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Witness the ENnie award-winning end of Ravenloft in this all-new adventure, brought to life in over 200 illustrations and maps. Presenting... One Night Strahd!
Precise and messy as a vampire bite, One Night Strahd (ONS) delivers the spectacle and catastrophe of gothic horror as a consistent and fast-paced short... [click here for more] |
Dungeon Masters Guild |
$18.00
|
Escape from Inside the Deck of Many Things!
The adventurers find themselves trapped inside The Dungeon of Many Things and do whatever they can to escape this deceptively chaotic and unpredictable demiplane.
Features:
Designed to be DM friendly with one minute preparation time
Play this module using a normal deck of playing cards, but random table... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Featured in Dragon+ magazine (Issue 21) and reviewed by Comicbook.com, Tribality.com and GeekTyrant.com
"Really, this is a stroke of genius. Jean has taken the oldest cliche in the book - the tavern, and the inevitable brawl therein -
and turned it into absolute unadulterated, unfettered D&D fun"
--Tony Petrecca, author of multiple best-selling titles... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Discovering a town plagued by a powerful sentient artifact, the party finds themselves surrounded by those who desperately need their help. Will they perish as the year closes, or will they emerge victorious as a new year dawns?
This one-shot is meant to be played as an epic New Year's adventure. Play it with your family and friends as you wait for midnight to come!
In a versatile new format, this... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Bring Your Jungle Campaign to Life!
Six short adventures to supplement your exploration of the jungles of Chult!
These six fun adventures feature interesting challenges highlighting the dangers of the jungle. Each scenario is easy to drop into Tomb of Annihilation or any wilderness campaign.
Includes the following adventures:
Tavern Trouble - With a mysterious curse upon... [click here for more] |
Dungeon Masters Guild |
$4.99
|
One inauspicious day, an adventuring party found themselves encumbered with more treasure than they knew what to do with. After brief deliberation, the group buried their hoard in a remote grotto inhabited by water birds. It was only a matter of time until one of the resident scavengers exhumed a most unfortunate item.
Armed with a headband of intellect and a stash of other equipment for the taking,... [click here for more] |
Dungeon Masters Guild |
$6.99
|
The Last Day of Sharn takes you and your players on a wild ride through time and space, on a quest to save the characters' lives—and the whole of Sharn.
Teeming with mind flayers, giff, gith, and time travel—this adventure is sure to mess with your brain—and not just because the mind flayers want to pry it out of your skull!
A tier 2 adventure, optimized... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Wildspace
The Spacefarer Conversion
Requires the AD&D SJA1 Spelljammer
Adventure Wildspace, to play
by Igor Comunale
On a busy day in the marketplace, something hurtles down out of a clear sky. When the dust clears, you c can see that it's a ship's anchor, attached to a rope that stretches up as far as you can see. What do you do? Pull you... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Explore Grellspace to help the Space Rangers rescue a captured Grung Ensign from the psi-salt slave mines!
This 27 page Voidfarer's Guide to the Verse adventure contains: - Space Ranger Watchtowers, a fleet of mobile search-and-rescue stations dotting the galaxy. - New Vehicle: the Catfiship. - A new Wildspace system with recurring conflict! - Industrial wasteland Unicorns... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Genies! Lovers! Monsters! Assassins! Fire! It's all here!
"Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media
"The best adventure I've played in years!"... [click here for more] |
Dungeon Masters Guild |
$9.95
|
An exclusive party at an illustrious antiquities museum. A missing benefactor and host who turns up dead. A missing mummy, the crown jewel of a new exhibit, and a hardboiled detective trying to make sense of it all. And a party of adventurers caught right in the middle! Welcome to the Lucaryen Museum of Antiquities, enjoy your visit. We recommend for your safety not to wander the halls at night; some... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Twelve days ago, the moon began to die.
Tides shifted and animals panicked. Temples and wizarding schools were thrown in disarray, trying to find the source before the moon disappears entirely. A band of heroes sails to the source of the disruption: an island cloaked in shadow, terrorized by a mysterious figure living in the woods...
Isle of the Dying... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Rebellious kobolds.
Magnificent dire weasel mounts.
A bratty, entitled, young dragon whose loyal retainers rebelled, and are now coming to reclaim their ancestral tunnels from his control.
An out-of-control mine cart chase.
Magic Moustaches.
This 1-2 session adventure (maybe 3... depends how much your players like petting weasels) by ENnie-nominated writers* Alicia Furness and... [click here for more] |
Dungeon Masters Guild |
$4.95
|
NOW A SILVER BEST SELLER!
A Wandering Pilgrim Games Product
Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada.
It is as you... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Ten maps at 70 DPI ready for online use. These maps were prepared to run B4: The Lost City. Grid and no-grid variants of each map are provided. In addition four varients are provided for Tier 3, one with each orientation of the rotating hallway in the center of the map.
Maps include: First Tier Second Tier Third Tier Fourth Tier Fifth Tier Sixth Tier Seventh Tier Eighth Tier Ninth Tier Tenth Tier... [click here for more] |
Dungeon Masters Guild |
$1.50
|
“I was instantly charmed by the first adventure, Roll for Inspiration…
These are strong adventures. They are well-written and formatted, and the maps are very good. Overall, I highly recommend this product. “
--Merric B. (creator of influential D&D blog 'Merric's Musings')
A collection of mini-adventures to be easily used in your campaigns,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In every plane of the multiverse, illegal fighting can be found: small outcrops of people willing to test their might outside of the governance of city spectacle. Exhibition fights in town square may entice a few, but in the dark corners of the city, where the rich and destitute meet on even ground, people pit themselves against one another in gruesome exchanges of violence.
The... [click here for more] |
Dungeon Masters Guild |
$2.25
|
"Ain't nobody gone into them swamps and lived to tell the tale."
"Really? Nobody?"
"Well, a few. But they didn't much like what the found inside."
In the vast, deadly Blightmaw Swamp, legends tell of a lost temple to a fallen goddess. Can players survive the harsh environment, discover the temple, and face the new god that has taken residence within?
The Swamps of Blightmaw is... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The moon is turning green. A colossal tide of green slime has begun to engulf it, threatening to dissolve it entirely.
As it does so, a tide of demonic madness begins to engulf the lands below. As the green shadow flows across the night sky, the world turns mad.
The source? An insane cult of plasmoids dedicated to Juiblex, the demon lord of... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials.
The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are designed for characters level 8-10. Each Trial tasks the party with demonstrating... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Ravnican heist is a story of a daring bank robbery, set in the city of guilds. Strict time limits, tricky traps, and borderline competent guards stand no chance against brave heroes. Or do they?
This 4-8 hour one-shot for level 6 characters allows your players to plan the heist at the Orzhov church-bank, in an urban fantasy setting. Rarely play Ravnica? Fear no... [click here for more] |
Dungeon Masters Guild |
FREE
|
Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials.
The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are designed for characters level 8-10. Each Trial tasks the party with demonstrating... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Time for the Heist of your life!!!
Occult activity is on the rise around the town of Pinepass. Nobody has an idea why, but recently a shady individual was caught making their way through town toting an ancient book that is putting off a powerful, magical aura. With the culprit in custody, investigations have begun to discern what secrets hidden away in the pages of the book. These secrets are not... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This is a collection of my one-shot adventures. I will keep on updating as I continue to add adventures to this collection ... [click here for more] |
Dungeon Masters Guild |
$1.10
|
Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials.
The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are designed for characters level 8-10. Each Trial tasks the party with demonstrating... [click here for more] |
Dungeon Masters Guild |
$4.95
|
It's a grim night in the city of Rothun. A night filled with evildoers and criminals. Where chaos reigns and villains lurk around every corner.
And only a few heroic protectors can keep their city safe.
In Knights of the Dark Night, several heroes with surprisingly similar tragic backstories have been protecting the city of... [click here for more] |
Dungeon Masters Guild |
$2.95
|
“Of course it’s a trap…but how else do you expect to catch me?”
In Episode IV, the Inquisitors are faced with an unfortunate reality: corruption within the ranks of the Inquisition itself. Tracking down one of their own as a suspect, they may not like what they find...or rather, what finds them.
Another entry in our growing portfolio of murder mystery adventures, this entry... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Strange abductions of villagers and travelers are growing bolder near the port town of Caraal on the edge of the Glimmerhold Jungle. Frightened and half-crazed, a woman has escaped from her captors and returned to civilization. She tells tales of snake men who inhabit the ruins of an ancient temple deep in the jungle. Adventures are called for to put down this threat. The jungle is thick and full of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Inspired by the greatest action holiday movie of all time "Die Hard".
Welcome to the party, pal! In this adventure, you’ll join the wizard, Namatoki, in Waterdeep to celebrate Wintershield and the opening of his glorious new tower. Having moved here from far-off lands, Namatoki has nearly finished an incredible glass tower clad in the center of the city. However, an unexpected set of guests... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Per più di due secoli, l'essere che tutti chiamano "Il Tiranno" ha regnato incontrastato sulla città di Erath. Con il passare del tempo le sue azioni sono diventate sempre più ignobili, creando sempre più ribelli al suo giogo, e persino le fazioni che prima lo supportavano ora meditano di tradirlo. Ma nessuno ha il coraggio di fare il primo passo. Nessuno...tranne voi! Cercate alleati fra le genti... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to ‘A Perfectly Legal Acquisition.’
As you can likely guess, this is a small heist-themed quest for parties who like to pretend they’re in a spy movie. It fits in most settings and can be tweaked to fit those that it can’t. Within this document are a few different routes depending on your party’s approach to the situation and encounters, atmosphere and NPCs. This quest is particularly... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Day the Sky Shattered
A band of adventurers delves the depths of an ancient
crypt to find that which has been lost to
time, legend, and good sense.
The Day the Sky Shattered is a Tier I adventure created by Wildfire Works, a duo of independent creators. It provides enough experience to advance a party of level four adventurers to level five. This promotes... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Operation Bifröst
What’s worse than a horde of orcs? … a horde of Nazi orcs! A 5th Edition adventure for 3 to 6 characters, levels 6 - 10
Introduction
Welcome to “Operation Bifröst,” a wild new module from Smiling Orc Publications for 5th Edition Dungeons & Dragons!
In this immersive adventure, your party will embark on a journey like... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Dragon Wing is a battle focused one-shot designed for 3-5 players of roughly 10th level. With beautifully designed maps and a fully guided sequence of rooms and areas, your players will infiltrate the giant stronghold, tackle intricate puzzles and tough combat scenarios with an array of monsters.
We introduce new monsters like the Draconic Brute, Draconic Mage and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tumbleweeds and Tarrasques
In this land, bald-headed vulture-griffons circle ox-flameskulls on the desert below. This far out on the frontier, fantasy gives way to the Spaghetti Western, through the rules of the world stay the same. Here, elven archers bear a sidearm and dwarven miners furiously pan gold.
This module includes:
Variant rules for firearms and lassos
A... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 3-6 hour adventure designed for 5th or 6th-level characters.
The Nobriskovs are a proud and pious noble family beset by troubles they wish to keep quiet. When their angelic daughter is abducted by duergar slavers, the player characters are asked to surreptitiously rescue her from her captors. However, the distinction between predator and prey blurs as they discover the noble scion's... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Simple Quest Generator
This is a collection of simple tables that I used for quest generation in an episodic contract based campaign.
These tables are included in the Monster Hunter's Armory
Tables for generating simple;
Hook Sources
Locations
4 Tiers of Threat & Challenge tables
Slightly Expanded Monster Type Table
Thematic die roll options for few of the tables.
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The legendary adventure returns in an all-new deluxe format for the World’s Greatest Roleplaying Game! Now with additional foes, items, spells, and options for Players and Dungeon Masters alike.
An old friend comes to you with a tale too good to be true: an ancient story of a vast treasure and an old grudge long buried. A mysterious oracle points the way, but her clues will lead you on a circuitous... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Sitting at the top of a hill in the countryside is a small farm that is famous for the mushrooms, yeasts, and antitoxins that it produces. Blue Foot Farms is as prosperous as it is picturesque. A few weeks ago, a newcomer arrived at the farm and since then, things have changed for the worse. The crops have become blighted, harvests are no longer leaving the farm, and nobody has seen the farmer or... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A dear companion was lost in the frozen north, captured by a fey woman, the Frost Giant's Daughter. Your party is tasked with trekking through the ice and snow to rescue him. Will you be able to survive the harsh winter enviornment? Can you overcome the dangerous creatures of cold?
This adventure, inspired by the similarly named short story by Robert E. Howard, is designed for a party of 8th level... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Normally adventurers finding maps of a dungeon would be odd, why would a monstrous warlord or evil sorcerer leave detailed maps of their lair out in the world? Wouldn’t these maps spoil what’s around every corner and down every passageway? This adventure is born from the idea that the villain of the story actually wants people to have maps of his tomb, that we can give our players maps and have... [click here for more] |
Dungeon Masters Guild |
$2.95
|
You step forward into the circle of runes and feel your stomach lurch. Within a blink of an eye, you find yourself in the arena. You can no longer see the audience but you can faintly hear them cheering and chanting beyond the arena’s walls...
In Azaruuk's Ultimate Battle Royale the players find themselves whisked away to Sigil, the city in the center of the multiverse, where the must... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A short adventure for 3-5 players of levels 3-5. Face a fiend of the demon lord Graz'zt in his own lair. Evil things are brewing in the Sword Coast, and more fiendish creatures are to come. Hope you enjoy this mini adventure!
Brought to you by GDR Games in collaboration with GM's Bible ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Heart of Stone
This One-Shot Adventure Module contains:
The story for a classic dungeon adventure
Builds for four new enemies / monsters
A table of random mountain wilderness encounters
Four loot-tables with new magic items
Several high detail maps to be used in an online tabletop such as Roll20
The Story
While travelling through Corviglia, wanderers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A goblinoid host amasses outside the front gate of your keep, intent on claiming the stronghold as their own. It's a knock-down, drag-out brawl at the front door. But the frontal assault is just a distraction for the two infiltration teams to slip past your defenses....
A One-Shot Stonghold Adventure for 9th- to 11th-Level Characters!
This is the fourth volume in the "Balduran's... [click here for more] |
Dungeon Masters Guild |
$2.95
|
EVIL & LESSER EVIL
Fast and Exciting adventure for group of 2 - 5 adventurers level 1 - 7 (customizable). For 2-5 game hours. This adventure can be easily integrated into your current campaign or played as a one-shot.
The module is designed to give players an interesting role-playing experience with a moral dilemma at the end of the adventure.
Translation from Russian... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Battle a villanous wizard in an unforgiving desert village in this one-shot adventure for the world's greatest role-playing game. Take your players through Sandridge, a remote desert village with a dark past, where an evil wizard and his minions prepare to execute their master plan to plunge Sandridge into an age of tyranny.
An adventure written for the 5th edition of Dungeons and Dragons,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Wherwest!
This is a town full of opportunities at every corner, adventure through every door and danger at every turn. Glory and gold awaits! That is, if you can get past your first night here.
When an explosion turns an evening of celebration into a nightmare filled with demons and monsters, it's up to the players to make sure that the gates of the pit remain... [click here for more] |
Dungeon Masters Guild |
$3.78
|