Title |
Publisher ▲ |
Price |
"Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings."
This conversion guide brings B4: The Lost City up to date with 5e rules and suggestions for running the module in the Forgotten Realms setting.
e of masked beings." ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Bone Collector’s Hoard
Adventurers helping search the Dire Wood for two missing children find themselves in a chase for survival against an worg and a wolfpack. But when the children’s trail leads to a rocky outcrop, the clues near a cave entrance point to something even more ominous than wolves lurking within.
An adventure for characters levels 1... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A mysterious illness cripples the children of the realm. No one has found the cure. Will you pass the tests and save the children of Faerûn?
This adventure was written for a convention known as Extra Life Omaha, where gamers come together over 2 days to raise money for Extra Life. All proceeds from the sales of this adventure go towards Extra Life, Children's Miracle Network, and Children's... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Now available for Fantasy Grounds!
Synopsis:
Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The... [click here for more] |
Dungeon Masters Guild |
$2.95
|
In 1984, TSR published the module named “Rahasia” with the module code “B7”. It was written by Tracy and Laura Hickman and illustrated by Jeff Easley and Timothy Truman, and consisted of a 32 page booklet and cover folder containing maps. "Rahasia" was originally published in 1979 by Hickman under his publishing imprint Daystar West Media, and again in 1983 by TSR as "RPGA1 Rahasia", available... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1984, TSR published the module named “Journey to the Rock” with the module code “B8”. It was written by Michael Malone, and illustrated by Larry Elmore and Doug Watson. It consisted of one 32 page booklet and a cover folder with wilderness and dungeon maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In 1985, TSR published the module named “Castle Caldwell and Beyond” with the module code “B8”. It was written by Harry Nuckols, and illustrated by Clyde Caldwell and Doug Watson. It consisted of one 32 page booklet and a cover folder with dungeon maps.
This module is five mini-adventures for use with 6 characters of 1st-3rd level.
This conversion guide allows DMs to run the original module... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1984, TSR published the module named “The Lost Island of Castanamir” with the module code “C3”. It was written by Ken Rolston and illustrated by Jeff Easley, and consisted of a 32 page booklet and cover folder containing maps. "The Lost Island of Castanamir" was the third of TSR's competition series of tournament adventures.
This conversion guide allows DMs to run the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0.
This conversion guide allows DMs to run the original... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This is the PDF & POD version. If you are looking for the module for the Fantasy Grounds VTT by the EXTREMELY talented Rob Twohy - click here!
Also available in Spanish here!
While traveling along the Long Road, just northeast of Waterdeep, the characters stop at a roadside inn. As they prepare to rest for the night, the party encounters a Tiefling shepherd who claims she is... [click here for more] |
Dungeon Masters Guild |
$3.95
|
4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play.
Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house?
All the undead suitable... [click here for more] |
Dungeon Masters Guild |
$1.60
|
NOW AVAILABLE IN HARDCOVER PREMIUM PRINT!!!
Dino-Wars: DUOLOGY
Selu needs its heroes, though it won't be easy. Are your players ready for the challenge?
This bundle collects the whole Dino-Wars story, with tons of Dino-Riding, Pirates, Battle, Role-play, Exploration and Survival - all set on the Chultan island of Selu.
The story arc in total will take players from level 3 through to level 5... [click here for more] |
Dungeon Masters Guild |
$5.45
|
Dinos of Darkness
A Dino-Wars adventure - vol 2
Written by Ashley Warren (DMs Guild Adept) and Phil Beckwith (P.B. Publishing)
Survive the jungle, protect the ride dinosaurs into battle against evil dino-riding pirate, & save the three tribes of the Island of Selu from volcanic disaster!
A survival based, 6-8 hour Dinosaur & Pirate themed adventure, designed for characters... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now only 99 cents
Krawlity House
In Baldur’s Gate, the Temple of Tymora has acquired the former manor of a disreputable figure, legendary occultist Ransom Krawlity.
Adventurers are needed to investigate the manor and make sure it is safe to convert into an outreach for the faithful.
What the PCs discover is that Krawlity... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Dome of Necromancy is a D&D 5th Edition adventure set in the Jungles of Chult of the Forgotten Realms campaign setting as described in Tomb of Annihilation.
Dome of Necromancy gives the players surrogate characters with lost memories because of their deaths. They start with blank... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is the PDF version. For all your Fantasy Grounds needs, click here
"There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings.
Attention scoundrels!
Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist... [click here for more] |
Dungeon Masters Guild |
$4.95
|
If you are looking for our map packs that no longer appear on this site, please contact us via email at: danielp@bluephoenixrpg.com or danielcpryor@gmail.com. You can also message us via facebook at https://www.facebook.com/bluephoenixrpg . We accept direct payment via paypal. Thank you.
B5 Horror on the Hill (5th edition D&D Conversion Guide)
In 1983, TSR published the module... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A Featured Product in January 2019's Dungeon Masters Guild newsletter, Mysteries and Aqueducts is the second adventure in the Sands of Empty Wishes adventure path. This adventure for second and/or third level characters begins in the city of Almraiven, moves through the barren wilderness, and finishes in a cave system. Easy opportunities for combat, roleplaying, and investigation are all... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Twenty two one-shot 5th Edition Dungeon and Dragons Adventures together as a bundle. Normally I sell these adventures for around $ 1.99-4.99 a piece, so by purchasing them all with this bundle you save a few dollars off the combined price of all them seperately. In addition, when I publish new stand alone adventures I will add them to this bundle as well, which means you will get those new adventurers... [click here for more] |
Dungeon Masters Guild |
$44.99
|
A bundle that contains the following PDFs in one place, with the price reduced for purchasing all of these PDFs at once. They can also be found as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, which also includes a part discount off the retail price of my PDFs.
Trobriands Scalandicals
Undermountain Random Encounter Tables and Rumors
The Ruins of Undermountain - The Entry Well and Environments... [click here for more] |
Dungeon Masters Guild |
$19.99
|
The Ruins of Undermountain - The Entry Well and Environments are intended as an introduction to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, which includes a detail backstory about Undermountain, Halaster Blackcloak and his apprentices. These rooms are drawn from official D&D releases that include the original Ruins of Undermountain Box Set, plus... [click here for more] |
Dungeon Masters Guild |
$5.99
|
The Ruins of Undermountain - The Grim Statue and the Labyrinth Environments are intended as both an introduction to and a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Ruins of Undermountain - The Lanceboard Room and Librarium Environments are intended as both an introduction and a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDF, The Ruins of Undermountain - The Entry Well and Environments was used as an introduction instead. I've also added The Ruins of Undermountain:... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Ruins of Undermountain - The Northern Reaches and Environments are intended as a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium Environments and or The Ruins of Undermountain... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Ruins of Undermountain - The Western Reaches and Environments are intended as a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium Environments and or The Ruins of Undermountain... [click here for more] |
Dungeon Masters Guild |
$6.99
|
A custom random encounter table set specifically for Undermountain. Also includes a series of common and recent rumors concerning Undermountain.
You can also find a retrofitted version of the scaladar, the mechanical scorpions that are native to Undermountain, which the mage mage Trobriand created with my PDF Trobriand's Scalandicals.
In addition, I've produced the following explorations of Undermountain:... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Buried in the desert sands of Mulhorand, near the city of Mishtan, lies an ancient stone statue of a sphinx queen. After a fierce sandstorm reveals a huge tablet etched with hieroglyphs between the statue’s paws, the PCs must translate the strange writing to find the secret entrance into the Temple of the Sphinx Queen. The conclusion offers three optional endings for DMs to choose from... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Beggar Prince - A fiend with a thirst for power established an almshouse in Waterdeep’s underbelly. Will the characters strike down the cambion Dax or support him in his humanitarian mission? Descend into the aromatic sewers of Waterdeep, uncover the circumstances behind a mysterious coin shortage and approach the problem the old-fashioned way: hours of indecisive planning.
The... [click here for more] |
Dungeon Masters Guild |
$2.95
|
“Samilla you have changed so much!” - Pyro, in the face of a demon Avaluable trinket was stolen from the well-protected manor of Lady Morrigan Strange, and she enlists the help of some able-bodied adventurers to retrieve it. As is the way of things, it turns out the problem is not as simple as it first seemed: The orb is nothing more than a cage that holds a vile demon.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Feybane Gauntlet is a D&D 5e short gauntlet dungeon suitable for characters of levels 1 through 4, with advice for adjusting to suit the party level.
Beneath the keep of Lord Dwyer of Llewellyn on the island of Alaron in the Moonshae Isles is an ancient dungeon. Originally designed to protect the area against incursions of dark fey centuries ago, the dungeon now lies... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Between Port Nyanzaru and Fort Belurian is the small, isolated fishing village of Dzondu. The village is now under siege from the sea, facing an arcane menace that is centered on an island off the coast from the once sleepy village. Will the player characters brave the Island of Evil and save the Village of Dzondu?
The Island of Evil is an adventure intended for characters starting levels 3 or 4. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"The story really captures your imagination and the layout is beautiful." - Neal S.
"Wow!...I am super impressed, it is laid out beautifully, with detailed explanations and history." - Si. M
"[I]t looks amazing! The art and format looks great and looks as professional as an official campaign book." - Steven E.
"The writing is both captivating and near perfect, flowing from the pages in a succinct,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Dalren Thurdek was once one of the greatest Dwarven Wizards on the Sword Coast. A hero renowned for great deeds, and powerful knowledge and a prized member of the Harpers. However, his tomb and all this great knowledge were lost after the Orc invasions. The once lost forgotten tomb, hidden in the roots of the Sword mountains has been found again by a local Goblinoid tribe, who have begun scavenging... [click here for more] |
Dungeon Masters Guild |
$2.50
|
The town of Phandalin has seen its share of adventure. With bandits cleared out from the ruins of Tresendar Manor and coffers flowing from logging and mining, town council has sought to restore the historic site to its former glory. However, when the construction crew goes missing one night, a search party is sent to uncover what new threat might lurk beneath the manor.
A short adventure for 1st level... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Undermountain: the Lost Chambers is a collection of 11 adventure locations designed to be dropped in to Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience.
Crafted by 7 of the guild's best authors, the compilation features strange environments, bizzarre creatures, epic villains, ancient secrets, and the dreaded Undermountain Water Purification... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Undermountain: The Lost Chambers is a collection of 11 adventure locations designed to be dropped into Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience.
Crafted by 7 of the guild's best authors, the compilation features strange... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Once again the Hobgoblins approach from the south and demand Secomber provide them with supplies or they will unleash their blue dragon on the city. After the attack, the party is asked to track the hobgoblins into the High Moor and eliminate them. Can the party survive the High Moor long enough to complete their assignment?
This is the second adventure in my Unborn Immortal series. It begins as... [click here for more] |
Dungeon Masters Guild |
$2.50
|
THIS IS A VTT MODULE FOR Fantasy Grounds. If you want the PDF Version, Click Here.
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 02
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of... [click here for more] |
Dungeon Masters Guild |
$2.99
|
If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!!
Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 6 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani)
For three to four 7th-8th level characters
The Sword Coast is the home of Waterdeep,... [click here for more] |
Dungeon Masters Guild |
$3.99
|