Title |
Publisher |
Price |
For a small town to the North, Oakhurst is an unassuming place for all the dark secrets it holds. Kobolds and goblins war for dominance in the dark. Magic fruit appears that can cure as easily as it can curse. Tall tales of dragon cults and vampires pass from person to person. And all the while, people of all sorts disappear into thin air, never to return. It's up to your party to dig up the mystery... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Bring the Blood Wars to your table with this new Martial Tradition.
In this new supplement for the Blood Wars, you are introduced to the Knight of Mephistopheles, an arcane fighter who acts as both a herald of the lord of the 8th and his personal shock troops in the Blood War. Able to call on the fires of the nine hells in a fight, and conjure devils if their back is against the wall.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The Outsider's Perspective
Born in the shadow of wealth, power, and privilege, your family owns land, collects taxes, and wields significant political influence—but are you accepted among them? You may be an acknowledged member of the family, a social outcast your peers pretend don’t exist, or a resentful scoundrel willing to do anything to claim your rightful place.
Built as an alternate approach... [click here for more] |
Dungeon Masters Guild |
$0.95
|
A bustling crossroads that sits like a thrumming heart at the center of a network of roads, rivers, and conductor stones. A factory town that rings with song as the influence of an industrious archfey spills over into the mortal world. A tense borderland where contrasts grind up against one another, resulting in sparks that would put the lightning rail to shame. Starilaskur is all of this and more.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Spirit Well Patron Warlock Archetype
Offers a different way to play your warlock based on finding souls and using them to power your powers. This subclass allows yourself and the DM to find new interresting narratives centered on how you interract with your patron(s).
Includes a Printer friendly version
Click on the title that interests you to open in a new window ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Bring the Eldritch Terror of the Great Old Ones to your table with this new Sacred Oath.
In this new supplement for Great Old Ones and Elder Evil series, you are introduced to the paladins of the Great Old Ones.
In Oath of Madness, you meet paladins who are corrupted in body and soul by the power of the Great Old Ones and have taken an oath to spread the maddening wisdom of Eldritch... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Explore an elementally-blasted wasteland formed from thousands of years of feuding genies. Discover ancient ruins and priceless relics lost to the sands of time. Embark on an adventure worthy of inclusion to the One Thousand and One Long Rests. Ally yourself with powerful Calishite pashas in a bid for the future of Calimport—City of Glory.
Calimport and the Skyfire Wastes: A Guide... [click here for more] |
Dungeon Masters Guild |
$14.95
|
A new warlock patron for the world’s greatest roleplaying game.
Some warlocks make deals with entities that are vestiges of dead gods, which are able to use the remnants of their divine power to become a patron to a warlock. You might have encountered the vestige in a dream, calling out to you to make a dark bargain. Or perhaps you journeyed to an ancient temple dedicated to some forgotten... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Bring Ravenloft to your table with this new Roguish Archetype.
In this new supplement for Ravenloft, you are introduced to the Highway Man a mounted rogue who is both dashing and well-armed
In Roguish Archetype: Highway Man, you meet a Rogue who is skilled a rider and an excellent marksman who does everything with style and daring. Highway Man is a perfect addition to any Ravenloft... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This book is a supplement to the *Forgotten Realms* setting for fifth edition DUNGEONS & DRAGONS. It provides new details for regions of Faerun briefly described in *The Sword Coast Adventurers' Guide*. It focuses on the nation of Amn, the region directly south of the Sword Coast, and more specifically on the city Athkatla, with maps and descriptions of the geography, people, politics, economy,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
45 Two-Sentence, Easy Ideas for NPCs and Player Characters for the Idea-Blocked.
Welcome to 'Character & NPC Ideas for the Idea Blocked: 2-Sentence Character Concepts.' This particular resource is useful for both players *and* dungeon masters, and is a very simple book: a collection of two-sentence character concepts for you to use when you're out of inspiration... [click here for more] |
Dungeon Masters Guild |
$0.59
|
Do you crave the thrill of treasure hunting adventure AND the thrill of returning precious relics where they rightfully belong? Were you planning on multiclassing your next bard into wizard just to gain access to your own find familiar companion?
Then the COLLEGE OF THE CROW'S NEST is the bard subclass for you!
Search land and sea for Sought Treasures, then seek... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This was created by combining the 3.5e Church Inquisitor and the 4e Exorcist of the Silver Flame.
“Three things cannot be long hidden: the sun, the moon, and the truth.” – Buddha
No force stands in greater opposition to the world's evils than the Church of the Silver Flame. Its holy warriors are embroiled in an eternal war against demons, devils, lycanthropes,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Mythic Classes of the Odyssey introduces 13 new subclasses to support your Greek-inspired D&D setting! Enjoy powerful new class options for every class in the game, pulling inspiration directly from Greek myth.
Class
Odyssey Subclass
Description
Artificer
Archimidean
Employ combat calculus to make precision strikes from range, lock on targets, and blow stuff up. No additional... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Pick your blade, any blade.
You have focused on the weapon of the trade for most rogues – the dagger. But while most rogues merely wield the dagger, you have mastered it. You have become especially adept at throwing these deadly weapons with pinpoint accuracy. Your bond to your daggers seems almost supernatural, as if they are a part of you rather than just tools.
With Laura Renfrew's amzing... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This was created by combining the 3.5e Spymaster and the 4e Master Spy.
“I’ve seen the things you never intended me to see, heard whispers meant only for your conspirators. I know you well enough to take you down.” – Spy Master Rodrick
Some adventurers glory in their reputations—the wider their exploits are known, the happier they are. By contrast,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Lend your eternal service to archfey for great powers in this Dungeon Master resource. This resource gives eight fanciful and sly archfey patrons for your warlocks to pledge fealty to, complete with deep histories and fleshed out goals. Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Chapter 5
The Eberron Codex is within reach, the Key of Khyber glows an eerie light, the Lord of Blades awaits.
Infiltrate the royal palace Vermishard and retrieve the Eberron Codex! If you can.
... [click here for more] |
Dungeon Masters Guild |
$1.07
|
The Keeper of the Flame—head of the Thranish church—has died and an election is coming. Two religious orders want their candidates to win by any means necessary. Deceit. Terror. Murder. Nothing can stand in the way of the Inquisitors of the Pure Flame. Except maybe a young girl who can perform actual miracles…
"Nobody Expects the Thranish Inquisition" is an adventure for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Not all heroes are righteous — none of them is incorruptible. With the Antipaladin and the Oath of the Archdevils, you’ll be the antihero of the world’s greatest roleplaying game.
Oath of the Archdevils
The most terrible enemy is the one you called brother. Corrupted by sin and thirst of power, mad or beguiled by the lord of hell promises, some paladins abandon the way of light... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Bring Ravenloft to your table with these new Roguish archetypes.
In this new supplement for Ravenloft, you are introduced four new roguish archetypes. The Crypt Raider, the Cutpurse, the Snake Oil Seller, and the Vagabond Performer.
In Champions of Ravenloft: Rogues of Ravenloft, you meet 4 new Rogues who are different from your average thief or assassin, each is high on flavour, designed... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Jump-start your Eberron character with three new backgrounds!
In this product you'll find three backgrounds:
The dragonshard prospector, a knowledgeable and adventurous type who dives headfirst into dragonshard lore and lode alike.
The manifest scion, born in a planar manifest zone and carrying a mysterious set of inherited traits as a result.
The Mourning... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Your character has a class and a background. Your background is what you did before you became an adventurer, and your class is what you are now. What happened to make you go from a simple farmer to a heroic fighter, from an ambitious student to a mighty warlock? This supplement seeks to fill that gap with a Call to Adventure, that grant you mechanical effects based on whatever caused you to take up... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Knowledge is Power!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Tempus Fugit
This One Shot Adventure Module Contains:
A story about a man succeeding in traveling back in time
Instruction for a real life experiment with your players
A difficult logic puzzle to solve
A large and detailed map of a boarding school
Backgrounds for several NPCs
Some magical theories and much more!
The Story
The Ipsfort Manor School for Arcane Innovation... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
To fall is merely to rise again.
A Paladin's oath is sacred, and to go against that oath creates a void which must be filled by something. The Oathbreaker still amasses power, but twisted by his betrayal of his Oath. He is powerful, but at a cost, and there is more than one way to fall...
Included in this document are FIVE new Paladin subclasses, each one representing an alternate path a Paladin... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe.
Two new spells as well as changes to existing ones are contained within as well. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Anti-Paladins are black-hearted, evil, sadistic, and villainous champions of chaos and destruction. They often stand at the vanguards of armies leading the forces of evil on campaigns of tyranny against all that is good in the world. The anti-paladin class was inspired by the original class designed by George Laking and Tim Mesford published in The Best of Dragon Magazine – Volume II (pp.... [click here for more] |
Dungeon Masters Guild |
FREE
|
Are you wondering what Bond motivated your newest player character to explore the depths of wildspace? Are you a DM looking for Ideals for your latest batch of NPCs? Finding Yourself in Wildspace is here to help! This product is tailor-made for spacefaring adventures and includes:
100 character traits
30 compelling ideals
40 bonds
30 detrimental flaws
All of these have the potential to create... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Feywild is a twilight realm of mystery and wonder, its fey inhabitants masters of trickery and deception, their strange desires incomprehensible to mortal minds. You were touched by this place, and it has left its mark on you. Perhaps you wandered through a portal, have a distant fey ancestor, or were taken by faries for a short time as a small child. Regardless, the elegant yet untamed power of... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Baron of Blood, Artor Morlin, has long been a historian of vampiric lore, artifacts, and beasts. He boasts grand libraries in his lair beneath the streets of Waterdeep and has recently decided to unlock the vault. In his generosity, he has compiled his collected knowledge into this book. He now offers it to you...
Within, you will find a trove of new rules options for all character classes in... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Be the Fist of Justice!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Bring Law and Order to Ravnica!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Cosmic Genasi
A cosmic inspired race for SpellJammer & D&D 5e.
This book includes 7 unique subraces, each focusing on a nature of the cosmos:
The Solaish, the blazing suns that light the days; The Lunara, the stoic moons that watch over the night; The Naisent, that hold the infinite plane upon which the universe exists; The Jutari, that are... [click here for more] |
Dungeon Masters Guild |
$2.50
|
What do I get?
One new paladin oath - Oath of Revelation
DM notes on challenging the oaths of paladins.
One creature statblock for an NPC revelation paladin.
Oath of Revelation paladins are pledged to prevent the hoarding of knowledge and the keeping of secrets. Their overriding belief, that absolute honesty is the only basis for a moral society, makes them the ultimate upholders of free speech. They... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Lhazaar’s Truth
The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits, wild beasts,... [click here for more] |
Dungeon Masters Guild |
$4.49
|
The Compleat Innskeeper’s Handbook is your source for settings, story and campaign ideas, Player and Non-Player Characters, and anything else you might hope to find when your players seek the comfort of an inn.
This sourcebook is divided into three settings – the cottage at the side of the road, the village pub and the bustling... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Strange Patronage is a collection of Warlock subclasses for use with Dungeons & Dragons 5th Edition!
Strange Patronage contains:
Three Otherworldly Patrons: The Dragon Below, The Earth Mother, and The Lawgiver
New rules for Renunciate Warlocks who have broken their pacts, including each new Patron and each official Patron from Wizards of the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The casters-focused feats offer a lot of fun, colorful and diverse features. But isn't it possible to obtain much wider features than these? I think it's quite possible. In line with this subject, I wanted to prepare a document containing 32 new feats over three basic concepts. I also intend to write the continuation of the concept and write as many new feats and features. I hope you enjoy this first... [click here for more] |
Dungeon Masters Guild |
$1.00
|
DNDSPEAK Proudly Presents: 100 NORDIC/VIKING ENCOUNTERS!
One hundred different encounters for a nordic/viking campaign. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dungeons & Dragons, at its core, is about the eternal struggle between good and evil.
Usually, this is battled out between the heroic player characters and the villains controlled by the DM. Most official subclasses, however, are relatively neutral in their abilities and lore. We wanted to give you the chance to really lean into either side of this conflict! This book contains two subclasses... [click here for more] |
Dungeon Masters Guild |
$9.95
|
What do I get?
One new paladin oath - Oath of Occlusion
DM notes on challenging the oaths of paladins.
One additional spell - Zone of Lies
One creature statblock for an NPC occlusion paladin.
Oath of Occlusion paladins are pledged to prevent particular facts from becoming public knowledge. Paladins are often a bit one note, played as the epitome of all that is good and noble, but morality is rarely... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Auran's Archive is a book full of multiversal based D&D Homebrew content. Made for both players and DM's. full with 21 new races, 3 dragonborn subraces, 4 lineages. 14 new classes, each with at least 6 subclasses, at least 6 subclasses for each core class. many new spells, magic items, feats, monsters, and even two unique magic casting systems. known as black magic, and raw magic. ... [click here for more] |
Dungeon Masters Guild |
$35.00
|
Masked Savant A Subclass for Bards, Rogues, and Warlocks
July's Subclasses #1/31
Get the Masked Savant, a master of switching personas, and the first of thirty-one subclasses being released in July!
Also available as part of the July's Subclasses Bundle ... [click here for more] |
Dungeon Masters Guild |
$0.60
|
Feats are actually alternative features that exist to give new role play areas to the characters we play. But at every table I've played so far, I've always seen these features used not for role-playing, but for hitting the highest possible damage. As someone who is very enthusiastic about role play, this situation has always bothered me until now. I wanted to write brand new feats and try to make... [click here for more] |
Dungeon Masters Guild |
$1.20
|
Dwarves are notorious for being masters at spouting out insults at people and monsters they are angry at. Use these lists to come up with an insult every time you need one. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
OTHER PRODUCTS BY REVEL TALES:
Here it is our friend from Splinterverse that talks about our handbook at 35:56 of his new video:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Feywild is famous for its whimsy, trickery, and intrigues—and with The Wild Beyond the Witchlight coming up, we wanted to capture those qualities! The wild and unpredictable environment of the Faerie Plane, suffused with magic, and the capricious and enigmatic creatures living there—some friendly, some sinister—inspire the subclasses in this book. With these, you’re perfectly... [click here for more] |
Dungeon Masters Guild |
$7.95
|
WHAT YOU GET :
115 Total Spells. 93 spells are brand-new, 11 are updated from older editions of D&D, and 11 are reprinted from my other books to support the new caster feats that let characters learn thematic spells.
14 New Feats. These "student feats" are each named after an archmage, such as "Student of Mordenkainen." They provide any character... [click here for more] |
Dungeon Masters Guild |
$9.95
|