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Spiritualists truck with restless spirits and wield psychic powers. Having survived a brush with death, spiritualists discover that not only can they sense the presence of the restless dead, they can also channel them. The forgotten promise they made while on death's door allows them to cast spells that manipulate the emotions and senses of others, as well as exert their will over life and death.
Play... [click here for more] |
Dungeon Masters Guild |
$5.95
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A man whispers soothing words while holding the hand of a dying warrior, helping its soul in the travel to the afterlife. An elf ventures in remotest and gloom sylvan woods infested with banshees. Aided by kind spirits of the ethereal plane, the elf fights the tormented souls and put an end to their misery. A group of dwarves explores an ancient stronghold to clash against the specter of a long dead... [click here for more] |
Dungeon Masters Guild |
$3.50
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Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these... [click here for more] |
Dungeon Masters Guild |
$2.00
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Asmodeus' corruption continues to spread.
Book 2 delves deeper into the dark arts, continuing the exploration of Asmodeus' Grimoire. It details the Arch Devil's insidious corruption of various spells, ranging from Conjure Fey to Enlarge/Reduce, presented in alphabetical order.
This book not only serves as a guide to these twisted magics but also as a testament to the creeping influence of Asmodeus... [click here for more] |
Dungeon Masters Guild |
$3.95
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In the fourth installment, we delve deeper into Asmodeus' insidious influence on the magic of the Prime Material Plane, detailing his perversion of spells from Hallucinatory Terrain to Maze.
Gleaning from prophecies and powerful divinations that the heroes might challenge his schemes, he finds himself intrigued by his playthings and their feeble struggles.
To satisfy... [click here for more] |
Dungeon Masters Guild |
$3.95
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UPDATED: More than 2000 unique downloads, and more than 100 sales. Slow but steady, Multiversatility thrives. As per the new update, there are now 50 class archetypes, 8 new races with 22 subraces, as well as new racial feats, spells, and much more. Along with the new rules, you will find a few short stories and... [click here for more] |
Dungeon Masters Guild |
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They say necromancers worship and manipulate death, but that’s only half the story.
While some certainly do, others draw upon that same source of power to worship
and manipulate life – after all, who can tell the difference?
What’s Inside?
Within these pages you will find the Necromancer, an elaborate spellcasting class with four archetypes to choose... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Weathermay-Foxgrove Twins'
Guide to Forbidden Tomes
Dark tomes of forbidden knowledge
from the Land of Mists
by Igor Comunale
The Weathermay-Foxgrove twins share their discoveries about tome of forbidden knowledge! The monster hunter twins collect their findings matching their notes with those of the famous Rudolph... [click here for more] |
Dungeon Masters Guild |
$2.99
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Chapter 5
The Eberron Codex is within reach, the Key of Khyber glows an eerie light, the Lord of Blades awaits.
Infiltrate the royal palace Vermishard and retrieve the Eberron Codex! If you can.
... [click here for more] |
Dungeon Masters Guild |
$1.07
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A man out of time. A traveler through the timestream. A controller of destiny. Do these sound like you? The Chronomancer is a brand new bloodline for Sorcerers, who specialize in controlling the speed and flow of time, including the flow of the battlefield itself. Initiative and reactions are mere toys to a skilled Chronomancer, and a true master of time may be able to use the enemy's own Time Magic... [click here for more] |
Dungeon Masters Guild |
$1.00
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Ancient Magic Finally Awoken
Delving deep into ancient lore, learning primordial secrets of creation, and the forgotten language spoken by the gods themselves. Truenamers aren't your average arcanists - they change reality by utilising the lost magic of truespeech! Theorised to be the foundation of all modern magic, the truenamer's utterances have the power to transform the mundane... [click here for more] |
Dungeon Masters Guild |
$5.00
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Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe.
Two new spells as well as changes to existing ones are contained within as well. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Dream Shifter
All proceeds generated by this class are going to the Take This charity. Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.
The Dream Shifter is a class with a unique mechanical core and theme. It's a challenge for veteran players who are looking for something new and like chaos, micromanagement and customisation.
The class... [click here for more] |
Dungeon Masters Guild |
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“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight
Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies, and marshal... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Witch
The witch class is based on medieval witches. Brewing concoctions, bestowing curses, changing their appearance, or assuming the form of an animal, are all within their repertoire. That coupled with covens which enhance or widen their abilities and mighty spells they can wield, forms up an interesting and unique playstyle.
With this book, you'll get a brand new class, together with... [click here for more] |
Dungeon Masters Guild |
$7.95
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Animancy Press
Magic Item Menagerie: Volume III is packed with 25 mystery provoking, must have magic items for dms and players alike and includes mirrors, orbs, animal handling accessories, clothing items, spell foci, armor, and a bonus cantrip! Please check out the rest of the Magic Item Menagerie titles including the best selling Magic Item Menagerie Vol I!
Haddri's Armor Alternatives: Volume... [click here for more] |
Dungeon Masters Guild |
$5.00
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While studying stars, constellations, the sun and moon as well as the rare knowledge about fate itself, the mastery of the deck of sixty is their most specific practice. Fate-Seekers use the deck of sixty for fortune telling by interpreting the minor and major arcanas they are able to draw upon. Their mentor grants them their deck and teaches them how to draw cards. Drawing is an act of magic and therefore... [click here for more] |
Dungeon Masters Guild |
$2.95
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Seven Cantrip--2nd level spells for 5e spellcasters. ... [click here for more] |
Dungeon Masters Guild |
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The Summoner
The air crackles with power as her focus establishes an arc-like connection with her shimmering, bipedal conduit.
Waves of pure magical energy wash over the land, emboldened by her companion.
A sly smile on his face, the dishevelled-looking human whispers a powerful word into the seemingless innocuous stone within his hand. In the next moment he is atop a large fiery bird leaving the... [click here for more] |
Dungeon Masters Guild |
$2.95
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This product is designed to enrich the Tyrrany of Dragons (Hoard of the Dragon Queen and Rise of Tiamat). and it is completely lore friendly. An exilled ancient metallic dragon, outcast of Bahamut's order enetered into a deep meditation which was guided by someone else's will... In a certain island he found an ancient source of power, draconic spell knowledge that go back to uknown ages. What... [click here for more] |
Dungeon Masters Guild |
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The Great Evil Forces are cunning and menace, they are corrupt the best among us, paladins, making an obedient servant of destructive powers. A new threat comes to peaceful lands and the threat is YOU! It’s time to be a villain, play as the dark lord and crush filthy fools who dare to stay on your way!
The Oath of Unholy is so much more than just an oath. New PalaUNHOLY CHAMPION'S spells and even... [click here for more] |
Dungeon Masters Guild |
$1.00
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Ever wanted to time travel in your D&D Campaign?
Now you can, as a Chronomancer, a 5e playable class that includes 70+ new spells, 40+ new types of equipment, and 5 new monsters!
Become the time magic-user you always wanted to be!
... [click here for more] |
Dungeon Masters Guild |
$4.92
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The Dark Paladin offers an alternative path for paladins who fall from grace. A player can choose this option with your approval.
When a paladin breaks its oath, sometimes it falls into darkness and becomes a Dark Paladin. A Dark Paladin is not necessarily evil, but it has lost the light of its Sacred Oath. Dark Paladins tap into the darkness within themselves, and can even make it manifest as... [click here for more] |
Dungeon Masters Guild |
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Welcome one and all, DMs and GMs, NPCs and PCs, enbies and elves, kenku and catfolk. Step right up to witness fabulous feats from far and wide. Inside this supplement, usable for all campaigns, you will see acts of astounding agility, stupendous strength, audacious animals, and hilarious hijinks.
Of course, you want to do more than witness the world's weirdest and wildest show! You dream of running... [click here for more] |
Dungeon Masters Guild |
$4.99
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A brand new Warlock subclass that adds a bit of wild chaos to the class. Inspired by wild magic, Chaos Warlocks tap into the primal, raw energy of magic, which can often have unforseen side effects.This PDF adds the Chaos Lord patron as well as the Pact of Chaos, two options that compliment each other well but can be used with other core warlock options. Also included are 2 new spells and a new wild... [click here for more] |
Dungeon Masters Guild |
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"A hooded half-elf overlooking a pallasade puts a knife through his hand as he whispers an incantation and watches as six droplets of blood fly from his outstretched palm into the backs of the guards stationed on the wall, who then silently succumb to sleep.
Grabbing a snow white bunny in one hand, a dying halfling mutters some few words of power, stealing life from his pet, and feeling it surge through... [click here for more] |
Dungeon Masters Guild |
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In this PDF you will find entirely new class called the Void Bringer. It's a wisdom-based and proficiency-based spellcasting sage that is fueled by destructive forces of Limbo plane of existance. It has 3 subclasses - The Medium, that can enter a powerful but dangerous void mode to call it a day (chaos and damage all around), The Dancer - more tanky... [click here for more] |
Dungeon Masters Guild |
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Animancy Press
Your power stems from an age old curse upon your lineage, or perhaps something more recent. Whatever the case, you’ve learned to live with it and now bend its power to your will.
"A fun little subclass for your sorcerer... a really fun subclass to play..." - Splinterverse
Bane, hex, and insult your enemies with sapping words. Be... [click here for more] |
Dungeon Masters Guild |
$3.00
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The Soul Reaver - A Warlock Patron [5e]
Just in time for your spooky adventure!
This pdf includes a new D&D 5e Warlock patron whose power invokes death and decay. Also included are a new pact (Pact of the Grim Relic), eight (8) new invocations, and three (3) new spells!
These are all carefully designed around balance and... [click here for more] |
Dungeon Masters Guild |
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This is the second version of Dagfi's Tome of Magic, including new classes, subclasses, magic items, equipment, features, spells, races, and subraces. As time goes along, even more will be added to this large product of Unearthed Arcana material.
You can also purchase the pdfs separately.
Brought to you by GDR Games ... [click here for more] |
Dungeon Masters Guild |
$20.99
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Twelve new wizards spells for fifth edition. All are originally from the second edition Return to the Tomb of Horrors, and provide new ways for players and villains alike to bring necrotic and macabre flair to their spellcasting, for both ultility and combat purposes. Additionally, spells range from low to high level options, meaning that players will constantly have new abilities to expirament... [click here for more] |
Dungeon Masters Guild |
$0.99
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Sybils of the moon, the witch changes as nature does. Practitioners of harmony, witches seek and use their knowledge much differently than traditional wizards of the arcane. On the cusp of both the druidic and cleric natures, these intelligent and awesome folk listen to the world around them, and respond in kind.
Origins
One of my players wanted to play a witch for Curse of Strahd, and I... [click here for more] |
Dungeon Masters Guild |
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"You have entered into a unique pact – you have entered a pact with yourself. Or at least, another version of yourself. This version of you could be an echo of an alternate timeline, or a future version of yourself reaching into the past to grant your present self arcane abilities. The pact grants powers over reality itself and allows the warlock to alter the time and space that surrounds them. This... [click here for more] |
Dungeon Masters Guild |
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Delve into Ravnica with new subclasses and options, suitable for members of House Dimir. This full-color 8 page supplement includes the Rogue's Whisper Agent archetype, the Sorcerer Vampiric Origin, and the Warlock Nightmare Patron. Along with them are a few new items, a new familiar, and nine new spells to help you in your quests for secrets.
Ravnica Extended: Complete Edition,... [click here for more] |
Dungeon Masters Guild |
$2.00
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Abscission's Arcane Almanac - A Book of Spells for 5th Edition Dungeons & Dragons
Spells are a manifestation of raw, directed power, a spellcaster’s way to bend the laws of nature to their will. As such, thousands of spells were created, recorded, and forgotten across the centuries, with different goals and purposes in mind.
Whether taught to... [click here for more] |
Dungeon Masters Guild |
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Whether you straight rolled with an odd stat block, or are looking for new options, you will find more character options here to keep things interesting. Brains and Brawn focuses on using Intelligence, and Strength, in ways never before theorized. It introduces three new subclasses, and several additional feats and spells for players to explore an uncommon duo.
The Path of Madness Barbarian is an... [click here for more] |
Dungeon Masters Guild |
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The Revelations from Beyond the Veil contains esoteric knowledge describing the nature of reality. The book itself serves as a player aid, and features a new magic item, a new feat, a new prestige class, and 15 new spells. ... [click here for more] |
Dungeon Masters Guild |
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The Dreamweaver
A Spellcaster that destroys enemies using their nightmares, fully controls them or takes their life force to bestow it to friends.
Intro
In the midst of battle a single person lies seemingly peacefull on the floor while an orc splits the head of his friend with a suprised look on his face. A person flees before a swam of bees only he can see. A Mindflayer... [click here for more] |
Dungeon Masters Guild |
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It truly doesn't matter how you became a lich, what matters is what you choose to do now. A properly created Lich will always have a powered phylactery that sustains the Lich and reconstructs their body when they die, and the proper method for creating a lich is a closely guarded secret. However, there are many ways a "lesser lich" can be created. These liches have phylacteries that can be created... [click here for more] |
Dungeon Masters Guild |
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Now available for Fantasy Grounds Unity!
Eberron Gothic: Curse of the Thornwood is an intricate, character-driven mystery set against the sins of the past.
On a journey to Arythawn Keep at the edge of the Mournland, the adventurers stop for the evening in the Thranish village of Brightdawn where they discover that there are dark secrets hidden in the wilds nearby. . .
This is not a... [click here for more] |
Dungeon Masters Guild |
$10.95
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"There is much that is unknown to the simple minds of mortals. Creatures and deities so infinitely powerful that they cannot be comprehended by humanoids. Gods and goddesses of the Depths Domain lurk on the fringes of existence, be that in the ocean’s unknown trenches, or the far reaches of the Astral Sea. This domain includes divine entities such as Dendar, Ghauanadaur, Tharizdun, Thassa, Uk’otoa,... [click here for more] |
Dungeon Masters Guild |
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Challenge your adventuring party with this dangerous quest to safeguard a merchant on his journey to discover the fate of his trusted courier.
Magdain the one-eyed Dwarf merchant has hired your group to help protect him while he tracks his courier using a magic ring. The destination is a a cavern accessible only by climbing a rough... [click here for more] |
Dungeon Masters Guild |
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The orzhov bank branch flowers: it is my most personal supplement that I have created, based on my work and created by Basara Black Market. My editor has done things to improve it so today we go with this supplement
The sales of this supplement are divided into: 28% for BBM, 36% for the translator and the same for the graphic designer
What does this supplement contain:
• The story of an Orzhov... [click here for more] |
Dungeon Masters Guild |
$2.30
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This expansion boasts a new warlock subclass, two unique Pact Boons, and nineteen novel Eldritch Invocations for warlocks across the multiverse, as well as a rare and far-flung race -- the void genasi. ... [click here for more] |
Dungeon Masters Guild |
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A promising wizard protege hires you to find an ancient family spellbook containing generations of safeguarded spells. Taken into the sewers beneath the school, it is up to you to retrieve the spellbook before its secrets are stolen forever. The adventurers that find this spellbook have the promise of pay and a custom spell of her design! Discover what lurks beneath this magical academy in The... [click here for more] |
Dungeon Masters Guild |
$4.99
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Embrace the light and it's ever changing nature! The Aurorean Soul is a new light themed Sorcerer class option; become elusive and glorious like the dawn itself, transform yourself into a creature of light, bringing hope to you ally and terror to you foes...
This document present a full new Sorcerous Origin class option for the Sorcerer, some flavor ideas for you... [click here for more] |
Dungeon Masters Guild |
$1.99
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A human slave dreams of heroically freeing herself and her friends, and wakes up holding a magical hero's sword that she uses to slay her captors.
A magical experiment gives an urchin the ability to lift objects with their mind. The cultists attempt to seize the urchin and suddenly they are lifted into the air and tossed around the room.
A gnome shifts the dreams of a terrible necromancer to make... [click here for more] |
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A new Otherworldly Pact for Warlocks in 5e. If you're looking to poison enemies, and turn those who would harm you to your cause, then The Worm is for you. Unlike other Pacts, your entity is a physical parasite that has been enhanced by magic. This parasite feeds from you, and in exchange grants you poisonous attacks, and domineering magic. Also includes several Eldritch Invocations. ... [click here for more] |
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In an abandoned tower, a group of seasoned adventurers discovered a number of spells written down on scraps of paper as well as magical items never seen before. The treasures of Noltrem Semitus have provided new ways to gain information.
This document contains 4 custom Divination spells for Wizards, as well as 3 custom items, all of which help in investigation.
This document and its contents... [click here for more] |
Dungeon Masters Guild |
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This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.50 Bundle price: $0.35 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth
This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets... [click here for more] |
Dungeon Masters Guild |
$31.15 $21.81
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