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The Ultimate Adventurer's Handbook | Roll20

The Ultimate Adventurer's Handbook | Roll20


The Ultimate Adventurer’s Handbook is the ultimate resource for creating new characters to play in your next Dungeons & Dragons campaign, and now you can add them to Roll20 Characters! You’ll find new races, subclasses, feats, spells, magic items, and more!! In addition to new options available to every class published by Wizards of the Coast, as well as...   [click here for more]
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Hamund's Harvesting Handbook: Volume 1 (Fantasy Grounds)

Hamund's Harvesting Handbook: Volume 1 (Fantasy Grounds)


THIS ENTRY IS NOW COMPATIBLE WITH FANTASY GROUNDS UNITY Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask? Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of...   [click here for more]
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Feat List with Benefits

Feat List with Benefits


D&D 5E Feat List with Benefits (Always updated with the latest WotC releases.) Quick help in character creation... All 5E official Feats with their prerequisites and benefits! Purchase of this item includes two different PDFs as well as the module to use in the Fantasy Grounds VTT software. Also included is a PDF in the WotC format...   [click here for more]
Dungeon Masters Guild  $7.00

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Weapon Perks (Roll20)

Weapon Perks (Roll20)


WEAPON PERKS INCLUDES COMPLIMENTARY PDF COPY! Comicbook.com: "...a useful new set of mechanics to provide some much-needed variety to melee weapons." Rogue Watson: "WEAPON PERKS ADDS FUN AND MEANINGFUL NEW ABILITIES FOR EACH WEAPON, ENCOURAGING PLAYERS TO BRANCH OUT WITH A MUCH BROADER VARIETY OF CHOICES IN COMBAT." Weapon Perks! for Roll 20! Weapons are more than just objects that adventurers...   [click here for more]
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5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)

5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)


A handy reference guide for shape-changing druids! Any campaign which has druids in it adds extra complexity for the DM to manage. That shouldn't keep you from using them or being scared to manage them. At the very least, you'll need creatures to represent the various animal forms that they can be shifted into. Druid Wild Shapes Quick Reference Guide provides those NPCs for you, as well as other reference...   [click here for more]
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The Comprehensive Equipment Manual [Revised] (Fantasy Grounds)

The Comprehensive Equipment Manual [Revised] (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. TIMELY REVISIONS: This (third) major revision of Wraith Wright’s award-winning COMPREHENSIVE EQUIPMENT MANUAL now includes additions and updates to all chapters to reflect the past year of playtesting and player feedback, and to incorporate references to the official products published in the last...   [click here for more]
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Ken Tate's Fantastic Feats: The Complete Book of Melee Weapon Feats for FANTASY GROUNDS

Ken Tate's Fantastic Feats: The Complete Book of Melee Weapon Feats for FANTASY GROUNDS


KEN TATE'S FANTASTIC FEATS: THE COMPLETE BOOK OF MELEE WEAPON FEATS for FANTASY GROUNDS Dive (or cautiously step) into the astonishing yet slightly less perplexing pages of "Ken Tate's Fantastic Feats: The Complete Book of Melee Weapon Feats" for FANTASY GROUNDS. This smaller, yet no less daring compilation of melee mastery is another brain...   [click here for more]
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Monstrous Races (Fantasy Grounds)

Monstrous Races (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this module presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for...   [click here for more]
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Epic Characters (Fantasy Grounds)

Epic Characters (Fantasy Grounds)


Announcing Epic Characters; a supplement containing progression from 21st to 30th level in the D&D 5e ruleset, now for Fantasy Grounds! This 66-page handbook contains progression from 20th to 30th level for all character options found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Guildmaster's Guide to Ravnica, Eberron:...   [click here for more]
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Character Options: Talents 5E (Fantasy Grounds)

Character Options: Talents 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Nerd Immersion Review (of the PDF): https://www.youtube.com/watch?v=Jfcd7vns8yM "5 Stars. Holy crap what a cool idea to add some new flavor to your game! These talents are nicely balanced and give variety to any character. If you're a DM, this would be the perfect way to surprise your players by...   [click here for more]
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Character Options: Talents II 5E (Fantasy Grounds)

Character Options: Talents II 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Nerd Immersion Review here. Character Options: Talents II is the follow-up to the best-selling Character Options: Talents. It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide,...   [click here for more]
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Monstrous Races 2 (Fantasy Grounds)

Monstrous Races 2 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The sequel to Monstrous Races, Monstrous Races 2 presents player options to play every monster in Volo's Guide to Monsters. Volo's Guide to Monsters includes both new monsters and variations on existing monsters, so Monstrous Races 2 includes new monstrous races and a variety of new options for monstrous races...   [click here for more]
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The Ultimate Adventurer's Handbook (Fantasy Grounds)

The Ultimate Adventurer's Handbook (Fantasy Grounds)


Now available for Fantasy Grounds Unity! The Ultimate Adventurer’s Handbook is the ultimate resource for creating new characters to play in your next Dungeons & Dragons campaign. Includes: 102 subclasses, 36 feats, 175 spells, and over 150 magic and mundane items. In addition to new options available to every class published by Wizards...   [click here for more]
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Vecna's Book of Vile Darkness (Fantasy Grounds)

Vecna's Book of Vile Darkness (Fantasy Grounds)


Vecna's Book of Vile Darkness Now available for Fantasy Grounds Unity! From the minds that brought you the best-selling Baba Lysaga's Nocturnes & Nightmares comes a new darkness for a new year... Vecna's original manuscript has finally been unearthed. Its whispered secrets worm its way into the unwitting underground organization hell-bent on putting a stop to the Lich King once...   [click here for more]
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The Book of Dragons for 5th Edition (Fantasy Grounds)

The Book of Dragons for 5th Edition (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Book of Dragons is a supplement for 5th Edition Dungeons and Dragons to expand the draconic options available to Players and Dungeon Masters alike! Within its pages, you will find: 3 Player Races: Dragonkin, Half-Dragon, and Platinum Dragonborn 11 Subclasses: Path of the Dragon for the Barbarian, College...   [click here for more]
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Mordenkainen's Candlekeep Collectibles (Fantasy Grounds)

Mordenkainen's Candlekeep Collectibles (Fantasy Grounds)


Now for Fantasy Grounds with Unity Line of Sight! “What could possibly harm us here? This place is a fortress, and guarded beyond measure.”                                                                                                             ~Gorion's Ward Included in Mordenkainen's...   [click here for more]
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Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D (Roll20)

Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D (Roll20)


Craft legendary weapons and armor! Available Now on Roll20! Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers....   [click here for more]
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Disturbed Graves (Fantasy Grounds)

Disturbed Graves (Fantasy Grounds)


Seeking dominance over the undead? Need some minions to do your bidding?  Get ready for the ultimate class to Raise the Dead, now for Fantasy Grounds! Included in Disturbed Graves: The Pale Master, a fully-fledged class for 5th Edition D&D. Unique Intelligence-based 3/4 caster class Interesting summonable undead creatures, each ready to do your bidding (skeletons...   [click here for more]
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Druid Circle of Dragons - Roll20

Druid Circle of Dragons - Roll20


Haigo Dungeoncrafts bring you a brand new Druid subclass! Fully compatible with the Roll20 Compendium and Charactermancer. Those who study the ways of nature know that humanoids are not the top of the food chain. They know in most places they barely come close. There are druids who acknowledge this and seek to learn from one of the greatest powers across the realms. Dragons. Creatures...   [click here for more]
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Volo's Complete Subrace Handbook (Fantasy Grounds)

Volo's Complete Subrace Handbook (Fantasy Grounds)


Announcing Volo's Complete Subrace Handbook, which contains an incredible 50 subraces, 30 racial variants, and 32 racial feats for your 5e D&D adventures, now for Fantasy Grounds! Are you looking for new subraces to compliment your favorite D&D races? You are in luck, as this supplement contains more than enough options to spice up your 5E D&D games, created for use in the Fantasy...   [click here for more]
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Fundamental Feats (Fantasy Grounds)

Fundamental Feats (Fantasy Grounds)


VeX & Grim Press Present Fundamental Feats (for Fantasy Grounds) Click Here for the PDF Version A new philosophy and rule for feats in *5th Edition Dungeons and Dragons* as well as a whole heap of new and old feats reworked for the world's greatest roleplaying game! What is it? A new rule for feats that makes them integral to 5th edition player characters...   [click here for more]
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Lutrinian Race - An otter kind of race (Fantasy Grounds)

Lutrinian Race - An otter kind of race (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Presented here is the Lutrinian race! A race of playful tricksters, based on one the cutest of animals: the otters! With their 3 subraces and 2 exclusives feats, the river, sea, and giant lutrinians will be right at home in your Saltmarsh adventures! “Let...   [click here for more]
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Daerdan's Class Feats | Volume II (Fantasy Grounds)

Daerdan's Class Feats | Volume II (Fantasy Grounds)


One Hundred and Three Feats to Further Distinguish Your PC, now for Fantasy Grounds! Daerdan's Class Feats returns for its second volume, providing another 103 class-specific feats to flesh out your character. Average. Each class is represented with at least five feats, with an average of eight per class. Some require a character to...   [click here for more]
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Feats Don’t Fail Me Now (Fantasy Grounds)

Feats Don’t Fail Me Now (Fantasy Grounds)


Now for Fantasy Grounds! Stay weird, D&D. Does your fighter have a Heart of Fur? Is there more to your warforged than meets the eye? Does your rogue think dual wielding is for chumps? Then this is the D&D supplement for you, my friend.  Feats Don’t Fail Me Now is a collection of the greatest feats ever created for your not-entirely-serious 5e...   [click here for more]
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Advanced Ability Checks (Fantasy Grounds)

Advanced Ability Checks (Fantasy Grounds)


Now for Fantasy Grounds! Advanced Ability Checks is a resource with new ways to use your ability scores, skills, and proficiencies in tools. This book presents a new option called "Skill Tricks" which are earned when a character gains proficiency in a skill. These range from features like jumping up onto a large creature, earning a wage while picking pockets in a town,...   [click here for more]
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Ettinling Package (Fantasy Grounds)

Ettinling Package (Fantasy Grounds)


Once mighty two-headed creatures interested only in living a life of solitude... what have they now become? Introducing the ettinling, a new player race designed to be played by two players, now for Fantasy Grounds! Included in The Ettinling Package: A brand new 5e player race, the ettinling, balanced around being played by two separate players. Each player picks...   [click here for more]
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Little Bag of Sand & Other Things (Fantasy Grounds)

Little Bag of Sand & Other Things (Fantasy Grounds)


Now available for Fantasy Grounds Unity! What's Inside? 5 New Ancestry Options Levanesling: A chameleon race that can blend in with their environment, and hit things with their tongue. Mischieflēs: A rat-like race that uses radiation exposure to channel temporary mutagens. Otterfolk: An otter race that has four different styles, and is great with tools. Sanderige: A sand cat...   [click here for more]
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The Complete Martialist Handbook (Fantasy Grounds)

The Complete Martialist Handbook (Fantasy Grounds)


This is a module for the FANTASY GROUNDS VTT, if you are looking for the PDF - click here. Here's what reviewers and DM's Guild authors are saying about The Complete Martialist Handbook: "I've been looking for a product like this for a while, and I'm delighted that the talented Ben Huffman has delivered it. Definitely worth checking out." MT Black, Guild Adept "Lots of interesting...   [click here for more]
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Redeemed Vampire Character Background (Fantasy Grounds)

Redeemed Vampire Character Background (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Redeemed from Darkness You know the taste of blood. You understand what it is to hunger for it with no hope of ever being sated. Long ago, you despaired of ever seeing the Sun again. Yet, somehow, you stand again in the warmth of its light. At some point in your life, you were chosen—taken by a powerful...   [click here for more]
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Drizzt Do'Urden's Guide to Combat (Fantasy Grounds)

Drizzt Do'Urden's Guide to Combat (Fantasy Grounds)


Drizzt Do’Urden’s Guide to Combat is a resource to help you run the most fun combats you ever have, no matter your DMing style. It is the distillation of knowledge from the masters of the hobby (listed in the credits page) as well as the years of experience held by each of the contributors, now for Fantasy Grounds! This product isn’t a house rules supplement; it works within the...   [click here for more]
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Keeping It Classy: The Bard (Fantasy Grounds)

Keeping It Classy: The Bard (Fantasy Grounds)


Welcome to Keeping It Classy: The Bard - now for Fantasy Grounds! This module aims to give you a host of new options for the Bard class, to liven up your game. This includes the following: 15 new Bard Colleges 5 new backgrounds (usable by everyone, but thematically appropriate for Bards) 1 new race (the windsingers - a race of winged humanoids that center themselves around song...   [click here for more]
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Fallen Immortal Character Background (Fantasy Grounds)

Fallen Immortal Character Background (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. You were timeless. To wield vast, unknowable power and walk the hallways of the gods was your birthright. You know what it is to have mortals beg for your favor and then to grant it—or not—according to your whim. But all that was taken from you; your godhead lost or stripped away by your divine peers....   [click here for more]
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5e Combat Actions and Environmental Effects Coding

5e Combat Actions and Environmental Effects Coding


5E Combat Actions and Environmental Effects Coding This is a module for use with Fantasy Grounds VTT. This module package contains coding effects for combat actions such as Dodge, Help, Hide, and Ready. It also has coding for environmental effects like Half Cover, Three-quarters Cover, Darkness, and Dim Light. All of which are drag and drop ready straight onto the Actions tab of...   [click here for more]
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Magic of the Blood War (Fantasy Grounds)

Magic of the Blood War (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. When Demons and Devil clash in the eternal conflict of the blood war, the magic that they use is unlike any found in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggot and cause your, ancient...   [click here for more]
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Players Guide to the Blood War Vol. 1 (Fantasy Grounds)

Players Guide to the Blood War Vol. 1 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and...   [click here for more]
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Daerdan's Class Feats (Fantasy Grounds)

Daerdan's Class Feats (Fantasy Grounds)


Daerdan's Class Feats introduces 101 class-specific feats that provide new playstyles, shore up defenses, expand existing resources, now for Fantasy Grounds! Average. Each class is represented with at least six feats, with an average of eight per class. Some require a character to be of a specific subclass, whereas others can be taken by any PC...   [click here for more]
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Dragonlance Peoples & Paragons: War of the Lance Players Guide (Fantasy Grounds)

Dragonlance Peoples & Paragons: War of the Lance Players Guide (Fantasy Grounds)


Dragons. Creatures of legend. Stories told to children. But now dragons have returned to Krynn. The darkness of war and destruction engulfs the land... Now available for Fantasy Grounds Unity! Enter the world of Krynn and defy the conquering Dragon Armies with Dragonlance Peoples & Paragons: A War of the Lance Players Guide, a 165-page tome of...   [click here for more]
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Eberron Archetypes: Heroes of the Five Nations (Fantasy Grounds)

Eberron Archetypes: Heroes of the Five Nations (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Like the approaching footsteps of an old foe, you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed for use with the Wayfinder's Guide to Eberron, Eberron...   [click here for more]
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Tome of the Wild Marksman (Fantasy Grounds)

Tome of the Wild Marksman (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Want to be a marksman? Wait no more! Tome of the Wild Marksman is filled with brand new options for you to make your marksman character! Includes: 2 new races: Thorn and Wilden! 11 new subclasses! Including options for Bards, Clerics, Druids, Fighters, Monks, Rangers,...   [click here for more]
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Rarities of the Realms (Fantasy Grounds)

Rarities of the Realms (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Rarities of the Realms collects a wide variety of races, classes, backgrounds, and feats previously published across several products by author Travis Legge. Within this module, you will find: 9 playable races over 30 subrace options over two dozen...   [click here for more]
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Feycrossed Character Background (Fantasy Grounds)

Feycrossed Character Background (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play Feytouched Characters Displaced in time! You have seen the Twilight Realm. Born in the mortal world, you crossed over, by accident or choice. You lived among the Fey, a subject of the Seelie or Unseelie. Beneath the ever-setting sun, you made a life. You danced with pixies in glittering groves,...   [click here for more]
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Wondrous Psionics (Fantasy Grounds)

Wondrous Psionics (Fantasy Grounds)


Wondrous Psionics Now available for Fantasy Grounds Unity! Wondrous Psionics A complete psionics system for 5e 2 full psionic classes: The Psion and Knight Psion 11 subclasses 8 psionic disciplines 48 highly customizable psionic powers 8 new feats Psionic equipment including psionic crowns, psionic crystals and psionic tattoos Rules for creating psionic creatures including 8 new creature...   [click here for more]
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Dirks & Daggers (Fantasy Grounds)

Dirks & Daggers (Fantasy Grounds)


Dirks & Daggers is all about daggers and the creatures that use them and now available for Fantasy Grounds! In this module, you will find the following: Brand New Daggers. A variety of different daggers to use, ranging from the baselard to the whip dagger. 18 New Class Archetypes. With options...   [click here for more]
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Barok's Miscellany of Dragonblood (Fantasy Grounds)

Barok's Miscellany of Dragonblood (Fantasy Grounds)


Barok's Miscellany of Dragonblood Now available for Fantasy Grounds Unity! Fizban's Treasury of Dragons brought all kinds of new creatures and rules into play for dragons and those with draconic bloodlines - but it also left a lot out. Luckily, Barok Clanghammer, a dwarf living in Waterdeep and guarding it against nefarious dragon activities, is well-versed in those creatures...   [click here for more]
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Release the Krakin! (Fantasy Grounds)

Release the Krakin! (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin...   [click here for more]
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Eberron Warforged, Revised (Fantasy Grounds)

Eberron Warforged, Revised (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented...   [click here for more]
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Hedges & Highways (Fantasy Grounds)

Hedges & Highways (Fantasy Grounds)


Hedges & Highways for Fantasy Grounds is a collection of character options, magic items, and spells for travelers on the open road.  15 new subclasses such as the Travel Domain, the Hedge Knight Martial Archetype, or the School of Chiromancy Arcane Tradition. 4 new backgrounds. 12 new feats such...   [click here for more]
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The Runekeeper Class & Runic Invocation (Fantasy Grounds)

The Runekeeper Class & Runic Invocation (Fantasy Grounds)


The Runekeeper Class & Runic Invocation Now available for Fantasy Grounds Unity! The Runekeeper & Runic Invocation is an expansion of the magic system granted to the Rune Knight Fighter from Tasha's Cauldron of Everything. Within this supplement, you'll find: - The Runekeeper, a brand new 1st to 20th level class specializing in the art of runic invocation with inspiration...   [click here for more]
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All about that Sling! (Fantasy Grounds)

All about that Sling! (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. " You see, I know that they are laughing at me. I never had proper training and my sling and my shield are the only weapons I've ever known. My simple weapons seem childish compared to their shining armor and their elegant longbows, which makes them feel joy. But, I assure you when their arrows are blocked...   [click here for more]
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Waterdeep: A Tail of Two Fishies (Fantasy Grounds)

Waterdeep: A Tail of Two Fishies (Fantasy Grounds)


This is the Fantasy Grounds version. The PDF version is here. Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes. This is a five-hour adventure for 1st to 4th level characters. When playing this adventure, expect to encounter any of the following: a talking goldfish,...   [click here for more]
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