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Twenty Chillingly Creepy Encounters
Welcome traveller to the darkest and cruelest corners of the realms. Where your worst nightmares hide just beyond your sight. Where all is not at it seems and evil lurks in shady corners. Where you are lucky to get out alive and with your sanity intact. Welcome to Twenty Chillingly Creepy Encounters.
In this module you, the Dungeon Master, will... [click here for more] |
Dungeon Masters Guild |
$0.99
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This product contains 20 random encounters that could be in any early campaign setting levels 1 – 5, the first page contains the rules for random encounters and a D20 table that will allow you to easily pick an encounter as quickly as rolling a 1 on a D20.
This amazing product has been reviewed by what I consider to be the most important people I know
“Wow! These 20 random encounters will really... [click here for more] |
Dungeon Masters Guild |
$0.90
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Introduction: A group of goblins, led by a druid named Otag, have infiltrated an old, and once thought lost, temple of Maglubiyet. Their group has been terrorizing the area to supply their endeavor. (This is part 2 of our other adventure, The Dwarven Stragglers, but can be used as a stand alone adventure.) ... [click here for more] |
Dungeon Masters Guild |
$0.99
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As the group travels between two towns, they run into a dwarven caravan stopped in the road. The caravan leader, a dwarf by the name of Hadix Coldhammer, approaches the party and tells them of his plight. His brother, and family, have lagged behind, and he worries for their safety.
... [click here for more] |
Dungeon Masters Guild |
$0.99
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The western road out of Northport has long been an important trade route for those businesses not large enough to afford the buy in costs of a ship's cargo hold. Unfortunately for these smaller traders, they usually cannot afford adequate security either, and a group of goblin raiders has figured this out. Now most every underdefended trade caravan on the coastal road is being attacked! Can the group... [click here for more] |
Dungeon Masters Guild |
$0.99
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The small town of Oxenfjord, has been having trouble with a local pack of wolves. Normally the wolves just kill a few livestock, and the farmers go and hunt down a wolf or two, and go back to life as usual. However, recently the wolves have been far greater in number and have become far more aggressive in their nature. Where before, it was just the occasional lamb or young calf, now packs of wolves... [click here for more] |
Dungeon Masters Guild |
$0.99
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Here is your day's chultan adventure for the price of a small coffee! DM or play in this adventure of thrill as adventurers are forced to make difficult choices, slay dangerous creatures, explore a fortress, and save Chultans! This adventure comes with:
1. Two maps designed for the purpose of the plot!
2. A plot that makes player decision important!
3. Memorable NPC's and an immersive plot!
This... [click here for more] |
Dungeon Masters Guild |
$1.50
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This side trek encounter challenges the heroes to recover a precious item from the lair of an evil hag. Estimated play time - 2 hours.
This product contains a pair of encounters designed to challenge 4th level PCs. It also includes an extensive backstory, new monsters, and new magic items to add to your campaign. The encounters are easily adapted to almost any campaign setting.... [click here for more] |
Dungeon Masters Guild |
$1.95
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Gate of Madness: A Hardbuckler Story [An 80+ page adventure for level 7 - 10.]
Outside the Gnomish Village of Hardbuckler a young couple looked to start a life together. They dreamed of wonderful friends, loving children, and everything else that came along with that. They did not - however - know they had built their house upon an old thieve's den. Nor did they know the thieves were soon to... [click here for more] |
Dungeon Masters Guild |
$9.99
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A noble and respected paladin has gone missing, but why?
Your adventuring party will have their chance to uncover the truth.
A Quest for Redemption is an adventure module written for upper Tier-1 characters (ideally suited for 3rd-4th level parties).
What You'll Find Inside:
A thorough module complete with easy-to-follow... [click here for more] |
Dungeon Masters Guild |
$3.00
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An Adventure of differing length:
The town of Brine-Spell has, for a long time, had a trade deal with the fierce Frost Giants of the western mountains. But on this occasion, they have failed to arrive! It is up to a group of adventurers to travel into the Western Mountains and unravel the mystery. Along the way battling fierce monsters and ravaging beasts. The Giants have disappeared! The Gnolls... [click here for more] |
Dungeon Masters Guild |
$0.50
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This One-on-One Adventure gives DMs a powerful tool to introduce a new player to the wonderful world of role-playing. A short, simple adventure designed to teach the basics in a comfortable single player environment, this is the rare product that every DM will use. With scripted combats and opportunities for role-playing and skill checks, this adventure is just what you need to play a quick half-hour... [click here for more] |
Dungeon Masters Guild |
$1.99
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The PCs are hired to escort a merchant boat to Rygar, a new settlement that has sprung up on the banks of a tributary of the Neverwinter River deep in the Neverwinter Woods. The mud of Rygar is much desired by potters for its physical attributes, but it is also desired for a mating ritual by a tribe of lizardfolk. What happens when the lizardfolk show up to roll in the mud?
This product now... [click here for more] |
Dungeon Masters Guild |
$2.99
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Find yourselves in a life or death fight alongside some rather unusual allies. Can you defend the Shining Valley and its harpy inhabitants against Droaam forces?
Follow the siren call into the second adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with either Eberron: Rising from the Last War or... [click here for more] |
Dungeon Masters Guild |
$4.95
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Can you endure the frozen wasteland of Icewhite Island to find the fabled Hoarfrost Flower?
Brave the cold in the third adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker.
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
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Get three products, including two adventures and one supplement!
This bundle includes two adventures and one supplement: Beneath the Surface (an adventure for characters 1-4th level), Birds of Prey (an adventure for characters 5-10th level) and Crit & Miss (a supplement for critical hits and misses). The two adventures can be played consecutively, offering a vague enough... [click here for more] |
Dungeon Masters Guild |
$2.70
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A Chult Adventure to hunt the "Unicorn Bunny."
Not all of the adventurers flocking to Chult are great adventurers. Some of them are just trying to make a living, the same as their families have for generations. When one of them is captured while hunting the almiraj, or the "Unicorn Bunny" as they are called by the youth of Waterdeep, it is up to the characters to mount a rescue mission in the jungle.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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"Ambush at Boxcar Rocks" is a two hour adventure for character level 1-3 (3-6 players) but is easily adapted to challenge higher level PCs by adjusting the spawn rate and the spawn limit. It features one hand-drawn, color map. It can be run as a brutal oneshot gauntlet or a quick side quest to pad the players purses.
Deep within the labyrinth of massive, glacier deposited rocks there is a natural... [click here for more] |
Dungeon Masters Guild |
$0.50
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A Pay What You Want PDF of An Ogre and His Cake is available here.
A charitable adventure for young heroes ages 5+
"There aren't enough 5th Edition products aimed specifically at kids, and it's a delight to see somebody finally producing something for that market. It also helps that this is a really fun, well-written adventure." - Loot... [click here for more] |
Dungeon Masters Guild |
$5.00
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Are We There Yet?
Sometimes trudging through the wilds of Faerun can be dull and uneventful. Well not any more!!
Are We There Yet is a collection of 15 different encounter ideas created to help make them long trips between quests more exciting and challenging. From saving rare beasts to fighting enormous mimics these encounters cover combat, problem solving, roleplaying and puzzles... [click here for more] |
Dungeon Masters Guild |
$1.99
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The wizard Arrogo, a student of the infamous mage Kelok, achieved minor fame developing original spells, some of which were extremely dangerous to the caster. While his supporters claim he developed spells still used today, unbiased experts claim his original spells have been lost. His detractors claim that this is a good thing, at least for wizards who prefer not to be imploded by their own magic.... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is the PDF version of the adventure.
If you're looking for the Roll20 VTT version, please click here.
If you're looking for the Fantasy Grounds VTT version, please click here.
A 4-7 hour adventure for characters level 1-4.
Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
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An old school adventure from Cawood Publishing, makers of over 30 bestselling 5E products! A Knight of the Unicorn has gone missing! The heroes must chase down this troublemaker. Meet with the local steward and go on a quest to apprehend the knight. The town of Daggerford needs help from a brave party of adventurers! However, not all is as it appears...
A good introductory... [click here for more] |
Dungeon Masters Guild |
$1.95
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Glory be to the Badger King. Ser Walaver Tald rides again.
Download Badgers and Bastards for an adventure of lies, intrigue, and villainous intent. This thrilling 8-hour adventure can be completed in two sessions. The criminal underworld, gallant knights, and badger nobility await you. Balanced for characters of first level.
In This Adventure You Will Find:
3 Full Color Maps
High... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Riverlands Kingdom is a peaceful place. Generations ago it was a thriving and rich trading empire. Now it is a sleepy region of farms and a few craftsmen. Dotted with villages and a few towns along the numerous rivers, protected by a wall of rugged mountains, a wild forest and a vast steppe, little of note occurs here from generation to generation.
All that is about to be shattered,... [click here for more] |
Dungeon Masters Guild |
$2.95
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The fate of Velen’s Reach is in your hands!
Located in the south of the Sword Coast, a small town was built to serve as a research outpost in order to procure and analyze the rumored magical artifacts buried in the numerous islands in the Nelanther Isles. However, in the town of Velen’s Reach, nothing is as it seems. Between rumors of corruption within the council, sightings... [click here for more] |
Dungeon Masters Guild |
$1.08
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A Holiday inspired adventure that takes up from the Halloween Adventure Harvest Moons (found here on dmsguild.com) and continues the development of the Westward area. Your party has been recruited to deliver emergency supplies to Eastward, the sister city over the Grey Peak Mountains, which was attacked by a orc hoard. The trip will take you through Bitter Pass an abandoned route... [click here for more] |
Dungeon Masters Guild |
$2.99
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Blood on the Mountain is designed to be a very deadly adventure for 4-5 characters who are level 1. The players have been captured by an orc horde and are about to be sacrificed to their savage god. Will the players survive the daring escape or be burned alive in the fires of Gruumsh?... [click here for more] |
Dungeon Masters Guild |
$1.99
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Bone Collector’s Hoard
Adventurers helping search the Dire Wood for two missing children find themselves in a chase for survival against an worg and a wolfpack. But when the children’s trail leads to a rocky outcrop, the clues near a cave entrance point to something even more ominous than wolves lurking within.
An adventure for characters levels 1... [click here for more] |
Dungeon Masters Guild |
$0.99
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The party is hired by a wealthy Gnome to travel with him from Baldur’s Gate to Waterdeep. He has a chest that he won’t let out of his sight, that he says people are after. He isn’t wrong. Soon the party finds themselves attacked and trapped in the lair of The Kobold God.
An adventure for 4-5 4th level PCs. ... [click here for more] |
Dungeon Masters Guild |
$3.00
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This adventure is created for three different difficulty levels, so it can be played with various levels ranging from party of 3rd level characters all the way to the party of 7th level characters.
There has been an old crime and adventurers are needed to investigate it. A witness will be located close to Womford where a problem rises. The one, an elder tiefling woman, who would know of the people... [click here for more] |
Dungeon Masters Guild |
$1.95
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A new threat to the Dessarin Valley is growing stronger, fueled by infernal magic and a hatred for the civilized cultures, presented as a 4-hour shared adventure for 3-5 tier 1 player characters in the Forgotten Realms setting.
Includes one hand drawn map. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The adventurers set up camp in a remote location. At midnight, they find themselves attacked by an infernal power that leaves them marked and vulnerable. Seeking remedy or restitution, they will explore a defiled druidic barrow, learn about the source of corruption, and decide how to deal with it.
This adventure offers a change of pace in your ongoing campaign, providing a self-contained... [click here for more] |
Dungeon Masters Guild |
$2.95
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When local farmer Jonas Cappa goes missing while hunting mushrooms and then reappears, hours later, naked and without any of his belongings, his wife goes to the party to investigate. Jonas claims to have fallen into a hole in the ground, but none can be found. What really happened to him and can it be stopped before things get worse?
(Spoiler: they are probably going to get worse).
A one-shot... [click here for more] |
Dungeon Masters Guild |
$1.99
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The secluded settlement of Sunboughs has enjoyed prosperity within the Moonsea for centuries. A trade agreement is threatened when a fierce enemy strikes, seeking to destroy the elves and thwart their time-honored agreement! Who will come to their aid? This adventure is set in the Cormanthor Forest. A four-hour adventure for Tier One characters. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Now available for Fantasy Grounds!
Synopsis:
Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The... [click here for more] |
Dungeon Masters Guild |
$2.95
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"Chance Encounters: Outlands" provides twelve interesting random encounter scenarios related to dark and unexplored areas with suggestions to make them challenging at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide.
This book includes:
12 encounters with strange creatures
a... [click here for more] |
Dungeon Masters Guild |
$1.50
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"Chance Encounters: Wanderers & Wayfarers" provides fifteen interesting random encounter scenarios related to roads and trails with suggestions to make them challenging at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide.
This book includes:
15 encounters (added... [click here for more] |
Dungeon Masters Guild |
$1.50
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"Chance Encounters: Wilderness" provides ten interesting random encounter scenarios with suggestions to make them interesting at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide (e.g. "there are 8 orcs, and they attack you!").
This book includes:
15 creature-based... [click here for more] |
Dungeon Masters Guild |
$1.50
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The PCs are somewhere in the civilized world when a noble PC happens to run into a fellow noble, who invites the PCs over for a party. Little do the PCs know, this noble bears a grudge against the noble PC, and is determined to make the PCs look bad. But when the party is interrupted, the PCs have a chance to save the day!
In order to run this plotline, you’ll require... [click here for more] |
Dungeon Masters Guild |
$1.99
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Exiled to the remote marshes south of Derlusk, violent and traitorous radicals who call themselves the Consortium of the Crest are trying to cause mayhem and destruction in order to destabilize the region and restore the former kingdom. Taking refuge in their secret base of operations, Hollow Haven, the Crest is trying to bring fiends from the Nine Hells into the Border Kingdoms, and if they are not... [click here for more] |
Dungeon Masters Guild |
$1.99
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The stone walls are thin. The stone walls are thin. Shall they keep death out, shall they keep death in? —Calishite Proverb
A four-hour adventure for 1st-2nd level characters, taking place in the Border Kingdoms of Forgotten Realms. The first part of a multi-tier story arc Border Kingdoms Fallen.
On the frontier of south Faerûn, Sundered Hold stands alone above the... [click here for more] |
Dungeon Masters Guild |
$1.99
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A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly introductory... [click here for more] |
Dungeon Masters Guild |
$1.00
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In 1984, TSR published the module named “Rahasia” with the module code “B7”. It was written by Tracy and Laura Hickman and illustrated by Jeff Easley and Timothy Truman, and consisted of a 32 page booklet and cover folder containing maps. "Rahasia" was originally published in 1979 by Hickman under his publishing imprint Daystar West Media, and again in 1983 by TSR as "RPGA1 Rahasia", available... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1984, TSR published the module named “Journey to the Rock” with the module code “B8”. It was written by Michael Malone, and illustrated by Larry Elmore and Doug Watson. It consisted of one 32 page booklet and a cover folder with wilderness and dungeon maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.... [click here for more] |
Dungeon Masters Guild |
$1.00
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In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0.
This conversion guide allows DMs to run the original... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1987, TSR published the module named “Under Illefarn” with the module code “N5”. It was written by Steve Perrin and illustrated by Jeff Easley and Luise Perenne. It consisted of a 48 page booklet and an outer folder containing maps. The module details the town of Daggerford and offers 4 adventures in the surrounding area including exploration of the titular mines. "Under Illefarn" was... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1984, TSR published the module named “Eye of the Serpent” with the module code “UK5”. It was written by Graeme Morris, and illustrated by Tim Sell. It consisted of a 32 page booklet and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 4-5 characters of level 1, or... [click here for more] |
Dungeon Masters Guild |
$1.00
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Do you have a friend who is interested in playing Dungeons & Dragons but intimidated at the thought of joining an established group?
Have you tried and tried to get your significant other to play but they don't want to commit to a 3+ hour session?
Crimson Hood was written for these moments. This a bite sized introduction to Dungeons & Dragons, clocking in at just over an hour of play time... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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