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Lhazaar's Truth

Lhazaar's Truth


Lhazaar’s Truth The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits,...   [click here for more]
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Dungeon Module LD1: Haunted Castle

Dungeon Module LD1: Haunted Castle


Lazy Dungeon (LD): The Lazy Dungeon series has no adventure hooks, no story, and no required starting level. They are a dungeon that could last for a single night or several nights. Many of the encounters are from past adventures I’ve written or what you can find in the core D&D books. In short, this is a simple dungeon crawl where the DM is free to do what they want with...   [click here for more]
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Boros Uprising

Boros Uprising


A Boros Captain has recently taken over an outpost in Precinct Four. From the outpost, the captain has started to take aggressive action towards their own Boros and the other guilds. These aggressive actions have caught the attention of the guild leaders and a summit has been called in the Transguild Promenade. A 2-hour Ravnica adventure for 1st level characters Boros Uprising features something...   [click here for more]
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The Shrine of Endless Night

The Shrine of Endless Night


What stories will unfold while exploring the forgotten ruins? A one-shot adventure for characters at 1st or 2nd level. A Mythical Romance A local legend speaks of a hidden ruin beneath a shrine to Selune, just outside the city of Waterdeep. What starts as a standard archeological dig becomes a rescue mission when you encounter a distraught half-elf and her partner searching for a loved...   [click here for more]
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Chalk Hill - Honeymoon at the Eight Maidens

Chalk Hill - Honeymoon at the Eight Maidens


Synopsis: Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The undead Eorl saw the new-wife in...   [click here for more]
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The weird case of Zephyr Godefroy

The weird case of Zephyr Godefroy


The weird case of Zephyr Godefroy is a single-session 5E scenario set in Eberron, suitable for four 2nd-level PCs. The characters investigate about professor Zephyr Godefroy, a Morgrave University teacher, who suddenly took a sabbatical period and consequently decided not to leave his apartment anymore. This fast adventure set in Sharn includes a complete map with the related key and makes...   [click here for more]
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Still Not There Yet - Encounter Collection Part 2 (5E)

Still Not There Yet - Encounter Collection Part 2 (5E)


Still Not There Yet? Is your adventuring party still trudging through the wilds of Faerun? Well here's another 15 unique and exciting encounters to help keep them distracted along their journey. Still Not There Yet is a collection of 15 new encounter ideas created to help make them long trips between quests more exciting and challenging. From bare-knuckle brawling to rampaging metal...   [click here for more]
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Classic Modules Today: L3 Deep Dwarven Delve (5e)

Classic Modules Today: L3 Deep Dwarven Delve (5e)


In 1999, Wizards of the Coast published the module named “Deep Dwarven Delve” with the module code “L3”. It was written by Lenard Lakofka and illustrated by Wayne Reynolds, and consisted of a 24 page booklet and cover. "Deep Dwarven Delve" was the third part of Lenard Lakofka's "Lendore Isle trilogy", but was never published by TSR. Lakofka found the manuscript and brought it...   [click here for more]
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The House on the Edge of Town

The House on the Edge of Town


This is a one on one adventure. It is designed to be played by one player and a DM. It can be scaled to play multiply characters. This adventure is for 1st through 3rd level characters. Look for my other seven one on one adventures. They are designed to take a character from 1st through 20th level. I plan to repeat this cycle with this module being the first in the series. ...   [click here for more]
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The Tomb of Captain Stone Beard

The Tomb of Captain Stone Beard


A "one-shot" game for 3-5 level 3 characters using D&D 5th Ed. Travel to the island of Booty Bay, where a mysterious Stanger is disturbing an ancient pirate’s tomb. This adventure includes a fully developed town, maps, and monster stat blocks. ...   [click here for more]
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Owlbears & Farm Maids

Owlbears & Farm Maids


NOW UPDATED: better layout and more illustrations. A missing wife, owlbears hooting in the night, and a band of mischievious underdwellers... What could be going on in the forests near Smalldale? A D&D 5th edition adventure for first-level characters, appropriate for beginner and adept DM's alike. Perfect for introducing your friends to the wonders of D&D A generic...   [click here for more]
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How Malar Stole Midwinter!

How Malar Stole Midwinter!


Explore a new villain option for Waterdeep: Dragon Heist! Victoria Vladikoff is a noble of barely any repute, but she's hiding a deadly secret: she's spent the past several years becoming the undisputed Huntmistress of the followers of the god Malar in Waterdeep. Malar the Beastlord is a god of savagery and evil lycanthropes, and his followers murder kidnapped humanoids in seasonal events...   [click here for more]
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Call of the Shadow Prince - Adventure

Call of the Shadow Prince - Adventure


~~ "After fending off the demon invasion, the city of Thandiel has known peace for a century. Now, that peace is threatened once more. Several of the townsfolk have gone missing and all signs point to the Blackwood, an accursed forest that played host to the demonic war. Go bravely towards the darkness, heroes. Bring peace to Thandiel once more."~~    This 1st level adventure...   [click here for more]
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Classic Modules Today: B7 Rahasia (5e)

Classic Modules Today: B7 Rahasia (5e)


In 1984, TSR published the module named “Rahasia” with the module code “B7”. It was written by Tracy and Laura Hickman and illustrated by Jeff Easley and Timothy Truman, and consisted of a 32 page booklet and cover folder containing maps. "Rahasia" was originally published in 1979 by Hickman under his publishing imprint Daystar West Media, and again in 1983 by TSR as "RPGA1...   [click here for more]
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The Truth of the Matter

The Truth of the Matter


A kid-friendly adventure for heroes of all ages and experience levels! When a well-intentioned but foolish apprentice pours a truth potion into the town well, things can quickly go awry. Can your heroes help the town sort out what’s happened, soothe the frustrated and perhaps too-honest townsfolk, and figure out how to fix it? And can they do it without jeopardizing the relationships and livelihoods...   [click here for more]
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A Winter Journey

A Winter Journey


This One-on-One Adventure gives DMs a powerful tool to introduce a new player to the wonderful world of role-playing. A short, simple adventure designed to teach the basics in a comfortable single player environment, this is the rare product that every DM will use. With scripted combats and opportunities for role-playing and skill checks, this adventure is just what you need to play a quick half-hour...   [click here for more]
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Wild Wilderness Vol. 1: 50 Encounters (5E)

Wild Wilderness Vol. 1: 50 Encounters (5E)


This supplement features 50 fully detailed wilderness encounters for levels 1-20. Your players can rescue a time traveling wizard, exorcise an all-powerful haunted cello, liberate a slave ship on the high seas, or tame a demonic camel. There are combat encounters, social encounters, and puzzle-solving encounters. All encounters are organized by level and terrain type (i.e. forest, plains, sea) for...   [click here for more]
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Alex Clippinger's 2017 Bundle

Alex Clippinger's 2017 Bundle


A Bundle of my 2017 Solo Projects! Over 150 pages! Inside this bundle, you'll find a variety of content for your campaigns, players, and one-shots: Champions of a Lost Era. A supplement of 24 subclasses and archetypes for 5th edition, converted from the class options from 3.5. Summon undead creatures, become an oozelike druid, and more! The Thing that...   [click here for more]
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B1 The Rogue Knight

B1 The Rogue Knight


An old school adventure from Cawood Publishing, makers of over 25 bestselling 5E products! A Knight of the Unicorn has gone missing! The heroes must chase down this troublemaker. Meet with the local steward and go on a quest to apprehend the knight. The town of Daggerford needs help from a brave party of adventurers! However, not all is as it appears... A good introductory...   [click here for more]
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A Lake Full of Mystery

A Lake Full of Mystery


Just a quick 1-2 hour adventure for 4-6 2nd level adventurers. This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ...   [click here for more]
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The Mad Dance

The Mad Dance


The Greisten family promised their farewell party would be the finest of their lives. Lavish feasts, unending wine, and magic to delight and amaze were ordered for the amusement of the guests. The climax of the party was to be a prize of unique worth, desired by all, gifted to the greatest dancer in attendance. None can say what happened within the manor that night, but the neighbours claim the screams...   [click here for more]
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Dead of Howling Hills

Dead of Howling Hills


This is a site-based adventure where the adventurers explore a burial chamber of a long-dead tribe of a great leader of an ancient people. It involves traps, puzzles, social encounters, and good old fashioned undead-smashing. ...   [click here for more]
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The Lost Isle of Captain Vale

The Lost Isle of Captain Vale


A group of adventurers stumbles upon a mysterious island that doesn’t appear on maps and is surrounded by both colorful mist and poisoned waters. One thing is known: There’s treasure here. But what else lies on Vale’s Isle? The Lost Isle of Captain Vale is an original adventure in the Sword Coast setting of Dungeons & Dragons. It is meant for use with D&D’s...   [click here for more]
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Shadows in Shallow Waters

Shadows in Shallow Waters


Shadows in Shallow Waters is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 5th level adventurers, with advice on how to adapt the encounters for lower levels. This adventure can be treated as a one-shot campaign, or applied to any setting that includes a coastal or aquatic setting. The Islands of Laquama provide peaceful respite for...   [click here for more]
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Classic Modules Today: C3 The Lost Island of Castanamir (5e)

Classic Modules Today: C3 The Lost Island of Castanamir (5e)


In 1984, TSR published the module named “The Lost Island of Castanamir” with the module code “C3”. It was written by Ken Rolston and illustrated by Jeff Easley, and consisted of a 32 page booklet and cover folder containing maps. "The Lost Island of Castanamir" was the third of TSR's competition series of tournament adventures. This conversion guide allows...   [click here for more]
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Monster Squad

Monster Squad


Monster Squad is a short scenario designed for a party of four characters of level 2 or 3. The characters are hired to protect a noble’s wilderness holdings. His holdings have been under attack by monsters that are not normally found in this region. In Act One, the characters have been hired and are travelling from Waterdeep to the noble’s walled compound on the edge of the Westwood forest....   [click here for more]
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DMJAM #2 Weddings Gone Wrong

DMJAM #2 Weddings Gone Wrong


During the first 2 weeks of June contestants from all over the world joined the second Dungeon Master Jam. An adventure design contest, the theme of the contest was 'Wedding Gone Wrong'. This bundle is the result of that competition. 8 adventures (129 pages) for you to enjoy. Something Blue Retired adventurers Rozalina Grovz and Samira Melune are finally ready to get married! But the components...   [click here for more]
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L'accademia di magia

L'accademia di magia


Pochi selezionati studenti possono camminare per i corridoi di una prestigiosa scuola di magia. Tra una lezione e l'altra, i giovani maghi scopriranno che qualcosa di strano sta accadendo e sarà loro compito risolvere il mistero. "L'accademia di magia" è un avventura per una compagnia di incantatori arcani tra il terzo e il quarto livello. Con una durata di gioco...   [click here for more]
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The Lost Claus

The Lost Claus


The legendary Christmas icon Santa Claus has vanished. The only clue to his whereabouts, a note demanding a ransom. With Christmas Eve rapidly approaching, Mrs. Claus and Santa’s elves have put out a desperate cry for heroes to step up and rescue the missing Santa and bring him back before Christmas Eve. Can the heroes find the culprit and rescue Santa? ...   [click here for more]
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Cache of the Kobold God

Cache of the Kobold God


The party is hired by a wealthy Gnome to travel with him from Baldur’s Gate to Waterdeep. He has a chest that he won’t let out of his sight, that he says people are after. He isn’t wrong. Soon the party finds themselves attacked and trapped in the lair of The Kobold God. An adventure for 4-5 4th level PCs. ...   [click here for more]
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The Haunted House of Rysenbry

The Haunted House of Rysenbry


The fire that has ravaged the Rysenbry family mansion has long been extinguished. However, more than just ashes remains in the burned-out husk of a house. Explore the dark halls and rooms of the old manor and uncover the truth about the events that had caused its downfall! Four hours of thrilling exploration, as the characters discover clues to the house's past; Varied enemies which can be a challenge...   [click here for more]
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The Goblin Cave

The Goblin Cave


Everyone starts with goblins. And The Goblin Cave helps you do just that. Using any of several story hooks, this adventure provides a short romp through a goblin-infested cave where the party will encounter traps, treasure, and the perfect start to their adventuring career. An introductory adventure for 1st, 2nd, or 3rd level characters. ...   [click here for more]
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So, You Want To Be A Goblin

So, You Want To Be A Goblin


Long have goblins been 'just another monster' - no longer. Now there is an adventure for goblins, by goblins. This module includes: a session zero to set up your tribe and team a three - four hour adventure for your player's characters to find components to build their masks (This adventure is able to be played in any setting. the new Gnaalbec Goblin Race Details six pregenerated Gnaalbec...   [click here for more]
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The House of Usher

The House of Usher


Explore The House of Usher in a classic horror D&D adventure! Our adventure begins in the city of Tamerland, where we will meet Edgar and the mysterious plague that curse the village. An expedition should be sent to the Usher mansion, from where the mysterious mist seems to be coming from. Full colored PDF ebook containing 4-6 hours adventure for 1st-4th Level characters Decipher...   [click here for more]
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It Always Starts in a Tavern

It Always Starts in a Tavern


A group of new adventurers make their way to the Blushing Mermaid, a rough and tumble Tavern in the Lower City of Baldur's Gate. While socializing and letting off some steam they catch the eye of the servant of Duke Belynne Stelmane, who hires them to help her reclaim some political power by handling some bandits, starting a saga that could potentially change Baldur's Gate and the Sword Coast forever....   [click here for more]
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Light Through the Storm

Light Through the Storm


An all-ages adventure for heroes of all experience levels! One of the great fears of any sailing ship is the danger of stormy weather. Fortunately, the steady, ever-lasting lighthouses are always there to shed their light on any hazards that might be lurking in deep waters and on rocky shores. But what happens when maddened kuo-toa take over a lighthouse and extinguish the flame – with a storm...   [click here for more]
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Mordenkainen’s Mediocre Mansion

Mordenkainen’s Mediocre Mansion


Someone is killing the crops of the local villages. You must find who it is and stop them, but an early wizard experiment may make this harder than it first looks. A short adventure designed to be run in a single night for 3-5 characters between level 1 and level 3. The adventure includes graded encounters to cater for different group sizes and levels as well as summary creature blocks to aid the...   [click here for more]
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The Hoarfrost Journeys: A Fantasy Grounds Adventure Bundle

The Hoarfrost Journeys: A Fantasy Grounds Adventure Bundle


*This product is the Fantasy Grounds version of the best "silver" selling adventure bundle, The Hoarfrost Journeys. Have you always wanted to try your hand at being a Dungeon Master with Fantasy Grounds? If so, this bundle is for you. Each of the included adventures plays in about two hours, making the Hoarfrost Journeys a great place to start your Fantasy Grounds DMing...   [click here for more]
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PvP Fighting Arena Adventure: Syndicates & Ichor Pits

PvP Fighting Arena Adventure: Syndicates & Ichor Pits


An illegal, underground fighting pit has orchestrated nonlethal fights in an undisclosed location in a big city. Over the years, it has grown from minor nuisance to a secretive, political cabal that controls and terrifies almost everyone in the know. However, its nonlethal fights seem to have become more dangerous. A woman rumored to be one of the combatants has disappeared, prompting a world faction...   [click here for more]
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The Coming Plague

The Coming Plague


"The Coming Plague" is a four-hour adventure for 3-6 players. It is written for characters of 4th-7th level. The PCs are trapped in a plague-ridden city until they discover the source of the disease, a vile Otyugh. This module includes a two hand rendered maps and a new goddess to add to any pantheon. ...the vile Otyugh busts from the water and lashes out with it's disgusting, ropy...   [click here for more]
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Winds of Midwinter

Winds of Midwinter


It is Winter Solstice. An old man is in need of some helping hands for a forgotten village. The mountain winds blew across the snow-topped peaks as the sun rose over the horizon. The colors were a kaleidoscope of splendor that could only be seen on this peak, on this day, at that very hour. A majesty forgot by many except one. Winds of Midwinter...   [click here for more]
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The Menace of Merric

The Menace of Merric


An adventure designed for 4-7 characters of 1st through 3rd level. This module is the first of a series of High Forest adventures. It includes a description of the village of Merric, including detailed NPC's and approximately 8 hours of play content. Merric has always been at risk of raids by the local Gnolls, but now word has come that the Orcs of the Greypeak mountains are massing to invade High...   [click here for more]
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The Orchards of Vengrove

The Orchards of Vengrove


What lies in wait beneath this quiet village? An adventure for characters from 4th to 6th level. A Demonic Mystery The Village of Vengrove is a quiet settlement that seems innocent—until a hunter returns with a deadly bite wound from an otherworldly creature. But the elders assure you it's nothing and no one seems willing to say otherwise. What monsters are lurking in the forest and why...   [click here for more]
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Welcome To The Underdark

Welcome To The Underdark


"Our adventurers woke up buried alive inside a coffin having few memories of what happened..." Welcome to the Underdark! A fantastic adventure easily adjustable for lvls 1 to 10. In this module you will find... · A kick off start to introduce your players to the Underdark! · Several suggestions to hook this module with your current setting/situation! ·...   [click here for more]
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Mr. Porter's Tome of Skullduggery Vol. 2

Mr. Porter's Tome of Skullduggery Vol. 2


The second volume of Mr. Porter's heists is here! Ten more heists bundled together in one convenient package, climaxing in a confrontation with one of the main villains of Waterdeep: Dragon Heist! Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the...   [click here for more]
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Mother Haggle - FARMAGEDDON

Mother Haggle - FARMAGEDDON


Mother Haggle is back, with six mini-adventures for 1st level. Mother Haggle is an elderly crone who runs a Lost & Found Emporium on the edge of the Misty Forest. The old lady pays her mercenaries well, and attracts all kinds of talent to send on her various errands. Mother Haggle doesn't deal in world shaking problems, but it's uncanny how often simple tasks like "fetch that cow"...   [click here for more]
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Paddy's Shamrock

Paddy's Shamrock


Paddy's Shamrock A Forgotten Realms™ Adventure Leprechauns, Clurichauns and Banshees oh my! And an evil Saint Patrick thrown in for all your Celtic Lore enjoyment. Whether it be Saint Patrick's Day fun or a desire for a Celtic themed adventure year round, Paddy's Shamrock will be an adventure full of shenanigans for all. Sysnopsis The Spring Equinox Festival is upon the village...   [click here for more]
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Mystery at Alb

Mystery at Alb


For 3rd through 5th level characters. An uninhabited island with an ancient secret. You are hired to find out what happened on Alb. A group of men a went missing on the island. The island has ruins so ancient that no one alive knows their origins. The answer to the island’s secret might die with you. ...   [click here for more]
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Loose Lips Sink Ships Module

Loose Lips Sink Ships Module


A short, 4-hour, 5th edition adventure for players level 1-3. The sea is home to a dangerous foe. An attack by undead pirates will need to be repelled and a secret plot is to be uncovered in this short sea adventure. Many names of places will be generic in order to fit into any campaign or scenario. This module would be great for a one shot session or a side quest, and a great way to start learning...   [click here for more]
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Chance Encounters: Wilderness

Chance Encounters: Wilderness


"Chance Encounters: Wilderness" provides ten interesting random encounter scenarios with suggestions to make them interesting at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide (e.g. "there are 8 orcs, and they attack you!"). This book includes: 15 creature-based...   [click here for more]
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