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Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$14.99
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Slice through the deadly flora of the Temple of Root and Ruin before your party is turned to mulch. Brave the sands in the Archives of Hazzan Abduil. Uncover the secrets of a mysterious project gone wrong, awakening a clockwork beholder with its eyes on you. Monster Manual Expanded Adventures features a collection of five gripping adventures that will keep your party on the edge of their... [click here for more] |
Dungeon Masters Guild |
$9.95
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The Mountains of Kam'Arag & The Eternal Frost
A classic adventure in the frozen mountains of Kam'Arag in this one-shot adventure for the world's greatest roleplaying game!
"I really liked the concept of it, and the music fit perfectly. Players loved it." "I had a very easy time inserting and running the adventure in my current... [click here for more] |
Dungeon Masters Guild |
$4.95
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Embark on a holiday adventure in the sinister Festive Realms, a dreamscape mirroring Baldur’s Gate, where nightmares manifest in the form of The Festive Three—Krampus Bhaal, Myrkul’s Dreidel, and Santa Bane. Players will encounter eerie carolers and twisted toys under the blanket of a perpetual snowstorm. Face progressively challenging encounters against the malevolent trio, unravel mysteries... [click here for more] |
Dungeon Masters Guild |
$4.99
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Swipe a vampire’s love letter from a museum, lift a calcified heart for a lich, and rescue a fallen angel from a casino between worlds. Stolen Hearts features six thrilling heist adventures focused around love stories. Each adventure features guidance for “casing the joint” where the party can gather clues and information to pull off their heist. Finally, this book includes... [click here for more] |
Dungeon Masters Guild |
$11.95
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MURDER DOESN'T STOP AT THE GRAVE
With the rise of Tiamat threatening to destroy the world, the undead masters of Thay have approached the Council of Waterdeep to discuss the possibility of an alliance. But the Dragon Queen has agents everywhere, even in a remote keep on the Thayan frontier. A vampire noblewoman has been killed, and the characters are the prime suspects. To clear... [click here for more] |
Dungeon Masters Guild |
$2.95
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A town of sea elves has been ruled over by a democratic council for centuries. It has been a place of peace — but now someone has killed a member of the council. To complicate matters, the murdered is undoubtedly someone else on the council. It’s up to the adventurers to figure out who the killer is and stop whatever nefarious plans they’re brewing.
A One-Shot Adventure
Sullied Waters is... [click here for more] |
Dungeon Masters Guild |
$4.99
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Twenty Chillingly Creepy Encounters
Welcome traveller to the darkest and cruelest corners of the realms. Where your worst nightmares hide just beyond your sight. Where all is not at it seems and evil lurks in shady corners. Where you are lucky to get out alive and with your sanity intact. Welcome to Twenty Chillingly Creepy Encounters.
In this module you, the Dungeon Master, will... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The party has just completed an important part of their quest and are looking to move quickly to their next destination. They’ve hired a local airship captain to sail them to their stop. The takeoff is smooth enough, and the ship glides effortlessly through the clouds, until something goes wrong. The ship stops suddenly with a violent jerk. The captain assembles the party... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Outline:
The players must infiltrate a remote military academy at night to secure the release of loved ones taken hostage by the belligerent githyanki. Playable as a standalone adventure or a continuation of the Instruments of Fate one shot series, the module easily is adapted for insertion into the main campaign of a variety of group levels and compositions.
Features:... [click here for more] |
Dungeon Masters Guild |
$1.95
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The Vault of Eternity is a classic dungeon crawl with a twist for a party of mid-to-high level adventurers (roughly 9th-10th). While the dungeon is set in the Underdark of the Forgotten Realms, it is designed to be easily added without any major adjustments to any campaign that features dwarves. For example, this could easily be an ancient and forgotten mountain stronghold rather than an Underdark... [click here for more] |
Dungeon Masters Guild |
$2.95
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An exclusive party at an illustrious antiquities museum. A missing benefactor and host who turns up dead. A missing mummy, the crown jewel of a new exhibit, and a hardboiled detective trying to make sense of it all. And a party of adventurers caught right in the middle! Welcome to the Lucaryen Museum of Antiquities, enjoy your visit. We recommend for your safety not to wander the halls at night; some... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Isle of Agony
Embark on an epic journey in the latest Dungeons & Dragons 5th Edition module by Smiling Orc Publishing – "The Isle of Agony." For characters of levels 12-15, this module unveils the mysterious Isle of Agony, a captivating realm teetering between danger and adventure. A southern oasis shrouded in mystique, the Isle of Agony boasts lush jungles,... [click here for more] |
Dungeon Masters Guild |
$1.50
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Tasha's Magical Mirrored Maze
A Puzzle challenge For characters of 4-20 level
This is a stand alone puzzle maze that can be placed in any setting. It is simple enough for DM's to run but complex enough it may leave players stumped for hours.
This can take anywhere from 30 mins to 2 hours deepending on how you players handle this encounter.
... [click here for more] |
Dungeon Masters Guild |
$4.00
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The Storm to Come is an original adventure set in the Forgotten Realms using the rules for the fifth edition of Dungeons & Dragons.
The adventure is usable at any level and is designed to bridge the gap between two adventures through your campaign. It is set on a passenger ship called the Cove Cutter and involves a mystery in which someone aboard is trying to sabotage... [click here for more] |
Dungeon Masters Guild |
$4.99
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When miners in Termalaine, one of the towns of Ten-Towns, unknowingly discover a new source of the mysterious and powerful chardalyn, powerful foes from the Underdark take note and begin their own investigation. Strange things begin to happen around Termalaine, and heroes find themselves drawn into a mystery with few obvious answers. Can they discover the truth of the sinister mechanisms... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now a Silver Best-Seller!!
A Wandering Pilgrim Games Product
For years, the Extremely Vile Intelligence League has terrorized the world. Now, after months of hunting and countless quests, you have found the hideout of E.V.I.L. and the lair of Dr. Malcontent. Will you be able to stop the unhinged Doctor in his own lab? Or will you find yourself overwhelmed and just another one of the Doctor’s immoral... [click here for more] |
Dungeon Masters Guild |
$1.50
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The chamberlain of Ravenloft is more than a mere servant. He is the embodiment of devotion and loyalty.
And death changes nothing. A man who conducted genocide on his people would never merely die and pass on. Not in Barovia. Not in Ravenloft.
Introduces a CR 15 of a risen Rahadin with notes on how to integrate him as a way to expand your Curse of Strahd campaign. ... [click here for more] |
Dungeon Masters Guild |
$3.00
|
This is a one one one adventure. It has been designed to be played by one player and a DM. It can be scaled to be played with multiple characters. My group has played it both ways to great success. In this adventure the character finds themselves marked for death. A price has been put on their life, and they are being pursued by an enigmatic group of assassins. This adventure is best suited for a... [click here for more] |
Dungeon Masters Guild |
$0.89
|
The Reliquary is a 2-4 hour dungeon for any level that will challenge your party's teamwork, compassion, and puzzle solving as they attempt to find the artifact hidden behind a challenge that only the truly good and heroic can best.
Drawing from some of the best fantasy tropes, where great magic is hidden behind traps that only the selfless and good-of-heart can solve, the Reliquary will force your... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Read the correspondence between the Librarian and the Peddler, the individuals affected by the incomprehensible powers that lurk in the depths of the ocean and in the darkness behind the bright stars. Listen to their tales of cosmic horror whether you heed their warnings or follow in their footsteps.
Tales From the World's End is a collection of horror encounters suited for the 1st, 2nd, and... [click here for more] |
Dungeon Masters Guild |
$12.95
|
New Remastered Version with a cleaned-up PDF and DungeonDraft maps
Do you have animal lovers in your party? Does everyone want an animal companion? Then this is the adventure for you! Several canines at Harmony Park have gone missing and need to be found!
This module can be played with any level party, and should take 3-5 hours to play. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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What value do heroes place on a single Potion of Healing?
Is it something they’re willing to die for?
Is it something they’re willing to kill for?
The latest PWYW adventure from Winghorn Press
Suitible for level 1-20
While travelling through the village of Oakbridge, the PCs find themselves tangled up in local politics. Bandits have stolen a treasure from the tavern, but not everybody wants fancy,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In this adventure, designed to last for a 3-4 hour session, the player characters encounter (or are directed to) a mysterious object in the mountains: A strange, silvery disc around one hundred feet across. If they make it past the deadly laser turrets and the very hungry sole survivor who lurks inside the only viable entry, they can explore the derelict craft. They will find several magic items,... [click here for more] |
Dungeon Masters Guild |
$1.99
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CCC-FC3-03 Tales of Estirwald: The Fun House
“Randel Malark Ambledragon was a magician of impressive renown. Rumour has it that before he became a travelling magician, he was a VERY successful adventurer. He settled down in Estirwald until one day he and his mansion simply disappeared. Now his mansion is back and rumours are flying all over the place. Are you courageous, daring,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Tempus Fugit
This One Shot Adventure Module Contains:
A story about a man succeeding in traveling back in time
Instruction for a real life experiment with your players
A difficult logic puzzle to solve
A large and detailed map of a boarding school
Backgrounds for several NPCs
Some magical theories and much more!
The Story
The Ipsfort Manor School for Arcane Innovation... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
After a glowing meteor fell into a frozen tundra, a scout team was quickly assembled to learn from the cosmic stone. Weeks later, the adventurers are hired to aid the scouts because they have gone silent. The members of the outpost are very ill and their leader has gone missing under the ice while investigating the meteor. Along with the ill scouts, an interesting family of three, with long, white... [click here for more] |
Dungeon Masters Guild |
$4.99
|
• Solve the Puzzles • Battle the Elements • Claim the Power •
Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a one-shot campaign lasting up to 4 hours, incorporated into a larger adventure as a sidequest, or expanded and extended into a... [click here for more] |
Dungeon Masters Guild |
$1.75 $1.00
|
Warforged are falling ill inside the Mournland! Answer a canine construct's call for help and meet Hasp and Knuckle, two warforged pacifist salvagers who have been stricken ill by a mysterious affliction. You will navigate strange flora, dangerous and mutated fauna, and a Cannith artificer's dark guilt in order to put things right again (or, as right as they can be inside the Mournland).
Cover art... [click here for more] |
Dungeon Masters Guild |
$2.99
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From Cawood Publishing, makers of over 30 bestselling 5E products. A mind-bending adventure in which the players travel from a mysterious island to the dangerous Underdark! Our heroes must find a missing wizard named Higgs and come face-to-face with Hadron, the elder brain. The story begins with the heroes shipwrecked during a wicked storm. In searching for answers to the deepest of... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign.
A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
THE NINE OF HIMDAL
The Nine of Himdal is an 8-12 hour adventure for level 5 up to level 15 party's in the DnD 5e system. It balances the three pillars of adventure so that every group can find their preferred taste.
Upon their travels our mighty worthy warriors stumble upon a small village. A signpost reveals it's name to be Himdal. Arriving into town they see Half-Orcs plowing... [click here for more] |
Dungeon Masters Guild |
FREE
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A medium-length encounter with long-term potential for parties level 10-15.
An encounter with a clandestine organization of information brokers. Your PCs will discover the secret at the gooey center of the covert network: an elder oblex calling the shots from behind a curtain of false anonymity and sulfurous impersonation.
- Seven pages oozing with eerie potential.
- An underground organization... [click here for more] |
Dungeon Masters Guild |
$1.60
|
A historical artifact has been stolen by creatures of the swamp. A simple recovery mission, right? The deeper into the swamp the party gets, the more it becomes apparent that this was not a heist by petty thieves.
Built for 4-6 players of 11-14th level characters, are they ready to face off against an adult dragon?
You may also enjoy some of my other adventures and magical item collections!
... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Horrors from the old world await!
Eons ago, the beholder T’Mnahx discovered the secret of time itself. It doesn’t matter to him that when he harvests this power it leaves worlds in utter chaos and ruin. He now searches your world, fully intent on taking the forces that keep time in order for himself. Will he succeed, or can your party of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Lake's Reflection
This One Shot Adventure Module Contains:
The story for a single adventure
Several builds for enemy warrior NPCs
Build for a new monster
Inspiration for a puzzle bossfight
Time-travel (optional)
The Story
The farmers of the continental mountain range of Isares aren’t much used to travellers. The surrounding landscape is hostile,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Time for a horrific mystery! A mighty specter is causing chaos and stalking the heroes. Its exact nature, its motive, and its weaknesses are unknown. In order to have a fighting chance, the adventurers must find the Candlekeep Compendium of Greater Specters, a book on powerful ghosts which – if used smartly – allows one to conduct a proper arcane investigation. Use the lore... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
CAN YOU UNCOVER THE CULPRIT BEHIND THIS GRISLY MURDER?
A festive atmosphere has taken hold of Ardwyn Keep! With Lord Tyron Drest’s elder son Levi to be married to the young Lady Serena Archgate in just two days' time, final preparations are hurriedly underway to ensure a smooth start to the celebrations. Who better to help keep the peace and entertain the guests than a group of... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Summary
The Anchorin Family and its namesake home, Anchorin Manse, have gone quiet along with many of the townsfolk of Adwher who worked in the manse or on the grounds. The patriarch of the family and accomplished artificer, Webster, has inherited a fascination with the multiverse from his father and now has created a machine that has allowed an entity from the far realm into his home. With his... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Immerse yourself in the world of Dungeons & Dragons with "Plague Helpers". This captivating adventure is a must-have for Dungeon Masters looking to provide their players with a unique and morally challenging experience.
The story unfolds in the village of Rogul, which is under the grip of a deadly plague, particularly affecting the children. Dr. Osalivan, the local plague doctor, is desperate... [click here for more] |
Dungeon Masters Guild |
$1.24
|
School is back in session! But right as the year opens, the headmage disappears. When it becomes clear that he is on another plane, the question becomes less of what happened to him, but can anyone get him back?
The astral plane is a dangerous place, especially when the githyanki get involved. Can your party both rescue the missing professor and get him back to the material plane? This adventure would... [click here for more] |
Dungeon Masters Guild |
$3.45
|
The elemental adventure continues...
Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a singular campaign lasting up to 8 hours, or easily incorporated into a larger campaign. This is part 2 of a 3 part adventure, though it can be... [click here for more] |
Dungeon Masters Guild |
$1.80 $1.00
|
It shrieks! It bites! It breathes unholy gravy! Beware the Rise of Queen Fowldra!
Triple Murder Most Fowl is a thankless three-hour adventure for three to five 10th-12th level characters from the twisted mind of Jacky Leung. The same mad wizard who brought you such classic hits like "Flight of the Nutcracker" (The... [click here for more] |
Dungeon Masters Guild |
$4.95
|
See it through
This One-Shot Adventure Module Contains:
The story for a single adventure
A map of a large villa on top of a cliff
A build for a friendly NPC Cleric
Stat block for a new deadly enemy
Ideas for a home-alone style battle encounter
The Story
Perched on a cliff outside the fishing village of Dorma stands an old villa. It was once inhabited... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The finale of the elemental adventure.
Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a singular campaign lasting at least 12 hours, or easily incorporated into a larger campaign. This is part 3 of a 3 part adventure, though it... [click here for more] |
Dungeon Masters Guild |
$1.75 $1.00
|
After the court mage Dominic Madsen’s recent disappearance, the Emperor of Villbrane has sent your party to find him. After weeks of searching and following dead leads, Your adventurer's have discovered that he staged his disappearance, and has been plotting to destroy the countryside with dark magic. After tracking him to his laboratory. The party finds themselves at the base of the six-story tower... [click here for more] |
Dungeon Masters Guild |
$4.00
|
In a small town, a crime so heinous as murder is not commonly heard of - everyone knows everyone else, and this interconnectivity gives pause to even the most steeled killers. This makes it all the more shocking when such a crime does occur, especially when it happens right under the nose of the most prominent members of society.
Such a thing has happened in the sleepy town of Newbrook, where the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Can this killer do the impossible?
In the latest entry of our on-going murder mystery series, the Inquisitors are invited to watch the Minister of Health (their prime suspect) at work. But, having committed a murder the previous evening, can he dispose of the body while they watch?
Perhaps they might even unknowingly help him to do so...
So close to a killer, and yet completely... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Soothsayer and the Storm is a 30-page adventure for characters of 8th-10th level and players who enjoy role-playing and exploration
In the Plane of Air, something has gone awry in the Obelisk Barony. What was once a thriving society ruled by fair genies is now a shell of its former self. Where are the traders hopping from mote to mote? Where are the revellers, the singers,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Explore the spooky house on the hill. Exorcise the dreaful spirits lurking here and remove the dark curse on the house held captive by the vampire Ereden LeMur. A 4-8 hour aventure for a party of 3-5 adventurers of 10th level. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|