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{WH} Expanded Artificer! New subclass and infusion options

{WH} Expanded Artificer! New subclass and infusion options


Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend. But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery....   [click here for more]
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Tools of the Trade: Artificer Options

Tools of the Trade: Artificer Options


Fill out your utility belt with these new artificer specialties! Updated for Eberron: Rising from the Last War! With the recent release of the much-anticipated artificer revision, we wanted to strap on our goggles and get to work on these fascinating class. We hope these artificer specialities let you explore different playstyles while still maintaining the arcane inventor theme....   [click here for more]
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Spell Point Warlocks

Spell Point Warlocks


Spell Point Warlocks provides an alternative to spell slots for warlocks. Chapter 1 provides rules compatible with the Dungeon Master's Guide page 288 Chapter 2 provides rules compatible with Universal Spell Points and High Magic Chapter 3 provides rules compatible with Tap Untap Burn 5 Color Mana Spell Point Variant Rules and Ravnica backgrounds. Full preview is provided to view the work before...   [click here for more]
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Ravnica: Heroes of the Guilds | Character Class Options

Ravnica: Heroes of the Guilds | Character Class Options


What's Inside? This collection includes 13 new subclasses for all classes and guilds. Aside from being used by players, these subclasses may serve as a basis for villains or NPCs in a Ravnica campaign. We offer a wide range of options with some surprising combinations! Guild Class Name Azorius Senate Warlock The Guildpact Azorius Senate Wizard Lawmage Boros Legion Fighter Wojek...   [click here for more]
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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Core Mechanics

Tap Untap Burn 5 Color Mana Spell Point Variant Rules Core Mechanics


Replace spell slots and the eight schools of magic with spell points and the five color magic paradigm. Alternate preview link: https://d1vzi28wh99zvq.cloudfront.net/pdf_previews/314196-sample.pdf This book redefines spellcasting for DUNGEONS & DRAGONS 5th Edition  Perfect for Ravnica and Theros, fun for all! Variant rules for: - Spells and magic defined by the five colors of Magic: The...   [click here for more]
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Biomancer's Handbook

Biomancer's Handbook


Step down from Ravnica's street level into the Zonots of the Simic Combine, where the water's calm surface hides an ocean of scientific intrigue. Two political factions vie for power against one another, framed in a bizarre world of evolutionary research, where biomancers research to improve life itself, evolving their animal experiments and themselves to survive and thrive in the urban world of Ravnica....   [click here for more]
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Ravnica Extended: Complete Edition

Ravnica Extended: Complete Edition


Delve into Ravnica with new subclasses and options, suitable for members of the various guilds from the Ravnica campaign setting. This full-color 50 page supplement includes the following player options for your quests through the city of guilds: 33 brand new subclasses, featuring multiple options for every class, designed to represent the specialties of each guild 20...   [click here for more]
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{WH} The Augmented, a character class of technological self-improvement

{WH} The Augmented, a character class of technological self-improvement


You were not strong enough. Not capable enough. Your body, as it was, could only do so much. So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine. You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body...   [click here for more]
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Artificers of Ravnica

Artificers of Ravnica


Containing 15 new Artificer archetypes, this product is ideal for players seeking to play an artificer, no matter what guild they belong to. Containing at least one artificer archetype for every guild of Ravnica, this supplement contains unique and unexpected twists on the artificer, such as the following: Architect: Valued by both the Azorius Senate and the Izzet League, the architects...   [click here for more]
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Planeswalkers Guide: Ravnica

Planeswalkers Guide: Ravnica


Welcome to my small ravnica supplement.  I hope you will excuse me, but they say a short pitch is an art, and unfortunatley i am no artist. So we will have to do it the long way around. This supplement is 23 pages of ravnica discussion, rules, races and subclasses.  So what do you get? You get about 3 pages of discussion of magic and religion on Ravnica.  52 new magic items, including 17 new items...   [click here for more]
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Tap Untap Burn - Elemental Ki

Tap Untap Burn - Elemental Ki


Elemental Ki is a collection of variant rules that provide new options for Monks that choose Way of the Four Elements tradition. A full walkthrough of the document preview is on youtube here: https://www.youtube.com/watch?v=I7y5Yim2pzk&list=PLLcXUqbAbSdU8DwTZDoB_e3t71A_IzcCS The Elemental Magic paradigm creates games mechanics around a monk's Ki pool and disciplines chosen to feel like the Way...   [click here for more]
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The Clockwork Horror: A Warlock Patron

The Clockwork Horror: A Warlock Patron


The Clockwork Horror is a new Warlock Patron choice for Dungeons & Dragons 5th edition. --- Hello and salutations, friend! Are you feeling run down? Can’t keep up with the day-to-day demands of modern society? Were you injured in a recent Great War? Well, then perhaps you’d consider making a pact with a Clockwork Horror Patron near you.  Imagine being able to move with the greatest of...   [click here for more]
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Artifice and Artisanship

Artifice and Artisanship


Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the official Artificer as seen in Eberron: Rising From the Last WarArtifice and Artisanship contains: Four Artificer subclasses: Animator, Gunsmith, Herbalist, and Trapmaker. New rules regarding constructs and traps. New magic items & spells MORE...   [click here for more]
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An Initiate's Guide to the Guilds - House Dimir

An Initiate's Guide to the Guilds - House Dimir


Knowledge is Power! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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An Initiate's Guide to the Guilds - The Simic Combine

An Initiate's Guide to the Guilds - The Simic Combine


A Vigean Institution!   The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which constantly...   [click here for more]
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Clerics of Ravnica

Clerics of Ravnica


Clerics of Ravnica is a collection of cleric subclasses inspired by the mana colors of Ravnica and other Magic: The Gathering settings. If the Order Domain found in Guildmasters’ Guide to Ravnica is a white mana cleric, these Divine Domains are red, green, blue, and black. The collection includes subclasses for each color, as well as how they fit into the setting. While these subclasses are perfect...   [click here for more]
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An Initiate's Guide to the Guilds - The Izzet League

An Initiate's Guide to the Guilds - The Izzet League


A League of Their Own! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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Pacts and Patrons of Ravnica

Pacts and Patrons of Ravnica


Pacts and Patrons of Ravnica presents each of the ten guilds of Ravnica as an Otherwordly Patron that guild members can form a pact with to deepen their commitment to their chosen guild. In addition, five new pact boons are provided and over 40 new invocations inspired by Magic the Gathering to choose from. The content is presented aesthetically as Ravnica campaign material, with suggestions for...   [click here for more]
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An Initiate's Guide to the Guilds - Cult of Rakdos

An Initiate's Guide to the Guilds - Cult of Rakdos


The Show Must Go On! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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Spectre Knight: A Fighter Subclass

Spectre Knight: A Fighter Subclass


Spectre Knight: A Spooky Subclass for 5th Edition Want an intelligent familiar, but don't feel like selling your soul to an Archdevil? Want to be frightening, but don't want to give up extra attacks to swear an Oath of Conquest? Do you want to fly around the battlefield, phasing through foes and terrain alike? Then team up with the shade of a fallen warrior who acts as your companion and mentor...   [click here for more]
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An Initiate's Guide to the Guilds - The Boros Legion

An Initiate's Guide to the Guilds - The Boros Legion


Be the Fist of Justice!   The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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RAVNICA: Guilds’ Artificer Infusions

RAVNICA: Guilds’ Artificer Infusions


The sequel of a five-star rated product! Now focused on Artificer infusions! Guildmasters’ Guide to Ravnica revealed that each Guild has a list of signature spells. Another secret is hidden among the intrigues of the City: Guilds artificers developed also secret infusions, known only to the members of the organizations which rule Ravnica. Those amazing techniques...   [click here for more]
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An Initiate's Guide to the Guilds - The Azorius Senate

An Initiate's Guide to the Guilds - The Azorius Senate


Bring Law and Order to Ravnica!   The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,...   [click here for more]
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An Initiate's Guide to the Guilds - Orzhov Syndicate

An Initiate's Guide to the Guilds - Orzhov Syndicate


Worship at the Altar of Greed! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,...   [click here for more]
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An Initiate's Guide to the Guild - Golgari Swarm

An Initiate's Guide to the Guild - Golgari Swarm


Waste Not, Want Not! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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Ravnica's Sixth District: A Chronicler's Guide

Ravnica's Sixth District: A Chronicler's Guide


Welcome to the Sixth District of Ravnica! Abandon the ultra-urban setting of the Tenth District for a much more homely, suburban district far away from the center of the plane. Get to know the Guilds and their differences from their Tenth District counterparts. Explore the Sixth District this 90+ page, fully-illustrated. spiritual-successor to 2018's Guildmaster's Guide...   [click here for more]
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Archetypes of Ravnica

Archetypes of Ravnica


Archetypes of Ravnica features 10 new Ravnica-inspired subclasses, one for each of the plane's ten guilds. This supplement is perfect for players who want to choose a subclass that fits in perfectly with their chosen guild or anyone hoping to play a flavorful character with a unique archetype. While based on the Ravnica setting, these subclasses are designed to be setting-neutral and can be played...   [click here for more]
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Planeswalker - 5E Homebrew Class

Planeswalker - 5E Homebrew Class


Have you had a character in mind who doesn't quite fit with the world that’s out there?  Perhaps you want someone more touched by the planes of the great cosmic wheel. Does your Genasi, or Gith, or Aasimiar feel more of a connection to the worlds at large than can be seen in the normal class structure? This is the Planeswalker DnD 5E homebrew class guide.  This is a carefully balanced and unique...   [click here for more]
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An Initiate's Guide to the Guilds - Selesnya Conclave

An Initiate's Guide to the Guilds - Selesnya Conclave


All for One and One for All! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,...   [click here for more]
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An Initiate's Guide to the Guilds - Gruul Clans

An Initiate's Guide to the Guilds - Gruul Clans


Gruul Strong! Be Strong Like Gruul! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s...   [click here for more]
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School of Chronomancy - Arcane Tradition

School of Chronomancy - Arcane Tradition


Arcane Tradition: School of Chronomancy There was a time once before everything. Before the Astral Sea, before the Weave, before any Realms, possibly before the Gods themselves. For Wizards of the School of Chronomancy, it is the pursuit of this time, to understand our beginnings and ends, that matters most. Chronomancers of this tradition risk aging themselves beyond and...   [click here for more]
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Trapper (5e Class)

Trapper (5e Class)


This title introduces a new class, the Trapper––a master of ambush and area denial. The Trapper's "Create Trap" feature allows them to choose from a variety of traps and devices to deploy on the fly, learning more as they level up. If you have a sadistic DM or you run a lot of dungeons, the Trapper is a can't-miss addition to your campaign. This class was featured in the larger title,...   [click here for more]
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Harpy: Unique Player Options

Harpy: Unique Player Options


Explore unique player options for inhabiting a harpy character! With a reputation for being voracious killing machines or alluring tricksters, harpies are often dismissed as mere monsters, when in fact they have a distinctive culture and widely varying outlooks and alignments. This 34-page supplement dives deep into harpy lore and contains everything you need to play a harpy in the Forgotten...   [click here for more]
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Ravnica Class Features (5e)

Ravnica Class Features (5e)


This title contains a variety of alternative class features based on your Ravnica guild, in the same vein as Guild Spells. Includes unique familiars, ranger companions, Channel Divinity options, Wild Shapes, and more! These class features can be taken in addition to or instead of your standard class feature options, allowing a breadth of different kinds of play for different Ravnica campaigns. ...   [click here for more]
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Gathering: The Realms

Gathering: The Realms


Things have been changing. Creatures once unknown to our world have begun to arrive in The Forgotten Realms. A strange, cat-headed beast sits in a tavern in Waterdeep, trading drinks for tales from a world where gods walk among mortals. A precise, blue creature has come to Candlekeep on a mission for the leaders of a city that spans an entire plane. Mechanical beings built for a war that swept and...   [click here for more]
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Strange Artificers: the Necro-Alchemist

Strange Artificers: the Necro-Alchemist


This artificer class is perfect for a Halloween campaign! Focused around creating and controlling walking constructs made from dead flesh, this artificer has a wonderfully macabre flavor to it and is ideal if you want to play a Dr. Frankenstein style character! Your constructs, called scabs, can be customized with a number of options such as extra arms, a climbing speed, or even levitation! The archetype...   [click here for more]
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Way of the Squared Circle - Monastic Tradition

Way of the Squared Circle - Monastic Tradition


Not every monk in the world desires the quiet path, especially those of the Way of the Squared Circle. Grapple based performance fighting takes decipline and showmanship and these monks have both! For 5E adventurers that truly want to buck the trend of traditional monks and walk the path of the luchadore and professional wrestler for fame and glory. From the PDF: "Monks of the Way of the Squared Circle...   [click here for more]
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Artificer Specialization: The Toymaster

Artificer Specialization: The Toymaster


Artificer Specialization: The Toymaster " Come one and all and watch my amazing toy constructs perform!" Izzy Coppercoil, Gnome Toymaster The Toymaster is an artificer that creates clockwork toy constructs for entertainment & espionage. In this subclass you will find artwork by Allen Childers. ...   [click here for more]
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Otherworldly Patron: The Elder Dragon

Otherworldly Patron: The Elder Dragon


Dragons are some of the most powerful creatures in the Multiverse, why not borrow some of that power? Introducing the Elder Dragon Otherworldly Patron! This warlock is a perfect for any warlock to strike up a plea for power with such notable dragons as Bahamut, Tiamat, or Niv-Mizzet! By invoking the power of the Elder Dragon, you gain a surge of draconic...   [click here for more]
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The Mechanic - A 5E Class

The Mechanic - A 5E Class


The Mechanic is all about building, repairing and driving customized vehicles, inspired by the classic D&D image of the Paladin atop their noble steed but explored in modern/urban arcana, steam/dieselpunk, Spelljammer and apocalyptic themes. Combining elements of the Paladin and Artificer half-caster classes, added variation from eight archetypal Mechanic's Paths (Cybercycle...   [click here for more]
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Gunslinger (5e Class)

Gunslinger (5e Class)


This title introduces a new class, the Gunslinger––a martial specialist with a powerful ranged weapon that they can customize as they journey and level up. Their "Duel at High Noon" feature allows them to enter a state of enhanced focus, akin to a Barbarian's "Rage", granting them advantage on Dexterity checks and saving throws, and allowing them to make attacks in retaliation to other attackers....   [click here for more]
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RAVNICA: Guilds' Fighting Styles

RAVNICA: Guilds' Fighting Styles


From the same author of bestselling Drizzt's Handbook: Fighting Styles! Guildmasters’ Guide to Ravnica revealed that each Guild has a list of signature spells. Another secret is hidden among the intrigues of the City: Guilds developed also secret fighting styles, known only to fighters, rangers and paladins belonging to the specific military orders of the organizations...   [click here for more]
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Nightmare in the Rakdos Circus: The fatal dreams of Ravnica

Nightmare in the Rakdos Circus: The fatal dreams of Ravnica


Ravnica is the land of the Cult of Rakdos: a guild where the circus arts are the order of the day. This book is dedicated to them. Sales of this book will be divided into: 40% for BBM and 30% for graphic designers and translators This book contains: A list of dreams for those who dare to enter the Rakdos Circus. Whose only cure is found in visiting the Diviner of the Circus. New items sold by...   [click here for more]
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Roguish Archetype - Deathglare Assassin

Roguish Archetype - Deathglare Assassin


For medusas or gorgons, the power to turn foes to stone is one of the deadliest tools at their disposal. Now, the Deathglare Assassin Roguish Archetype lets rogues use these terrifying powers. This subclass, designed with both gorgons and non-gorgons in mind, includes abilities like: The ability to use the Petrifying Gaze trait, or for gorgons, to use it more regularly. Your Petrifying Gaze being...   [click here for more]
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Way of the Biomancer for Monks

Way of the Biomancer for Monks


A new monastic tradition option for 5th edition Dungeons & Dragons. Better living through biomancy. Monks who follow the Way of the Biomancer enhance their bodies with mutations. As they level up, they can share their gifts with their companions, and alter their bodies with a thought. The Way of the Biomancer is the way of those who seek to hone their bodies through...   [click here for more]
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Invention Domain: A Divine Domain for Clerics

Invention Domain: A Divine Domain for Clerics


Invention Domain A Divine Domain for Clerics July's Subclasses #28/31 Get the Invention Domain, a cleric that can create solutions to any problem whilst working with constructs as easily as humanoids, and the twenty-eighth of thirty-one subclasses being released in July! Also available as part of the July's Subclasses...   [click here for more]
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Strange Artificers: the Apothecarist

Strange Artificers: the Apothecarist


Do you like poisons, but bemoan the fact that poisons are basically useless against a vast majority of the Monster Manual? Well worry no more! This artificer archetype allows you to craft and use a broad range of poisons, even against creatures normally immune to poison! You can learn to brew poisons yourself and then replicate those poisons as a ranged spell, giving you a great deal of versatility...   [click here for more]
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Ravnica Extended: Simic Combine

Ravnica Extended: Simic Combine


Delve into Ravnica with new subclasses and options, suitable for members of the Simic Conclave. This full-color 6 page supplement includes options for an existing Ranger subclass, along with the Artificer Biomancer Specialty, the Druid Circle of Plasm, and the Sorcerer Mutant Origin. Along with them are a new options for the Simic Hybrid race. Ravnica Extended: Complete Edition,...   [click here for more]
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Elemental Engineer Specialist for Artificers

Elemental Engineer Specialist for Artificers


A new artificer specialist option for 5th edition Dungeons & Dragons. Elemental Engineers wield a powerful and dangerous elemental cannon that unleashes blasts of cold, fire, or lightning. As they grow stronger, these artificers can imbue arms and armour with elemental power. Elementals are notoriously unstable and difficult to control. It would take a brave or foolish individual...   [click here for more]
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Luck Domain for Clerics

Luck Domain for Clerics


A new cleric divine domain option for 5th edition Dungeons & Dragons. Take a chance on me. Clerics of the luck domain use their divine connection to manipulate chance and fate, or simply embrace the unpredictability of luck. Fate and luck are intertwined concepts: the idea that some events push an individual to a predetermined destiny, while other events are simple...   [click here for more]
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