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The Lion and The Blades.

The Lion and The Blades.


Leon the Lion Heart is a Paladin and retired adventurer living in an Evil city. Two nights ago his latest batch of magical throwing knives were stolen. His knives were sold to a team of pirate smugglers who are leaving tomorrow morning to another city to sell their stolen cargo. He wants to get onto the ship, grab his stuff quietly and get off as quickly as possible. For the quick and efficient search...   [click here for more]
Dungeon Masters Guild  $2.00

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The well being

The well being


“Marnissa is the beautiful village anyone could expect from proud gnomes. As soon as you step foot in it, you are overwhelmed by the scent of baked pies and sweet perfumes. All the villagers are working hard to be fantastic hosts, but something looks strange. The normally joyful folks are sad and tired. They do not talk much and seem distracted.”   This quest is...   [click here for more]
Dungeon Masters Guild  $3.00

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Day of the Witch

Day of the Witch


Twelve years ago the evil and monstrous sorceress, Strega, was captured by the heroic Redhawk adventurers. She was killed two days later trying to escape. The evil witch then rose as a ghost – only the bravery of the Redhawks saved the city from her evil. Of course, history is written by the victors. But sometimes the past doesn’t stay dead. Strega has returned. She wants revenge. And if...   [click here for more]
Dungeon Masters Guild  $2.95

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Hatching a Plot

Hatching a Plot


Trouble's afoot in the duchy of Frostmarch. First dragonborn marauders assault a carriage en route to the duke's keep. Then the duchess of Frostmarch reveals that her husband has been conducting suspicious business of late. What is the duke hiding? And what does it have to do with the attack on the carriage? This adventure of about four hours presents a party of 2nd to 3rd level characters with a...   [click here for more]
Dungeon Masters Guild  $3.95

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The City & State of Mirrspire

The City & State of Mirrspire


The City and State of Mirrspire “Ornery was a legend, the most well know adventurer to have come out of these parts in years, and that's saying alot. It wasn't just that he could crack skulls with the best of then, it was that knew how to crack’em just right. It was like Ornery had a sixth sense for that sort of thing. Remember when that fancy knight came busting through the door...   [click here for more]
Dungeon Masters Guild  $6.99

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The Sanguine Tide - Lilorn- Part 2a (5E)

The Sanguine Tide - Lilorn- Part 2a (5E)


Dear DM's and Adventurers Please enjoy the following part to the free beginner part of “The Sanguine Tide”. This module covers one destination players may want to explore after completing part 1 of the campaign. This Module should cover at least 2 hours of content. If following on from the part 1 players can expect to gain anywhere from level 2-3 through to 4-5 depending on how much...   [click here for more]
Dungeon Masters Guild  $1.00

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The Axiom War Round Two: The Hand of Chaos

The Axiom War Round Two: The Hand of Chaos


The Hand of Chaos The river Lis is a shallow, sometimes swampy bit of water that connects the purplish waters of the Moonsea to the mighty Dragon Reach. Over 100 years ago the town of Ylraphon was destroyed by dragons, but now people are slowly rebuilding it aided by a mighty wizard. But why does the wizard call for adventurers to plunder a ruin near town? An adventure to go from second to third...   [click here for more]
Dungeon Masters Guild  $2.99

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The Sanguine Tide - Haftree Part 2b (5E)

The Sanguine Tide - Haftree Part 2b (5E)


Dear DM's and Adventurers Please enjoy the following part to the free beginner part of “The Sanguine Tide”. This module covers one destination players may want to explore after completing part 1 of the campaign. This Module should cover at least 2 hours of content. If following on from the part 1 players can expect to gain anywhere from level 2-3 through to 4-5 depending on how much...   [click here for more]
Dungeon Masters Guild  $1.00

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Phailin Campaign

Phailin Campaign


A short module for players of level 1-5, this campaign has 15 original quests, most of which can be dropped into existing campaigns with relative ease. ...   [click here for more]
Dungeon Masters Guild  $0.10

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The Sanguine Tide - Ballaton Part 2c (5E)

The Sanguine Tide - Ballaton Part 2c (5E)


Dear DM's and Adventurers Please enjoy the following part to the free beginner part of “The Sanguine Tide”. This module covers one destination players may want to explore after completing part 1 of the campaign. This Module should cover at least 2 hours of content. If following on from the part 1 players can expect to gain anywhere from level 2-3 through to 4-5 depending on how much...   [click here for more]
Dungeon Masters Guild  $1.00

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