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In this supplement for dnd 5e, you can find rules that will help you restore function to lost limbs.
From magical boons and elementally crafted limbs, to grafted limbs from all manner of magical beings, to steam-punk inspired metal limbs, there is something for everyone.
This Supplement is now part of guns, bombs, and tinkers which can be found on the dungeon masters' guild: https://www.dmsguild.com/product/417086/Guns-Bombs-and-Tinkers-for-5e?term=guns+bomb... [click here for more] |
Dungeon Masters Guild |
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¿Te gusta tener armas de fuego renacentistas en D&D? ¿Te gusta Eberron? ¡Entonces esta creación casera es para ti! Recopilé todo lo relacionado con armas de fuego en D&D que tenía en mis notas, tomé algunas cosas de Eberron de mi lista de objetos mágicos caseros e hice que se vieran bien bonito.
¿Están rotos? Realmente no sé. Funcionó lo suficientemente bien en mi mesa.
De todos... [click here for more] |
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Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the official Artificer as seen in Eberron: Rising From the Last War!
Artifice and Artisanship contains:
Four Artificer subclasses: Animator, Gunsmith, Herbalist, and Trapmaker.
New rules regarding constructs and traps.
New magic items & spells
MORE... [click here for more] |
Dungeon Masters Guild |
$1.95
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A Mech-Piloting Specialization for the Artificer Class!
Build and pilot a modular battle suit with this new specialization for the Artificer class! Mechanists can fit in across the worlds of D&D, from engineers of Eberron's House Cannith pushing the boundaries of the same technology that created the warforged, to the frenzied inventors of Ravnica's Izzet League,... [click here for more] |
Dungeon Masters Guild |
$2.95
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Ready to blow some stuff up?
Get it done this explosive new artificer subclass! Put your arcane and mechanical knowledge to good use making bombs and tossing them at your enemies.
Creating a spell bomb lets your vary the attack type of spells, so go ahead and throw that shocking grasp at an unsuspecting villain!
Be sure to add a personalized signature to every bomb - perhaps a sing-o-gram?... [click here for more] |
Dungeon Masters Guild |
$0.99
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This special bundle product contains the following titles. An EBERRON Adventure: The Goose of the Golden Eggs Regular price: $1.99 Bundle price: $0.50 Format: PDF The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of Rhashaak... [click here for more] |
Dungeon Masters Guild |
$13.99 $6.50
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A caravan or crew exists to aid you, as Dungeon Master, and your players in telling epic stories. The journey can be as fun and engaging as the destination. Adventure, peril, and treasure await those willing to brave the uncharted lands, seas, skies, and underground of your campaign world when you use this guide. This book is intended to be used in conjunction with the Wayfarer’s Handbook and... [click here for more] |
Dungeon Masters Guild |
$10.00
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The sequel of a bestseller supplement! Now focused on 'artistic' items!
Did you always wonder what sort of things can be bought in a Phiarlan enclave? Your search is over! In this small supplement for your 5E Eberron campaign, you will find description&stats for the following not-so-mundane items:
Sound Suppressor
Antenna Helmet
Ceramic... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome to the Extreme Guardian Wargaming League!
Setting neutral and designed to accommodate characters of any level, EGW: Showrunners Guide puts the Dungeon Master in the Showrunners chair and provides content for characters in-between adventures. This gives them the necessary tools to quickly design encounter based sessions for their players. With this guide, the party can enter... [click here for more] |
Dungeon Masters Guild |
$0.50
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House Cannith is proud to present Elaydren’s Magewright Primer, a comprehensive guide to the magic used in daily life throughout Khorvaire and around the world of Eberron. In this primer you’ll find:
Additions to tool kits, new tool kits, and arcane foci
Optional material components, converted for 5th Edition
A host of common magic items that ease daily life
New warforged components... [click here for more] |
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This magical firearm is a potent weapon in the hands of a skilled marksman, but its destructive power comes at a price. Its loud report and the bright flash of its muzzle can attract unwanted attention, and its use in populated areas may draw the ire of local authorities or other powerful entities. ... [click here for more] |
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Author's Note
Hey there, everyone!
Cam here! By now you all know I love getting to write these little notes and letters to you all at the beginning of my books - makes it fun to connect with everyone and give you all a little insight into my design process and what we do here at Daylight Publications.
This second book in the FCAE series takes us to my favorite world: Eberron. Here, I give you eight... [click here for more] |
Dungeon Masters Guild |
$6.00
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Get ready to turn the wheels of adventure with "Gears and Cogs: The Clockwork Mysteries," the new mechanical wonder for your D&D 5e gaming experience! Step into a world where the beauty of precise gears and the mystical essence of magic merge into a new realm of imagination.
In our supplement, you won't just explore a realm – you'll interact with a living,... [click here for more] |
Dungeon Masters Guild |
$9.95
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If you like airships, why not check out Izzy's entire collection! Available now!
That's right folks! Izzy’s Airships À la Carte is finally here! This standalone, fully illustrated airship guide can at long last be yours!
Custom Airships, Built to Order
Are you tired of gazing longingly at the airship entry at the DMG, while wishing for something with a more personal... [click here for more] |
Dungeon Masters Guild |
$7.95
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It's here!
We can assume that by now: you've gotten your airships, you've learned the rules to engage them, and you have even learned to build your own. You may be excited to know that the best is yet to come! With this book as your companion, you are now well equipped to implement all of this expertise into your campaigns, and bridge the gap between player wants, and the DM's narratives.
This book... [click here for more] |
Dungeon Masters Guild |
$7.50
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The best way to slay a dragon is in a Mech.
Once thought to be limited to science fiction, mechs can now be part of your DUNGEONS & DRAGONS game! Using magic and steam technologies, this supplement brings these mechanized suits of armor to life.
Within the pages of this supplement you will find rules for creating and upgrading mechs, and for piloting them in combat. Light, Medium, and Heavy... [click here for more] |
Dungeon Masters Guild |
$4.99
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This special bundle product contains the following titles. Adaptable NPCs: Calamity Regular price: $9.95 Bundle price: $7.50 Format: PDF Dungeon Masters, immerse players in your post-apocalyptic worlds by bringing your non-player characters to life!
The next product in the Adaptable NPCs line, Adaptable NPCs: Calamity contains 41 NPCs with unique statblocks, custom... [click here for more] |
Dungeon Masters Guild |
$41.98 $29.27
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Welcome to the Lhazaar Principalities, a rugged nation of pirates and privateers.
This comprehensive supplement expands on the internal politics of the Lhazaar Principalities, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes farther in depth than previous entries in the series at almost three times the content, an original... [click here for more] |
Dungeon Masters Guild |
$3.95
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This was created by combining the 3.5e Techsmith and the 4e Master of the Forge.
“Technology is not good or evil in and of itself. It's all about how people choose to use it.” – David Wong
The forge rune is a rare divine rune that few priests learn to master. Only by toiling at a forge for years in training can one hope to learn its secrets. You are one such... [click here for more] |
Dungeon Masters Guild |
$1.00
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Twenty different rayguns, each with a unique illustration, and a new magical ranged weapon mechanic with modification options! Want to gear up your players or baddies with some serious arcane firepower? Artificer Roblin has got you covered with this catalogue!
The Traveling Artificer
Roblin is selling her latest invention in her traveling artificer workshop: rayguns! These magical... [click here for more] |
Dungeon Masters Guild |
$2.35
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$5.00 Discount Link Below!
The Breath of the Progenitor dragons fills the world of Eberron with Light, Dark, and the balance between. Now the discovery of Dragonshards resonating with the Breath of the Progenitors has the Dragonmarked Houses racing to control these powerful artifacts. As the Houses strike back in the war for these shards, the Breath awakens in heroes across the realm.
Will... [click here for more] |
Dungeon Masters Guild |
$19.95
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Bring Out The Big Guns!
Silver-bestseller Smoke & Thunder gave you personal firearms for any technology level... Now Smoke & Thunder 2 (also now Silver!) does the same for explosives and artillery. In this guide, you'll get bombs you can throw, rules for placed charges, cannons, howitzers, mortars, and torpedoes—spread... [click here for more] |
Dungeon Masters Guild |
$10.00
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When Was THAT Invented?
Smoke & Thunder is a bestselling series of guides to the more advanced weapons and technologies that might be found in some D&D settings. From the Late Middle Ages to the Modern Day, and from the Day After Tomorrow to the Distant Stars, Smoke & Thunder volumes 1 and 2 cover weapons, armor, gear, and character options with a focus on firearms, artillery, and explosives.... [click here for more] |
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A magical carriage perfect for WATERDEEP: DRAGON HEIST or EBERRON
A mystical carriage for use in high magic settings, heist adventures or spy campaigns. Packed with gizmos and utility the arcane carriage is sure to result in some epic moments and create fun role-playing opportunities at your table for players and DMs alike!
Included Inside...
A short guide on using the carriage... [click here for more] |
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As adventurers mature and seek greater challenges, travel often becomes a matter of concern. The Ethereal Stormcloud is presented to offer a ready-to-use option for inclusion in your campaign, detailing a unique and powerful ship that the players may hire out to get virtually anywhere. Within these pages you will find statistics for the ship itself, the crew members, and details about the history and... [click here for more] |
Dungeon Masters Guild |
$1.95
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Hurtle above Eberron in an uncontrolled descent aboard the mysterious warship The Four Blessings while searching for a cache of valuable items built by artificer Lassius Lin Harlian. Why has the wartime airship finally descended after years above the clouds? What was it doing during the Last War? Where is the crew? This booklet provides a setting for an exciting chase through the skies against... [click here for more] |
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$1.45
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Most gunsmiths are skilled craftsmen and warriors, having spent years perfecting their ability to both wield and construct firearms. Experimentation and customization are vital to every gunsmith, as they seek to design and improve rudimentary firearms. Indeed, their alchemical experiments regularly lead to modifications to their weapons that their peers would envy, and perhaps would kill for.
This... [click here for more] |
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Jean Ralphio is the goblin with the goods. After his adoptive father Morur Thunderthark passed of old age, Jean Ralphio left the dwarven hemit's bunker and became a traveling merchant and adventurer, bringing inventive clockwork technologies with him and devising more along the way.
Utilize this clockwork weaponry with the Mechanic and Gun Fighter classes.
All proceeds go to our IVF fund!... [click here for more] |
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Disguises and Deceit
“We are so accustomed to disguise ourselves to others, that in the end, we become disguised to ourselves.” ― François de La Rochefoucauld
The Interlopers
From the Records of Ignys Byr, Leader of the Arbiters:
When the Principle first told me of the Interlopers, I was disgusted. Even someone as twisted as the Lord of Blades would... [click here for more] |
Dungeon Masters Guild |
$3.00
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Do you like early modern weapons in D&D? Do you like Eberron? Then this homebrew is for you! I collected everything relating to guns in D&D that I had on my notes, I took some Eberron stuff from my list of homebrew magic items, and made them look all nice and well put together.
Is this broken? I really don't know. It worked fine enough on my table.
Anyway, I just hope someone finds this... [click here for more] |
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You were not strong enough. Not capable enough. Your body, as it was, could only do so much.
So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine.
You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body... [click here for more] |
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You were built for a purpose. Perhaps that was war, as is your namesake, or you could have been created for more utilitarian or subtle functions. Are you a scout? A spy? A laborer? An artificer? Were you crafted to work magic? Or to perform some other dangerous task, unsuitable for mortal hands?
Regardless, you are a warforged, and by the graces of skilled Cannith artificers you can be upgraded to... [click here for more] |
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