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This is a free sample of the new DMs Guild publication: ‘A Book of Most-Eccentric Dragons’, an NPC compendium focused on unusual dragon characters that break all the tropes of this eldest of D&D foes (find the link in the image above)
Sure, there are epic battles to be had and evil plots to be foiled within these pages. But there are also unexpected alliances, charming adventures and meaningful... [click here for more] |
Dungeon Masters Guild |
FREE
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The design of a forgotten wizard - a tomb built in a liquid stone hex grid with a magical podium allowing a party to create their own path, so long as they can find the right keys!
The Tessellating Tomb offers a cryptic challenge for a party of adventurers that can be used independently or inserted into any published or homebrewed adventure of your choice.
Rules are provided to balance... [click here for more] |
Dungeon Masters Guild |
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A Fungus Among Us: The Crystal Caverns
An illness spreads across the lands, the common people are without ability to combat it. Now, with the arrival of brave adventurers, these people have a chance to survive!
Come forth all ye who seek to save others and preserve lives, there are many that need saving.
This is a tier 1 adventure for characters of levels 1... [click here for more] |
Dungeon Masters Guild |
$2.99
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Solo Adventures in the Underdark
Solo Adventure for a Single 3rd Level PC - D&D 5E
A Grimlock Ambush
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! In this solo adventure, you character will face a small band of grimlocks, sightless creatures that... [click here for more] |
Dungeon Masters Guild |
$1.99
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Gate of Madness: A Hardbuckler Story [An 80+ page adventure for level 7 - 10.]
Outside the Gnomish Village of Hardbuckler a young couple looked to start a life together. They dreamed of wonderful friends, loving children, and everything else that came along with that. They did not - however - know they had built their house upon an old thieve's den. Nor did they know the thieves were soon to... [click here for more] |
Dungeon Masters Guild |
$9.99
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A Necromancers Twisted Web sees the party having to assist with an undead incursion on the village of Limevale. They soon discover this is not the first attack. Interacting with the villagers, it becomes clear one of the young men who was mistreated by some of the more influential leaders of the village is behind the attacks, wanting the village to suffer as he had. The party then sets off to find... [click here for more] |
Dungeon Masters Guild |
$1.99
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The party arrives in a dwarven stronghold deep in the mountains after a call for help. When they arrive they find that the king’s beard is missing, and he remains stricken. A ransom note has been delivered, demanding half of the gold in the stronghold in exchange for the safe return of the king’s beard. Can the adventurers find out who is responsible? Or will the king remain shamefully beardless?... [click here for more] |
Dungeon Masters Guild |
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A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids on the sargh settlement, it falls to the party to bring an end to the kobold threat.
A Small Problem... [click here for more] |
Dungeon Masters Guild |
$1.95
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This encounter was written as part of Storytelling Collective's Write Your First Encounter Fall 2021 course. This encounter is designed for four 1st level characters. All references are available in the Basic Rules. ... [click here for more] |
Dungeon Masters Guild |
$0.75
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A Mini Adventure That Can Be Placed Anywhere And Played From Start To Finish Within A 3 Hr. Game Session...... Only The Monster Manual Page Numbers Are Given For Monster Stats..... (for 1st tier party levels) ... [click here for more] |
Dungeon Masters Guild |
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Haggofik the dwarven prospector has a nose for ore. And he believes he's found a vein of rare metal up in the mountains. The only problem is that this territory is claimed by a tribe of birdmen.
A two-hour adventure for 3rd level characters.
For 5th edition Dungeons and Dragons.
Includes the 5th edition writeup of the thoqqua. ... [click here for more] |
Dungeon Masters Guild |
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Ten adventure hooks for use in school and library D&D clubs.
Each printable page includes everything a fledgling DM needs to create and run their own one-shot. Each page includes an adventure hook, some questions to help the DM generate their own creative scenario, and pre-selected monsters to suit the scenario. Great for giving to young players wanting to take the next step into... [click here for more] |
Dungeon Masters Guild |
$1.00
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Elven Tower presents Adventure Ideas #1
This is not a full fledged adventure or even an encounter or group of them. It is my belief we already have a great deal of them; and far better writers than I am, to create them.
I am an illustrator of fantastic locations. My intention is to create evocative images that unravel adventures just by looking at them. They make... [click here for more] |
Dungeon Masters Guild |
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The Warden Is Waiting
For years the Wheelhouse was nothing more than a simple mill. The same family owned it for generations, passing it down father-to-son over and over again.
Around sixty years ago the owners of the mill fell in to debt. Despite their best efforts, when the time came to pay up they could not. Their lands and property... [click here for more] |
Dungeon Masters Guild |
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Becoming an adventurer always seemed so wonderful, yet there never seemed to be a good starting point. Until today, as you have come across Melvin and his company; the Adventure Starting Squad, which is set up to be a great starting point for new adventurers like you! Join Melvin on one of his quests into a goblin layer to get some experience, and hopefully some treasure, and hope that nothing goes... [click here for more] |
Dungeon Masters Guild |
$10.99
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A one-shot adventure for 3rd level characters.
Crime bosses operate from the catacombs below the streets of Amberhall, so why were you identified as one of the thieves?! Descend into the catacombs to root out the criminals and clear your name.
This adventure is the third episode in Season One of the Arcane Vault Assembly One-Shot Series: Adventures in Amberhall. One-shot adventures in this series... [click here for more] |
Dungeon Masters Guild |
$6.95
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A dangerous delve into the depths of the dwelling of the deity of death.
The Keeper awaits in the tenth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 6th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker.
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series, available for Fantasy Grounds!
The Malediction of the Devil's Mushroom
An Anauroch / Underdark adventure for 4-6 characters of 4th-6th level.
The Underdark is a wild, untamed place full of mysteries and treasures. Danger lurks around... [click here for more] |
Dungeon Masters Guild |
$4.95
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Welcome to the first installment in the "Detailed Encounters" series!
Each "Detailed Encounter" - features new monsters with unique stat blocks, new magic items, a custom battle map, and detailed NPCs. It also has story hooks and advice enough, to quickly turn it into a separate adventure!
About "Ambushers of the Splitrock pass":... [click here for more] |
Dungeon Masters Guild |
$1.49
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The party arrives in the quiet frontier town of Ansberg to find it under siege by giant ants. With the guards fully occupied depending the town, it is up to the party to follow the ants back to their nest and put an end to the threat.
This adventure has a focus on combat, with some skill checks and traps, and can be used with any setting. Includes overview maps for the DM sized for easy printing,... [click here for more] |
Dungeon Masters Guild |
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Introducing Astonishing Adventures! A compilation of six critically acclaimed 5th Edition D&D best sellers for one low price.
When you purchase Astonishing Adventures you get each of the following books:
Killer Kobolds! - THE action packed adventure for 8th-12th level characters.
Hunted! Who's hunting who? Find out in this exciting adventure... [click here for more] |
Dungeon Masters Guild |
$8.95
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This is the PDF version of the adventure.
If you're looking for the Roll20 VTT version, please click here.
If you're looking for the Fantasy Grounds VTT version, please click here.
A 4-7 hour adventure for characters level 1-4.
Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
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"Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings."
This conversion guide brings B4: The Lost City up to date with 5e rules and suggestions for running the module in the Forgotten Realms setting.
e of masked beings." ... [click here for more] |
Dungeon Masters Guild |
$2.95
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This special bundle product contains the following titles. Baldur's Gate Notice Boards (Fantasy Grounds) Regular price: $14.95 Bundle price: $10.50 Format: MOD (Virtual Tabletop)
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Get ready for Baldur's Gate like you have not experienced it before!
This product includes... [click here for more] |
Dungeon Masters Guild |
$24.90 $17.50
|
"One hell of an adventure!"
"A very fun adventure... very satisfying... Well done!"
"The group had a great time!"
"...very versatile for longer play as well as a fun one-shot"
"We loved it. This is a very strong adventure module and it can be used as a perfect starting point in a long campaign."
Lord Blackmoor's son has been kidnapped, and is being held in the crypts beneath an ancient fortress.... [click here for more] |
Dungeon Masters Guild |
$2.95
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This intended as an expansion for the Darklake chapter in the official Out of the Abyss adventure published by Wizards of the Coast set up to create random encounters for that area. But in hindsight it can be used at any larger lakesystem throughout the underdark with a Duergar presence. The Guide is focused on two common types of locations found across the whole of Darklake - the Duergar built locks... [click here for more] |
Dungeon Masters Guild |
$3.95
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Big Trouble with Little Goblins is a short campaign that is meant for 5 players at level 3. It is designed to be completed in one or two sessions, giving the players a little taste of both role playing and battle mechanics. The campaign is set in a custom universe but can be modified to fit into any existing campaign setting.
The story begins with the party finding out about a stronghold that was... [click here for more] |
Dungeon Masters Guild |
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Welcome to the 2nd of my 20 part series!!!
Ever have a new group of players, and you're just not sure if starting a whole campaign is the best way to go? Have a few missing players, but the rest of you still want to game? Your world building software is on the fritz, but you still need something cool and original? Then try my games!
Each Mini-Campaign is designed for the same level of player... [click here for more] |
Dungeon Masters Guild |
FREE
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An adventure by Jean Lorber and Jeff C. Stevens
— Product Overview —
♦ 4 to 8 hours for four to five characters.
♦ Scalable for 3rd-6th level.
♦ High-resolution maps of the Kuo-Toa lair.
♦ 9 new statblocks, including Dire Barnacles and Hypno-Cuddlefish!
♦ Includes plot hooks, handouts, rules for faction combat, and more!
— "For Blibdoolpoolp!!"... [click here for more] |
Dungeon Masters Guild |
$6.95
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Bone Collector’s Hoard
Adventurers helping search the Dire Wood for two missing children find themselves in a chase for survival against an worg and a wolfpack. But when the children’s trail leads to a rocky outcrop, the clues near a cave entrance point to something even more ominous than wolves lurking within.
An adventure for characters levels 1... [click here for more] |
Dungeon Masters Guild |
$0.99
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The land remembers the evils committed upon it, even when the people are gone. Blood seeps deeply into the soil, and there it festers until unearthed. The Zhentarim Merchant Company has decided to pay people to settle the Border Forest. The company sees it as a great opportunity to build itself into a country, and the people see it as a new life opportunity. Yet, no one knows what predators... [click here for more] |
Dungeon Masters Guild |
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Bruin’s Maw is a self-contained adventure that scales cleanly for parties from 1st through 5th level. You will explore the infamous cave known as Bruin's Maw in search of a missing deputy. What starts as a hunt for a wild bear ends in a meeting with a mad mind flayer from beyond the stars!
This adventure runs great as a one-shot. It is designed to be an excellent... [click here for more] |
Dungeon Masters Guild |
$1.99
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This special bundle product contains the following titles. A Dragon's Request Regular price: $0.99 Bundle price: $0.50 Format: PDF Welcome to the module reimagined. Encounters created with the freedom to take the story wherever you need!
Synopsis
Embark on an exciting D&D adventure where Sussex, a Brass dragon, has a special request for your party. Sussex is... [click here for more] |
Dungeon Masters Guild |
$5.96 $3.00
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This special bundle product contains the following titles. A Fey's Anger - Side Trek Encounter Regular price: $0.50 Bundle price: $0.25 Format: PDF A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour.
This product contains a combat encounter... [click here for more] |
Dungeon Masters Guild |
$36.29 $21.25
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As you slowly open your eyes the world seems out of focus. The room dips and sways sharply as you raise yourself up off the ground, your arms shaking under the weight of your own body. As the blur twists and bends in reaction to your ear-splitting headache, you sense the taste of dried blood and dirt on your lips.
The chamber comes in to better focus as you stagger to your feet, and you... [click here for more] |
Dungeon Masters Guild |
$1.49
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When local farmer Jonas Cappa goes missing while hunting mushrooms and then reappears, hours later, naked and without any of his belongings, his wife goes to the party to investigate. Jonas claims to have fallen into a hole in the ground, but none can be found. What really happened to him and can it be stopped before things get worse?
(Spoiler: they are probably going to get worse).
A one-shot... [click here for more] |
Dungeon Masters Guild |
$1.99
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Caverns of the Chaos Crystals
Adventure One:
The Missing Scholars
by Erik Arthur
A 2 to 4 hour adventure
for 1st level characters.
Includes two versions of a large,
70 dpi battlemap for
Virtual Table Top Use
*and*
custom PC/NPC Background.
A group of scholars have... [click here for more] |
Dungeon Masters Guild |
$2.00
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A free adventure with a map. Enjoy! :) It's made for four level 3's. It has a marked map inside the download.
... [click here for more] |
Dungeon Masters Guild |
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A plea for help calls heroes into the deep of The Underdark, where a kind-hearted matron seeks help to vanquish childish soul-buried sorrows. How far will our heroes go for the kids?
The adventurers face a formidable (but fun) foe: The mind of a child ...actually, four of them. Help Mother Pqwirli inspire, encourage, and protect the four kids from their fears!!
This D&D Adventurer's League Tier... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Yellow Tooth goblin tribe living in the old copper mine have starting showing signs of a sickness. Some terrible corruption has welled up from the depths. Can the source of corruption be found so that the peaceful goblins may stay in a Mine of Their Own?
A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3
CCC-PRETZ-PLA02 premiered at Pretzcon in April 2019
Now... [click here for more] |
Dungeon Masters Guild |
$3.99
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When a temple high priestess falls ill, a young noble decides it is time to discreetly confirm his missing father was secretly sacrificed for questioning her, proving she is using faith in her god for her own dark purposes. Recruited by an odd halfling bard who knows more than he lets on, the adventurers must infiltrate the caverns beneath the temple and return with proof of the lord’s murder. Little... [click here for more] |
Dungeon Masters Guild |
FREE
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Now available for Fantasy Grounds!
Synopsis:
Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The... [click here for more] |
Dungeon Masters Guild |
$2.95
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A small, isolated town in the midst of turmoil...rumors of strange children in the night...raided farms and homes...and something else, biding its time, lurking beneath it all.
"Children of the Hills" is a short investigative adventure for 4-6 characters of levels 3rd to 4th level. It can be placed into any setting as an excellent launching point for an extended campaign.
In this adventure... [click here for more] |
Dungeon Masters Guild |
$0.50
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Night Below: An Underdark Campaign
In 1995, TSR published the campaign adventure named “Night Below” for Advanced Dungeons and Dragons 2nd edition. It was written by Carl Sargent and illustrated by Jeff Easley, Arnie Swekel, and Glen Michael Angus. It was a box set consisting of three 64-page books, player handouts on 16 sheets, an 8-page Monstrous Compendium supplement, 8 referee reference cards,... [click here for more] |
Dungeon Masters Guild |
$5.00
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**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE
If you do not have the original module, it can be found here.
Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”... [click here for more] |
Dungeon Masters Guild |
$1.00
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In 1999, Wizards of the Coast published the module named “Deep Dwarven Delve” with the module code “L3”. It was written by Lenard Lakofka and illustrated by Wayne Reynolds, and consisted of a 24 page booklet and cover. "Deep Dwarven Delve" was the third part of Lenard Lakofka's "Lendore Isle trilogy", but was never published by TSR. Lakofka found the manuscript and brought it to Wizards... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1987, TSR published the module named “Under Illefarn” with the module code “N5”. It was written by Steve Perrin and illustrated by Jeff Easley and Luise Perenne. It consisted of a 48 page booklet and an outer folder containing maps. The module details the town of Daggerford and offers 4 adventures in the surrounding area including exploration of the titular mines. "Under Illefarn" was... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for... [click here for more] |
Dungeon Masters Guild |
$1.95
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