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Puzzles, Predicaments, and Perplexities II

Puzzles, Predicaments, and Perplexities II


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,...   [click here for more]
Dungeon Masters Guild  $8.95

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40 Magic Items - Treasures of the Underdark

40 Magic Items - Treasures of the Underdark


You are viewing the PDF copy. If you are looking for the module for the Fantasy Grounds VTT - Please CLICK HERE If you’re running a campaign or string of sessions in the underdark, this supplement is probably a “must have”. ...   [click here for more]
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"Sarayath's Magical Compendium II"

"Sarayath's Magical Compendium II"


The compendium is back, With 59 new items to give your players, Npcs and enemies new ways to play. This illustrated supplement contains : - 59 Items of all rarities - 19 Wondrous items - 19 Weapons - 8 Armors & Shields - 13 Consummables & Ammunitions + Treasure Rolling Tables with entries sorted...   [click here for more]
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Treasures of the Deep

Treasures of the Deep


Forgotten shipwrecks. Underwater caverns. Hidden pirate coves. Haunted lighthouses. These are just a few locations where powerful magic items are waiting to be discovered by adventurers brave and bold enough to explore the savage seas and untamed oceans. Inspired by the official Dungeons & Dragons adventure Ghosts of Saltmarsh, this product supplements that content by providing...   [click here for more]
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Year Of Rogue Dragons

Year Of Rogue Dragons


It's time to act like a real dragon! Unleash your breath weapon, fight with claw and fang in our 5th edition D&D Forgotten Realms adventure for evil dragon characters! Year Of Rogue Dragons is a D&D 5e Forgotten Realms adventure module designed for evil dragon characters, set in 1373 DR during the Dracorage. Explore the wastes of Thar, feed, fight and scheme like a dragon and survive in...   [click here for more]
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Wolpertinger, Wererat - Well!

Wolpertinger, Wererat - Well!


"The tale of Nula and Nibbles is one to warm the heart of even the most icy DM and most murder-hobo of players [...] Wolpertinger, Wererat - Well! is an adventure with soul, comedy, love, and Fawlty Towers-esque antics" - Cameron Day from Comics, Clerics, & Controllers "The fact that the adventure revolves around the search for...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 03 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 03 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 03 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the...   [click here for more]
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Forges of Avernus

Forges of Avernus


The arms race between the warlords of Avernus is on! Each warlord has their own battlesmith and those guys love to spill blood in new and innovative ways. Want a whip that turns into a sword? They make that. Want a battleaxe that splits into two smaller, more different battleaxes? They've got warehouses FULL of them! Want a giant mace that deals psychic damage and makes your enemy explode into coins...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 11 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 11 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 11 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the module for you!...   [click here for more]
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The Great Dale - Land and Lore

The Great Dale - Land and Lore


!!!!! THIS BOOK IS AN EXTRACT OF CHAPTERS 6, 7, 8, 9, and 11 of The Great Dale Campaign Guide. !!!!!!!! Do not purchase if you already own the Great Dale Campaign Guide. Welcome to The Great Dale - LANDS AND LORE! The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible...   [click here for more]
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Undermountain: Messages in a Bottle

Undermountain: Messages in a Bottle


This product provides a tool Dungeon Masters can use to "salt" the upper levels of Undermountain with clues and information PCs will find enticing, encouraging them to press on and engage the perils of the lower levels. Undermountain: Messages in a Bottle also describes the unique curio in Durnan's Yawning Portal and one of the most macabre betting pools in the city of Waterdeep. Lastly, the product...   [click here for more]
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The Crystal Cavern - an Undermountain encounter

The Crystal Cavern - an Undermountain encounter


A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage? A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs. - dungeon...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 09 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 09 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 09 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the module for you!...   [click here for more]
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The Horrid Lighthouse

The Horrid Lighthouse


The Horrid Lighthouse is an introductory 4-6 hour adventure with horror elements for a party of 5 first level characters. The Ivory Lighthouse stands tall just outside the fishing village of Solspool. Recently its inhabitants have stopped visiting the village and the bright light that once guided the ships and boats has gone out. A group of five paladins was sent to investigate the lighthouse, but...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 08 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 08 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 08 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the module for you!...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 10 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 10 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 10 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the module for you!...   [click here for more]
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Eye on Cormyr #4

Eye on Cormyr #4


Well met! And welcome. The spirit of Halloween permeates this, the fourth installment of Eye on Cormyr. In this issue you will find a host of brand new features. If you're running low on encounter ideas, Close Encounters has thirteen suggestions to surprise your players with. (Who knew skeletons could lend adventurers a helping hand?). Check out Haunts and Horrors...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 07 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 07 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 07 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the module for you!...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 02 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 02 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 02 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the...   [click here for more]
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The Fiendish Felon

The Fiendish Felon


This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book. This adventure should take 1-2...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 05 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 05 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 05 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the module for you!...   [click here for more]
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The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter

The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter


Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory? A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm. - three-room dungeon map - new...   [click here for more]
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Caverns of Slime - An Egghunter's Guide to Adventure

Caverns of Slime - An Egghunter's Guide to Adventure


Tired of watching your children have the time of their lives hunting for magic eggs while your inner dragonborn barbarian stews and simmers on the sidelines? Well, thanks to An Egghunter's Guide to Adventure he (or she) no longer has to! This adventure supplement is much more than a full length adventure! It is a source of inspiration and template for how you can incorporate an egg hunt into...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 03 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 03 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 03 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 04 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 04 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 04 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 02 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 02 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds. If you want the PDF Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 02 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 06 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 06 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 06 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the module for you!...   [click here for more]
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Cleric's Chosen Items

Cleric's Chosen Items


Blessings of the Goddess to you! It is with the fair and enterprising touch of Waukeen that we bring to you our fourth list of items. As in the previous deals, the Goddess has seen fit to provide thirty magical items for all manner of adventurers and miscreants, for every occasion in life. We have relics, talismans and lucky coins for Cleric’s that wish to adhere to our usual calling of support...   [click here for more]
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Abyssworm Armor

Abyssworm Armor


This is a living armor, inspired by Marvel's symbiont, but quite different. It's also has the monster's sheet. Suited for evil players or villains. It should be introduced between level 5-10, but also works fine beyond 10+. It's a nice magic item! Review with tales from your campaign! ...   [click here for more]
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"Sarayath's Magical Item Compendium - I & II"  [BUNDLE]

"Sarayath's Magical Item Compendium - I & II" [BUNDLE]


This special bundle product contains the following titles. "Sarayath's Magical Compendium II" Regular price: $2.95 Bundle price: $1.87 Format: PDF The compendium is back, With 59 new items to give your players, Npcs and enemies new ways to play. This illustrated supplement contains : - 59 Items of all rarities - 19 Wondrous items - 19 Weapons - 8 Armors...   [click here for more]
Dungeon Masters Guild  $3.96 $3.75

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A Fey's Bargain Side Trek Adventures [BUNDLE]

A Fey's Bargain Side Trek Adventures [BUNDLE]


This special bundle product contains the following titles. A Fey's Anger - Side Trek Encounter Regular price: $0.50 Bundle price: $0.05 Format: PDF A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour. This product...   [click here for more]
Dungeon Masters Guild  $3.20 $1.90

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The Flood of Fiends

The Flood of Fiends


This Adventure was designed so the only required resources are the players handbook and the D&D 5e system reference document (which you can find for free online). This is also a continuation of a previous adventure (link below). However it is not neccesary to play that first. This adventure should take about 1 hour to complete, and can be done with a group of 2nd level characters ranging...   [click here for more]
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