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Warlock - Archoelementals Patrons
Archoelementals are powerful, unique elemental creatures, who often represent the Good and Evil sides of a given elemental energy. They are said to be among the most powerful elemental creatures in existence, each the master of great armies of elemental creatures, and each in control of great swaths of their elemental homeland.
You have promised to help your patron... [click here for more] |
Dungeon Masters Guild |
$0.99
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MONK : Way of the Iron Pillar
Iron pillars are monks following a tradition, a tradition of reactiveness, patience and self-defense. They are trained in the way of blocking a dodging attacks until they see a chance to strike. They cultivate their bodies to be able to perform masterful martial prowesses and can even reach a degree of control on... [click here for more] |
Dungeon Masters Guild |
$0.95
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The Elderwood Heritage Sorcerous Origin
Elderwood sorcerers are born with a blessing generally bestowed upon one of their ancestors by a dryad, an archdruid or another powerful creature as a way to thanks them for helping them selflessly in crucial moments. Those who embrace this origin can become powerful wielder of a nature based power.
- Includes a printer friendly version
Click... [click here for more] |
Dungeon Masters Guild |
$0.95
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This special bundle product contains the following titles. A Nightmare In Kryptgarden Regular price: $5.60 Bundle price: $1.40 Format: PDF "Something strange is happening in the south of Kryptgarden Forest.
Westbridge comes under threat and a mysterious patron sets the challenge of dealing with this new arrival in the forest.
Travel through Claugiyliamatar’s... [click here for more] |
Dungeon Masters Guild |
$131.24 $32.81
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Unleash new powers of the weave with these three new Arcane Traditions for the Wizard Class! Blood Magic: Wound yourself to unleash powerful spells and abilities! Biomancy: Use your nature-infused magic to mutate yourself, your allies, and your enemies.
Hydrokinesis: Manipulate liquid water to control the battlefield.
While you're here, check out some of my other works:
Oath of the Storms Paladin... [click here for more] |
Dungeon Masters Guild |
$1.09
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In this collection, we present a total of 30 archetypes that are inspired by Eberron Campaign Setting, and they can be used with all established and homebrew campaign settings and adventures with little changes.
Have fun using these diverse archetypes!
If you want to see a sample of our products:
100 Random Encounters for Spelljammer Adventures (Pay What You Want)
In this collection,... [click here for more] |
Dungeon Masters Guild |
$4.99
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This special bundle product contains the following titles. A Dwarven Fortress In The North Regular price: $4.00 Bundle price: $1.20 Format: PDF A DWARVEN FORTRESS IN THE NORTH
Throughtout the North and the Sword Coast, and elsewhere, adventurers often come upon a dwarven fortress. These structures are dotted everywhere, some inhabited and some long-abandoned.
... [click here for more] |
Dungeon Masters Guild |
$157.24 $47.17
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The document includes 5 Homebrew Otherwordly Patrons: The Aboleth, The Hive, The First Vampire, The Starlord and The Pharaoh.
Every Otherwordly Patron has their own original expanded spell list and subclass features. ... [click here for more] |
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The document includes 5 Homebrew Sorcerous Origins: Burning Soul, Maelstrom Sorcery, Fey Bloodline, Cursed Lineage and Radioactive Sorcery.
Every Sorcerous Origin has their own original subclass features. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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5 Minute Workday Presents: Tactician Class
A new class focused on tactical combat and teamwork
Inspired by the 4th Edition Warlord class, the tactician is a martial leader who uses masterty of combat, teamwork, and preperation to achieve victory. Tacticians are smart and knowledgable warriors, winning battles through intelligence as much as steel. This class was designed to reward clevery strategy... [click here for more] |
Dungeon Masters Guild |
$1.50
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This special bundle product contains the following titles. Artificer Specialist-Mimic Tamer Regular price: $2.99 Bundle price: $1.52 Format: PDF Mimic Tamers are companions of oozes and masters of the dungeon mimics. Feedback is welcome and I hope people find enjoyment from this document.
This is the next in Moth-Eaten Press' documents, I have found more likeminded... [click here for more] |
Dungeon Masters Guild |
$23.64 $12.00
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A collection of more mathematically intense options for the thoughtful and focused wizard. Inside you will find; - Arcane Researcher, a meta-magical scientist who studies the arcane. - Monster Researcher, a field specialist copying, cataloguing and codifying monster abilities. - Summoner, a host and channel for a powerful magical creature. - Technologist, a practitioner of the unstable art of technomancy,... [click here for more] |
Dungeon Masters Guild |
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From the creator of Sylgar's Guide to Everything Else, comes Acererak's Arcane Archetypes. New content for player's "fresh" from the Tomb.
13 new subclasses
24 new spells
26 new magic items
8 new stat blocks
The entire book is beautifully illustrated with paintings and drawings, and the formatting matches up with official D&D books to make it feel cohesive with the rest of your official collection... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Feywild is famous for its whimsy, trickery, and intrigues—and with The Wild Beyond the Witchlight coming up, we wanted to capture those qualities! The wild and unpredictable environment of the Faerie Plane, suffused with magic, and the capricious and enigmatic creatures living there—some friendly, some sinister—inspire the subclasses in this book. With these, you’re perfectly... [click here for more] |
Dungeon Masters Guild |
$7.95
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For many youngsters, the scouts are a formative part of their youth, teaching them to love the outdoors, and instilling values in them that last a lifetime. In this supplement is everything you need to introduce a scouting orginisation in your world, including:
-A New Scouting Faction
-An Array of Merit Badges
-2 New Subclasses
-2 New Backgrounds ... [click here for more] |
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This Title is No Longer Available
Diving deep underwater to find sunken cities, soaring over cliffs with strange and fantastic birds; this homebrew compendium contains my campaign notes for the small campaign setting: the Yun la Grala archipelago.
It has several islands and monsters that can be their own adventure or fit nicely into your own campaign setting, as a small stand-alone... [click here for more] |
Dungeon Masters Guild |
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Now for Fantasy Grounds!
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to... [click here for more] |
Dungeon Masters Guild |
$9.95
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"I love books like this." - Ed Greenwood (excerpt from Foreword)
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never... [click here for more] |
Dungeon Masters Guild |
$9.95
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Now for Fantasy Grounds!
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,... [click here for more] |
Dungeon Masters Guild |
$9.95
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Now for Fantasy Grounds!
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So,... [click here for more] |
Dungeon Masters Guild |
$9.95
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Join the ranks of one of the most feared and disciplined fighting forces in the D&D multiverse - the Amazons. Using the background, build advice, feats, and magic items herein, you will ride your beloved steed to victory against any who doubted your power or skill. Build your martial matriarch, and ride to victory!
This doc includes
A background for any character who may hail from an Amazon... [click here for more] |
Dungeon Masters Guild |
$1.00
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"The land is drying out, and Ananthians feel powerless. The golden era of humans, elves, and dwarves fades from the parched pages of history as an insatiable desert grows. But there is no bad situation that cannot be made worse. For the past three hundred years, the last kingdoms of the East have been under the dominion of a Machiavellian demon cultist-turned-lich.
Still, not all are ready to give... [click here for more] |
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$9.95
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A new totem for the barbarian. ... [click here for more] |
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This is a new druid circle based around tree magic. It includes some extra spells as well as new wildshape options. It is intended to be a specialty druid type for cultures that revere trees and would look on in horror at logging camps. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The thrown weapons in 5e seem underutilized so I've decided to have a go at creating a custom archetype that addresses that lack of verity.
Looking for feedback if you decide to let your players test this ... [click here for more] |
Dungeon Masters Guild |
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A fight with a lycanthrope is going poorly, the fighter suggests using fire, before she can correct him the high elf wizard is already pulling out her silver dagger.
Just when things look too late for the tielfling shcolar he holds up a single component, a griffon's feather, imbued with new speed he dodges out of the way before a deadly strike can land.
The Lich prepares its last spell, knowing the... [click here for more] |
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Dungeons & Dragons, at its core, is about the eternal struggle between good and evil.
Usually, this is battled out between the heroic player characters and the villains controlled by the DM. Most official subclasses, however, are relatively neutral in their abilities and lore. We wanted to give you the chance to really lean into either side of this conflict! This book contains two subclasses... [click here for more] |
Dungeon Masters Guild |
$9.95
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"What? You’ve never heard of the great Nathair Sgiathach, Winged Serpent of the Fey before? … Can’t say I’m surprised. It’s hard enough to spell my name, let alone remember it."
—Nathair Sgiathach
These are notes about creating a Warlock Pact with Nathair Sgiathach, or roleplaying him in the Feywild. This is all of the information I could gather about him from the internet (sources... [click here for more] |
Dungeon Masters Guild |
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Delve once more beyond the realm of civilization, Archive of the Wilds Volume 2 contains 6 subclasses that harness the ferocity and majesty of plants and animals.
The Cleric of the Hunt Domain wields the fury of hunter gods who grant them a special divine companion.
The Circle of the Ocean Druids conjure and control water and improve their oceanic wild shapes.
The Circle of Revitalization Druid... [click here for more] |
Dungeon Masters Guild |
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Answer the call of mother nature, Archive of the Wilds contains three new subclasses.
Two Druid Circles: the elemental caster Circle of Adaptation and the utterly untamable Circle of Frenzy.
Ranger Archetype: Become a lord of insects with the Swarm Master Ranger ... [click here for more] |
Dungeon Masters Guild |
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The Arctic Survival Guide contains instructions on how to survive arctic environments. The book itself serves as a player aid, and features a new magic item, 4 new feats, a new prestige class, 8 new adventuring gear, a bestiary of lore, and rules for harvesting herbs. ... [click here for more] |
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The Circle of Growth
Throughout the natural world, druids are mouthpieces of the word of the earth, speaking for their mother. However, there are some druids that stand further from the rest, that see light in how to take land that has been destroyed and rejuvenate it. Those who join the Circle of Growth are those druids who have seen horrific devastation: wild fires, tsunamis, floods, earthquakes,... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Conclave of the Trophy Hunter
There are those rangers who are never satisfied with their greatest hunt, who are always looking for a bigger and more dangerous target. Those who choose this path become trophy hunters, taking pieces from the creatures they stalk and prowl to imbue themselves with their innate strengths and virtues. To many, trophy hunter rangers appear more creature than mortal,... [click here for more] |
Dungeon Masters Guild |
$2.00
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Stand Strong As Stone!
We are back with the newest entry in the Arena of Champions series, turing your favorite MOBA champions into playable subclasses. From Jacob Bean of Dragonbean Publishing, we have the Earthborn Knight, inspired by a certain curmudgeonly mountain.
Take up the mantle of a fighter forged from the earth, born of the soil, and dedicated to their cause. With amazing... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Hallow-Eyed Trickster
Legends tell of a horrifying creature that feeds on fear and delights in terrifying those who have the misfortune of stumbling upon it. Born from the peoples’ collective nightmares, it roams the land, searching to quench its unyielding hunger. Only the most desperate or foolish make a deal with the Hallow-Eyed Trickster because you're just as likely to become its next meal... [click here for more] |
Dungeon Masters Guild |
$4.00
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Strength Above All!
Those paladins who take this oath bask in battle, reveling in open war and seeking single combat. They live for violence, for the clash and scream of armed conflict. Some channel this into becoming renowned gladiators or efficient mercenaries while others become vicious warlords or ruthless raiders.
Mercilessness. The weak are undeserving of mercy and the defeated... [click here for more] |
Dungeon Masters Guild |
$2.00
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I Am The River!
Stories tell of a creature who calls itself the River Baron, master of the marshes and dealer of promises and contracts. Worshiped by kuo-toa, troglodytes, bullywogs, and other beings of the swamps – the River Baron is a friendly benefactor willing to help all folks down on their luck. For a price, that is…
The River Baron presents a new warlock patron for players to take on,... [click here for more] |
Dungeon Masters Guild |
$2.00
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Just a Little Mushroom…
Stealth, scouting, and an appreciation for mushrooms is what goes with the Swift Tactician rogue oath. Masters of blending in and vanishing without a trace, as well as using fungal poisons to their advantage, Swift Tactician rogues are deadly, but most simply pay them no mind.
Inspired by a certain mushroom-toting scout, this first entry in the Arena of Champions paves... [click here for more] |
Dungeon Masters Guild |
$2.00
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Wizards are spellcasters focused on studying their dedicated field of magic. They conduct arcane experiments, pen magical theories, and pore over their vast collection of tomes to advance their knowledge and understanding. In contrast, Arkaneologist leave the comforts of their wizard towers to find knowledge no tome can provide. They forgo a dedicated school in order to discover and record... [click here for more] |
Dungeon Masters Guild |
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The Herbologist is a new subclass for the Artificer focused on exploration, mutation and botanical magic.
Herbologists are green-thumbed scientists often found breeding bizarre botanical beasts in arcane greenhouse or traveling the world in search of exotic specimins.
Manipulate flora with the magic of artifice!
Grow a Wandering Plant companion! ... [click here for more] |
Dungeon Masters Guild |
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Heads Up: This is an older version of the subclass designed for the UA Artificer.
You can find the latest version of this subclass HERE.
***
The Herbologist is a new subclass for the most recent version of the revised Artificer.
Herbologists are green-thumbed scientists often found... [click here for more] |
Dungeon Masters Guild |
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Take to the skies with an Artificer subclass all about flight! Fashion mechanical wings for mobility, defense, and offense with this new character option
J. D. Hinds ... [click here for more] |
Dungeon Masters Guild |
$0.99
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You have always been fascinated by fire.
As a child, you would sit by the campire or hearth and watch the flames dance around the cooking pot. To you, the glowing embers looked like precious ore.
You began to experiment, playing with matches despite what your mother told you. Your hands are covered in tiny burns. The tips of your hair have been singed off. You realised that you needed... [click here for more] |
Dungeon Masters Guild |
$1.99
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Check out this guide to find out the potential glory and rewards that await you after you make the treacherous climb.
First, we have a new Paladin Oath in the form of the Solari. Your character will dedicate themselves to the belief that the sun is the true source of all life and deserves to be revered and honored.
Next are several creatures that call the peaks home. ranging from the from the massive... [click here for more] |
Dungeon Masters Guild |
$3.99
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Scholars of Stars, Friends of the Fates
The Astronomer is a full caster class for 5th edition Dungeons and Dragons.
The class features two archetypes: The Diviner and the Star Tamer.
The Diviner supports a tactical support style whilst the Star Tamer supports more summoning and damage based play style.
Leave a review and let me know what you think!
Check out my other products... [click here for more] |
Dungeon Masters Guild |
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Deep in the forest you wander, lost and without restbit, until you come to a strange hut in the birchwoods, with a rooster head growin from the eves and a fence made of bones and skulls...
A guardian of the birchwood and mistress of fate and storms, Baba Yaga is a terrifyingly powerful being, seen both as protector of nature and chaos incarnate. Here, in Baba Yaga - A New Warlock... [click here for more] |
Dungeon Masters Guild |
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Background & Subclasses
Inside this volume you'll find:
2 Backgrounds. The Knight of Myth Drannor and Member of the Elemental Tribes.
2 Subclasses. The Oath of Eradication for paladins and Path of the Earthlord.
One Page Encounter. A side quest—special task connecting this volume to other related products.
Interactive... [click here for more] |
Dungeon Masters Guild |
$4.99
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Background & Subclasses
Inside this volume you'll find:
2 Backgrounds. The Knight of Myth Drannor and Member of the Elemental Tribes.
2 Subclasses. The Oath of Eradication for paladins and Path of the Earthlord.
One Page Encounter. A side quest—special task connecting this volume to other related products.
Get... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Background & Subclasses
Inside this volume you'll find:
2 Backgrounds. The Knight of Myth Drannor and Member of the Elemental Tribes.
2 Subclasses. The Oath of Eradication for paladins and Path of the Earthlord.
One Page Encounter. A side quest—special task connecting this volume to other related products.
Get... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A barbarian can be hustled. A barbarian can be hampered. A barbarian can be wounded and crippled. Some can be frightened and most can be broken. But never can they be stopped from moving, from hauling themselves through great dangers, toils, and snares to achieve the unachievable, to sustain the unsustainable, and to be ablaze with glory at last. Only in death does a barbarian's heart cease to beat.... [click here for more] |
Dungeon Masters Guild |
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