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Solo Adventures in the Underdark #6
Solo Adventure for a Single 5th Level PC - D&D 5E
Depths of Despair
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! Depths of Despair is a solo adventure that can be added to any solo D&D campaign, but... [click here for more] |
Dungeon Masters Guild |
$2.99
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Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
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Micro Dungeons is a short selection of small dungeons for both new and experienced players of 5E DnD, that can be played in a few hours, with an old school feel.
Micro Dungeons Monsters of the Realms Edition is our first edition for the DMs Guild store, with dungeons filled of creatures in the Dungeons & Dragons intellectual property, like Beholders, Mind Flayers,... [click here for more] |
Dungeon Masters Guild |
$3.00
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Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 3: Thither of the Wild Beyond the Witchlight complete with:
3 Exciting Adventures: The Cloistered Cove (new location), The Floating Isles (new location), and Forgetting Fablerise (expands on... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Slice through the deadly flora of the Temple of Root and Ruin before your party is turned to mulch. Brave the sands in the Archives of Hazzan Abduil. Uncover the secrets of a mysterious project gone wrong, awakening a clockwork beholder with its eyes on you. Monster Manual Expanded Adventures features a collection of five gripping adventures that will keep your party on the edge of their... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Micro Dungeons is a short selection of small dungeons for both new and experienced players of 5E DnD, that can be played in a few hours, with an old school feel.
Micro Dungeons Layers of the Abyss Edition is our second edition for the DMs Guild store, with dungeons filled of demons and other fiends in the Dungeons & Dragons infinite layers of the Abyss.
Each... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A massive stone spire erupts from the mountainside and twists into the sky. A rickety, old tower sits at the edge of town; abandoned for ages and rumored to behaunted. An ancient, long-forgotten monolith, standing proudly in the rubbled remains of an otherwise decimated settlement. Whatever the situation calls for, The Mage Tower is just what you need. The Mage Tower is a 10-floor puzzle and combat... [click here for more] |
Dungeon Masters Guild |
$5.99 $4.99
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The death curse is terrifying creatures across the realm. Acererack lurks somewhere within the jungles of Chult. The threat of permanent death lies within every encounter you face.......
But what about the loot? Half of the fun in playing D&D is getting fun loot!
This guide contains individual loot tables for each monster introduced in the Tomb of Annihilation module, along with a simple method... [click here for more] |
Dungeon Masters Guild |
$2.99
|
5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continual series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing.
Fantasy Grounds version available here.
Drums at Daggerford is the way you must experience solo adventuring. Players and DMs beware, a new standard... [click here for more] |
Dungeon Masters Guild |
$11.99
|
"The FANTASY GROUNDS version is now available!"
"This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality than... [click here for more] |
Dungeon Masters Guild |
$7.95
|
"Perfect for a Halloween one-shot!"
“That F******* doll….. That is creepy as hell… he (PB) is disturbed… I am going to have nightmares!”
"It definitely help shed some light on the doll and the visions were so well written!"
"It had a feeling that reminded me of Silent Hill."
"Love creepy one-shots. I also love games with multiple solutions. Really different compared to most other adventures... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Introduction
Concealed within the caverns that riddle the underbelly of the asteroid city on the Rock of Bral, a gang of plasmoid scoundrels known as the Amoebros have made an unlikely home. But when a deal goes south, and an honorable soldier throws a wrench in their plans, the gang’s lair becomes a cage for the captured veteran. The stage is set for a daring rescue and a... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Puzzling Tiemple of Flummox Heist is a linear dungeon crawl utilizing word puzzles and riddles written in the English language.
Challenge your players and their characters with a brainteasing mix of puzzles, combat, and roleplay in this one-shot adventure for characters of 3rd, 4th, 5th, or 6th level which will delight fans of escape rooms and solve-at-home mystery adventures. Characters... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Hello! Thank you for checking out my campaign. This campaign was created out of both desire and necessity. I've been playing D&D since high school, and have always been drawn to homebrew campaigns. I thought of the idea for this campaign style quite a few years ago, when my third (or fourth, or fifth) D&D group fell apart. Someone had a kid. Someone lost interest. We just simply couldn't find... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Deep in the Underdark, an elder brain Cyrog has died and been reanimated by the Demon Prince of Undeath, Orcus. Brave adventurers will be called upon to help vanquish this evil. Should they fail, Cyrog and all of his mind flayers will be able to create an army for Orcus to unleash destruction upon the Underdark and the world.
In this supplement to Out of the Abyss, your party will... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Within the forest, northwest of the dreary town of Vallaki, hunters tell of a deranged wizard who has made his home in the misty mountain ranges of Mount Baratok. Once an accomplished mage, now a disgraced hermit, the Mad Mage of Mount Baratok is the stuff of local Barovian legend. However, unhinged as he may be, his vast power is unquestionable, and he may prove to be a valuable ally to those who... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This is a Roll20 VTT Module
Grab the PDF Version Here:
Slice through the deadly flora of the Temple of Root and Ruin before your party is turned to mulch. Brave the sands in the Archives of Hazzan Abduil. Uncover the secrets of a mysterious project gone wrong, awakening a clockwork beholder with its eyes on you. Monster Manual... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Introduction
In the shattered and violent system of Doomspace, rapacious pirate factions vie with one another for the favor and patronage of the mercane arms dealer, Vocath. When would-be heroes from a distant system appear seeking his help to build an alliance, the shrewd powerbroker sees a unique opportunity. The price of Vocath’s influence is small—collect on an outstanding... [click here for more] |
Dungeon Masters Guild |
$3.95
|
It's a race against the clock as the party must decide if they want to help or hinder a goblin necromancer's attempt to summon the archlich Vecna to the town of Phandalin at midnight on Liar's Night.
The Story So Far...
Fizzbang Frazzlepop has always been a little unhinged. He has devoted his life to becoming one of the vilest creatures in the multiverse: a lich.
Unfortunately,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Escape from Inside the Deck of Many Things!
The adventurers find themselves trapped inside The Dungeon of Many Things and do whatever they can to escape this deceptively chaotic and unpredictable demiplane.
Features:
Designed to be DM friendly with one minute preparation time
Play this module using a normal deck of playing cards, but random table... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In the eternally gloomy landscape of Barovia, a solitary decrepit windmill stands in a bleak field along the Old Svalich Road. Once belonging to the prominent Durst family of the village of Barovia, it has since been repurposed by an unassuming elderly lady named Morgantha and her sisters as a place to bake their famous "dream pastries". As rumors of missing children spread across Barovia, few suspect... [click here for more] |
Dungeon Masters Guild |
$3.95
|
At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Enhance your party's experience of Icewind Dale: Rime of the Frostmaiden with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapters 1, 2, and 5 of Icewind Dale: Rime of the Frostmaiden complete with:
3 Exciting Adventures in the Dwarven Valley, Sea of Moving Ice, and the Spine of the World.
2 Dungeon Maps... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Encounters in Castle Ravenloft is a 5e module composed of 12 encounters guaranteed to provide an experience your players and their characters will never forget in the most infamous D&D castle! They range from 6th- to 10th-levels and touch all D&D pillars.
Written by Chris Massey, or Twi from Twice Bitten!
What's included?
An accessible,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
At the request of a stranded djinni, you have three days to steal a diamond from the enchanted vaults of the Modern Artworks Museum. Investigate its defenses, disable magical wards, bamboozle the staff, battle a golem, and escape with the prize! The reward: a single wish - the power to bring about almost anything you desire.
A one-shot adventure for 6th-9th level characters, designed to take... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Phandalin And Wave Echo Cave are both growing in strength.
Gundren Rockseeker and his allies are looking to establish another trade route for their goods.
They need you to survey the route through the Sword Mountains, and to deal with a new threat arising in the south.
A goblin tribe has taken over the old dwarven fortress of Southkrypt, and their leader has procalimed himself the Goblin King.... [click here for more] |
Dungeon Masters Guild |
$4.50
|
Deep in the Spine of the World lies a refuge of warmth. Kuldahar and the Great Oak stand in perpetual summer in the face of the Everlasting Rime. A malevolent force works to undermine this bastion of hope, maneuvering in the shadows to corrupt the ancient tree. Can the party uncover the source of this evil and put an end to it, or will everyone freeze to death in the icy grip of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Phandalin And Wave Echo Cave are both growing in strength.
Gundren Rockseeker and his allies are looking to establish another trade route for their goods.
They need you to survey the route through the Sword Mountains and Kryptgarden Forest to Westbridge, and to deal with any challenges along the way.
Travel beyond the Sword Mountains, through Kryptgarden Forest, and learn the secrets of the domain... [click here for more] |
Dungeon Masters Guild |
$7.95
|
This product is a Roll20 AddOn adventure. For the PDF version, click HERE. —
— Product Overview —
Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying?
♦ 3 to 5 hours for four to six characters.
♦ Scalable for 3rd-10th level.
♦ High-resolution maps of the madhouse.
♦ 7 new monsters, including Red Tiles and the Winnower of Souls!
♦ A fantastic... [click here for more] |
Dungeon Masters Guild |
$6.95
|
In the southwestern corner of Chult lies a ruined settlement called Shilku. The village has recently been re-inhabited by albino dwarves, fighting to survive in the wilds of Chult. The land is plagued with evil firenewts who bask in the volcanic region. As the dwarves seek to reclaim key locations to their heritage, an unseen force sews malice, giving power to the firenewts' cause.
This supplement... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Another threat to the safety of Phandalin has come to the attention of the mining settlement. Daran Edermath and Sister Garaele are seeking adventurers that they believe can tackle this threat.
Travel across the Sword Mountains and face the dangers that exist within that harsh environment.
Meet Ardrek, the dragonborn priest that has taken up residence in the mountain fortress. DO she and her... [click here for more] |
Dungeon Masters Guild |
$4.50
|
Welcome to an infernal dungeon run by fiends!
The devils are trying to tip the scales of the Blood War by establishing soul conversion facilities. These terrifying prisons are used to torment souls with an intention of creating more powerful devils and filling the battlegrounds of Avernus with powerful soldiers. Only brave adventurers can disrupt this horrifying scheme.
The supplement includes:... [click here for more] |
Dungeon Masters Guild |
$4.95 $4.49
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In Barovia, a chilling tale of vengeance and dark magic awaits brave souls seeking the Tome of Strahd. In collaboration with Yellobyte Studios, we proudly offer a thrilling one-shot adventure that will keep your players on the edge of their seats as it slowly unfolds.
When an ancient curse was awakened about a month ago,... [click here for more] |
Dungeon Masters Guild |
$1.95
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At the Royal Christmas Eve party, the Queen is kidnapped by the evil Mouse King, and our adventurers are sent to rescue her. Into the mouse-hole your adventurers will go, where it leads, no-one knows.
A 2020 GOLD Best Seller. Wow, thank you all so much!!
This is a Christmas themed mini-adventure based on the Classic story and ballet The Nutcracker. The Nutcracker is a classic Christmas... [click here for more] |
Dungeon Masters Guild |
$6.21
|
The roads of the Sword Coast are once more unsafe for the average traveler. Caravans from Triboar and Neverwinter have been set upon by bandits.
Having discovered that the bandits are based in Cragmaw Caves, the adventurers are tasked with eliminating the threat to trade on the High Roads and Triboar Trail.
Travel the Sword Coast, revisiting the famous Cragmaw Caves, and deal with Merathion and her... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Heisting Xanathar's Lair
Dragon Heist. It's right there in the title. Heist. Not surprisingly, both you and your players likely expect that there'll be a heist – a daring theft from a dangerous location – in there somewhere. And while taking 500,000 gold dragons from the Vault of Dragons can technically be considered a heist, it's not exactly the sort of heist we've come to expect... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Retrieve a lost artifact in the Mournland... if you have the heart for it.
Battle through the eleventh adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 6th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker.
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Deep in the jungles of Chult lies a blighted swamp land called the Nsi Wastes. The sickness of the land spreads with the passing of every year and has begun to threaten the aarakocra of Kir Sabal. An evil lives in the ruins of Ras Nsi's fortress, which once stood on the backs of a dozen giant undead turtles and has spent the better part of a century sinking into the muck.
This supplement to Tomb... [click here for more] |
Dungeon Masters Guild |
$3.95
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Sealed deep below the Shadow Marches lies a gateway to the realm of madness itself. It must be kept closed at any cost.
Test your sanity with the eighth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 5th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Return of the Necromancer is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 5th-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a sequence to Death is only the Beginning? It can also be used to bring back an evil... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is the PDF version of the module. If you are looking for the Fantasy Grounds VTT version - click here.
"A 4-5 hour one-shot adventure for 4 to 6 sixth level characters."
In the adventure, the players have to infiltrate the hidden laboratory of the Crimson Order, under the leadership of the Blood Mage Nameia. After the party finds their way inside the cult's hideout, they will... [click here for more] |
Dungeon Masters Guild |
$3.95
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Table For Two is a collection of nine adventures for one DM and one player.
These nine adventures will take you on a wild journey from the jungles of Chult to the depths of the Underdark and the strange lands of the Feywild. Confront or befriend formidable and unforgettable characters like hydras, vampires, and magical swords. And as a final challenge, try to plan the ultimate heist.
Each adventure... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Annihilation Hold is designed for four to five characters of levels 10 thru 16. Approximate run-time is 2 to 4-hours.
Beyond the western mountains, the orcs generally kept to themselves. Over the years they built their civilization. They enriched themselves through magic and music, and followed a doctrine of peace and acceptance that was empowered by the dangerous mountain range... [click here for more] |
Dungeon Masters Guild |
$6.95
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Introduction
While Prismeer is far from the only Domain of Delight within the multiverse, rarely do these realms cross paths. When Fablerise collides with Thither, blurring the border between their worlds, some might find themselves on a brand new adventure, while others may just find they’re lost within their own.
A Wild Beyond the Witchlight Expansion - What's... [click here for more] |
Dungeon Masters Guild |
$2.49
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In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter Rice and William... [click here for more] |
Dungeon Masters Guild |
$2.95
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Encounters in the Underdark is a 5e supplement that provides a series of 7 encounters to enrich the experience of your players when playing in the Underdark. Whenever appropriate, the encounter will mention location from the Forgotten Realms, but the encounters can be run anywhere that is underground. Most encounters have detailed maps.
What's included?
A beautifully... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Fight off an ambitious young green dragon in this expansion for Storm King's Thunder!
This adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located in the Westwood. There, they will face off with Veratrem, a young green dragon that has taken control of a local kobold... [click here for more] |
Dungeon Masters Guild |
$4.95
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Explore the ancient ruins of Lorehold through magic!
Uncover an ancient archaeological site, calling forth your practise of magic, to speak with the long dead, and learn the true history of Arcavios and Strixhaven!
What's inside?
This supplement contains all the necessary tools for the Introduction to Archaeomancy exam. This adventure is suitable from any party of 2nd level onwards, with options to... [click here for more] |
Dungeon Masters Guild |
$3.95
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Want a D&D oneshot easy to prepare and ready in a few hots? want to test a build or a peice of homebrew? want to spend all night slashing through a bunch of zombies, hellhounds and other monsters? Want to try how high a level you can reach in a single afternoon? or you want to trow back to a similarly named videogame?
This oneshot offers exactly that, you can relax with your friends and hang out... [click here for more] |
Dungeon Masters Guild |
$4.99
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