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Join Eberron setting creator Keith Baker for a journey through the Mists and into the domain of Dread Metrol. Explore one of the greatest cities of Khorvaire—a city now besieged by nightmares.
In this book, Keith creates a bridge between the settings of Eberron and Ravenloft. Trapped in an endless war, Metrol has become a harsh realm where familiar elements take dark turns. In this besieged... [click here for more] |
Dungeon Masters Guild |
$17.95
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This is the PDF version. The Fantasy Grounds version is here.
This product has been updated to version 1.2 with some fixes and additions (see full changelog below).
Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes.
This is a five-hour adventure for 1st to 4th level characters.... [click here for more] |
Dungeon Masters Guild |
$5.99
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"La Mirabolante Officina dei Fratelli Copper" è il terzo supplemento per Dungeons & Dragons 5e curato dal canale di Gioco di Ruolo italiano D20 Nation!
Questo manuale di 56 pagine che abbiamo forgiato (e messo a punto!) per voi vi illustrerà un'avventura dai toni scanzonati, leggeri ed assolutamente letali alla scoperta delle... [click here for more] |
Dungeon Masters Guild |
$4.24
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Sorceria (S1) Cult of the Hydra is a brand new campaign, taking characters from 1st to 10th level, set in the wandering demi-plane of Sorceria.
Sorceria is a city like no other. Magic is everywhere; it literally walks the streets. The city itself, and the forest that surrounds it, is part of a roaming demi-plane. The city travels through other worlds and planes of existence, stopping... [click here for more] |
Dungeon Masters Guild |
$29.95
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If you've ever thought that D&D spellcasters had too few options for friendly duels, or even a non-lethal but combative means of settling disagreements, then this book is for you! Inside is a wide selection of spells for all casting classes, with unique flavoring and several options for rules on how to use them in any game you run, no matter the setting!
But that's not all - if you happen to... [click here for more] |
Dungeon Masters Guild |
$2.00
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Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
"The included adventure is one of intrigue and secrets, with the surrounding city having a lot of plot hooks and potential for low-level campaigns." - Roll4 Network
The Adamantine City of Tarondir is a 5e module that consists of a plug-and-play city-setting accompanied of a... [click here for more] |
Dungeon Masters Guild |
$14.95
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Sorceria (S1) Cult of the Hydra
Now available for Fantasy Grounds Unity!
Sorceria (S1) Cult of the Hydra is a brand new campaign, taking characters from 1st to 10th level, set in the wandering demi-plane of Sorceria.
Sorceria is a city like no other. Magic is everywhere; it literally walks the streets. The city itself, and the forest that surrounds it, is part of a roaming demi-plane.... [click here for more] |
Dungeon Masters Guild |
$34.95
|
A festive one-shot adventure where gingerbread creatures have created a dangerous gingerbread house dungeon! Can they be stopped before they finish what they're cooking?
This adventure is designed for 4 characters of any level, with various options for scaling difficulties, although we recommend at least level 4 or higher, and should take around 2-3 hours to play.
Includes a new race, the Gingerbreadians,... [click here for more] |
Dungeon Masters Guild |
$1.49
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This is the Fantasy Grounds version. The PDF version is here.
Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes.
This is a five-hour adventure for 1st to 4th level characters. When playing this adventure, expect to encounter any of the following: a talking goldfish,... [click here for more] |
Dungeon Masters Guild |
$8.99
|
Your party arrives outside of the Dwarven mining town of Oresville just in time for the Oresville Mining Festival is underway. There are many games and contests abound, but none of them are as anticipated as the "Open Mah-Eek Night" where Bards who lack the musical prowess have traded for their Comedic performance. Think you have what it takes to win the grand prize? The Summerfest Festivals await!... [click here for more] |
Dungeon Masters Guild |
$0.50
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Welcome to the city of Aldermane, an adventure set in a city boiling with corruption and danger at every turn. The city has been held in the thrall of a tyrant the Duke Landgrave Hildebrand who has continued to oppress his subjects. Living in Aldermane is not an easy life and any opportunity to make enough coin to escape is a rare and tempting gift. So, prepare for a daring Heist with a Twist!
I... [click here for more] |
Dungeon Masters Guild |
$0.99
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Summer is busy in Caer Callidyrr, the Moonshae’s largest and most colorful city. Four factions rule the streets, docks, and court of law silently under the leadership of Queen Alicia Kendrick. From the reckless sportsman’s club to the mysterious cabal of wizards in a city that fears magic, life goes and moves with great certainty. The citizens fear the ever present fey and threats of their own... [click here for more] |
Dungeon Masters Guild |
$10.00
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First, a hostage, then the disappearance of the store owner.
Then, black magicians and a local gang became involved.
Cards. Money. Magic.
Will the detectives be able to sort out this case?
What's Included?
♦ The first adventure in the series written for the Detective class, that still can be played with any other PCs classes;
♦ A 3 to 6 hours plag&play adventure for three... [click here for more] |
Dungeon Masters Guild |
$3.99
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NOW ONLY 99 CENTS
DM’s Kit: Well Dressed Minotaur
It’s been ten years since Ransom Krawlity began dabbling in the worship of the worm god Kyuss and disappeared from his Baldur Gate’s mansion of Krawlity House. The PCs have been asked to investigate his former associates — and see if they have information on the famed occultist’s... [click here for more] |
Dungeon Masters Guild |
$0.99
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Grand Khebu, the city that stands in defiance of Zaid, the gateway to desert trade, and the seat of the Great Ka. It is all of this and more. This guide contains everything necessary to enlighten even travelers with the most well defended skulls of the prestige of our magnificent city. History, culture, demographics, maps, and even adventure lie within.
Khebu is a location that is dense enough for... [click here for more] |
Dungeon Masters Guild |
$10.00
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A promising wizard protege hires you to find an ancient family spellbook containing generations of safeguarded spells. Taken into the sewers beneath the school, it is up to you to retrieve the spellbook before its secrets are stolen forever. The adventurers that find this spellbook have the promise of pay and a custom spell of her design! Discover what lurks beneath this magical academy in The... [click here for more] |
Dungeon Masters Guild |
$4.99
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