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The plane of Ravenloft is a place of darkness and terrible evil. Dread lords control their domains with an iron fist forever imprisoned by dark powers as punishment for their evil actions. The light and goodness are stifled in Ravenloft, and only brave heroes can stand against the darkness, but the heroes will need magic of great power if they hope to defeat the Dread Lords. Ancient treasures of magical... [click here for more] |
Dungeon Masters Guild |
$4.25
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This eighty-six page bundle includes all eighty-four of my Homebrew subclasses to date! At present this includes:
For Artificers:
Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities, Armoursmiths can put out some of the most impressive displays... [click here for more] |
Dungeon Masters Guild |
$1.00
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You can find the Fantasy Grounds version here
When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggots and cause your, ancient enemy, to drown in a writhing... [click here for more] |
Dungeon Masters Guild |
$5.95
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You flip through the dusty pages of a tome much too boring to focus on, idly wondering what the point of all the books in the Biblioplex are if half of them are as bad as this. You wonder where the excitement is; the promise of magic long forgotten by modern mages, of spells beyond your wildest reckoning. Shutting out these thoughts, you roughly shove the book back into place. The force of your shove... [click here for more] |
Dungeon Masters Guild |
$1.00
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"Quantum Spellbook" is a collection of 18 new spells themed around science and scientific phenomena--such as space, gravity, and thermal dynamics. Perfect for scientific alchemists and wizards, orders of force-wielding monk-knights, and god-like beings with power over reality itself. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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They say necromancers worship and manipulate death, but that’s only half the story.
While some certainly do, others draw upon that same source of power to worship
and manipulate life – after all, who can tell the difference?
What’s Inside?
Within these pages you will find the Necromancer, an elaborate spellcasting class with four archetypes to choose... [click here for more] |
Dungeon Masters Guild |
$2.00
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Twenty-five spells built for scoundrels, rascals and rakes!
These spells will be useful in any campaign with thievery and trickery, both on land and at sea with spells like Captain on Deck and Urchin’s Hideaway. Balanced with an eye toward existing spells, these will slot easily into the spellbook of any bard or arcane trickster looking for a bit more blast, or any GM looking for... [click here for more] |
Dungeon Masters Guild |
$0.95
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When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature.
In this tome you will discover the secret cantrips used to teach students of the eight major... [click here for more] |
Dungeon Masters Guild |
$1.00
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Inject over-the-top, anime-style action into your adventures with this collection of subclasses, spells, feats and maneuvers!
Inspired by the aesthetics and tropes of anime, manga and video games, Codex Fantasia: Dominus Duodecim promises to enliven the gaming experience of players looking to better realise their anime-esque fantasies in more tangible and satisfying... [click here for more] |
Dungeon Masters Guild |
$6.99
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Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light a cooking... [click here for more] |
Dungeon Masters Guild |
$1.00
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This was created by combining the 3.5e Spymaster and the 4e Master Spy.
“I’ve seen the things you never intended me to see, heard whispers meant only for your conspirators. I know you well enough to take you down.” – Spy Master Rodrick
Some adventurers glory in their reputations—the wider their exploits are known, the happier they are. By contrast,... [click here for more] |
Dungeon Masters Guild |
$1.00
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Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
"The included adventure is one of intrigue and secrets, with the surrounding city having a lot of plot hooks and potential for low-level campaigns." - Roll4 Network
The Adamantine City of Tarondir is a 5e module that consists of a plug-and-play city-setting accompanied of a... [click here for more] |
Dungeon Masters Guild |
$14.95
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What do I get?
1 new playable Cleric Domain Subclass: The Trade Domain
4 additional spells suitable for inclusion in the Cleric spell list.
1 NPC statblock for a Marketplace Cleric - for DMs to drop straight into their encounters.
This subclass is intended for use with the cleric class as presented in the 5e core rules or in conjunction with the options in Tasha’s Cauldron of Everything.
As there... [click here for more] |
Dungeon Masters Guild |
$1.95
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WHAT YOU GET :
115 Total Spells. 93 spells are brand-new, 11 are updated from older editions of D&D, and 11 are reprinted from my other books to support the new caster feats that let characters learn thematic spells.
14 New Feats. These "student feats" are each named after an archmage, such as "Student of Mordenkainen." They provide any character... [click here for more] |
Dungeon Masters Guild |
$9.95
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The Vermin Lord
The vermin lord is a powerful, mysterious, and awe-inspiring class. They can transform themselves into a mighty, destructive swarm of insects or other vermin. This grants them the ability to control and manipulate the battlefield in ways no other class can. With the right tactics, and its powerful and unique abilities, the vermin lord can be a formidable force to recon with.... [click here for more] |
Dungeon Masters Guild |
$7.95
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Meet the Bards of Erudition, a collection of singers, song-writers, and performers who have learned to weave their magic with the skills and abilities of their allies. College of Zoology bards can conjure and inspire their animal friends. With the College of Chemistry you can buff your allies' weapons and armor. Or try the College of Hospitality... [click here for more] |
Dungeon Masters Guild |
$1.00
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What do I get?
1 new playable Cleric Domain Subclass: The Charity Domain
3 additional spells suitable for inclusion in the Cleric spell list.
1 NPC statblock for an Almoner Cleric - for DMs to drop straight into their encounters.
This subclass is intended for use with the cleric class as presented in the 5e core rules or in conjunction with the options in Tasha’s Cauldron of Everything.
A lot of... [click here for more] |
Dungeon Masters Guild |
$1.95
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Ravings of the Mad Leper
Now available for Fantasy Grounds Unity!
Lo the furious mind of Harry, a leprous madman whose insanity is beyond recognition. Here lay his ravings of strange worlds filled with enigmatic characters and peculiar stories. Do mind the step, as the descent is steep down this well of folly where no light can be shed.
Therein you will find a bonanza of player options, mostly... [click here for more] |
Dungeon Masters Guild |
$9.95
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Seven Cantrip--2nd level spells for 5e spellcasters. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Do you find the standard zombies in D&D to be lacking a certain... contagious aspect? Well, look for further — plague zombies are here to fill that niche. Good for casual encounters or a classic global apocalypse, plague zombies bring a few new twists to an old favorite.
Here's what you get:
• 3 new Tier 1 monsters: the plague zombies (types I-III), each with their own style... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Dark Paladin offers an alternative path for paladins who fall from grace. A player can choose this option with your approval.
When a paladin breaks its oath, sometimes it falls into darkness and becomes a Dark Paladin. A Dark Paladin is not necessarily evil, but it has lost the light of its Sacred Oath. Dark Paladins tap into the darkness within themselves, and can even make it manifest as... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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I Am The River!
Stories tell of a creature who calls itself the River Baron, master of the marshes and dealer of promises and contracts. Worshiped by kuo-toa, troglodytes, bullywogs, and other beings of the swamps – the River Baron is a friendly benefactor willing to help all folks down on their luck. For a price, that is…
The River Baron presents a new warlock patron for players to take on,... [click here for more] |
Dungeon Masters Guild |
$2.00
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Does your campaign need a magic shop? Are you looking for a good wizard NPC to spice things up? Are you irritated by the fact there's no 8th-level divination spell in official D&D material? Would you like some divination spells, and a bunch of magic items to boot? Look no further! This modular magic shop can fit easily into any campaign and comes with:
the details of a magic shop in a vardo
three... [click here for more] |
Dungeon Masters Guild |
$4.99
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Water! Earth! Fire! Air! Long ago, hundreds of spells were created. Some with the intent to help, some to control, and, it seems, the vast, vast majority, to turn your foes into battered, electrocuted piles of ash. Indeed, while it is known that around 50% of adventurer’s have witnessed their families perish in a tragic goblin attack, a less known survey suggests that around a third... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Want to roleplay a Manowar album cover without rolling a Barbarian? We've got you covered.
The College of Metal brings thunder damage and axe-wielding bards to the stage with a host of new bard-only spells inspired by older editions of Dungeons & Dragons. These spells, Bardic Songs, are concentration spells that expand the utility of the bardic inspiration mechanic while allowing the bard to grant... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Urbanite or Urban Druid is a full player character class for 5th edition D&D.
It includes 3 sublasses (the Precinct of Alleys, the Precinct of Rooftops, and the Precinct of Sewers) as well as over 40 new spells.
The density of sentient creatures in cities creates its own super-organism that fuels the powers of Urbanites. They are occasionally called Municipaldins, though they are not a... [click here for more] |
Dungeon Masters Guild |
$2.92
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In the Adventurer's Guide to Ravnica, you shall uncover eleven new subclasses themed to the guilds of the city.
These include the College of Community for Selesnyan bards, the Way of the Shade for Orzhovan monks, and the Oath of Anarchism for Gruul paladins.
Also included are eleven new spells, including Ocular Halo, Riot Spikes, Master Warcraft, and Essence... [click here for more] |
Dungeon Masters Guild |
$2.95
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For players with a penchant for stealth and guile, Rogue's Gallery provides four new subclasses that play off the themes of the rogue: the bruiser barbarian, shadows cleric, wandering blade fighter, and bounty hunter ranger. This book also provides several new spells and feats to better accentuate a stealthy playstyle, especially including new spells to make melee ranger more of a viable option. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Foxkin - a race designed for 5e
Here you will find a race of anthropomorphic foxes, including 3 subraces and a new spell which is related to one of these subraces.
Feel free to grab it for free, but if you like and enjoy this race any kind of support would be amazing. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Your innate magic comes from a magical ritual placed upon you from your mentor. The ritual entails magically placing a metallic tattoo on your right arm. This tattoo can be of anything and represent anything but the magic stored within it acts as an arcane focus. With this tattoo, you may channel your magical ability from your body, down your arm, and into your blade enabling it to change form, alter... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Summoning
Evil has come to the middle-class home of the Townsicks. In this exciting adventure, you’ll fight an evil mercenary gang named The Fangs. You’ll battle Cultists and save a family from true evil. You will prevent Demons from the Abyss from entering the city.
This adventure contains one new monster, two new spells, two new magic items, and a new weapon for your group to use.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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"Paladins who swear the Oath of Undoing do not tread a path that is typical for holy warriors. Rather than striving to maintain a code of law, these virtuous heroes fight against it. They strive to rid the world of corrupt systems, and to liberate the poor and the oppressed people of the world. Those who swear this oath honor the idea that all people should be treated fairly and justly, regardless... [click here for more] |
Dungeon Masters Guild |
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This is a supplement for 5th Edition which contains 15 new spells with a radioactive flair, in a new school of magic called Atomancy. This paves the way for subclasses I will publish in th future which will use these rules for radiation and expanded spell lists.
This pdf contains rules for Radiation, Radiation Sickness and what damage types DMs are recommended to use for differing intensities of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Harness undiscovered arcane power with these empowered enchantments! This is a slew of new spells for 5th Edition Dungeons and Dragons, with focus on the enchanment school of magic in particular. Spells contained herein allow your character to exacerbate the wounds of an enemy, to harness one's own internal anger, and to demonstrate control over machinery and the undead.
I've always enjoyed creating... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Hi! I have some thoughts about magical code and how to incorporate them into your game. No, not in a modern urban fantasy kind of way (though that's cool, too). This is more of a "what if heroic fantasy - but arcana == programming?" way.
Aren't divination and information retrieval basically the same thing, anyway?
PLAYER OPTIONS:
Artificer Specialisation: Programmer
Sorcerous... [click here for more] |
Dungeon Masters Guild |
$5.00
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A promising wizard protege hires you to find an ancient family spellbook containing generations of safeguarded spells. Taken into the sewers beneath the school, it is up to you to retrieve the spellbook before its secrets are stolen forever. The adventurers that find this spellbook have the promise of pay and a custom spell of her design! Discover what lurks beneath this magical academy in The... [click here for more] |
Dungeon Masters Guild |
$4.99
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Found alongside the well-traveled road, you stumble into a small campsite. A middle-aged man greets you as the Wanderer, and beckons you to join him. He tells you then that the campsite is actually for you, and departs. You look at where he sat, and find his journal.
This supplement is designed to offer additional choices to both DMs and players alike by offering new options for class progression... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.95
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This is a First draft of my very first Homebrew Race document! any feedback you have is fully appreciated! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Have you ever wanted to have an Ooze as a patron for your warlock? Inside is a subclass for just that comes complete with new spells and invocations.
DISCLAIMER: I am HaunterDM (sometimes Haunter GM elsewhere) on Tumblr! This is an updated version of the file I shared on there a few months back. I figured I should mention that so no one claims I stole the idea that I created. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A simple race based on newts and salamanders. This is very much a work in progress and I hope to update this in the future, however until then I hope this keeps people interested. I also would like to hear any ideas or critisisms you may have. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A part-time religious specialist with special skills for dealing with the spirit world… [Shamans help their] community by healing, by divination, and by directing supernatural powers against enemies.
-John H. Bodley, Cultural Anthropologist
Not every tribesman is best suited to serve their people through might alone. The Shaman is a prime example of this, enriching their... [click here for more] |
Dungeon Masters Guild |
FREE
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This special bundle product contains the following titles. World of Ravia - Innune Campaign Setting Regular price: $13.07 Bundle price: $14.00 Format: PDF Welcome to the continent of Innune, a place where a brutal tyrant has conquered most of the known lands, and those untouched, are ruled by ancient dragon demi-gods and horrifying Lich-King's from another reality.
... [click here for more] |
Dungeon Masters Guild |
$21.00
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THIS PRODUCT IS FREE, AS IN $0.00. IF YOU SEE A PRICE LISTED OR "PAY WHAT YOU WANT" PLEASE TAKE A SCREENSHOT AND CONTACT ME AND DM's GUILD. We've all seen the memes about changing one letter of a spell name on social media. Well, I took it a step further and created opposite versions of spells in the Player's Handbook and Xanathar's Guide to Everything. Hope you have fun trying them out on your adventures.... [click here for more] |
Dungeon Masters Guild |
FREE
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Here is a free little supplement, an additional 4 pages to the final Potion Brewer's Compendium, Out Now!
This supplement is meant to inspire the creation of new Alchemist characters to be brewing all the potions in the Potioncrafters Compendium
In here you'll find a few Alchemist inspired spells and the Alchemists Background. ... [click here for more] |
Dungeon Masters Guild |
FREE
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This special bundle product contains the following titles. The Vermin Lord Regular price: $7.95 Bundle price: $4.99 Format: PDF
The Vermin Lord
The vermin lord is a powerful, mysterious, and awe-inspiring class. They can transform themselves into a mighty, destructive swarm of insects or other vermin. This grants them the ability to control and manipulate... [click here for more] |
Dungeon Masters Guild |
$15.90 $9.99
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This special bundle product contains the following titles. 150 Adventure Ideas - PDF250 Adventure Ideas - PDFArachnophobia - PDFArcane Archer, revised - PDFAstral Armory - PDFAstral Armory (Roll20 Addon) - Roll20 VTTBarbarian Subclass: Frostwalker - PDFBarbarian Subclass: Fungal Warrior - PDFBarbarian Subclass: Jurassic Marauder - PDFBarbarian Subclass: Path of the Hunter - PDFBarbarian Subclass:... [click here for more] |
Dungeon Masters Guild |
$245.77 $74.99
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This special bundle product contains the following titles. Blood of the Lycan Regular price: $4.95 Bundle price: $0.30 Format: PDF "Blood of the Lycan" is a unique supplement for D&D5e. It enables characters to access their ancient Lycanthropic ancestry as they grow.
Included in this product is
A brief history of Lycanthropy in the Forgotten Realms
An outline... [click here for more] |
Dungeon Masters Guild |
$39.90 $3.99
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