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Chaindancer - A class for 5th Edition Dungeons & Dragons

Chaindancer - A class for 5th Edition Dungeons & Dragons


In a whirlwind of violence or control, the masters of chains, ropes, hooks and exotic weapons such as the rope dart, the slungshot or the meteor hammer, unleash their abilities. The Chaindancer is a class made for Sahdar-kai, Kor or simply fierce warriors, with 5 subclasses (or "Links") available. Don't be the weak link of your party anymore! I'm highly open for any ideas and/or proofreading to...   [click here for more]
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Fire Gun (Magical Firearm)

Fire Gun (Magical Firearm)


This magical firearm is a potent weapon in the hands of a skilled marksman, but its destructive power comes at a price. Its loud report and the bright flash of its muzzle can attract unwanted attention, and its use in populated areas may draw the ire of local authorities or other powerful entities. ...   [click here for more]
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Jean Ralphio's Clockwork Corps, Simple Simon and The Aerochariot - A Guild of the Smouldering Bowl Mercenary Encounter

Jean Ralphio's Clockwork Corps, Simple Simon and The Aerochariot - A Guild of the Smouldering Bowl Mercenary Encounter


An exciting mercenary encounter with multiple story hooks featuring explosions, goblins with cometpacks, a gunslinging monkey flying an aeroplane, and a missing religious icon. Whether you're looking for muscle or a hot meal and a stiff drink, The Guild of the Smouldering Bowl operates out of their Pub and Pipeweed Lounge in Waterdeep's Trollskull Alley- you might even be neighbors! Take...   [click here for more]
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
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The Gunsmith

The Gunsmith


Most gunsmiths are skilled craftsmen and warriors, having spent years perfecting their ability to both wield and construct firearms. Experimentation and customization are vital to every gunsmith, as they seek to design and improve rudimentary firearms. Indeed, their alchemical experiments regularly lead to modifications to their weapons that their peers would envy, and perhaps would kill for. This...   [click here for more]
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War Boar

War Boar


The Dwarven War Boar is a creature bred to be as fearsome and relentless as the warriors it carries into battle. ...   [click here for more]
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Additional Weapons: Flintlock Firearms 1.1

Additional Weapons: Flintlock Firearms 1.1


A version of early gundpowder weapons that create realistic loading mechanics and ranges while keeping them comparable to the current weapons. A good compromise for more historically minded players who want to stay true to reality, and players who want the big hits that guns can give while being slow enough to avoid them unbalancing the encounters. Not just a reskin of crossbows which limits many of...   [click here for more]
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Additional Weapons: Roman 1.1

Additional Weapons: Roman 1.1


A set of rules to add additional weapon and shield mechanics to allow flavouring for a roman style setting or to add more depth to other setting. Covers the two Pila types, Gladius, Scutum,and Hasta. Shield mechanics overlap partially with Tower shield from Shield Homebrew previously added  ...   [click here for more]
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Basic Elemental Airship stats

Basic Elemental Airship stats


A basic stat block for an elemental airship. I will expand this document if there seems to be enough interest. ...   [click here for more]
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D&D 5E Arcane Gunsmithing Artifact

D&D 5E Arcane Gunsmithing Artifact


Arcane Tinkering In this document you will find an artifact that will let your create a great custom firearm of epically magical power. Flexibility The artifact you may gain from this document is powerful, but is also balanced around a healthy point system to allow you to balance the power of the artifact you want to give to your party. Giving this Book Giving your party this book should not...   [click here for more]
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Dragon Cult Airship Statblock

Dragon Cult Airship Statblock


Ei Gude! Here's a little Airship-Statblock I built for my campaign! It's for the Dragon Cult Airship as (eventually) encountered in Storm' King's Thunder.  It's not much, but I thought that some people might be interested in it. I actually gave it to my players to operate, for which I used this here statblock. I followed the descriptions of the chapter and completed the statblock...   [click here for more]
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Expanded Arms and Armor

Expanded Arms and Armor


Do you smashing things over the head with various types of weapons, not dying because you have proper protection. What does any of that mean? Read the title. I have compounded a list of new weapons and armor that I use for my D&D games and wanted to share it with you guys. So here is what you get.  9 new weapon properties 10 new or adjusted simple melee weapons 16 new or adjusted martial melee...   [click here for more]
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Flintlock Firearms for 5E

Flintlock Firearms for 5E


"The loud thunder of firing blackpowder guns, the choking smoke, billowing over the battlefield and the satisfaction of seeing your opponents go down after being pierced by balls of lead...what an invention." Rakor Ironhide, leader of the Bloodied Shields Though the DMG contains rules for a blackpowder pistol and musket, these are quick and simple examples, not a fleshed out ruleset...   [click here for more]
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Gunsmith Feat

Gunsmith Feat


Not sure how to feel about gun slingers? Players want to try their hands at firearms? Well hopefully this little feat can help you out. It has been play tested and loved thus far. Hope you all enjoy.  ...   [click here for more]
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Happy Half-Dozen Holiday Magic Item Chapbook

Happy Half-Dozen Holiday Magic Item Chapbook


A collection of six holiday themed magic items for you D&D 5e games. Use them in a one-shot, or incorporate them and the holiday season into your ongoing campaigns. Cheers! ...   [click here for more]
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Its also a Gun (5e micro module)

Its also a Gun (5e micro module)


This is a one page module, it is meant to be added with modules that have guns in it already. This is the rule set to allow for RWBY-esk transforming melee weapons that are also guns. ...   [click here for more]
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Ma Sorcière Bien-Aimée

Ma Sorcière Bien-Aimée


Options de jeu de rôle pour occultistes Vous pourrez constater ici de multiples inspirations tout comme des idées originales, des angles rares et des trajectoires novatrices qui amèneront vos personnages (joueurs ou non joueurs) vers des relations occultes avec des patrons pour l'amour d'un seul être ou de toute l'humanité (ou nanité ou elvité ou n'importe quoi). Ce patron...   [click here for more]
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Smoke and Powder

Smoke and Powder


Most guns in fantasy roleplaying games ignore hundreds of years of development of proto firearms, and the consequential evolutions in tactics and culture. For many players and DMs, this makes guns seem out of place and anachronistic. This document aims to rectify this by adding options for earlier black powder weapons. ...   [click here for more]
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The book of Overpowered Magic Items (v2)

The book of Overpowered Magic Items (v2)


A collection of documents on magical items to use in fifth edition Dungeons & Dragons. Includes A flamethrower, energy sword and the Necronomicon Ex-Mortis. (this is one of my first published works, so feel free to leave comments below) ...   [click here for more]
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Tinkers' Feats

Tinkers' Feats


These feats provide a way for characters to create advanced equipment using their Alchemist's Supplies or Tinkers' Tools. Many allow characters who utilize firearms to further augment their arsenal, while others allow more standard characters to delve into alchemy or engineering, in the same vein as the Magic Initiate and Martial Adept feats from the Player's Handbook. In addition to the feats, this...   [click here for more]
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Vorbis' Guide to Firefights (5e)

Vorbis' Guide to Firefights (5e)


*Edit: I have corrected most of the spelling, some of the grammar, I uploaded both versions (The Corrected one and the Original) Mostly I do not want people have to rebuy becaise I am not sure how updating the files work quite yet, so there are 2 versions. The corrected one will have the file name Corrected at the end of it. Intro I hope you guys like the new style,...   [click here for more]
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War Bard (1.0) - 5th Edition

War Bard (1.0) - 5th Edition


War Bard Class for Dungeons and Dragons 5th Edition (version 1.0) ...   [click here for more]
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Weapons Primer

Weapons Primer


Overview This primer was made mostly to add firearms for the Gunslinger class. Since there have always been a handful of other mundane weapons that would be appropriate for a heroic campaign, those were included as well. What you’ll find inside 2 new simple weapons, 2 new martial weapons, 6 new exotic weapons, and 8 firearms.. Six new weapon properties to add greater versatility to your armory....   [click here for more]
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Cantrip Guns

Cantrip Guns


Pew pew pew! Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,...   [click here for more]
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Trains in Dungeons and Dragons

Trains in Dungeons and Dragons


I present to you the first guide for adding a new type of transport to your D&D games with two different types of trains and a basic guide for all essential information.  and it is also a great adventure setting you could do robbery's murder mystery you name it I am always happy to hear your feedback ...   [click here for more]
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Betrayal On The High Seas(Part 1)

Betrayal On The High Seas(Part 1)


Ready Your Dice and Load your Pistols, Adventure awaits! A group of seafaring pirates are betrayed and left for dead by one of their own As they set out in search of the individual who wronged them, they soon discover that this tale of revenge will cost more than gold. Part one of a three part 5E Pirate adventure.   This works well with character levels from 1-5 but you can scale...   [click here for more]
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Expanded Combat, 5th edition

Expanded Combat, 5th edition


Expanded combat now includes firearms! Expanded combat is a set of rules and mechanics created to improve enounters in 5e Dungeons and Dragons. The weapons and armour system in the game is somewhat lacking in variety, and leaves little opportunity for creativity. I hope you enjoy these rules, if you do please consider buying them I would really appriciate the support. All the best, and happy rolling....   [click here for more]
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Variable Arms: Multi-Mode Weaponry

Variable Arms: Multi-Mode Weaponry


Looking for a little more flexibility in your martial weaponry? Maybe you're tired of carrying the "golf bag" of situational weapons. Perhaps you want something that has the feel of a technological weapon, but aren't necessarily interested in adding the gun to your setting's repertoire. Enter the variable arm: a two-mode weapon which transforms using your object interaction, allowing you to seamlessly...   [click here for more]
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Armas de la Última Guerra

Armas de la Última Guerra


¿Te gusta tener armas de fuego renacentistas en D&D? ¿Te gusta Eberron? ¡Entonces esta creación casera es para ti! Recopilé todo lo relacionado con armas de fuego en D&D que tenía en mis notas, tomé algunas cosas de Eberron de mi lista de objetos mágicos caseros e hice que se vieran bien bonito. ¿Están rotos? Realmente no sé. Funcionó lo suficientemente bien en mi mesa. De todos...   [click here for more]
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Firearm Subclasses 2: Armed to the Teeth

Firearm Subclasses 2: Armed to the Teeth


4 MORE FIREARM SUBCLASSES!!!  Provided in this mini-book are gun-wielding subclasses for the:  PALADIN SORCERER DRUID MONK Check out ARMED TO THE TEETH 1 right here -  https://www.dmsguild.com/product/397237/Firearm-Subclasses?affiliate_rem=3238659 These are designed to integrate into your...   [click here for more]
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P.I.W.I. - Evolution Guide & Index

P.I.W.I. - Evolution Guide & Index


Inspired by the hit Pokémon video game. This guide is an accompaniment to the Pokémon Inspired Weapons and Items Collection, expanding on the items' evolution mechanics, including how to incorporate it into adventures and your own items, special items that can be used for special evolutions, the new weapon types that are used in the collection, and an index of all the items in the collection. Evolution...   [click here for more]
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Saltmarsh Supplement: Sea Ghost & Other Vessels

Saltmarsh Supplement: Sea Ghost & Other Vessels


The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost.  I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels. I've decided to add other ships in the book that also do not have stat blocks.  I will add them as I encounter them. So far this contains:   * Sea Ghost...   [click here for more]
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Thunderthark & Son's Clockworks LTD Firearms Catalog

Thunderthark & Son's Clockworks LTD Firearms Catalog


Jean Ralphio is the goblin with the goods. After his adoptive father Morur Thunderthark passed of old age, Jean Ralphio left the dwarven hemit's bunker and became a traveling merchant and adventurer, bringing inventive clockwork technologies with him and devising more along the way. Utilize this clockwork weaponry with the Mechanic and Gun Fighter classes. All proceeds go to our IVF fund!...   [click here for more]
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Ulther's Ship Character Sheet

Ulther's Ship Character Sheet


Ulther's Ship Character Sheet This is just a small character sheet I made for use in my own campaign. The rules for using this character sheet are available here: https://www.dmsguild.com/product/237548/Expanded-Sailing I do not own any rights to, or have any link to Expanded Sailing, this is merely a character sheet to use alongside those rules. Thanks to the people...   [click here for more]
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Weapons of the Last War

Weapons of the Last War


Do you like early modern weapons in D&D? Do you like Eberron? Then this homebrew is for you! I collected everything relating to guns in D&D that I had on my notes, I took some Eberron stuff from my list of homebrew magic items, and made them look all nice and well put together.  Is this broken? I really don't know. It worked fine enough on my table. Anyway, I just hope someone finds this...   [click here for more]
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Adventurer's Guide to the Seas

Adventurer's Guide to the Seas


An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ...   [click here for more]
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Alien Influence

Alien Influence


Set your phasers to KILL! The Traveler Between the Stars offers the promise of powerful new technology. Will you submit to the heinous experimentation and theft of your own memories in return for these powerful gifts? Inside you'll find a new science fantasy warlock archetype inspired by the likes of Expedition to the Barrier Peaks and Gamma World. There is plenty...   [click here for more]
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Arcane Armoury - Volume 2; Modern Gear

Arcane Armoury - Volume 2; Modern Gear


Arcane Armoury: Volume Two Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This brand new supplement, ''Volume Two'', contains a major rebalancing of the modern...   [click here for more]
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Astrelan's Battery of Black Powder

Astrelan's Battery of Black Powder


While there are many mundane and magical weapons the world over, many more exotic weapons can be found by delving deep into other technologies and cultures. Presented here are a number of new weapon options, many of which are based on gunpowder technology. These will be separated into four tables: one for basic simple and martial weapons, one for combined weapons both simple and martial, one for all...   [click here for more]
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D&D Prostheses

D&D Prostheses


Hello y'all! This is the first document I upload on DM's Guild, I hope you'll like it, feel free to use it! I came up with prostheses options for the 5th Edition, based on the DMG rules of the different substances and AC of objects.  Suggestions are always welcomed! ...   [click here for more]
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Firearms and Explosives Reloaded

Firearms and Explosives Reloaded


Ever want to play a cowboy that fights dragons? Or a goblin grenadier? Every want to be a fighter that can actually fight a swarm of rats? Then this supplement is the one for you! I've rebalanced the firearms presented in the Dungeon Master's Guide and rebalanced them to be on par with existing options while still allowing for stylistic and interesting playstyles. -New Weapons like the Shotgun, Sniper...   [click here for more]
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Forgotten Items of Spelljammer #1: Helms

Forgotten Items of Spelljammer #1: Helms


Despite there being many different kinds of helms in the spelljammer setting, 5e only contains the most basic of them. This book contains 10 more interesting helms used to control ships as they journey across wildspace.  ...   [click here for more]
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Forgotten Items of Spelljammer #2: Weapon Emplacements

Forgotten Items of Spelljammer #2: Weapon Emplacements


Just a short collection of weapons to equip on your spelljammer. Enjoy! leave a comment if you are enjoying the content or leave suggestions if you want me to explore something specific. ...   [click here for more]
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Forgotten Items of Spelljammer #3: Ship Enhancements

Forgotten Items of Spelljammer #3: Ship Enhancements


Here are some modifications for your spelljamming vessel. ...   [click here for more]
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Gun Based Archetype & New Gun System (5e)

Gun Based Archetype & New Gun System (5e)


In this PDF you will find a set of rules for medival firearms that makes them work well in my opinion. It is set up so that a normal commoner will be able to use a firearm well, but it might be better to use simpler tools unless they become trained in the use of these firearms. Medival firearms in my opinion should have a slow reload and have a chanse to misfire. This i have taken into account in the...   [click here for more]
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Guns and Gunners

Guns and Gunners


Psst, looking for some guns and bombs to drop in your games? Look no further! Guns and Gunners contains expanded rules for firearm combat within the framework of Dungeons & Dragons 5th Edition.  Within this book you will find statistics for more than 50 types of firearms and explosives, rules for more tactical firearm combat, and 12 new gunslinging subclasses,...   [click here for more]
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Gunslinger (player class)

Gunslinger (player class)


Overview The Gunslinger is a long range combatant, with a focus on accuracy and negative effects for thier targets. Gunslingers are grouped together by one thing: their love of hot iron and flying lead. Beyond this, they are as wild and varied as the lands they roam. The use of firearms lets a gunslinger provide a steady flow of damage while staying off the front lines and mostly out of harms way....   [click here for more]
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Hellsmith, Artificer Specialist

Hellsmith, Artificer Specialist


This is a vehicle based artificer subclass using the infernal war machine rules from descent into avernus. Me and my friends have been inserting the infernal war machines into so many random campaigns that we finally just built an artificer based on them. ...   [click here for more]
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How to use Firearms, Alien Technology And Targeting Limbs

How to use Firearms, Alien Technology And Targeting Limbs


How to use Firearms, Alien Technology And Targeting Limbs is a book about how to use the existing rules for guns and including the various mechanics around them. In addition there is a unique variant for each of the types of firearm in the base game as well as additional mechanics like misfire chance. The targeting limbs mechanics are all new abilities created to give martial attackers a unique utility...   [click here for more]
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How to Use Ships: and Other Spelljammer Conversions

How to Use Ships: and Other Spelljammer Conversions


The role of spelljammers in combat is under utilized so I have plundered Ghosts of Saltmarsh and tried to convert and explain how ships can be used. There are also stat blocks for each of the Spelljammers in the form used in Saltmarsh.  ...   [click here for more]
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