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Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions.
Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome.
It features: What happens when Attuned, Magic Items, Traps, Drugs, 9x Feat, 2x Elderitch Invocations,... [click here for more] |
Dungeon Masters Guild |
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Tired of having to look through three different source books and four different Unearthed Arcana articles for the perfect feat for your new (or learned!) character, only to give up at the immensity of the task? Me too.
So I got bored one day and, using the awesome powers of Natural Crit, created some All-in-one packs. This is for feats. It has all the feats in alphabetical order, coming from every... [click here for more] |
Dungeon Masters Guild |
$0.50
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The orcs followed their Chieftain to the very precipice of victory. But all it took was a single arrow through his heart to break the siege. —Olivine Voressa, Arrow Master As an Arrow Master you are prepared for any contingency. You are a master marksman with a range of custom arrows and special quiver at your disposal. You are always ready to rain destruction on your foes.... [click here for more] |
Dungeon Masters Guild |
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Labor under the burden of a curse and use its fell power to save others in this all new background for D&D 5th edition! Including:
A table of unique curses to plague your characters life.
A new and unique feature suited to playing a problem solving hero dealing with his own curses and the supernatural afflictions of others.
Complete characteristic tables with dozens of traits, flaws, and... [click here for more] |
Dungeon Masters Guild |
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Follow in the footsteps of adventurers like Lara Croft, Doc Savage and Indianna Jones. Seek ancient artifacts and strange histories in this background for D&D 5th! This all-new background includes:
A table of unique obsessions to complicate and engage your character.
A new and unique feature suited to playing a knowledgeable, adventuresome character that uncovers ancient secrets.
Complete... [click here for more] |
Dungeon Masters Guild |
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Become a capable manservant, a stoic squire, or a long-suffering lady in waiting! Join the ranks of characters like Samwise Gamgee and Jeeves in this background for D&D 5th! This all-new background includes:
A table of unique employers to complicate and engage your character.
A new and unique feature suited to playing a subtle, social character that often hides in plain sight.
Complete characteristic... [click here for more] |
Dungeon Masters Guild |
$0.50
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Bring the Blood Wars to your table with this new Sacred Oath.
In this new supplement for the Blood Wars, you are introduced to the paladins of the Nine Hells.
In Oath of the Infernal, you meet paladins who cannot only fight but conjure devils to aid them. These paladins fight and corrupt with equal ease.
What you find inside
The Sacred Oath: Oath of the Infernal
6 New Infernal spells
... [click here for more] |
Dungeon Masters Guild |
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Beasts of Battle contains 5th edition rules for animal training and beast advancement options. It also includes a Challenge 1/4 Bear for Rangers. There are also templated beasts for increased strength and durability some of which have Challenge ratings of 1/4 or lower.
Paladins, Cavalier, Chevaliers, and Knights can find their steeds here. New options include Elemental Kirin and Guardian lions while... [click here for more] |
Dungeon Masters Guild |
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These options are meant to help you fill the role of a martial player character who has an affinity for animals and the skill to train one for combat. You could create a archer fighter with a trained wolf that runs down his enemies, a barbarian warrior with a innate understanding of his bear companion, or even a wizard who has developed a friendship with a giant owl.
These are hotly requested options... [click here for more] |
Dungeon Masters Guild |
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A new Background option, created as a counterpoint to the Folk Hero. Less genre savvy, but also represents a land focused farmer more than the skills of a rancher or herdsman. Mix and match between the two; using the mechanics of one with the Characteristics and Defining Event of the other will give your gaming table a broader range of characters for this very common archetype.
If you enjoyed... [click here for more] |
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This background provides for a broad range of concepts from arcane diviners to divine prophets and oracles, fortunetellers, and cursed souls. Even without supernatural power, this background can represent the preternatural awareness of individuals with intense observational powers and a startlingly keen mind.
This background is included in A History of Magic
If you enjoy this title, please consider... [click here for more] |
Dungeon Masters Guild |
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From finding apprentices and acolytes to raising armies, the greatest heroes often become leaders and teachers as well. While some of the most rewarding followers are those found through happenstance and roleplay, sometimes it's necessarry to go looking to find the right person.
This content is included in Doldrums and Delays: Downtime Options
If you enjoyed this title, please consider leaving... [click here for more] |
Dungeon Masters Guild |
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This barbarian primal path option was designed to coincide with the new Storm King’s Thunder, Forgotten Realms campaign. However, it may be used in any campaign setting if allowed by the Dungeon Master.
I will be adding additional files to this title which contain archetype options for other classes. Including, but possibly not limited to Fighter, Rogue, & Sorcerer; though not necessarily in... [click here for more] |
Dungeon Masters Guild |
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Optional player character races inspired by the Rage of Demons Campaign Setting. There are opportunities for out of the ordinary player race options because of the unorthodox companions, and eclectic series of allies encountered along the way in this campaign setting. The player character races contained within include: Derro, Kuo-Toa, Myconid, and Quaggoth. There are additional feats included for... [click here for more] |
Dungeon Masters Guild |
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Introducing the Way Of The Drunken Vessel: A Monastic Tradition for D&D 5E that allows you to enter the state of inebriation to awaken the drunken master within your monk! If you are looking to bring a little comedy into your combat, pick this Monastic Tradition up!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted as a... [click here for more] |
Dungeon Masters Guild |
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-A completely different way of playing
-Instead of using the weave use soul energy directly
-You are foreign to this world
-Be the eater of worlds or a force for change
-Killing a creature gives you the chance to touch it and absorb its soul
-Custom character sheets included for ease of use
-Use soul points to keep track of everything you've consumed
-Skirt the edge of balance and be the horror... [click here for more] |
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Time Rip is a unique spell attack for Chronomancers. By passing time through a target, the damage multiplies over consecutive turns. Although Time Rip can be powerful, be cautious. The longer that magic unnaturally bends time, time rifts can occur causing powerful random events.
Check out our free School of Chronomancy: School of Chronomancy.
Check out Dungeon Divers' Dynamic Critical Hit Tables:... [click here for more] |
Dungeon Masters Guild |
$0.55
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Introduction: A paladin is a warrior whose strength of devotion to sworn oaths is as important as the strength of their sword arm. This is certainly the case with the Steadfast Defender, only whereas most paladins swear to ideals and concepts, Steadfast Defender will typically swear to defend in a more concrete way. This archetype is meant to explore the ideas of defense and duty.
As a player you... [click here for more] |
Dungeon Masters Guild |
$0.77
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Races & Feats
This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented should... [click here for more] |
Dungeon Masters Guild |
$0.95
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Outlandish Adventure Productions presents:
The Oculus, a race of eye-opening, long-lived, subterranean, and intelligent creatures. Oculi are humanoid eyes that speak telepathically, generating a kind of hive mind when they're in groups, called watches. They use this extreme coordination to carve out complex and awe-inspiring structures in caves.
Oculi don't reproduce in a standard... [click here for more] |
Dungeon Masters Guild |
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Just in time for Halloween, supplement answers the question: what happens vampire and mortal bloodlines mix? Children of the Night introduces:
Dhampirs as a playayable race
New personality traits, ideals, bonds, and flaws for dhampir characters
Feats exclusive to dhampir to enhance their vampiric power.
Discover your dark heritage and choose between the path of the vampire and the path of... [click here for more] |
Dungeon Masters Guild |
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This is a guide that introduces a new way of crafting in Dungeons and Dragons 5th editionand is intended to be used by both players and Dungeon Master. The new rules try to speed up crafting and make it more engaging and interesting for the players.
This guide explains how to use the crafting progress tables and includes tables with crafting prizes for common adventuring... [click here for more] |
Dungeon Masters Guild |
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30 new mounts along with items and mounted combatant feats come together to bring fresh options for steeds in your game! Presented by "author" and professional mount salesman Juhme Jr, he hopes everyone finds something they want to sit on! ... [click here for more] |
Dungeon Masters Guild |
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This Supplement Contains
A new dwarven faction (Reavers of the Weave)
A new factional feat (Arcane Conservation)
3 new Dwarven Oriented Architypes
Sorcerer – (Primordial Bloodline)
Warlock – (Elder Earth Patron)
Wizard – (School of Rune Scripture)
... [click here for more] |
Dungeon Masters Guild |
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If you like this product, click here to check out others by the same team!
Do you think that for all the talk about the Three Pillars, 5e is severely lacking in anything but combat abilities? This product aims to fix that as a simple add-on to the core rules. It doesn't change any other aspect of the rules, it just adds a new layer to them. All character classes gain Ribbons -useful... [click here for more] |
Dungeon Masters Guild |
$1.00
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Souls of Elemental Evil
The elements can be corrupted. If the cults of elemental evil were not proof of that, simply look upon the unfortunate souls known as Abyssal genasi. Born of tainted elements, the Abyssal genasi lead lives of struggle and isolation...but can rise to become great heroes as well.
With this document, you can create a hero born... [click here for more] |
Dungeon Masters Guild |
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Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure.
Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower.
Other... [click here for more] |
Dungeon Masters Guild |
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Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties.
With 46 new alchemical... [click here for more] |
Dungeon Masters Guild |
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Join the ranks of one of the most feared and disciplined fighting forces in the D&D multiverse - the Amazons. Using the background, build advice, feats, and magic items herein, you will ride your beloved steed to victory against any who doubted your power or skill. Build your martial matriarch, and ride to victory!
This doc includes
A background for any character who may hail from an Amazon... [click here for more] |
Dungeon Masters Guild |
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One day, the fighter decides to take up the art of blacksmithing, leaving you in a rush to create a system for item crafting. "Dang fighter, always wanting to 1-up the rest of the party," you think to yourself as you quickly search DMG for a good system. At last! You have found it! A balanced and enjoyable system to facilitate item crafting in your Dungeons and Dragons, 5th Edition campaign.... [click here for more] |
Dungeon Masters Guild |
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War never changes. The abilities granted by magic change the arc of possibilities for a culture, but do little to change the motivations of the mortals that live in it and lead it. This book is a collection of a few paths that marry the martial and the magical. This book contains
Two new Arcane Traditions (Battlemage and War Wizard)
One new Fighter Archetype (Spellsword)
Five new feats.
Four new spells.
For... [click here for more] |
Dungeon Masters Guild |
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The way of the warrior is as varied as those who might walk it. From the bloody barbarian to the regimented soldier, the cunning and quick dandy to the armored knight. This book includes
10 new feats, including specialization options for archers and swordsmen as well as more unusual weapons like whips, nets, and tridents.
8 new maneuvers, broadening the styles available to the Battle Master archetype... [click here for more] |
Dungeon Masters Guild |
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This sourcebook is a conversion of the original Oriental Handbook. I realize that there is other oriental content. I did not review any of that content when creating this, so any similarites are conincidental. Enjoy and let me know of any issues or edits. It has not been fully platested. I will make regular updates as my son completes more artwork.
It contains:
4 new races – Korobokuru,... [click here for more] |
Dungeon Masters Guild |
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Bored of taking ability score improvement after ability score improvement for your animal companion? Within these pages you’ll find a collection of feats created specifically for animal companions.
Each feat is tied to one ability score and allows for progession through a 3 tier tree.
Feedback and criticism are both welcome through the the discussion section below and through the contact e-mail... [click here for more] |
Dungeon Masters Guild |
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This supplement includes ten feats for your Forgotten Realms character, all based on official WoTC fifth edition contents. Empower your Dragon Purple Knight, Order of Samular paladin or agile Tabaxi!
Inside this title you'll find the following feats:
Beloved Cultist Captain of the Holy Order Cat Lord Bless Celestial... [click here for more] |
Dungeon Masters Guild |
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Containing 36 feats along with 2 new fighting styles (Gladiator and Unarmed) a brand-new metamagic option (Arcane Admixture), and an optional rule for adding feats to the standard character progression, this supplement is the absolute best value around for anyone looking to expand the horizons of character customization in 5th Edition.
Eight of the feats are reprinted from Clerics of... [click here for more] |
Dungeon Masters Guild |
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Unlock the mysteries of the people of Airspur!
Some genasi in Faerûn have an ancient history that stretches back to lost worlds ruled by elemental lords. The primordial power that runs through their veins is different from the inheritance of the genies that many genasi claim - it is more violent, more chaotic. The genasi of the city of Airspur live with the legacy of... [click here for more] |
Dungeon Masters Guild |
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This is a module designed to be slotted into existing settings and games, describing how adventurers acquire materials, construct items, and improve their skills in these processes. This module (for balance) also includes rules for the breakdown and destruction of equipment in combat, and a few example projects that a character might complete.<o:p></o:p>
Crafting in a game is enjoyable... [click here for more] |
Dungeon Masters Guild |
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You have found the Hidden Hatch!
Within, you find the Sword of the Samurai, an archetype for the Fighter class and made for the World's Greatest Roleplaying Game!
In addition, you will find new Fighting Styles and Feats.
Be sure to check out Shadow of the Shinobi! ... [click here for more] |
Dungeon Masters Guild |
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An enigmatic new playable race suitable for any campaign setting.
Lurking in the swamps and hidden corners of the world, the Gissht are an ancient race of shapeshifting inteligent lizards that evolved on another world. After a great calaclysm the Gissht refugees that escaped distruction settled throughout the multiverse. They hide themselves in quiet corners and obsessively... [click here for more] |
Dungeon Masters Guild |
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High level caster, but only low level rituals available getting you down? Want to play with power on a grander scale? Well we've got the rituals for you! Rub elbows with gods, make deals with devils, play faerie godmother, or wreak havoc across the lands. This optional rule-set includes rituals for the main ritual caster classes (bard, cleric, druid, wizard) up through 9th level. ... [click here for more] |
Dungeon Masters Guild |
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Elves have a special connection to the Weave and are able to manipulate it directly. This direct manipulation of the Weave is known as High Magic. The elves have been using High Magic since before the days of Cormanthor.
An elf wizard character may choose this Arcane Tradition at 2nd level. Drow elves are barred from choosing this arcane tradition.
*******
I looked back at the High Magic options... [click here for more] |
Dungeon Masters Guild |
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In this guide players can find a variety of options in order to create a character who follows the religion of Silver Flame from the world of Eberron.
Contents:
Page 1: Classes in Thrane - The role of classes in the Nation of Thrane Page 2: Background: The Knight Templar Page 3: Magewrights- Exorcist, Inquisitor, Priest Page 4:... [click here for more] |
Dungeon Masters Guild |
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Meesha Canidae is a shifter with a particular talent for understanding the arcane calculations of wizardry. She did not originally intend to take her studies and dive headlong into adventure, instead thinking she'd apply her spells to the benefit of her family's merchant caravan. Unfortunately, fate had other things in store for her that would send her in life in unexpected directions.
This product... [click here for more] |
Dungeon Masters Guild |
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Monsters & Miscellanea
M&M 1-03: Dragonborn
10 Stat Blocks, 3 Class Options, 1 Archetype, 8 Feats, and 8 Magic Items - all on the theme of Dragonborn (and kobolds!).
Chromatic Dragonborn: Dragonborn Hunter, Dragonborn Manipulator, Dragonborn Stalker, Dragonborn Tactician, Dragonborn Tyrant Metallic Dragonborn: Dragonborn... [click here for more] |
Dungeon Masters Guild |
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Not every entertainer is a bard; some are simple tavern minstrels, court jesters, storytellers, or just dreamers. Lacking the power of true magic doesn’t keep a performer from having a trick up their sleeve, a song in their heart, or the desire to see the wonders of the world and have adventures.
New Rogue Archetype: Troubadour a non-magical performer.
12 Feats to give adventurers options... [click here for more] |
Dungeon Masters Guild |
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Best known for its origins on a distant and desolate world, this dark practice has metastasized across the prime material through the work of various dark powers and the even stronger force of human avarice. While defiling magic is rooted in necromantic practices, the manipulation of life and death, many necromancers consider the level of wanton destruction practice of this path a stain of so deep... [click here for more] |
Dungeon Masters Guild |
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For his next treatise after A History of Magic, the author explores the unique features of various types of foci and the differences in how they harness power. You will find within :
Nine new feats to customize arcane spellcasting based on foci.
Several dozen new adventuring items, including weapon foci and alchemically produced materials for use in spellcasting.
Four new magic items.
An optional... [click here for more] |
Dungeon Masters Guild |
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This was created by combining the 3.5e Spymaster and the 4e Master Spy.
“I’ve seen the things you never intended me to see, heard whispers meant only for your conspirators. I know you well enough to take you down.” – Spy Master Rodrick
Some adventurers glory in their reputations—the wider their exploits are known, the happier they are. By contrast,... [click here for more] |
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If you like this product, click here to check out others by the same team!
Hello guys, it's been a while! Two years actually! Me and my playeres here in Secrets of Alancia have been busy playing other games most of this time, but finally really got to come back to 5e last year. We don't like publishing material we didn't get to really playtest on real games, and that's why... [click here for more] |
Dungeon Masters Guild |
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