Title |
Publisher ▲ |
Price |
This special bundle product contains the following titles. Court of the Pixie Queen Regular price: $3.19 Bundle price: $2.39 Format: PDF The Pixie Queen is Dead!
The tiny pixie kingdom of Calabeag has been thrown into crisis by the shocking murder of their beloved queen.
Framed for the crime, your party will be forced to search through the palace to find the... [click here for more] |
Dungeon Masters Guild |
$13.97 $8.38
|
The Gualdien mountain pass has seen frequent wars between the human kingdom of Nesethor and the orc clan Jarg to the North. While an uneasy truce currently hangs over the region, rumours of another orcish warpath threaten to ravage the village and towns of Nesethor. The pass is controlled by a single watchtower, currently controlled by the Jarg clan. The local Nesethor military commander has requested... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
With the recent destruction of a dragon cult within the city of Palmistra, surviving cultists have fled for their lives, seeking refuge in lands outside the city's jurisdiction. The local governor, concerned that surviving cultists may attempt to rebuild the cult, has set a bounty to kill/capture any cultists before they can escape.
Trade between Palmistra and the northeastern steppe kingdoms comes... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Can your players survive the magical insanity below their feet?
Within the lofty halls of a renowned academy of magical studies, failed magical trash are thrown down into a long-forgotten cavern. When a murdered wizard is turned into a flame skull and thrown into the cavern, it ventured back out to terrorize the academy. A desperate student seeks those brave enough to descend into... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Escape from the Yuan-Ti Slave Fort
Captured by gnoll slavers, the adventurers are taken to a yuan-ti fort as slaves to be sacrificed. Can they escape from a fort infested with yuan-ti, gnolls, and savage beasts or will they be sacrificed to a serpent god?
Level Scaling: This dungeon-crawl adventure is recommended for 3-5 adventurers of APL 7.
This adventure includes:
Easy-to-understand... [click here for more] |
Dungeon Masters Guild |
$1.49
|
This is a urban-based adventure for four adventures around Lvl. 4, which can be easily inserted into any campaign setting. It is a mix of roleplaying/combat, where adventurers will travel from seedy inns to thief hideouts and will battle Kenkus, halfling rogues, and half-orc barbarians.
Once a crown jewel of the Rueni empire, war, disease, and economic decay has weakened the city of Dusken, bloating... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a free sample of the new DMs Guild publication: ‘A Book of Most-Eccentric Dragons’, an NPC compendium focused on unusual dragon characters that break all the tropes of this eldest of D&D foes (find the link in the image above)
Sure, there are epic battles to be had and evil plots to be foiled within these pages. But there are also unexpected alliances, charming adventures and meaningful... [click here for more] |
Dungeon Masters Guild |
FREE
|
The players find themselves in Telcharn wanting to purchase a pair of boots from the famous cobbler, Hundrar Thornspur. Afterwards they find work as an escort for some merchants travelling along the notorious Trade-Route and make their way to Forest's Edge to aid the village in finding some missing travellers but discover that not all is... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Continuing on from Kobolds in the Open, the party are ready to enter the cave and investigate it's tunnels and corridors. They have been tasked with stopping the attacks on travellers and a third party wishes to have the caves explored and mapped. The further they go, the more they find. The more they find, the more they realise that this is no ordinary cave system...
Set in The... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The final module of The Elixir finds our adventurers being sent on a quest into the perilous Duskwood Forest. Getting to the forest itself is not so simple, factions and creatures clash on the plains between Telcharn and the forest. Once in the woodlands, the party have to make their way deep into the heart through heavy undergrowth, a mysterious pool their goal.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. This Time is a lvl 1 short adventure (2-4 hours) with some adventuring, exploring and some fights, it can be usefull as an introductory adventure. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. On this number we present a rescue quest with some exploring, cool low level black dragon themed creatures, and an old school hand drawn dungeon, including 3 statblocks specifically made for this adventure ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. This Time is a lvl 3 short adventure (2-4 hours) with some adventuring, exploring and some fights, it can be usefull as an introductory adventure. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. On this number we present a really frosty quest on a viking setting with some exploring and fun random encounters, it contains a viking themed magic item and a monster created exclusively for this module. All the art on this document... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in Icewind Dale. This PDF and VTT Map combo is full of flavor text, character information, and more that will make your Ten-Towns adventures feel more tangible and interactive!
by Olivia L. Dobbs
Presenting: 10 Ten-Towns Filler Quests
Using this unofficial... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to 150 Adventure Ideas, your ultimate source of inspiration for your next tabletop roleplaying game campaign. This book is packed with 150 unique and exciting adventure ideas that will challenge and thrill your players. Whether you are a veteran Dungeon Master or just starting out, these adventure hooks will help you craft unforgettable stories and campaigns.
Each adventure idea is presented... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This special bundle product contains the following titles. CCC-ODFC01-01 Hammer and Anvil Regular price: $3.20 Bundle price: $3.00 Format: PDF Once an ennead, the Earthspur Mines are home to a competition between many dwarves. Each clan sends its best and brightest crafter to compete in a test of endurance and skill.
While a time of celebrating and companionship... [click here for more] |
Dungeon Masters Guild |
$9.60 $9.00
|
A whodunnit one-shot to fit any campaign or as a stand-alone, built with random tables and improv. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Twenty Chillingly Creepy Encounters
Welcome traveller to the darkest and cruelest corners of the realms. Where your worst nightmares hide just beyond your sight. Where all is not at it seems and evil lurks in shady corners. Where you are lucky to get out alive and with your sanity intact. Welcome to Twenty Chillingly Creepy Encounters.
In this module you, the Dungeon Master, will... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This product contains 20 random encounters that could be in any early campaign setting levels 1 – 5, the first page contains the rules for random encounters and a D20 table that will allow you to easily pick an encounter as quickly as rolling a 1 on a D20.
This amazing product has been reviewed by what I consider to be the most important people I know
“Wow! These 20 random encounters will really... [click here for more] |
Dungeon Masters Guild |
$0.90
|
"200 Non-Combat Encounters" is a detailed set of ideas in a 44-page book that are meant to be resolved without rolling initiative.
The book contains 10 environmental themes, with 20 encounter ideas each. These are not simple rollable tables, most scenarios are ready for you to use without any preparation, and can help flavor a session in any ambience. Use this book to encourage role-play, peaceful... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
21 Freaky Forest Encounters
21 encounters plus two new monsters for use in 5th edition Dungeons & Dragons
Written by Dimitri Lambermont & Remko van der Heul
Art by Wouter Florusse.
21 fun and freaky forest encounters, and two completely new monsters you can throw at your party
Welcome traveler, to the deep dense forests of the realms. What hides under the green leaves?... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Spice up your game with this encounter table to find out what your players stumble upon in the woods. These encounters are inspired by monster behaviour as specified in the Monster Manual, with additional information from earlier editions, to make the encounters feel natural and do not feel like just another set of hitpoints to beat. Additionally, some options are entirely exploration-based and reward... [click here for more] |
Dungeon Masters Guild |
$1.95
|
During the middle 80s, TSR published a couple of innovative accessories for the (A)D&D game, small supplements encompassing paper miniatures and terrain elements together with brief adventures specifically designed to make use of such cardboard props.
Collectively titled 3-D Dragon Tiles, those products were rather fresh for the time... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The meme about pigs that took the internet by storm has become a 1 page adventure for Dungeons and Dragons 5th Edition. Battle your way through thirty to 50 feral hogs in three to five minutes to save Willy's small kids while they play. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ankhegs terrorize the village of Dalmoor! When the blacksmith’s daughter gets taken by one of the monstrosities, the villagers depend on the characters to save the child. Deep down in the claustrophobic tunnels of the ankheg hive, the characters run into a secret mining operation and discover that, apparently, not everyone in town wants to see the insects gone.
Looking for a short and fun... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ruthless thugs assault the city's temples, stores and alchemist laboratories to rob all kinds of magical liquids. These thieves belong to The Testudine Testament, a cult based around the worship of a gigantic speaking turtle living beneath the city. What the cultists don’t know is that they’re being led on by a swarm of cranium rats pulling the strings to fuel its addiction to magic.
A duped alchemist... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Walking dead roam the cold winter night! A horde of highly-infectious zombies have been released from a forgotten network of tombs. There’s no time to waste: the entrance to the catacombs must be blown up before more undead emerge from the depths. When the characters accidentally get involved, it’s up to no one else but them to avert the zombie apocalypse.
Eager to find out what it’s... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Can your party escape?
This one-shot adventure is designed for 3-6 players with level 3 characters, on a 45 minute timer. The party must work together, navigating five rooms of puzzles and monsters before time runs out!
Participants are selected at random from their home planes and dropped into a series of carefully calibrated scenarios from which they must use their skills to... [click here for more] |
Dungeon Masters Guild |
$2.90 $2.03
|
This special bundle product contains the following titles. Shore of Dreams Regular price: $2.95 Bundle price: $2.00 Format: PDF "The writing, the artwork and the overall feeling of this adventure is absolute triple A quality!" - Mr. Tarrasque
We are ADAMANTINE Bestseller, thanks to you! The PDF & Print+PDF Bundle gets exclusive paper miniatures from TRASH MOB... [click here for more] |
Dungeon Masters Guild |
$7.90 $6.00
|
Take on five villains for characters level 1-10 in this new DM's supplement! This product contains five villains with fleshed out backstories, goals, and resources that can easily be dropped into a campaign as secondary or main story villains.
Skirmish with a vicious bandit leader, war against a brilliant hobgoblin general, track down a deadly oni, break the curse of a cunning mummy, or defend against... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This collection of quest seeds covers a wide variety of themes, and most require a town or city as a setting. A few quests may lead the characters outside of the settlement, but they remain in the vicinity. Some quest seeds may only shine when the characters stay in the city for a longer time, to witness the fallout of their decisions or inaction. Don’t be discouraged when the characters’ investigations... [click here for more] |
Dungeon Masters Guild |
$6.95
|
The murky mires and bubbling bogs of the wilderness hold many dangers for unwary travellers... and now you can throw those dangers at your party, with 50 unique encounters complete with read-aloud scene descriptions and tactical suggestions for the Dungeon Master, so you can play your monsters with the best possible insight even without prep.
The scenarios in this supplement cover all levels... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Start in a tavern like all great adventures. Travelers going missing, dangers in the desert, and no right answer to be found. This is a module for 4 level 4 adventurers.
"Tell me adventurer's; what is the greater good?"
This one-shot is filled with tough decisions and multiple endings possible. This module can be played again and again with different endings every time... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
BESIEGE!
The city is under attack, and this time YOU'RE the one attacking it! Break through the outer defences and fight through a stronghold's defences to complete your goal!
Besiege! gives you eleven siege themed encounters, pitting your party of adventurers against the defences of a city or stronghold. Each encounter is a stand alone event set... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This product is a collection of adventurers converted to 5E D&D. Each conversion comes with a conversion and colored battle maps (created using Dungeondraft). The actual adventurers themselves can be found online for free, many of which originated within the pages of Dungeon Magazine.
These adventure (all combined) normally sell for $47.91, saving you $17.91 in adventure conversions and colored... [click here for more] |
Dungeon Masters Guild |
$29.99
|
Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
BREAK THE SIEGE!
The city is under attack, and the local guard overwhelmed! The city needs bold volunteers to join the defence and save the people from the coming invaders!
Break The Siege! gives you eleven siege themed encounters, set in a city entirely surrounded and under constant attack, requiring a brave party to save the day. Each encounter is a stand alone... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A cold festive night, a party find themselves enjoying the warm fireside of a remote tavern when an old man persued by malicious festive beings falls through the door, beggint for help. From there, the party find thsmelves besieged and forced to defend themselves as the tavern comes under attack from dreaded Noel Were-Reindeer!
Rudolph's Revenge is a simple combat-themed one-shot... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A quiet night of revelry is broken by a piercing cry across the city. And then then devestation begins.
A mighty titan storms into the city, destroying everything in its sight. This is not something which can be fought. This is a city falling down around you.
This is a fight for survival.
The Behemoth Strikes is not a combat encounter,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
THE LEGEND OF CINDERSTRIKE
Behold the stallion of glory! Steed of divine might! Lord and king of all horses!
The Legend of Cinderstrike is a 1st-level introductory adventure suitable for new players and experienced one, giving players new information on the legend of the most splendid of all horses, and the goal of finding the prized stallion that his lbessing... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The design of a forgotten wizard - a tomb built in a liquid stone hex grid with a magical podium allowing a party to create their own path, so long as they can find the right keys!
The Tessellating Tomb offers a cryptic challenge for a party of adventurers that can be used independently or inserted into any published or homebrewed adventure of your choice.
Rules are provided to balance... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
5E The Tower of Frozen Storm (1.5)
A short combat based adventure for 4 players with level 5 characters.
"Dawn did not come this morning. The sun blotted out by dark clouds. Then came the winds.
Freezing Cold winds, then Snow, then Hail, then Ice rained from the sky.
An ice storm has descended. The people of the town ran for shelter from the elemental fury of the blizzard.
A... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Introduction: A group of goblins, led by a druid named Otag, have infiltrated an old, and once thought lost, temple of Maglubiyet. Their group has been terrorizing the area to supply their endeavor. (This is part 2 of our other adventure, The Dwarven Stragglers, but can be used as a stand alone adventure.) ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
As the group travels between two towns, they run into a dwarven caravan stopped in the road. The caravan leader, a dwarf by the name of Hadix Coldhammer, approaches the party and tells them of his plight. His brother, and family, have lagged behind, and he worries for their safety.
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The western road out of Northport has long been an important trade route for those businesses not large enough to afford the buy in costs of a ship's cargo hold. Unfortunately for these smaller traders, they usually cannot afford adequate security either, and a group of goblin raiders has figured this out. Now most every underdefended trade caravan on the coastal road is being attacked! Can the group... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The town of Guion’s Ferry has a vermin problem, but these are not ordinary rats or insects. These are much more sinister creatures that can take the form of common objects to hide in plain sight before they attack! As Guion’s Ferry is a very small town, they have sent an emissary to a larger town downriver, hoping to hire adventurers to aid them in exterminating these monsters. (Introduces... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Introduction: There have been three disappearances in the last three weeks, all young children, all vanished without a trace. The watch has been unable to find them or even come up with a solid suspect. The parents have scraped together a small fund and are looking for adventurers to conduct a private investigation of their own. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The small town of Oxenfjord, has been having trouble with a local pack of wolves. Normally the wolves just kill a few livestock, and the farmers go and hunt down a wolf or two, and go back to life as usual. However, recently the wolves have been far greater in number and have become far more aggressive in their nature. Where before, it was just the occasional lamb or young calf, now packs of wolves... [click here for more] |
Dungeon Masters Guild |
$0.99
|
As many poor commoners can attest, there can be nothing quite as destructive as a band of adventurers with no moral compass, except perhaps for a band of adventurers with no moral compass and no coordination. Alas, our intrepid heroes have fallen victim to one such band, and are sure to be in for a challenging fight, as soon as their captors have finished fighting among themselves.
This is a short... [click here for more] |
Dungeon Masters Guild |
FREE
|