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Crystal Ball of Image Projection

Crystal Ball of Image Projection


"Well, hello there. Looking for something new? Or perhaps dangerous? No no, something powerful? Don't worry, I got all of them at once in this one..." DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast...   [click here for more]
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Demon's Bane

Demon's Bane


"This one is not really for sale you see, because even if you pay it doesn't mean you can use it! This is the stuff of heroes, so don't go touching it unless you have the guts to do it!" DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective...   [click here for more]
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Midnight in the City of Brass Free Preview

Midnight in the City of Brass Free Preview


This document is a sample of pages from Midnight in the City of Brass. This sample shows the cover, credits page, Table of Contents, an excerpt from the introduction, an excerpt from Chapter 2 of the adventure, some statblocks from the monster appendix, examples of the character kits, one of the new subclasses, examples from the gazetteer section, a diagram from one of the encounters, and a...   [click here for more]
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See it through

See it through


See it through This One-Shot Adventure Module Contains: The story for a single adventure A map of a large villa on top of a cliff A build for a friendly NPC Cleric Stat block for a new deadly enemy Ideas for a home-alone style battle encounter The Story Perched on a cliff outside the fishing village of Dorma stands an old villa. It was once inhabited...   [click here for more]
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Sharúne Planar Helper: Fiends of the Nine Hells

Sharúne Planar Helper: Fiends of the Nine Hells


Encounter new and deadly monsters with the help of the fourth compendium from the world of Sharúne, filled with a host of fiends, devils, magical items and spells to further enhance your journey's into the Nine Hells! This book contains: 31 Stat Blocks, accompanied with relevant information to seemlesly implement them. 7 Magical Items, ranging from Uncommon to...   [click here for more]
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The Fiendish Felon

The Fiendish Felon


This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book. This adventure should take 1-2...   [click here for more]
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The Flood of Fiends

The Flood of Fiends


This Adventure was designed so the only required resources are the players handbook and the D&D 5e system reference document (which you can find for free online). This is also a continuation of a previous adventure (link below). However it is not neccesary to play that first. This adventure should take about 1 hour to complete, and can be done with a group of 2nd level characters ranging...   [click here for more]
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[Preview] Weapons of the Multiverse

[Preview] Weapons of the Multiverse


This is a free preview. You can download the original product HERE! Weapons of the Multiverse is a collection of weapons from the most evil planes of existence! Unlike the traditional magic items found in the Dungeon Master's Guide, these weapon descriptions include their origin, so that the DMs can be inspired to create their own adventures or simply have an interesting story...   [click here for more]
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All Hallows Eve: ReEnactment - A Halloween Adventure

All Hallows Eve: ReEnactment - A Halloween Adventure


Once a year when the planes of the mortal realms of existence begin to overlap with the eternal realms, a holiday is held wherein the masses indulge themselves in frivolous events and entertainment. But for those ancient scholars and sages knowledgeable in the old ways, it is a far more fearsome night wrought with frightening terrors lurking and watching from the shadows. As the barriers...   [click here for more]
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Anthraxus, the Oinoloth

Anthraxus, the Oinoloth


Dare to challenge the Oinoloth Anthraxus, the dread daemon of pestilence and disease and lord of the Wasting Tower of Khin-Oin. Only the hardiest can survive the merest glance of this legendary yugoloth, let alone have any hope of pinning him down long enough to slay the fiend. Armed with the legendary staff of the lower planes, this CR 25 fiend is ready to turn your cosmos upside down! ...   [click here for more]
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Faeries' Bazaar

Faeries' Bazaar


In one of the most secretive places in all the multiverse there is a bazaar where everything can be acquired. Be ready to venture in a place where all the logic fall apart and let the flow of the fairies’ magic carry you. Inside this module you will find unique merchants and new magic items to add in your game. It can be played as a part of any D&D campaign to add some exceptional rules...   [click here for more]
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Hearts of the Planes 2

Hearts of the Planes 2


Continuing the series of powerful artifacts but this series is themed to be crafted from the essence of a specific plane of existance, this one being the hells and heavens, and some of the planes mentioned in the Dungeon Masters Guide. Please enjoy, and feel free to modify anything you fell neccesary. As I will always try to do there is a word document and a PDF for ease of printing and editing, please...   [click here for more]
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Infernal Cakes

Infernal Cakes


Are your players getting bored of +1 swords? Do you find it challenging to keep track of which potion spilled when the druid fell out of a tree, again? Is the economy of Baldur's Gate suffering inflation from too many magic missile scrolls? If so, get your cupcake carrier ready because the Nine Hell's bakers have treats for you. In this book, you'll find a baker's dozen magical pastries...   [click here for more]
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Encounter With: Archchancellor Ensiid

Encounter With: Archchancellor Ensiid


Engage in combat or attempt diplomacy with the Archchancellor Ensiid! A unique CR 8 NPC that functions as a politcal envoy between elves and the various nobles of the elemental plane of fire. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for Ensiid, information on Ensiid's territory and lair,...   [click here for more]
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Paladin - Oath of Damnation

Paladin - Oath of Damnation


“I often get asked: Why are you such good friends with Balthazar? I will admit, he's not the nicest guy; but I've seen the man conjure a sword wreathed in hellfire out of thin air, and monsters recoil in pain just for having the gaul to attack him. If given the choice between being friends or foes, I'll choose friends everytime, especially if he'll use those scary powers of his to keep monsters...   [click here for more]
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5e Conversion of Keep on the Shadowfell

5e Conversion of Keep on the Shadowfell


Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ...   [click here for more]
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Asmodeus, the King of the Nine Hells

Asmodeus, the King of the Nine Hells


Dare to tread the boiling paths of the Nine Hells, presume to test your mettle against the King of Devils, and learn the shocking secret of the shadow behind the infernal throne of Nessus. With this PDF, you’ll have a chance to take on one of the greatest monsters in history, where a victory for the PCs means that the very balance of the planes is radically altered forever. Glimpse beyond the throne...   [click here for more]
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Crown of the Timelords (magic item)

Crown of the Timelords (magic item)


Crown of the Timelord Add a new magic item to your game that adds protection against chronomancy and stifles the effects of aging. ...   [click here for more]
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Of Death and Resurrection

Of Death and Resurrection


Designed for the Maohos Campaign Setting, this new frame-work for death and returning from the beyond can be added in to any setting.   This document covers character death, what happens to a character after they have died, and methods of returning from the dead:  - Revivify (modified) - Resurrection (modified) - Greater Resurrection (ritual) - Reincarnation - Blessings of the Gods - Revnant Pacts...   [click here for more]
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Pazunia: Gateway to the Abyss

Pazunia: Gateway to the Abyss


The First Step to Damnation The Abyss is a realm of horror, madness and destruction. Most fear to tread there for the sake of their sanity and soul. Yet, for the bold and power-hungry it is a land of opportunity. Forewarned is forearmed, so the wise should prepare before any such venture. This supplement is designed to give information about the first layer of the...   [click here for more]
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The Glitchborn - A Playable Modron Race

The Glitchborn - A Playable Modron Race


On the eve of the 4th Great Modron March, the Modrons of Lagligious prepared for their epic journey across the planes. Orders were passed down from Pentadrones to Quadrones, then to Tridrones, and eventually to Duodrones, informing the Monodrones to make the necessary preparations. Typical Modron stuff. However, despite the preparations, the Modron March was abruptly cancelled for the Modrons of Lagligious....   [click here for more]
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The Mecha-tarrasque (CR 30 Monster)

The Mecha-tarrasque (CR 30 Monster)


THE MECHA-TARRASQUE Designed as a counter-measure to defend the planes against the legendary tarrasque, mecha-tarrasques have been constructed in various locations and worlds by powerful mages using a well-guarded spell recipe. ...   [click here for more]
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Warlock's Wicked Weapons (and other magical items)

Warlock's Wicked Weapons (and other magical items)


Praised be the Green Lady, the ceaseless drifter of the endless void, the mother of all knowledge, and the rightful ruler of the seven spheres. It is her infinite wisdom that allows us to bring you this tome, that of the “Warlock’s Wicked Weapons” (and other magical items), which includes thirty items for the warlock class. As per the wishes...   [click here for more]
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Abyssworm Armor

Abyssworm Armor


This is a living armor, inspired by Marvel's symbiont, but quite different. It's also has the monster's sheet. Suited for evil players or villains. It should be introduced between level 5-10, but also works fine beyond 10+. It's a nice magic item! Review with tales from your campaign! ...   [click here for more]
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Arms of the Nine Hells

Arms of the Nine Hells


Legendary weapons and wonderous items forged in Baator, the Nine Hells. These artifacts increase in power as the weilder becomes more favored with the creator. This is for the Dungeons and Dragons 5e system. ...   [click here for more]
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Artifacts of Power

Artifacts of Power


4 Powerful & levelling magic items granted by the gods for your Games: The Cloak of the Jaeger The Ring of The Betrothed The Helm of the Lawbreaker The Realmshredder Axe From the team at The DMs Book Club! ...   [click here for more]
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Crown of Freemine

Crown of Freemine


Crown of Freemine is a two part adventure designed for 4-6 characters of level 2, finishing with the characters being close to level 4 by the end. Crown of Freemine contains  A 21 page adventure for level 2 characters filled with high seas adventure, murder mystery, and a reality shifting dungeon delve. A full gazateer for the small town of Port Freemine. 10 brand new monsters, such as the creepy...   [click here for more]
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Expanded Bag of Beans

Expanded Bag of Beans


The bag of beans is one of the most exciting wonderous items in Dungeons and Dragons, offering fun, chaos, and unpredictable storytelling curveballs each time it’s introduced. Few players forget the first time they plant a bean and some mysterious pyramid or beanstalk springs from the ground. Yet the random options provided in the Dungeon Master’s Guide are limited, with only...   [click here for more]
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Forges of Avernus

Forges of Avernus


The arms race between the warlords of Avernus is on! Each warlord has their own battlesmith and those guys love to spill blood in new and innovative ways. Want a whip that turns into a sword? They make that. Want a battleaxe that splits into two smaller, more different battleaxes? They've got warehouses FULL of them! Want a giant mace that deals psychic damage and makes your enemy explode into coins...   [click here for more]
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Forgotten Items of Spelljammer #1: Helms

Forgotten Items of Spelljammer #1: Helms


Despite there being many different kinds of helms in the spelljammer setting, 5e only contains the most basic of them. This book contains 10 more interesting helms used to control ships as they journey across wildspace.  ...   [click here for more]
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Forgotten Items of Spelljammer #2: Weapon Emplacements

Forgotten Items of Spelljammer #2: Weapon Emplacements


Just a short collection of weapons to equip on your spelljammer. Enjoy! leave a comment if you are enjoying the content or leave suggestions if you want me to explore something specific. ...   [click here for more]
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Hearts of the Planes 1

Hearts of the Planes 1


Continuing the series of powerful artifacts but this series is themed to be crafted from the essence of a specific plane of existance, this one being the elemental planes and the well known mirror planes often reffered ti as the Shadowfell and the Feywild. Please enjoy, and feel free to modify anything you fell neccesary. As I will always try to do there is a word document and a PDF for ease of printing...   [click here for more]
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Hexburn Glaive

Hexburn Glaive


Bound by threads of corrupted fate, this powerful magical glaive defies the very nature of magic. Created by a powerful warlock as part of their pact, the divine purpose of the weapon is unknown, but its power is great.  A weapon perfect for any martial class, the Hexburn Glaive leaves its mark on its foes. The more you hit a creature, the more effective it becomes. While it is not tailored...   [click here for more]
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Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation

Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation


Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells. The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign  In...   [click here for more]
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Mordenkainen's Compendium of Quirks, Vol. II

Mordenkainen's Compendium of Quirks, Vol. II


While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic?  Thousands have downloaded Volume I of the Compendium. In the second volume, you learn the method to the madness of some of these quirks such...   [click here for more]
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Mystic Herbalism: Magical Herbs & Where to Find Them

Mystic Herbalism: Magical Herbs & Where to Find Them


Sometimes adventures are filled with travel through forests or jungles and you as a DM want to give your players a reward for their adventures that is meaningful and reminds them of their locale. So instead of giving them a potion of healing on a random skeleton in the woods, why not let them find a greatberry bush? In this supplement, I attempt to give a list of possible such magic...   [click here for more]
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Playable Race: Human 1138

Playable Race: Human 1138


Coming to you live from the pages of Monsters from Elsewhere, here is a playable race version of the interstellar vagabond!  Also includes two uncommon magic items. Whether from a distant homeworld or an alternate reality labeled by number, some futuristic humans may be so different from “stock” humans that the basic racial traits simply do not cross over, even as vague and freeform...   [click here for more]
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Shadowbiter

Shadowbiter


A weapon made of solidified darkness pulled from the Shadowfell, a Shadowbiter is infused with the sorrowful souls trapped within the plane of death. The metal is ice cold which burns those it strikes with frost. This is an ideal magic weapon for a character or NPC that has a connection to the Shadowfell, or one that has a connection to death. ...   [click here for more]
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Windcleaver

Windcleaver


If you are looking for a weapon that controls the ebb and flow of wind, then the "Windcleaver" is just the weapon for you! A scimitar imbued with magic from the elemental plane of air, this item is perfect for campagins that involve the elemental planes. By conjuring slashing winds, extending the scimitar's range, or even summoning a powerful whirlwind, the "Windcleaver" adds the perfect flavor for...   [click here for more]
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The Missing Weaver

The Missing Weaver


This is a short, low-level, adventure (one-shot) that has the party chase a missing weaver to a nearby valley that houses a portal to the Elemental Plane of Air. The adventure should fit in any setting. Enjoy! ...   [click here for more]
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Artifacts of Avernus - 50 Magic Items for Your Descent

Artifacts of Avernus - 50 Magic Items for Your Descent


Updated! New art, better template, four new weapons, and an ink-friendly version! Thank you for all of your support in making Artifacts of Avernus a best-seller! Artifacts of Avernus includes 50 original magical items that adventurers might find in the Nine Hells. Arranged around devilish contracts, the Blood War, and the bureaucracy of the Hells, these items offer insight into how...   [click here for more]
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Artifacts of Avernus - 50 Magic Items for Your Descent (Fantasy Grounds)

Artifacts of Avernus - 50 Magic Items for Your Descent (Fantasy Grounds)


Now for Fantasy Grounds! Artifacts of Avernus includes 50 original magical items that adventurers might find in the Nine Hells. Arranged around devilish contracts, the Blood War, and the bureaucracy of the Hells, these items offer insight into how devils live and operate and will give your players engaging tools with which to traverse Hell. Examples include: The Disc of Legion. A...   [click here for more]
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Descent into Avernus: Feathers of Zariel

Descent into Avernus: Feathers of Zariel


Two magic items for your Descent Into Avernus campaign! These items come from Zariel herself and may influence your dealing with the Archdevil herself! ...   [click here for more]
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Oath of The Veiled Shadow: a Paladin Subclass

Oath of The Veiled Shadow: a Paladin Subclass


Oath of The Veiled Shadow: A Paladin Subclass Choose this burden of darkness, as penance for all that bask in the glorious light of the day. Cover ones eyes eternally as an act of devotion, & in return be granted the powers of the shadow so as to fight back against the dark evils that it bears. In this unique subclass develop a paladin that does not draw its...   [click here for more]
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Almanac of the Hells (Volume IV)

Almanac of the Hells (Volume IV)


Almanac of the Hells (Volume IV) is the third treatise in a series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this volume contains: *Feats, Infusions and Invocations designed with fiendish thrills in mind. *4 Magic Items inspired by the layers of Baator. *4 New Monsters to challenge...   [click here for more]
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Compendium of Blades Vol. 2: Blades of Avernus (Fantasy Grounds)

Compendium of Blades Vol. 2: Blades of Avernus (Fantasy Grounds)


Compendium of Blades Vol. 2: Blades of Avernus Now for Fantasy Grounds Unity! The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 20 magical blades...   [click here for more]
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Demonic Bloodline - Sorcerous Origin

Demonic Bloodline - Sorcerous Origin


Unleash the power of the Abyss with this chaotic, destructive new subclass for sorcerers. Empower your spells with Demonic Fury, but beware, for the more you use this power, the more you risk losing control. Feed the demon within by harvesting the very life essence of your foes. Forge an iron will from a life spent struggling to control the rage in your heart. Unleash the full force of your fury and...   [click here for more]
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Echoes of War

Echoes of War


Echoes of War Please note: The entire PDF is available in the Full Preview section. Feel free to download the PDF and support me later if you wish. Hidden long ago, an ancient Duergar sword on the plane of Acheron was lost. Very few  people have tried to look for this weapon, but nobody has come back alive. It is rumored that the devils of the Nine Hells have come to claim the sword for themselves....   [click here for more]
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My Own Personal Paradise - Adventure

My Own Personal Paradise - Adventure


"You wake up hazily from what feels like a rather deep rest. Your eyes take time to adjust but as you slowly get up, you feel the ground for the first time... it feels strangly perfect" The Beastlands is a plane of primal wilderness, its a place of intelligent celestial beasts and of the most perfect nature to exist anywhere in the multiverse. Its the space between neutral good and chaotic...   [click here for more]
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A Glimpse At: The Magocracy

A Glimpse At: The Magocracy


This mage city is built on the inner walls of a deep crater leading to a portal connected to the abyss that spews raging fiends daily. The city was built by ancient archmages who sought to protect the world from the demonic infestation. To keep the dark entities at bay, the city has been adamant about training the most powerful wizards mortals can be. Although...   [click here for more]
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