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Vecna's Book of Vile Darkness

Vecna's Book of Vile Darkness


From the minds that brought you the best-selling Baba Lysaga's Nocturnes & Nightmares comes a new darkness for a new year... Vecna's original manuscript has finally been unearthed. Its whispered secrets worm its way into the unwitting underground organization hell-bent on putting a stop to the Lich King once and for all. Will they succeed in their efforts or will their hubris become...   [click here for more]
Dungeon Masters Guild  $19.99

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The Book of Bad Magic

The Book of Bad Magic


THE BOOK OF BAD MAGIC 21 regrettable subclasses for D&D 5th edition       ...   [click here for more]
Dungeon Masters Guild  $7.95

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A Night of Fright!

A Night of Fright!


Jinkies! Uldryn Beauregard is dead—and he’s left one million gold to anyone who can survive the night in his haunted mansion! But spooky things are going on, and nothing is as it seems. Luckily, Mystery LLC is on the case! TL;DR Here’s what you get: A four-hour parody-horror adventure that, if you’re asking me, is pretty funny Five ready-to-play pregenerated characters,...   [click here for more]
Dungeon Masters Guild  $4.95

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The Complete Hag

The Complete Hag


The Fantasy Grounds version is available here CREATURES AS OLD AS EVIL Hags are as varied and complex as humanoids, but they are, with few exceptions, evil. Inside The Complete Hag you will read about their fears, superstitions, worship, strange creations, rituals and how they use the moon’s power for their own goals. The Complete Hag expands the existing D&D canon to 143...   [click here for more]
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Trinkets of Ravenloft: Haunted Mansion

Trinkets of Ravenloft: Haunted Mansion


Trinkets of Ravenloft: Haunted Mansion This supplement introduces 101 new trinkets that you may find in a Haunted mansion. The trinkets presented in this supplement are inspired by ghost stories and gothic horror. The trinkets in this supplement will bring an additional layer of depth to any Ravenloft-based campaign...   [click here for more]
Dungeon Masters Guild  $2.00

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Cursed Classes

Cursed Classes


This is the PDF version. If you're looking for the Fantasy Grounds Module. Click Here! You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't...   [click here for more]
Dungeon Masters Guild  $12.95

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The Book of Weird Magic

The Book of Weird Magic


THE BOOK OF WEIRD MAGIC 21 unfortunate subclasses for D&D 5th edition ...   [click here for more]
Dungeon Masters Guild  $7.95

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Van Richten's Treatise on Lycanthropy

Van Richten's Treatise on Lycanthropy


Werebeasts beware! Van Richten's Treatise on Lycanthropy revolutionizes the werebeast's curse like never before! This massive, 154-page supplement contains the following additions to gothic horror's greatest beast: Van Richten's Notes. The supplement includes an in-game guide to lycanthropy written by the esteemed monster hunter Rudolph van Richten...   [click here for more]
Dungeon Masters Guild  $14.95

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Shadowspawn Race

Shadowspawn Race


Unveil the dark realm of the Shadowspawn Race in this immersive guide for D&D 5th Edition. The Shadowspawn, an ethereal being birthed from the melding of shadows and souls, navigate the material plane with an essence steeped in mystery and the echoing silence of the Shadowfell. In this compelling tome: Explore the depths of the Shadowspawn Race option rules, a race whose existence...   [click here for more]
Dungeon Masters Guild  $1.99

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Witchborn Lineage

Witchborn Lineage


Unearth the arcane mysteries of the Witchborn lineage in this manual for D&D 5th Edition. The Witchborn is a mysterious race birthed through dark witches' ancient rituals. Crafted in shadows, their lineage pulses with powerful curses and formidable dark arts. Included in this bewitching manual: Witchborn Lineage option rules 11 feats, meticulously forged in the crucible of witchery,...   [click here for more]
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The Necromancer Spellbook (5e)

The Necromancer Spellbook (5e)


The Necromancer Spellbook A collection of 40 old necromancy spells updated to the 5e edition! And two templates to transform low challenge rating beasts into zombies or skeletons! There was great concern with the balance of the spells... Please leave your review! It's extremely important to keep improving the product! Update! An updated version of this "The Necromancer Spellbook" is now available! Version...   [click here for more]
Dungeon Masters Guild  $3.99 $1.99

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Forbidden Spells (5e)

Forbidden Spells (5e)


Now Available for Fantasy Grounds! "Forbidden Spells" is a collection of 26 spells that have been for one reason or another forbidden from various cultures throughout the ages, perfect for villainous NPCs and evil-aligned players. Perform acts of incredible magic that push the boundaries of what is morally acceptable--spread vile plagues, stop opponents' hearts, and trap your enemies in a...   [click here for more]
Dungeon Masters Guild  $3.99

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Warlock Patron: Death Knight

Warlock Patron: Death Knight


Warlock Patron - Death Knight Embrace the shadowed path of the Death Knight, where necrotic prowess melds with raw strength, forging a formidable warlock. Delve into the darkest depths of undeath, wielding power that bends life and death to your will. Command legions of undead minions, inflicting terror upon your foes and conquering the living realm. As a Death Knight Warlock,...   [click here for more]
Dungeon Masters Guild  $0.99

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Sorcerer: Tarot Card Reader

Sorcerer: Tarot Card Reader


"Each player must accept the cards life deals him or her; but once they are in hand, he or she alone must decide how to play the cards in order to win the game." (Voltaire) You understand that magic is a configuration of chaos. It is the random shuffling of the deck. And it is the ordered display of cards on a table. So how do you make sense of it? If you were a cleric, then you would say it's...   [click here for more]
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Dark Fantasy Artificer Subclasses

Dark Fantasy Artificer Subclasses


Ghostfire Gaming presents Dark Fantasy Artificer Subclasses. Featuring the Machine Cultist and the Artificer Reanimator, these are two brand new Subclasses. All profits of this PDF go to Beyond Blue's fight against mental health challenges like Depression and Anxiety. ...   [click here for more]
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The Dark Archetypes

The Dark Archetypes


  ADD THE LAST DARK ARCHETYPE TO YOUR COLLECTION (CLICK HERE to get it for 50% OFF if you have already purchased The Dark Archetypes)      Summon the dead at your side, command devils and demons, leap through the shadows and become evil incarnate in this supplement for the world's greatest roleplaying game. The Dark Archetypes...   [click here for more]
Dungeon Masters Guild  $9.95

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Book of Shadows - player options, monsters and magical items

Book of Shadows - player options, monsters and magical items


Book of Shadows The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain: 1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities. 4 New Archetypes. Perform in the shadows...   [click here for more]
Dungeon Masters Guild  $2.99

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{OAP} The Accursed Class

{OAP} The Accursed Class


Outlandish Adventure Productions presents: The Accursed, a halfcaster class that has taken control of the curse that ailed it! At some point in their past, each accursed was afflicted with a permanent curse designed to make them endlessly suffer. Not content with accepting their fate, the accursed found a way to bring the curse under their control, utilizing its magic while mitigating the worst...   [click here for more]
Dungeon Masters Guild  $4.95

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Playing Dead

Playing Dead


Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself. A 100-page player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check for traps. In this supplement,...   [click here for more]
Dungeon Masters Guild  $9.95

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Oni, A Terrifying Folklore Race of Brutes, Sorcerers, and Inhumanity

Oni, A Terrifying Folklore Race of Brutes, Sorcerers, and Inhumanity


From the rich culture of Japanese folktales comes PLAYABLE ONI! Heavily inspired and built upon actualresearched Japanese folklore, this book provides you with a brand new, balanced race of fearsome Oni!  FAR more than plain ogre-like brutes, the Oni race brings all manner of devlish, culturally diverse options to any game; from the cunning Kijo,...   [click here for more]
Dungeon Masters Guild  $4.99

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Asmodeus' Corrupted Grimoire: Book One

Asmodeus' Corrupted Grimoire: Book One


This guide is crafted to complement the "Chains of Asmodeus" adventure and can be utilized before your heroes embark on their journey to Hell. The malevolent influence of the Arch Devil has seeped into your realm, putting the magical abilities of your players in jeopardy. Sinister happenings In every corner of our world, a sinister shadow is growing, an insidious blight that...   [click here for more]
Dungeon Masters Guild  $3.95

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Champions of Darkness

Champions of Darkness


The old world is dead, the new world is struggling to be born. Now is the time of monsters. And to defeat a monster you have to become one. The subclasses described in this book are vile, hateful, and sinister. But those are just tools for the job. Tame demons, lead an unholy crusade, summon the March of the Dead to your side, and more, in this twisted...   [click here for more]
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Taverns, Inns, and Taprooms: In Hell

Taverns, Inns, and Taprooms: In Hell


"Even the scorched battlefields of the war-torn layers of the Nine Hells need places travelers, devils, and hapless doomed mortals can kick up their feet, have a pint of ale (or larvae ichor, no judgement), and mingle with those willing to sell their souls and the fiends willing to take them."        This PDF is designed for use with the officially released...   [click here for more]
Dungeon Masters Guild  $7.95

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100 Fantasy Drugs

100 Fantasy Drugs


One hundred different fantasy drugs that are illegal in most planes of reality. ...   [click here for more]
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The Ghost, a 5e Class

The Ghost, a 5e Class


Whether they’re fearsome phantoms, playful poltergeists, spiritual guardians, or spectral familiars, ghosts bring a little of the otherworld with them as they return to haunt the living. Disembodied and bound to the Border Ethereal, ghosts use possession to merge with and influence mortals. They support their still-living allies from beyond the veil, averting disaster with their uncanny insight,...   [click here for more]
Dungeon Masters Guild  $2.95

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Codex Siberys 2: Planes & Prophecy

Codex Siberys 2: Planes & Prophecy


The Dragon Above presents… Codex Siberys II: Planes & Prophecy This second volume of the Silver best-selling Codex Siberys presents a host of new enemies and allies, offering unique and encounter-defining mechanics to shake up your gaming table. Each of the creatures in the Codex is built from the ground up with Eberron lore in mind, but they can certainly find a...   [click here for more]
Dungeon Masters Guild  $3.95

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Once Bitten: The Vampire Compendium

Once Bitten: The Vampire Compendium


As a thank you for the incredible community support we've received, Once Bitten will be remaining at its promotional price of 9.95 for good! Explore gothic horror's most iconic monster in a whole new light Breathing new unlife into a classical villain, Once Bitten explores a broad array of ways to present vampires, from gothic tyrants brooding in looming castles, to animalistic monsters...   [click here for more]
Dungeon Masters Guild  $9.95

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Cursed Classes: Even Cursier

Cursed Classes: Even Cursier


This is the PDF version. If you're looking for the Fantasy Grounds Module. Click Here! Just when you thought it couldn't get any more cursed, we're back, Even Cursier than before! You were just experimenting with some unusual ingredients in your stew and you've gone and turned yourself into one of the covenborn! Captured in the Underdark, you awaken as a broken creation...   [click here for more]
Dungeon Masters Guild  $12.95

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Psychopomp Class

Psychopomp Class


A man whispers soothing words while holding the hand of a dying warrior, helping its soul in the travel to the afterlife. An elf ventures in remotest and gloom sylvan woods infested with banshees. Aided by kind spirits of the ethereal plane, the elf fights the tormented souls and put an end to their misery. A group of dwarves explores an ancient stronghold to clash against the specter of a long dead...   [click here for more]
Dungeon Masters Guild  $3.50

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Gardens of Fog

Gardens of Fog


A dear friend lies stricken, a prisoner in their own mind. Local healers are baffled, unable to provide aid, and without intervention your companion is surely lost. Steel yourself, enter the realm of the mind and face the struggles within. This module contails a Tier 1 Adventure optimized for five 3rd-level characters, as well as a new cleric subclass: the psychomancer, inspired by mental health nonprofit...   [click here for more]
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100 Dark Gifts

100 Dark Gifts


One hundred different dark gifts that always come with a price......   [click here for more]
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Those Lost In Madness

Those Lost In Madness


Let go of the frames of reality. Let go of what keeps you sane. May your untapped potential wander the horizons of the Far Realm.   Not every story needs heroes and not all heroes are good. Those Lost In Madness is a supplement expanding Villainous Class Options*. It features 4 new subclasses for characters influenced by the twisted powers of the Far Realm. Path of the Meatshaper Change...   [click here for more]
Dungeon Masters Guild  $3.95

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Soul Spells and Curses

Soul Spells and Curses


Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these...   [click here for more]
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Book of Patrons (5e Warlock Subclasses)

Book of Patrons (5e Warlock Subclasses)


"Book of Patrons" is a collection of 6 new warlock patrons to add to your campaigns. Includes: Apocalypse Incarnate, the four horsemen of the apocalypse The Ancient Dragon, a powerful draconic patron that lends its elemental majesty The Cold-Hearted, a spirit of cold and winter The Dream Eater, a psychic parasite from the Realm of Dreams The Grimoire, a sentient tome of lost wisdom that shares its...   [click here for more]
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Spells from the Far Realm

Spells from the Far Realm


WHAT YOU GET : 101 New Spells, only 3 are reprinted from older editions (Cloak of Hate, Invoke the Cerulean Sign, Undulant Innards). 8 New Monsters, as well as 1 monster template (this template originally featured in Little Monsters). Optional Madness Rules, including a new short-term madness...   [click here for more]
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Shadows and Whispers: A Tome of Sinister Subclasses

Shadows and Whispers: A Tome of Sinister Subclasses


Discover the untamed realms of darkness! This book unleashes a collection of 12 dark, horror or evil subclasses for Dungeons & Dragons 5e. Dive into the depths of your imagination as you explore wicked subclasses across all classes, granting you the power to tap into your darkest desires. Unleash necromantic magic as a Warlock, lurk in the shadows as a Rogue, or embody a void...   [click here for more]
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The Weaponweaver

The Weaponweaver


In the distant past, the first Weaponweavers served as underlings to formidable Hag covens and the enigmatic Raven Queen. Their unwavering loyalty to these powerful entities was rewarded with a remarkable gift: the ability to transform themselves into weapons, each imbued with abilities far surpassing their mundane counterparts. The genesis of the first Weaponweavers was an eerie and sinister...   [click here for more]
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Blood Bunny Larkhall - Bad Bunny Bestiary

Blood Bunny Larkhall - Bad Bunny Bestiary


30 years ago an unknown cosmic entity allowed the demi plane know as the Blood Harvest merge with the Feywild. Although this incursion was brief, it introduced the denizens of the Feywild to their horrific twister neighbours: the Blood Bunnies. This book includes A brief introduction to the Blood Harvest, a demi plane filled with nomadic monstrosities that are an affront...   [click here for more]
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Melchior's Spell Library - Volume I

Melchior's Spell Library - Volume I


PLEASE READ Hello! Thanks for your interest in this product. This supplement is a compilation of the first five Tomes of Melchior supplements, which are linked at the bottom in the Individual Links section. It does not have any spells that are not already in a listed book. What Does This Have? This supplement is a single pdf with every single spell compiled into one place, and a separate PDF for...   [click here for more]
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Sir Alkian's Guide to Surviving the Apocalypse

Sir Alkian's Guide to Surviving the Apocalypse


What's more heroic than saving the world? You have found the notebook and journal of Sir Alkian Bowguard, a knight of the highest honor and with an unbreakable code of chivalry. At least, he likes to boast about that. Or... liked is probably the more accurate word.  Sir Alkian's Guide to Surviving the Apocalypse is a guidebook for those who are looking to run apocalyptic...   [click here for more]
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A Guide to Candlekeep Mysteries

A Guide to Candlekeep Mysteries


Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron? Then A Guide to Candlekeep Mysteries has got your back! This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips...   [click here for more]
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True Ghouls: A Cultural Sourcebook

True Ghouls: A Cultural Sourcebook


“We came in peace, as representatives of the United Ghoul Nations, looking to trade. I’ve got rights, like any Child of Atam! You can’t hold me or my people here! So no, bigshot elf guy, I’m not gonna tell you where we’re from, and I’m not gonna put our home address down on any starcharts for you, but hear me out:You wanna know about where I came...   [click here for more]
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Necromancy Spells - Kazerabet's Art of Necromancy Volume I

Necromancy Spells - Kazerabet's Art of Necromancy Volume I


After the Time of Troubles and before the return of Netheril the art of necromancy flourished, and Kazerabet, Philosopher-Queen of Ysawis, wrote the definitive guide to necromancy. These pages contain over 70 classic spells updated from earlier editions for use in your 5th Edition campaign, whether it is set in the Forgotten Realms or Ravenloft or beyond. You'll find benign or white necromancy spells...   [click here for more]
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Druid: Circle of the Cryptid

Druid: Circle of the Cryptid


Druids of the Circle of the Cryptid are most drawn to those aspects of nature that are hidden and largely unknown. In particular, they seek out lore on the character, habits, and abilities of strange beasts whose existence is attested only by hearsay. Most people view druids of this circle as eccentric, if not outright delusional, but their alternative perspective on the natural world allows them to...   [click here for more]
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Asmodeus' Corrupted Grimoire: Book Two

Asmodeus' Corrupted Grimoire: Book Two


Asmodeus' corruption continues to spread. Book 2 delves deeper into the dark arts, continuing the exploration of Asmodeus' Grimoire. It details the Arch Devil's insidious corruption of various spells, ranging from Conjure Fey to Enlarge/Reduce, presented in alphabetical order. This book not only serves as a guide to these twisted magics but also as a testament to the creeping influence of Asmodeus...   [click here for more]
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Nameia's Crimson Tome

Nameia's Crimson Tome


This is a PDF module. If you are looking for the Fantasy Grounds VTT version - click here. A D&D supplement steeped into the powers of blood. " [...] the magic items, monsters, and NPCs, this supplement covers all the bases in one beautifully-illustrated, professionally formatted package. I highly recommend Nameia's Crimson Tome by Stratos Fotakis. " - Robert...   [click here for more]
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The Blood Herald: A Blood Magic Class

The Blood Herald: A Blood Magic Class


The Blood Herald is a remarkable archetype, embodying the essence of an ex-wizard who forgoes the conventional power of a Spellbook, opting instead to tap into their own life force to fuel their magical abilities. What's Included? A full custom class with new spellcasting mechanic 3 subclasses: Hunger, Empower, Knowledge 14...   [click here for more]
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The Baphomet

The Baphomet


Playable Goat Demons Based On The Mythical Deity Baphomet Looking to play a race that reigns chaos upon their unloving creator by smeering their name? Want to play a race that flavors the mythical fiend Baphomet of folkore? Want to have an extra option of playable fiends apart from Tiefling? ...Wanna be an goat man? Then the Baphomet might just be what you're looking...   [click here for more]
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Mark of the Vestige (5e)

Mark of the Vestige (5e)


Now Available for Fantasy Grounds! In the spaces between realms, accessible only through cracks in the fabric of reality, creatures of unusual power roam in search of hosts--vestiges. Using this book, one might bind a vestige to their very soul, temporarily earning supernatural abilities beyond the norm--but beware the consequences, dear friend. You may find yourself a pawn...   [click here for more]
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Patronomicon for Warlocks

Patronomicon for Warlocks


The Patronomicon for Warlocks by Oliver Darkshire ...   [click here for more]
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