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Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition!
With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options... [click here for more] |
Dungeon Masters Guild |
$6.95
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V2.0 is here!
It took us a long time to update these rules, but here they are. These updates are the fruit of multiple feedbacks and we playing three more campaigns with these rules. I'm gonna admit right here that I "kinda" completly forgot to update the rules here on the DM's Guild once they were finished, but hey, "better late than never" right?
... [click here for more] |
Dungeon Masters Guild |
$2.00
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Link to the Fantasy Grounds version
Dive into the Divine
Embark on a divine journey and bring the rich lore of the Faerûnian pantheon to life in your Forgotten Realms campaign!
This meticulously crafted guide provides players and Dungeon Masters with everything they need to integrate the 48 gods of Faerûn, as well as the faiths of Corellon and Moradin, into their adventures.
Experience... [click here for more] |
Dungeon Masters Guild |
$14.99
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Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld, with new reviews coming weekly.
Golemancy brings an entirely new form of crafting to DnD fifth edition.
This system involved crafting extremely customizable golems with almost 50 unique options to pick and choose from for your creation. It is based off a point buy... [click here for more] |
Dungeon Masters Guild |
$2.00
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This is the PDF version. The Fantasy Grounds version is here.
This product has been updated to version 1.2 with some fixes and additions (see full changelog below).
Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes.
This is a five-hour adventure for 1st to 4th level characters.... [click here for more] |
Dungeon Masters Guild |
$5.99
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Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
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Bonus! Now includes Volume 2 as well!
Whether you are an apprentice just learning your craft, or a seasoned bard who has performed before kings, this small book will prove both useful and amusing.
Within these pages you will find a collection of my favorite riddles, jokes, poems, ballads, songs, fables, stories and insults. With these you will delight your companions, confound your... [click here for more] |
Dungeon Masters Guild |
$1.95
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What’s Behind Your Mask?
A Barovian wizard named Sir House has transformed his old spellbook into a chronicle of the people and adventures he's encountered since leaving his homeland. His account of the world goes into the finer details that most people never see, uncovering masks and revealing secrets hidden in plain sight.
The Book of House is a 5th Edition Supplement for Dungeons... [click here for more] |
Dungeon Masters Guild |
$14.99
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Containing 36 feats along with 2 new fighting styles (Gladiator and Unarmed) a brand-new metamagic option (Arcane Admixture), and an optional rule for adding feats to the standard character progression, this supplement is the absolute best value around for anyone looking to expand the horizons of character customization in 5th Edition.
Eight of the feats are reprinted from Clerics of... [click here for more] |
Dungeon Masters Guild |
$1.00
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This Handbook brings Epic Levels to DnD 5e.
Content includes 4 different means of advancing beyond level 20, including epic versions of each class which scales to 30th level, 4 unique prestige classes, and several epic feats.
Epic characters can't fight hordes of weaklings forever without monotony taking over, so with that in mind I'd like to recommend this handbook beig used in conjunction with... [click here for more] |
Dungeon Masters Guild |
$2.00
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"Very fun stuff!"
"Love the class options!"
Join Elminster, the Sage of Shadowdale, as he takes you on an extraordinary journey through the world of divination magic. Between these covers, you will find:
Over 50 new divination spells
14 new magic items
4 fantastic new archetypes
A new artifact
A guide for young diviners
This book contains over 30 pages of content, and every page is crammed with... [click here for more] |
Dungeon Masters Guild |
$4.95
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NOW REVISED: Version 2.0 updates all subclasses based on playtesting and customer feedback, revises warforged subraces as feats for full compatibility with Eberron: Rising from the Last War, adds new spells, and features an entirely new layout.
Alchemical Archetypes: Created & Creators provides new character options... [click here for more] |
Dungeon Masters Guild |
$4.95
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From Shyr to Faerûn, the ancient traditions of swordmages have been rediscovered. The punishing elemental fury of the assault style and the protective wards of the shielding style bring flashy techniques, unique spells, and arcane knowledge once thought lost back to your tabletop.
This class contains:
Two archetypes. The Aegis of Assault, which specializes in punishing foes... [click here for more] |
Dungeon Masters Guild |
$1.00
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If you like this product, click here to check out others by the same team!
Welcome to the Artificer of alancia, gitp's first complete homebrew dated from 28-08-2014, and one of the very first here on the DMs Guild!
The Artificer (of Alancia) is a scientific genius, a steampunkish scientist, tinker or grease monkey.
The niche... [click here for more] |
Dungeon Masters Guild |
$1.00
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The world of Dungeons and Dragons is a constant battle between the two forces of the universe: the holy and the profane. Light and dark. Good and evil.
We know all about the goodly forces in the world, from the iron-willed paladin to the devout cleric, but what do we know of the evil, immoral, and truly vile?
Within the Book of Vile Darkness, players and DMs alike will find a host of material... [click here for more] |
Dungeon Masters Guild |
$3.99
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Genies! Lovers! Monsters! Assassins! Fire! It's all here!
"Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media
"The best adventure I've played in years!"... [click here for more] |
Dungeon Masters Guild |
$9.95
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"In their practice of magic through performance, there are bards who continue to find innovative and more personalized ways of expressing themselves. A common calling is the College of Culinary, where bards express themselves through food and drink. The magic in their meals comes from not only them, but also their upbringing and history. The people they get a chance to share their concoctions with... [click here for more] |
Dungeon Masters Guild |
$1.99
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This 35-page guide includes everything needed to play the artificer class in any 5e campaign. The artificer class does not require character's to have the ability to create magic items in the campaign. Instead, the artificer has a resource called infusions to create daily magic items to fit the party's needs.
This guide includes:
All the rules for playing an artificer with or with player created... [click here for more] |
Dungeon Masters Guild |
$2.00
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Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten... [click here for more] |
Dungeon Masters Guild |
$5.99
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Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms... [click here for more] |
Dungeon Masters Guild |
$9.95
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Save 40% on this product through my 2017 Bundle!
Explore the dangers of the High Moor; 34 pages of content!
Challenge your players with the largest and most dangerous plateau in the Forgotten Realms! Delve into dragon-infested ruins, explore the rotten depths of the Undermoor, and navigate the aggressive tribal politics of the clans who carve out a living on the plateau by any means... [click here for more] |
Dungeon Masters Guild |
$2.00
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Outlandish Adventure Productions and David Adams present:
Honor & Devotions: Traditions and Legends of the Far East
Honor & Devotions is five chapters of Kara-Tur character options and magic items inspired by the cultures, myths, and history of the real-world Eastern continent!
Chapter 1: The Races of Kara-Tur
- The Korobokuru Subrace for Dwarf - A subrace... [click here for more] |
Dungeon Masters Guild |
$14.95
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Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales... [click here for more] |
Dungeon Masters Guild |
$6.95
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Wherever you go, you turn heads, and wherever you dance, you draw crowds. Your skill with your blades and mastery over your body are unmatched, drawing opportunity and danger to you in equal measure. The controlling movements of the Steel Gale, the mesmerizing motions of the Enchanting Zephyr, and the fearsome techniques of the Raging Tempest bring a unique blend of martial prowess and performance... [click here for more] |
Dungeon Masters Guild |
$1.00
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“Myrddin’s may well be the gold standard for the Fey realm ... a Must Have for anyone who currently or might someday use Fey or the Feywild in their campaign.“ - Realmwarp Media
"When it comes to an all-in-one themed guide on faeries, Myrddin’s has you covered." - Eric Watson
Whether you are planning a quick trip into the Feywild... [click here for more] |
Dungeon Masters Guild |
$4.99
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24 more pages of spells from the mysterious Far East of Faerûn!
In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules set, but set in Kara-Tur, a fantasy version of Earth's Far East.
Oriental Adventures borrowed heavily from Asian... [click here for more] |
Dungeon Masters Guild |
$2.49
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Eons ago, the demon lord Shomarrah defamed Lolth the Spider Queen, condemning herself into the cursed life of a massive purple worm. Now Shomarrah's desecrated body serves as a drow fortress, guarded by a mad sorcerer and his team of driders. What deeper evils lie within?
"The Fasting Worm at the Spider Feast" is a Dungeons and Dragons 5th Editionmodule for a party of 3-5... [click here for more] |
Dungeon Masters Guild |
$1.99
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101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for... [click here for more] |
Dungeon Masters Guild |
$9.95
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At this supplemental rulebook are presented ten new otherworldly patrons you can choose instead of the otherworldly patrons presented in the Player’s Handbook.
The Avenger Archangel
The Death
The Fallen Titan
The Great Wyrm
The Heroic Spirit
The Moon
The Prime
The Revered Phaerimm
The Supragenie
The Void
... [click here for more] |
Dungeon Masters Guild |
$1.00
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Have you ever wanted to run your own guild in D&D 5e? Want to be the head of the thieves guild? Run a mercenary company? Manage a business empire of artisans? Now you can! This expansion for D&D 5e contains the core mechanics of running a guild as either an individual adventurer or as a party!
This guild expansion contains instructions on managing a guild generally as well as specific... [click here for more] |
Dungeon Masters Guild |
$2.00
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This supplemental rulebook bring ten new primal paths for the barbarian.
Path of the Bear Warrior
Path of the Destroyer
Path of the Elemental Rager
Path of the Eye of Gruumsh
Path of the Forsaker
Path of the Furious Whirlwind
Path of the Immortal Rager
Path of the Impetuous Colossus
Path of the Runescarred Berserker
Path of the Tribal Protector
... [click here for more] |
Dungeon Masters Guild |
$1.00
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Far to the East of Faerun lies the ancient and war-torn land of Kara-Tur. The archipelago nation of Kozakura is famous for its Samurai clans and their legendary conflicts.
This book is *FULLY ILLUSTRATED* on every page with authentic Meiji-era Japanese artwork.
Contained in this book are the following Backgrounds for Player Characters:
Samurai: Honorable caste... [click here for more] |
Dungeon Masters Guild |
$2.99
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At this supplemental rulebook are presented ten new monastic traditions you can choose instead of the monastic traditions presented in the Player’s Handbook.
The Way of the Devoted Monk
The Way of the Drunken Master
The Way of Lotus, the Way of Ninjutsu
The Way of Retaliation
The Way of the Sacred Fist
The Way of the Sadhaka
The Way of Steel
The Way of the Tattooed Monk
The Way of the Zen... [click here for more] |
Dungeon Masters Guild |
$1.00
|
NOW HALF PRICE! Only $5.00 for 101 pages of polished material.
A reincarnated avenger, having lived a hundred lives, returns again to battle the wicked assassins of Set among the Plains of Purple Dust. A lone wolf scout in the Forest of Tethir tracks down his marauding prey among the dark boughs. In the Underdark, an ooze takes on humanoid form to converse with a marble-skinned human woman, who is... [click here for more] |
Dungeon Masters Guild |
$5.00
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At this supplemental rulebook are presented ten new ranger archetypes you can choose instead of the ranger archetype presented in the Player’s Handbook.
The Beast Master
The Deepwood Sniper
The Enemy Killer
The Peregrine Runner
The Ruathar
The Scout
The Sky Lord
The Trophy Hunter
The Urban Tracker
The Wild Guardian
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new sorcerous origins you can choose instead of the sorcerous origins presented in the Player’s Handbook.
The Aberrant Bloodline
The Abyssal Bloodline
The Blood Sorcery
The Elemental Bloodline
The Faery Bloodline
The Ghostly Origin
The Mutable Origin
The Spellfire Origin
The Sword Sorcery
The Ultimate Bloodline
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new roguish archetypes you can choose instead of the roguish archetypes presented in the Player’s Handbook.
The Ghost Face
The Invisible Blade
The Little Bravo
The Mimetic
The Mountebank
The Shadow Dancer
The Soul Stealer
The Streetfighter
The Tactical Trapsmith
The Treasure Hunter
... [click here for more] |
Dungeon Masters Guild |
$1.00
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This is a small collection of some options for otherworldly patrons for warlock characters. This allows for a less generic patron if so desired. Included are options for Garagos the Lord of War, a patron of conflict and destruction; Gargauth the Lord Who Watches, a patron of betrayal, greed and corruption; Dendar the Night Serpent, a patron of nightmares, Kazef the Chaos Hound, a patron of fear, hunger,... [click here for more] |
Dungeon Masters Guild |
$0.50
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Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change.
Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants... [click here for more] |
Dungeon Masters Guild |
$2.99
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At this supplemental rulebook are presented ten new arcane traditions you can choose instead of the arcane traditions presented in the Player’s Handbook.
The Alchemical Mastery
The Arcane Archery
The Arcane Ritualism
The Automaton Mastery
The Demonology
The Gnomish Artifice
The Mystical Theurgy
The Planeswalking
The Shadow Weave Wizardry
The Thayan Wizardry
... [click here for more] |
Dungeon Masters Guild |
$1.00
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Whispers have emerged that The Worm That Walks is returning to Faerun. Contained in the following pages can be found a summary of the heralds of Kyuss, as well as optional rules for characters that may find themselves beholden to the harbinger of the final apocalypse.
Includes 3 new creatures, one new cleric domain, and adventure seeds to get your characters moving along their new, dark path. These... [click here for more] |
Dungeon Masters Guild |
$1.49
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Show the strength of your idol! Unlike clerics and paladins who go adventuring with just their holy symbol and mace at their side, a priestess (or priest) draws power from a holy idol which contains a fragment of their god. Like a magic item which grows and evolves along with the priestess, each idol has unique abilities and weird magic waiting to be unlocked to awe the priestess' allies and doom their... [click here for more] |
Dungeon Masters Guild |
$2.99
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Perfect for a high level or epic level party, the 4 Horsemen includes 4 statblocks to truly strike fear into the hearts of players.
Included in this small supplement:
1) Lore about the 4 Horsemen as it applies to the Forgotten Realms Setting
2) 4 Statblacks (Each CR 23)
3) Warlock Patron: 4 Horsemen
- A mounted, elemental-focused warlock patron perfect for warlocks who want to right a flaming... [click here for more] |
Dungeon Masters Guild |
$0.99
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At this supplemental rulebook are presented ten new sacred oaths you can choose instead of the sacred oaths presented in the Player’s Handbook.
The Oath of Balance
The Oath of Brotherhood
The Oath of Conflict
The Oath of Damnation
The Oath of Freedom
The Oath of Mercy
The Oath of Ordination
The Oath of Purity
The Oath of Reason
The Oath of the Hammer
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented tem new martial archetypes you can choose instead of the martial archetypes presented in the Player’s Handbook.
The Chain Master
The Champion of Corellon
The Commander
The Dedicated Defender
The Dervish
The Gladiator
The Implacable Rider
The Kensai
The Marksman
The Master Thrower
... [click here for more] |
Dungeon Masters Guild |
$1.00
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At this supplemental rulebook are presented ten new bard colleges you can choose instead of the bard colleges presented in the Player’s Handbook.
The College of Artistry
The College of Dread
The College of Comedy
The College of Fortune
The College of Glory
The College of Imagination
The College of Song Seek
The College of Still
The College of Virtuosity
The Fochlucan College
... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Warlock class is, without a doubt, my all time favorite class of 5e. I simply adore the class, and as a result I have created quite a large amount of supplementary material related to said class. I provide it all to you here. In this product you will find 4 new patrons, 49 unique expanded spell lists, 12 new invocations, 6 variations on the Profane Soul options, 3 new familiars, and 2 elementals.... [click here for more] |
Dungeon Masters Guild |
$0.75
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These paladins revere their patrons within the ambiguities of their spheres of influence & dogma, and are typically some form of good or flavor of neutral in alignment. These are not intended to be Oathbreakers or Anti-Paladins. With the absence of racial and alignment restrictions in 5th edition, I wanted to explore what would represent paladins who worship outside of the standard Lawful Good... [click here for more] |
Dungeon Masters Guild |
$0.50
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At this supplemental rulebook are presented ten new divine domains you can choose instead of the divine domain presented in the Player’s Hanbook.
Air Domain
Creation Domain
Darkness Domain
Earth Domain
Fire Domain
Mind Domain
Prophecy Domain
Time Domain
Travel Domain
Water Domain
... [click here for more] |
Dungeon Masters Guild |
$1.00
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This was created by combining the 3.5e Church Inquisitor and the 4e Exorcist of the Silver Flame.
“Three things cannot be long hidden: the sun, the moon, and the truth.” – Buddha
No force stands in greater opposition to the world's evils than the Church of the Silver Flame. Its holy warriors are embroiled in an eternal war against demons, devils, lycanthropes,... [click here for more] |
Dungeon Masters Guild |
$1.00
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