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Blood on the Mountain

Blood on the Mountain


Blood on the Mountain is designed to be a very deadly adventure for 4-5 characters who are level 1. The players have been captured by an orc horde and are about to be sacrificed to their savage god. Will the players survive the daring escape or be burned alive in the fires of Gruumsh?...   [click here for more]
Dungeon Masters Guild  $1.99

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11 Adventures for One Price

11 Adventures for One Price


This is my complete module collection together in one bundle. My group has really enjoyed playing them, and I hope your group has as well. I am working on new modules. ...   [click here for more]
Dungeon Masters Guild  $3.49

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Fizzleblimp's Sugarland

Fizzleblimp's Sugarland


This adventure takes place in the Forgotten Realms setting in the city of Waterdeep inside a massive factory known as Fizzleblimp's Sugarland which is ran by the eccentric, goblin Walton Fizzleblimp. Fizzleblimp is one of the most well known manufacturers of sweets across The Forgotten Realms but is also...   [click here for more]
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99 Cent Adventures - The Goblin Banditos

99 Cent Adventures - The Goblin Banditos


The western road out of Northport has long been an important trade route for those businesses not large enough to afford the buy in costs of a ship's cargo hold. Unfortunately for these smaller traders, they usually cannot afford adequate security either, and a group of goblin raiders has figured this out. Now most every underdefended trade caravan on the coastal road is being attacked! Can the group...   [click here for more]
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Testing for Initiative - A Level 3 Adventure

Testing for Initiative - A Level 3 Adventure


Testing For Initiative is a 3rd level adventure one-shot designed for 4 or more players. Essentially kidnapped by a mysterious wizard the party has a number of tasks to complete in order to return to their normal lives. This can be quite an unforgiving module, players will have to work together and think hard to make it right through to the end. Hard work is often greatly rewarded however!! Feedback...   [click here for more]
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Fierce

Fierce


'Fierce' was written for the annual release of Fierce, a tasty Berliner Weisse, at Off Color Brewery in Chicago, Illinois. It's a one-shot intended for both beginner players and DM's, with the space for personal flair to be added or to be run as-is. ...   [click here for more]
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Digital Map Pack for Adventurers League DDAL 07-01 A City on the Edge (Tokens, Handouts and Cards Included)

Digital Map Pack for Adventurers League DDAL 07-01 A City on the Edge (Tokens, Handouts and Cards Included)


HD Color maps for both print and digital use with DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation. This pack includes: Digital maps in JPG format created for use on Roll20, Fantasy Ground, etc, and include grids and gridless versions Print maps at in PDF format ...   [click here for more]
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Quest for the Demon Slayer

Quest for the Demon Slayer


For levels 3-5. This is the first of four modules in a series. In this module we learn of an impending demon war, and go in search of a magical sword. Full of battles, riddles and puzzles. ...   [click here for more]
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Festival of the Myconid

Festival of the Myconid


The Adventure Itself "A festival is being thrown in the reaches of the Underdark where races of various walks of life have gathered. A small section has been covered in tents with various foods, drinks and other activities. The myconids from all over the Underdark also gather here to commune with other colonies of Myconids and enter their shared dream states together. However, not...   [click here for more]
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Dark Legacy of Evard - A D&D 5th Edition Conversion

Dark Legacy of Evard - A D&D 5th Edition Conversion


Journey back into the Shadowfell with this thrilling adventure! Originally meant for the D&D Encounters program, The Dark Legacy of Evard was the 5th season out of many. The original module detailed a sinister ghost story in the gothic-ridden little town of Duponde. Players unravel the mystery of a deadly rivalry while pushing back against the Shadows' creeping tendrils. While this book does...   [click here for more]
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Grumbar's Tooth - Underdark Locale

Grumbar's Tooth - Underdark Locale


Grumbar’s Tooth is an Underdark settlement, located three days journey into the Underdark from Beldabar’s Rest, in Yartar. It is presented as both a location for player characters to visit, with some hooks for adventurers. There are numerous opportunities for combat with different creatures noted in the locale, as well as the opportunity to play a game of Soul Dice, a dangerous game that...   [click here for more]
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The Dark Maiden - A Ship in Port Adventure

The Dark Maiden - A Ship in Port Adventure


The Dark Maiden is a short adventure that is set in Teshburl, Calimshan, but it could easily be adapted to any port city. It concerns a slavers ship docked in the harbor, and a midnight exchange between the slavers and a local mage. The players are introduced to the adventure after they encounter a dwarf in the market, who is being sold into slavery. He begs them for aid, claiming that if they free...   [click here for more]
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Tower of Tragedy

Tower of Tragedy


Life was quiet and simple in the village of Sandford before the curse; people reported hearing voices in the woods; others dreamt of a tower, white like bone. Then people started disappearing; seasoned loggers and trappers who knew the forest like a second home. Something is spreading its evil around Sandford; could it be that tower? And can your party help save the village? ...   [click here for more]
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The Feywild Transmigration

The Feywild Transmigration


The Feywild Transmigration is brief adventure made to take place in any locale, and involves a group of drow who activate a runestone in the Feywild in order to escape the Feywild. The result is the Feywild begins to creep into the Prime Material Plane that the players are located on. I've also created a detailed dungeon crawl: Into the Depths of Madness, where the deeper the players go into a treacherous...   [click here for more]
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Friendly Fires

Friendly Fires


The seventh in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Summerfest Festivals with Comedian Bard

Summerfest Festivals with Comedian Bard


Your party arrives outside of the Dwarven mining town of Oresville just in time for the Oresville Mining Festival is underway. There are many games and contests abound, but none of them are as anticipated as the "Open Mah-Eek Night" where Bards who lack the musical prowess have traded for their Comedic performance. Think you have what it takes to win the grand prize? The Summerfest Festivals await!...   [click here for more]
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Lair of the Mephit King

Lair of the Mephit King


Lair of the Mephit King is an introductory adventure for first level characters and a great introduction to the fifth edition of Dungeons & Dragons. In the logging community of Lumber Point, a hapless wizard's apprentice has opened a portal to Elemental Chaos in her family basement and the Mephit King's minions are pouring through, wreaking havoc. Adventurers arriving on the scene...   [click here for more]
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Favor for Gond: A piece of Lantan found

Favor for Gond: A piece of Lantan found


The Spellplague of 1385 DR set the world into motion, and the maps had to be redrawn. Many areas suffered, but few suffered as Lantan. The Gondsman of the Islands of Lantan and their great works of technology were washed away in tsunamis. Almost everything that they had developed was lost, but a little bit remains in distant places that were far from the islands. The module is designed to be run...   [click here for more]
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Herbs of Lurkwood

Herbs of Lurkwood


Herbs of Lurkwood is a series of three D&D 5th Edition mini-adventures set in the savage frontier of the Forgotten Realms campaign setting as described in Storm King's Thunder. Herbs of Lurkwood takes the players into the Lurkwood to farm rare herbs and learn about herbalism from the local inhabitants. Their search...   [click here for more]
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Gert's Garden

Gert's Garden


The rumors are true - a daft old wizard is actually paying adventuring rates for yard work! She’s asking for a bit of help with her garden, in return for easy money and a reputation boost. What could possibly go wrong? A 3-hour adventure for 3rd-5th level characters by Cat Meadors ...   [click here for more]
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three modules for one price!

three modules for one price!


This is the first three modules in the Demons series. It includes: The Demon Slayer, Song of Eyrindor, and the Hammer of Shuldek. ...   [click here for more]
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Palace of Sweet Dreams

Palace of Sweet Dreams


Drawn by greed or curiosity the adventurers enter the strange ruins of castle of madmen. Terrible monsters stalk the hallways, but the greatest challenge is not merely to survive but escape with their sanity intact. The Palace of Sweet Dreams sends the adventurers on a different and challenging dungeon exploration, where wits and smarts will be key to survival. Those who the masks may seem harmless...   [click here for more]
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Peacekeeping

Peacekeeping


The fifth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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The Shattered Mage

The Shattered Mage


The mage Gamun has long been facinated by the prospect of using the Plane of Mirrors as a means of quick travel. A magical experiment in dimensional travel has gone terribly awry and evil has crept into our reality...lurking just beyond the reflections in mirrors. A one-shot adventure lasting between 3-5 hours. The module can be played by 4-5 characters; levels 1-3. The module was playtested with...   [click here for more]
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The Caverns of Glass

The Caverns of Glass


The Caverns of Glass is a short, old school style adventure for 4 4-6th level characters set in mysterious caverns, deep in the heart of a mountain once used by a powerful wizard for dark, magical experiments. The adventure is brief and intended for experienced DMs to use within their existing campaigns as a side trek or specific, short adventure so has been written in an open style to allow for easy...   [click here for more]
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Hand of the Wychlaran: A 3rd-Level Fantasy Grounds Adventure

Hand of the Wychlaran: A 3rd-Level Fantasy Grounds Adventure


*This product is the Fantasy Grounds version of the best "silver" selling adventure, Hand of the Wychlaran. The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure? Hand of the Wychlaran is a 5 to 6-hour Fantasy Grounds adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen...   [click here for more]
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The Unquiet

The Unquiet


Work is slow in this autumn, and our adventurers have been dispatched by a library of magic to retrieve some sensitive alchemical materials from a hermit-wizard near the village of Gam. Not the most glamorous job, but hey, in this economy. And why not indulge in some cozy cider-tasting on the company dime? Besides, there have been some tantalizing rumors of strange goings-on in the borderlands: sightings...   [click here for more]
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Her Majesty's Contingent

Her Majesty's Contingent


A Rules Supplement providing new Creatures and Lore for your Campaign. A shadow blots out the sun as a massive ship descends from the skies above. Doors open on its underbelly, unleashing a company of giff that swarm the battlefield. Some of the hippomen ride wyverns into the sky and shoot lightning bolts down onto targets below. Others rush the front lines, pummeling enemy foot-soldiers...   [click here for more]
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Siege of Deepingdown

Siege of Deepingdown


Zooryn stumbled along the pitch black passage. Even with eyes so accustomed to the dark, he could barely discern anything through his good eye, his other having been swollen shut for some time. He tripped over unseen terrain, barely able to right himself. His stomach lurched, hunger pangs almost making him retch. He was battered, starved, and oh so tired. “Gods below, let me find them,”...   [click here for more]
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CLAWS - A Side Trek

CLAWS - A Side Trek


A sleepy, rural village is shaken by mysterious bouts of violence. A family of halflling shepherds suffers from attacks on their flock. A brutal predator stalks the rolling hills in search of food. In CLAWS - A Side Trek, challenge your party to uncover the truth and stop this terrifying threat before it strikes again! Designed for characters of levels 3-4, CLAWS can be run in a...   [click here for more]
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Hot Kitchen

Hot Kitchen


The fourth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Heisel: Forgotten Legacy (5e)

Heisel: Forgotten Legacy (5e)


A hero's past is his descendant's doom — for what is forgotten is left to fester and will return with a vengeance. Heisel, a mining village of little consequence except for its abundance of silver ore, appears idyllic nestled in a valley within the Dagger Peak Mountains. Idyllic, that is, if one disregards the following: the mysterious blizzard that comes by night and disappears...   [click here for more]
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Of Halflings and Hippos (A 5E adventure for levels 3-5)

Of Halflings and Hippos (A 5E adventure for levels 3-5)


Bardeid, the Baron Alluvion, has lost his staff when his boat was attacked by a hippopotamus during a hunting expedition. This staff represents his ownership of the nearby delta, land he recently purchased, and without it, others may try to dispute his claim. One of those disputing Bardeid's claim is Yasheira, the chieftain and shaman leading the halflings native to the delta. In seeking the staff...   [click here for more]
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Wild Locations - Goblin Lair

Wild Locations - Goblin Lair


Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Goblin Lair is the second of my Wild Locations products....   [click here for more]
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Luci Invernali

Luci Invernali


Una one shot a tema natalizio per passare le feste divertendosi al tavolo da gioco, pensata per 4 personaggi di livello 4. ...   [click here for more]
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Christopher Grey's Harbingers of the Nine Hells (Border Kingdoms Fallen 1.3)

Christopher Grey's Harbingers of the Nine Hells (Border Kingdoms Fallen 1.3)


The Temple of the Nine Stars is renowned throughout the entire region as a haven for any faith, any god, or any religion. The frontier is home to so many that cannot find solace in their faith, so far from home. However, there is something sinister at play in this beloved temple at Derlusk. It seems someone brought a host of demonic creatures into the region because of the clerics here. Whatever they...   [click here for more]
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Lords of the Earth

Lords of the Earth


Lords of the Earth is an adventure that can be played as part of the Elemental Evil storyline or as a stand-alone element. It is designed for Level 2, but with adjustments, can be played for Levels 1-6. In a Sword Mountain sanctuary to an elder primordial power: A demoted priest thinks constructing a colossal elemental golem will enable him to regain his status. An orc priestess...   [click here for more]
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The Ruins of Undermountain - The Entry Well and Environments

The Ruins of Undermountain - The Entry Well and Environments


The Ruins of Undermountain - The Entry Well and Environments are intended as an introduction to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, which includes a detail backstory about Undermountain, Halaster Blackcloak and his apprentices. These rooms are drawn from official D&D releases that include the original Ruins of Undermountain Box Set, plus...   [click here for more]
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The Druidic Temple

The Druidic Temple


The Druidic Temple is a Dungeons & Dragons adventure designed in Forgotten Realms at the northwest side of the Neverwinter Forest. The content have been calculated to present a though challenge to four 3rd level characters. The Order of the Dreamcatcher is an organization dedicated to keep and protect the relics that allow the Dream Lord, a great evil wizard specialized in illusion, to come back...   [click here for more]
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New Beginnings

New Beginnings


You’ve decided to start a new campaign with all new characters, but you aren’t sure where to start your story. Contained herein are 4 different adventures that are designed to help bring the party together. Included are ideas for locating the adventure in your own world or WOTC’s Forgotten Realms world. So, whether you are a new DM looking for a complete how to or an experienced DM...   [click here for more]
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Serral's Side Treks Volume 1 & 2 Omnibus Edition

Serral's Side Treks Volume 1 & 2 Omnibus Edition


Included in this Consolidated volume (includes 1&2) are twelve encounters to use within your existing campaign or else to link and form the basis of a campaign. Level agnostic, you can use with almost any adventure to add depth and flavor to your world. Match wits with a Fire Djinn Seek out a grave robber Help a village with a an unnatural well Seek a Hunter's Blessing Travel with the...   [click here for more]
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Mad Alchemy

Mad Alchemy


Local law enforcement is locking up any adventurers around town because they fear an outsider is raising the dead, but when a crazed, undead ogre rampages around town, it falls to the bravest heroes to stop it, to find out who's really behind it, and why. Mad Alchemy is a short story about intrigue and familial love for characters levels 1 - 4. It is designed as a side adventure you can tell in one...   [click here for more]
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A Dilemma of Humans and Yuan ti

A Dilemma of Humans and Yuan ti


Here is your day's chultan adventure for the price of a small coffee! DM or play in this adventure of thrill as adventurers are forced to make difficult choices, slay dangerous creatures, explore a fortress, and save Chultans! This adventure comes with: 1. Two maps designed for the purpose of the plot! 2. A plot that makes player decision important! 3. Memorable NPC's and an immersive plot! This...   [click here for more]
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Breaking Knuckles

Breaking Knuckles


The twelfth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Out of the Feywild

Out of the Feywild


Out of the Feywild is an adventure taking place in the middle of Thesk, when a forest suddenly begins to grow around the town of Tammar overnight - the result of an old druid ritual meant to protect the town. Little do the players know that a renegade red wizard and a host of undead are marching toward the town, bent on overtaking it and claiming it for Thay! It can also be found in a bundle of adventurers...   [click here for more]
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Dark Wish

Dark Wish


Dark Wish - a horror adventure Times are dire. The buried are rising from their graves and even the shadows are taking on a life of their own. Lord Edgar Melenov should never have accepted that gift - the small granite statue. It was no statue, but a living fiend, with a power so potent and terrible that it is reshaping the whole realm – into a nightmare … Now someone...   [click here for more]
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Temple of Ishassara

Temple of Ishassara


The Temple of Ishassara is set on an uncharted island off the sword coast. This 'contained sandbox' adventure is designed for a standard party size of 3rd level player characters and can advance to 12th level with good play. The characters are recruited by one of Waterdeep's most influential individuals- Ruven Venixia for a contract in order to help him chart and investigate a mysterious island. Enjoy:...   [click here for more]
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DM's Kit: Krawlity House

DM's Kit: Krawlity House


Now only 99 cents Krawlity House In Baldur’s Gate, the Temple of Tymora has acquired the former manor of a disreputable figure, legendary occultist Ransom Krawlity. Adventurers are needed to investigate the manor and make sure it is safe to convert into an outreach for the faithful. What the PCs discover is that Krawlity...   [click here for more]
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Fire at the Festival

Fire at the Festival


An adventuring party arrives in the halfling village of Millbog on the evening of the Last Cranberry Festival, just in time to enjoy the cranberry wine and numerous festival games. This year, to make the celebration extra-special, the halfling organizers purchased a collection of magical fireworks from a travelling hedge wizard in exchange for a few cases of wine. Unfortunately, the shabby spellcaster...   [click here for more]
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The Good The Bad and The Town of QuickRock

The Good The Bad and The Town of QuickRock


In the town of Quickrock tensions run high between the townsfolk and the local Orc tribe. A murder has been committed and a young Orc is the main suspect. A group of adventurers wander in to town and have 48 hours to find the real killer before a war breaks out. A 2-3 hour adventure for groups of 3rd level characters. Play as a one-shot or drop into your homebrew campaign. This adventure has been...   [click here for more]
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