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Handout Template - For Magic Items, Potions, Inventory Ect.

Handout Template - For Magic Items, Potions, Inventory Ect.


Give your handouts an intriguing and authentic look! I made this template for the group I play with every week, they simple loved it and we have used it for all of our homebrewed magic items and gear ever since. After seeing the success we have had with these cards, I wanted to share them with you so you can improve your game experience. (Other solutions are so expensive in my opinion.) It’s...   [click here for more]
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Happy Half-Dozen Holiday Magic Item Chapbook

Happy Half-Dozen Holiday Magic Item Chapbook


A collection of six holiday themed magic items for you D&D 5e games. Use them in a one-shot, or incorporate them and the holiday season into your ongoing campaigns. Cheers! ...   [click here for more]
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Hellsmith, Artificer Specialist

Hellsmith, Artificer Specialist


This is a vehicle based artificer subclass using the infernal war machine rules from descent into avernus. Me and my friends have been inserting the infernal war machines into so many random campaigns that we finally just built an artificer based on them. ...   [click here for more]
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Highwayman Roguish Archetype for the Rogue Class

Highwayman Roguish Archetype for the Rogue Class


The dangers beyond the walls of civilization prove troublesome for many skilled in the ways of deception,trickery and theft. Gone are the dependable rules and constraints of city life, the familiar labyrinth of streets and shadows in favor of wind, weather and the perils of the open road. There are, however, footpads and horsemen of a singular talent who see the unfettered highways as the perfect...   [click here for more]
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Honorable Heroes - Higher CR Humanoids for more challenging encounters in D&D 5e

Honorable Heroes - Higher CR Humanoids for more challenging encounters in D&D 5e


Ever thought encounters with humanoid enemies seemed a little samey? Wanted to spice things up with a few new surprises for your players? Ever wanted to use humanoid enemies against groups of higher level players but the CR was too low? Fear not, for Honorable Heroes has you covered! A group of 34 humanoid "hero" stat blocks with CRs ranging from 5 to 9, each with their own unique inspired combat...   [click here for more]
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How to use Firearms, Alien Technology And Targeting Limbs

How to use Firearms, Alien Technology And Targeting Limbs


How to use Firearms, Alien Technology And Targeting Limbs is a book about how to use the existing rules for guns and including the various mechanics around them. In addition there is a unique variant for each of the types of firearm in the base game as well as additional mechanics like misfire chance. The targeting limbs mechanics are all new abilities created to give martial attackers a unique utility...   [click here for more]
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How to Use Ships: and Other Spelljammer Conversions

How to Use Ships: and Other Spelljammer Conversions


The role of spelljammers in combat is under utilized so I have plundered Ghosts of Saltmarsh and tried to convert and explain how ships can be used. There are also stat blocks for each of the Spelljammers in the form used in Saltmarsh.  ...   [click here for more]
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Il Manuale dell'Avventuriero Creativo: regole e strumenti rivisitati per 5e

Il Manuale dell'Avventuriero Creativo: regole e strumenti rivisitati per 5e


Il Manuale dell'Avventuriero Creativo: regole e strumenti rivisitati per 5e Questo compendio aggiunge nuove regole al classico stile di gioco di D&D 5e, tra cui: nuove funzioni per ogni tipo di strumento presente nel gioco, in modo da rendere questa meccanica più coinvolgente e rilevante; nuovi strumenti; cambiamenti ad alcuni Talenti; regole per estrarre ed...   [click here for more]
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Improved Space Combat & Custom Spelljammers, Version 1.0

Improved Space Combat & Custom Spelljammers, Version 1.0


Shoot down pirates and potch some space whales with this 5th edition Spelljammer supplement. Including new space combat rules and a custom shipbuilding system. Take you and your players on even more magical and dynamic adventures. Expand your creativity using the simple and easy ship-building mechanic, absent of a million numbers to track, and doesn't...   [click here for more]
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Its also a Gun (5e micro module)

Its also a Gun (5e micro module)


This is a one page module, it is meant to be added with modules that have guns in it already. This is the rule set to allow for RWBY-esk transforming melee weapons that are also guns. ...   [click here for more]
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Jean Ralphio's Clockwork Corps, Simple Simon and The Aerochariot - A Guild of the Smouldering Bowl Mercenary Encounter

Jean Ralphio's Clockwork Corps, Simple Simon and The Aerochariot - A Guild of the Smouldering Bowl Mercenary Encounter


An exciting mercenary encounter with multiple story hooks featuring explosions, goblins with cometpacks, a gunslinging monkey flying an aeroplane, and a missing religious icon. Whether you're looking for muscle or a hot meal and a stiff drink, The Guild of the Smouldering Bowl operates out of their Pub and Pipeweed Lounge in Waterdeep's Trollskull Alley- you might even be neighbors! Take...   [click here for more]
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Lost Ships of Spelljammer #1 The Triop

Lost Ships of Spelljammer #1 The Triop


Many ships of the Original spelljammer setting have been left behind during the conversion from 2e to 5e. This issue adds only one of the ships that have been forgotten: the Triop. A delightful little battle/ cargo ship, With descriptions of how the most common owners of the ship use it. ...   [click here for more]
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Lost Ships of Spelljammer #2 The Mantis

Lost Ships of Spelljammer #2 The Mantis


The scro mantis has been left behind in the conversion to 5e, and the sco themselves for that matter, so I have converted the ship to the 5e rules. This book includes the stats for the mantis and a few scro.  ...   [click here for more]
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Lost Ships of Spelljammer #3 Quad of Thay

Lost Ships of Spelljammer #3 Quad of Thay


Another ship left behind during the 5e Conversion was the Quad of Thay. This little ship is well known as a bit of an oddball. It may not have weapons but it is filled with red wizards and an undead horde. Anyone running a campaign where the bad guy escapes shouting ‘I’ll get you next time and your little owlbear too’ will find this to be the perfect escape ship. And due to its connection with...   [click here for more]
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Lost Ships of Spelljammer #4 Mammoth & Blade & Arrow

Lost Ships of Spelljammer #4 Mammoth & Blade & Arrow


This book contains a trio of ships, the Mammoth Blade and Arrow. Mammoth is a massive carrier ship and the blade and arrow are to fighters. Attached are the ship stat blocks and maps.  ...   [click here for more]
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Ma Sorcière Bien-Aimée

Ma Sorcière Bien-Aimée


Options de jeu de rôle pour occultistes Vous pourrez constater ici de multiples inspirations tout comme des idées originales, des angles rares et des trajectoires novatrices qui amèneront vos personnages (joueurs ou non joueurs) vers des relations occultes avec des patrons pour l'amour d'un seul être ou de toute l'humanité (ou nanité ou elvité ou n'importe quoi). Ce patron...   [click here for more]
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Manual for Exo-Chassis and Automatons

Manual for Exo-Chassis and Automatons


Looking to add some mechs and mayhem to your campaign? Look no further than the Manual for Exo-Chassis and Automatons!  A necessary addition to any high fantasy, high magic D&D 5e Campaign setting. Magical Mechanical Exo-Chassis (MMECs) are large controllable robotic suits that can fit seamlessly into any campaign setting with the optional story background found at the very beginning of this expansion. Included...   [click here for more]
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Mech Suit

Mech Suit


This file provides the basis for including an interesting new dynamic to your campaign. A Mech Suit! The suit comes with rules on usage as well as evolutionary steps, allowing the suit to grow as the player does. Though the rules can be altered, the necessities for an awesome, working Mech Suit are provided within. ...   [click here for more]
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Mecha-Owlbear, a Power Armor

Mecha-Owlbear, a Power Armor


The mecha-owlbear power armor is robotic armor built for help small creatures in combat. It has the power and likeness of an owlbear. Hoot-growl. ...   [click here for more]
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Medieval Firearms

Medieval Firearms


Firearms have historically been a part of medieval warfare since the early 14th century and became commonly found on the battlefield through the high middle ages and early renaissance periods that fantasy worlds often portray. This document is meant to introduce early firearms into your D&D game. Just as in the real world, these weapons come with advantages and drawbacks. Includes: 10...   [click here for more]
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Modern Mayhem

Modern Mayhem


The magical items, devices, contraptions, thing-a-ma-jigs, whirly-gigs, machines, and stuff within are touchy, delicate things. Without a really strong understanding of where they come from or how they work, these items all have the possibility of backfiring on their user. They rely on instability dice to model this. Some start with larger dice and are progressively whittled down to smaller dice, with...   [click here for more]
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Navigando le Stelle: regole aggiuntive per lo spelljamming in 5e

Navigando le Stelle: regole aggiuntive per lo spelljamming in 5e


Navigando le Stelle: regole aggiuntive per lo spelljamming in 5e Questo compendio è stato studiato per dare più complessità e opzioni alle regole offerte nei manuali di Spelljammer. Le aggiunte principali sono: nuove meccaniche che i personaggi potranno sfruttare; nuovi ruoli che i giocatori potranno rivestire a bordo di una nave da spelljamming; strumenti...   [click here for more]
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Nim's Arcane Arsenal

Nim's Arcane Arsenal


This book adds another layer of customization to the base items in the game. Replacing all of the armor/shields/weapons from the PHB, and adding a few new items as well. Introducing the "Modify" property, among others. The Modify property adds a number of "slots" to an item, that modifications can be added to. There is a plethora of modifications to add or subtract different properties from base items,...   [click here for more]
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Nim's Character Options - The Artificer

Nim's Character Options - The Artificer


Here's the next installment in my book series, Nim's Character Options: The Artificer. This 64 page book includes the following: - 10 Artificer Subclasses - Grafting - Magical Tattoos - 11 Vehicles (1-4 Medium creatures)  ...   [click here for more]
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Nim's Character Options - The Rogue

Nim's Character Options - The Rogue


Here's the next installment in my book series, Nim's Character Options: The Rogue. This 30 page book includes the following: - 13 Rogue Subclasses - Alchemical Items - New Equipment ...   [click here for more]
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Nim's Vehicle Workshop

Nim's Vehicle Workshop


This book is still very much in the playtesting phase, but I wanted to get it out there. In the hopes of getting more feedback. Within this 90 page book you will find: Rules to add vehicles into any D&D 5e game (Taken from Descent into Avernus and Ghosts of Saltmarsh, mixed together, then updated for air, land, and sea vehicles of all sizes). A guide to build vehicles from varying levels of...   [click here for more]
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Nitya's Recipes

Nitya's Recipes


Nitya I found a satchel next to a skeleton. Inside were several notebooks. From their content, I guess they belonged to Nitya, a Monk from the Littlehollow Monsatery. Wherever that may be. According to her notes, she traveled a lot: scaling volcanoes and spelunking luminescent caves. But this is not the story of Nitya, this is a collection of her notes. It describes all the recipes she collected: she...   [click here for more]
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Oath of the Drifter: A Paladin Archetype

Oath of the Drifter: A Paladin Archetype


"Blaze your own trail and stand vigilant against tyranny.  No one has the right to another's Destiny." A fifth edition D&D archetype for the Paladin class.  This suppliment contains rules for creating a paladin whose weapons are lead and silver as much as steel.  This Product Contains: Details regarding the lore and abilities of the Oath of the Drifter A...   [click here for more]
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P.I.W.I. - Evolution Guide & Index

P.I.W.I. - Evolution Guide & Index


Inspired by the hit Pokémon video game. This guide is an accompaniment to the Pokémon Inspired Weapons and Items Collection, expanding on the items' evolution mechanics, including how to incorporate it into adventures and your own items, special items that can be used for special evolutions, the new weapon types that are used in the collection, and an index of all the items in the collection. Evolution...   [click here for more]
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P.I.W.I. - Gen I

P.I.W.I. - Gen I


Inspired by the hit Pokémon video game. Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 1st Generation of games, for a total of 174 magic items! There’s also an accompanying...   [click here for more]
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P.I.W.I. - Gen II

P.I.W.I. - Gen II


Inspired by the hit Pokémon video game. Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 2nd Generation of games, for a total of 107 magic items! There’s also an accompanying...   [click here for more]
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P.I.W.I. - Gen III

P.I.W.I. - Gen III


Inspired by the hit Pokémon video game. Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 3rd Generation of games, for a total of 137 magic items! There’s also an accompanying...   [click here for more]
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P.I.W.I. - Gen IV

P.I.W.I. - Gen IV


Inspired by the hit Pokémon video game. Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 4th Generation of games, for a total of 117 magic items! There’s also an accompanying...   [click here for more]
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P.I.W.I. - Gen V

P.I.W.I. - Gen V


Inspired by the hit Pokémon video game. Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 5th Generation of games, for a total of 167 magic items! There’s also an accompanying...   [click here for more]
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Pandemic: Timescape Part II

Pandemic: Timescape Part II


Welcome to the end of the world! The year is 1986 and a virus that was specifically targeted at humans has swpet through Earth and the Forgotten Realms, destroying all of society.  Humans were blamed for this and have been driven almost to extinction as a result over the next two decades. Enter a world of intrigue that will unravel as you play and keep you coming...   [click here for more]
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Playable Race: Human 1138

Playable Race: Human 1138


Coming to you live from the pages of Monsters from Elsewhere, here is a playable race version of the interstellar vagabond!  Also includes two uncommon magic items. Whether from a distant homeworld or an alternate reality labeled by number, some futuristic humans may be so different from “stock” humans that the basic racial traits simply do not cross over, even as vague and freeform...   [click here for more]
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Qualen's Laboratory of Many Things

Qualen's Laboratory of Many Things


This is a collection of the various homebrew items, spells, and other things that I use in my own games.   Qualen's Laboratory has created: - 32 new magic items (including 12 magical grenades) - 4 new class-based feats - 14 spells (a few are converted from older editions) - a few optional rules Creator's Note:  This was created using The Homebrewery.  I would...   [click here for more]
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Ryvvik's Compendium

Ryvvik's Compendium


A collection of Homebrew, convienently delivered in a single document. 2 Classes: Arcane Archer Chronomancer 4 Subclasses: Warlock Patron-Mad God Monastic Tradition-Way of the Hero Bardic Colleges-College of the Advocate and College of the Drunken Master 3 Magic Items: Jackal and Pope Collar of Redemption Helm's Guantlet of Warding 1 Subrace: Elf Subrace: Banshee Soul ...   [click here for more]
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Saltmarsh Supplement: Sea Ghost & Other Vessels

Saltmarsh Supplement: Sea Ghost & Other Vessels


The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost.  I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels. I've decided to add other ships in the book that also do not have stat blocks.  I will add them as I encounter them. So far this contains:   * Sea Ghost...   [click here for more]
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Sci-Fi Hit Point Pools

Sci-Fi Hit Point Pools


A lot of science fiction settings have lightweight ablative armor, regenerating energy shields, and psionic barriers. The rules here offer options for adapting these into your game, either completely or partially. The Armor pool offers the chance to separate the stopping power of armor from a creature's ability to evade. The Barrier pool is an alternate version of temporary hit points. The Shield...   [click here for more]
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Ships Are People Too! A Guide to More than Naval Combat

Ships Are People Too! A Guide to More than Naval Combat


This document explores the idea of seafaring vessels as characters. This idea can be extended to other types of vessels, such as horse drawn battle-wagons or flying ships. I try provide a general design philosophy as well as rules for tactical naval combat that attempt to adhere to the feel of 5th Edition, while being novel.  Included in this document is the new class: The Ship....   [click here for more]
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Sinfonia d’Acciaio: combattimento rivisitato per 5e

Sinfonia d’Acciaio: combattimento rivisitato per 5e


Sinfonia d’Acciaio: combattimento rivisitato per 5e Queste regole rendono le classi marziali più potenti e divertenti da giocare. Nello specifico Sinfonia d'Acciaio offre: alcune modifiche ed aggiunte alle armi, per renderle più varie. Inoltre ogni arma possiede delle nuove abilità, così da differenziarle ed adattarle a stili di gioco differenti; nuove abilità...   [click here for more]
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
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Six-shooter – Part One: Firearms

Six-shooter – Part One: Firearms


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The first part introduces a system for running and generating...   [click here for more]
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Smoke & Thunder's Timeline of Arms

Smoke & Thunder's Timeline of Arms


When Was THAT Invented? Smoke & Thunder is a bestselling series of guides to the more advanced weapons and technologies that might be found in some D&D settings. From the Late Middle Ages to the Modern Day, and from the Day After Tomorrow to the Distant Stars, Smoke & Thunder volumes 1 and 2 cover weapons, armor, gear, and character options with a focus on firearms, artillery, and explosives....   [click here for more]
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Smoke and Powder

Smoke and Powder


Most guns in fantasy roleplaying games ignore hundreds of years of development of proto firearms, and the consequential evolutions in tactics and culture. For many players and DMs, this makes guns seem out of place and anachronistic. This document aims to rectify this by adding options for earlier black powder weapons. ...   [click here for more]
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Spelljammer Player Options Left Behind Races and Racial Feats

Spelljammer Player Options Left Behind Races and Racial Feats


This book is a collection of player races, two racial feats, and the Starwheel pistol. The races were originally from the 2e spelljammer and add to the strangeness of the universe.  ...   [click here for more]
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Stellar Abductions

Stellar Abductions


Embark on a thrilling and otherworldly adventure with Stellar Abductions, a gripping Dungeons & Dragons 5th Edition module that will take your players to the far reaches of the Astral Sea. Prepare for a nightmarish encounter as the adventurers find themselves abducted by enigmatic aliens known as the greys and transformed through genetic modification and cybernetic augmentations into...   [click here for more]
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Swashbuckler Class

Swashbuckler Class


The swashbuckler is a nimble fighter, ducking and weaving with as much of a flourish in their words as their blades.  Gentlemen adventurers and cavaliers, they keep their feet planted in chaotic chivalry, fighting for love, or justice, or thrill with daring and bravado. This class is intended to serve as a non-magical fighting class and a balance between the strength of a fighter and the skill of...   [click here for more]
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Tessen - War Fan (Weapon)

Tessen - War Fan (Weapon)


Yoshitsune, a hero of Japanese legend, learned how to fight with a tessen (iron fan) from his swordmaster, a birdlike demon known as a tengu. Yoshitsune used this technique to defeat a great monk named Benkei. Legend tells that Benkei collected 999 swords disarming passing swordsmen at Gojō Bridge in Kyoto. On the 1000th duel, Yoshitsune defeated Benkei by using the tessen to deflect the blows...   [click here for more]
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