Guild |
$0.50
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Make the Feywild… wild!
Magical Plants of the Feywild is a book full of strange magical plants, monsters, and magic items. By using the plants and creatures in the book, you can make the Feywild stand out as a unique plane by making it more alien and fantastical.
Magical Plants. This book contains 25 different plants for populating... [click here for more] |
Dungeon Masters Guild |
$9.95
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From the creators of the best-selling Campaign Guide: Zakhara - Adventures in the Land of Fate! Delve into the archives of the dreaded Necromancer Queen Kazerabet herself and discover over 180 magical items and artifacts hailing from fabled Zakhara, the Land of Fate! Whether you are seeking themed items for an Al-Qadim game, another campaign based off the Arabian... [click here for more] |
Dungeon Masters Guild |
$9.95
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Do your Dungeons and Dragons games lack beer that screams when you drink it and tattoo inks that hypnotize people? When your players see a unicorn, do they wonder what would happen if they ground up its horn and snorted it? When you see a vampire, do you wonder if you could drink something that would make your blood toxic to the undead? Do you ever ask yourself if there were alchemical birth control... [click here for more] |
Dungeon Masters Guild |
$4.95
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This book is a supplement to the *Forgotten Realms* setting for fifth edition DUNGEONS & DRAGONS. It provides new details for regions of Faerun briefly described in *The Sword Coast Adventurers' Guide*. It focuses on the nation of Amn, the region directly south of the Sword Coast, and more specifically on the city Athkatla, with maps and descriptions of the geography, people, politics, economy,... [click here for more] |
Dungeon Masters Guild |
$7.95
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Welcome to the Border Kingdoms! For Gamehole Con this fall, we will be writing original Adventurers League content set the Border Kingdoms. To get things started, enjoy the tale of Mirt the Moneylender's first brush with the locals from this corner of the Forgotten Realms! This product includes:
A short story written by Ed Greenwood, creator of the Forgotten Realms, in PDF format.
Game... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In the bustling city of Waterdeep, a shadowy underworld criminal known as Valerius Nightshade seeks the ultimate prize: the Heart of Ice, a priceless blue diamond. To secure this coveted gem, he assembles a team of skilled individuals, each with their own unique talents and secrets. Together, this team of rogues and misfits must overcome personal conflicts and trust issues to accomplish their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await!
This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides... [click here for more] |
Dungeon Masters Guild |
$3.95
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Well met!
And welcome. The spirit of Halloween permeates this, the fourth installment of Eye on Cormyr.
In this issue you will find a host of brand new features. If you're running low on encounter ideas, Close Encounters has thirteen suggestions to surprise your players with. (Who knew skeletons could lend adventurers a helping hand?). Check out Haunts and Horrors... [click here for more] |
Dungeon Masters Guild |
$1.00
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Items for Social Encounters (5e)
Combat, exploration and social interaction are the three pillars of adventure, but have not always been equally represented in magic item tables. This supplement contains 51 listings of items for social encounters to redress the balance.
Reasons to take a look inside:
Have you ever spoken a little too soon and instantly regretted your choice of words? Get... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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... [click here for more] |
Dungeon Masters Guild |
$9.99
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Secrets of the Scaled Ones: Serpentine Spells introduces 10 new spells and a new monster for campaigns featuring the Scaled Ones, sentient snake and lizard races such as yuan-ti, lizardfolk, and nagas. Throughout recorded history, the humans of Faerûn have feared these reptilian creatures, whose cultures, magic, weapons, cities, and visible accomplishments parallel those of... [click here for more] |
Dungeon Masters Guild |
$1.50
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The Blackstaff's Treasury of Items
Now available for Fantasy Grounds Unity!
The Blackstaff’s Treasury of Items-- NOW UPDATED with a whole new chapter on Infernal War Machines (as introduced in Baldur's Gate: Descent into Avernus)-- is a massive collection of over 250 magic items, from the creators behind such titles as The Blackstaff's Book of 1000 Spells, The... [click here for more] |
Dungeon Masters Guild |
$12.95
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This stand alone product is a perfect addition to any wayward adventurer or dungeon daddy's need for supplies, rest and relaxation, fine dining and more! Local caravan depots looking to broaden their services? Or perhaps you just have a pesky Bugbear infestation that only a magical broadsword enriched in cultists gore can eradicate! We here at Marvel's & Magics specialize in conditioning your rusty... [click here for more] |
Dungeon Masters Guild |
$1.00
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This document is the fourth member of the "Realm" series which is a series of NPCs, that dungeon masters can use. This document provides 8 assassin types for your campaign (assassins, bounty hunters and killers). The lowest CR is 1/4 and the highest is 10.
There are few poisons in the file too. Theese are venoms from spiders and snakes from the game. Every assassin is now proficient with the poisoner's... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A massive treasure horde of new items for your 5th edition campaign, also including revisions of current 5th edition items, and tons of old magic items from 2nd edition updated to 5th edition's game mechanics.
Magic Item Tables are expanded to Tables A-K with an Artifact Table.
More Items will be added to this product. ... [click here for more] |
Dungeon Masters Guild |
$10.00
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Near a town named Llorkh, some thing started to emerge from the water, killing fishers. Fish is one of the main source of food there, so Deabor the human, Mayor of the town, offers a few hundred gold pieces to the adventurers that can solve the mysterious water problem.
This adventure created for around full party of 1-4 level characters, with some magic items as reward and easy change in monster... [click here for more] |
Dungeon Masters Guild |
$0.99
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[Can be played as a standalone adventure] Welcome to the first adventure in the Fate of the Planes campaign. This epic chain of events will build in intensity, pushing your party to their limits. What at first seems to be an unrelated series of adventures will eventually bring the adventurers' careers to a climax at one event. Good luck, as you begin the quests that will eventually decide the fate... [click here for more] |
Dungeon Masters Guild |
$3.99
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Engage in combat or attempt diplomacy with the Archchancellor Ensiid! A unique CR 8 NPC that functions as a politcal envoy between elves and the various nobles of the elemental plane of fire. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for Ensiid, information on Ensiid's territory and lair,... [click here for more] |
Dungeon Masters Guild |
$0.75
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“I, Dabbradryl Nauphien, the Folio Fiend, Guided by The Word of the Gond with no fear dissonance and no faith variance, undeterred in heart-and-mind, announce that I indeed have stolen the most divine Automatonotomealore. If you truly are of the Wonderbringer’s wit, then come and take it from me! Hahahaha – wait a minute. Why am I writing down my laughter?! Now that I think about it, why am I... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Redesign of the Grung race. ... [click here for more] |
Dungeon Masters Guild |
$0.62
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This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.50 Bundle price: $0.35 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth
This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets... [click here for more] |
Dungeon Masters Guild |
$31.15 $21.81
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This special bundle product contains the following titles. 5e Combat Actions and Environmental Effects Coding Regular price: $2.00 Bundle price: $1.38 Format: MOD (Virtual Tabletop) 5E Combat Actions and Environmental Effects Coding
This is a module for use with Fantasy Grounds VTT.
This module package contains coding effects for combat actions such as Dodge,... [click here for more] |
Dungeon Masters Guild |
$14.50 $10.00
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This special bundle product contains the following titles. Challenge Accepted! Regular price: $3.57 Bundle price: $4.07 Format: PDF
CHALLANGE ACCEPTED!
A COLLECTION OF SKILL CHALLANGES TO ENHANCE YOUR D&D GAME!
This book is a collection of Fourth Edition's best kept secret...Skill Challenges.
D&D is a game that consists of multiple pillars of play;... [click here for more] |
Dungeon Masters Guild |
$43.75 $29.95
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