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“With skin of technicolor hues and a seed of greatness at my core, I will heal this land. One meal at a time.” ... [click here for more] |
Dungeon Masters Guild |
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This druid subclass was inspired by the real life spiritual aspects of druids. Druids of the Circle of Spirits are focused on te spiritual and unearthly. They are less connected to the earthly realmsthan other druids. Mechanically you can assume a new ghostly form using your Wild Shape that grants you a flying speed, intangiblity, and invisibility. At later levels you gain extra damage on melee attacks... [click here for more] |
Dungeon Masters Guild |
$0.50
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This druid subclass was inspired by the wind and the lack of a druid subclass based on it.
Druids of the Circle of Wind are free spirits that roam where the winds take them. They find inspiration and solace in the russle of tree limps in a summer breeze, power in the howl of a storm, and a sense of progress in the whistle of the wind around city buildings.
Mechanically you can harness the winds to... [click here for more] |
Dungeon Masters Guild |
$0.50
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Eyesight as sharp as an eagle, the strength of a bear and or speed of a cheetah; beast forms give druids an incredible array of skills and abilities to draw upon. But the choice of forms available can be very confusing and often results in a druid player sitting at the gaming table trying desperately to find a form that is legal and has the abilities that he needs. This book makes that search... [click here for more] |
Dungeon Masters Guild |
$1.00
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There are many interpretations of witches and witchcraft, however I believe druids draw the closest to the ideal representation of witchcraft. Or, at least, my ideal representation of witchcraft.
This subclass draws heavily from the Discworld interpretation of witches, and introduces features which utilize headology, borrowing, and the squinting glare essential to the abilities of Pratchett's witches.... [click here for more] |
Dungeon Masters Guild |
$0.75
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A druidic circle that focuses on battlefield control through area of effect spells called Radiance. ... [click here for more] |
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First, a hostage, then the disappearance of the store owner.
Then, black magicians and a local gang became involved.
Cards. Money. Magic.
Will the detectives be able to sort out this case?
What's Included?
♦ The first adventure in the series written for the Detective class, that still can be played with any other PCs classes;
♦ A 3 to 6 hours plag&play adventure for three... [click here for more] |
Dungeon Masters Guild |
$3.99
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Dwarves are notorious for being masters at spouting out insults at people and monsters they are angry at. Use these lists to come up with an insult every time you need one. ... [click here for more] |
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The Earthenware Dynast are a race of porcelain people who devote much of their time and resources to their religions as well as their magics and creations such as technological advances, poetry, and art. They strive to be noble researchers in their fields.
They have lines and patches of magical essence and mechanical parts running through their body for added flexibility and their soul connection,... [click here for more] |
Dungeon Masters Guild |
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A bustling crossroads that sits like a thrumming heart at the center of a network of roads, rivers, and conductor stones. A factory town that rings with song as the influence of an industrious archfey spills over into the mortal world. A tense borderland where contrasts grind up against one another, resulting in sparks that would put the lightning rail to shame. Starilaskur is all of this and more.... [click here for more] |
Dungeon Masters Guild |
$2.99
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In the crowded taverns and narrow alleys of a city, there is no room to draw a sword or knock an arrow when danger strikes. Which it frequently does in the urban arena. So, it is the wise ruffian who trusts their life to a dagger. Silent, swift, and most notably, cheap, it is the ideal weapon for metropolitan combat.
Some rogues take their mastery of the dagger to greater heights—and distances.... [click here for more] |
Dungeon Masters Guild |
$1.00
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Nueva Clase: El Trotamundos
Estos buscavidas ingeniosos y versátiles personifican al espíritu de la aventura. Aunque no son tan físicamente poderosos como el Luchador ni están tan específicamente entrenados como el Pícaro, esta nueva clase confía en el poder de la inteligencia y de la suerte para superar todos los obstáculos. La clase intenta recuperar el espíritu OSR con reglas modernas,... [click here for more] |
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Although limited in spellcasting, the warlock’s potential knows no bounds otherwise. Presented within are options to expand the range and versatility of a warlock, including a pact boon and several eldritch invocations.... [click here for more] |
Dungeon Masters Guild |
$2.00
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A new artificer specialist option for 5th edition Dungeons & Dragons.
Elemental Engineers wield a powerful and dangerous elemental cannon that unleashes blasts of cold, fire, or lightning. As they grow stronger, these artificers can imbue arms and armour with elemental power.
Elementals are notoriously unstable and difficult to control. It would take a brave or foolish individual... [click here for more] |
Dungeon Masters Guild |
$0.65
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Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates.
This book is the definitive... [click here for more] |
Dungeon Masters Guild |
$14.95
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Do you want to cow rebellious dissidents into submission with the might of empire? Or do you have players who are rebellious dissidents (and most of them are), who could benefit from a very annoying ally or inspiration for a villain? The Empire Domain for clerics is for you!
The Empire Domain cleric channels the might of an empire to fuel their power. They can forge compacts with characters, and punish... [click here for more] |
Dungeon Masters Guild |
$0.50
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Harness undiscovered arcane power with these empowered enchantments! This is a slew of new spells for 5th Edition Dungeons and Dragons, with focus on the enchanment school of magic in particular. Spells contained herein allow your character to exacerbate the wounds of an enemy, to harness one's own internal anger, and to demonstrate control over machinery and the undead.
I've always enjoyed creating... [click here for more] |
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The Enforcer of Secrets
Kingdoms, Guilds, and Corporations all have secrets. When someone is spreading their secrets, they bring in the Enforcer of Secrets to put the cork back in the bottle. Needless to say, this should be considered a work of satire.
An Accessory for Any Campaign Setting
Product includes:
Character Background: Does you PC have... [click here for more] |
Dungeon Masters Guild |
$1.00
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A Steampunk-Themed 5e Supplement.
Contents:
8 character classes - Alchemist, Apothecarist, Goon, Gunslinger, Inventor, Medium, Pugilist, Splicer
2 character subclasses - Druid of the Sun, Rogue Saboteur
10 unique backgrounds
Steampunk-themed armor and weapons, including a firearms system
Gaming sets and rules for... [click here for more] |
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Riedra may be the land of your dreams, but the Eyes are always watching.
Journey to the distant empire of Riedra in this stand-alone Across Eberron adventure from the team that brought you the best-selling Convergence Manifesto adventure path and Eberronicon. This Tier 2 module is optimized for five 7th-level characters.
Adventure Summary:
A Riedran deserter has come to the adventurers... [click here for more] |
Dungeon Masters Guild |
$9.95
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Eternal Hunter
Be ready to play a new ranger subclass.
Created from Halo VI, the subclass of the 'eternal hunter merges the various myths of the wild hunt and unites them into one, also uses you a tool to summon fallen comrades from past wars.
Highlights
- Being able to choose which comrade to summon from 4 possible types. ... [click here for more] |
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Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light a cooking... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Last War is over...and so much has been lost. From the ashes of this cataclysm, though, rise heroes who rediscover the secrets of their races. Hidden warforged enhancements. Better control over dragonmarks. Even the unbidden truths of psychic mastery.
Exciting Feats for Eberron Heroes is filled with 15 feats inspired by mythology, D&D lore, and at least one overseas... [click here for more] |
Dungeon Masters Guild |
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My newest title, The Elementalist, has just been released. It provides readers with an entirely new class to play, with many unique and awe-inspiring abilities. Check it out!
This document provides 3 new races to fill the wildernesses of your campaigns and inspire your characters, from the semi-aquatic Quelids whose antennae have never seen the light of day to the honor bound Silthrim... [click here for more] |
Dungeon Masters Guild |
$1.99
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I think it's something we've all longed for at our desks for the warrior classes to engage in more colorful action. With this little work, I aimed to increase the colors of the tables. I think it will open your mind more if you examine the sample pages or previews below rather than me talking about things. Thank you all in advance and I wish you a pleasant time at your tables.
... [click here for more] |
Dungeon Masters Guild |
$1.00
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Now that Waterdeep Dragon Heist is out, making factions important is more relevant than ever. Take this, change it, use it for inspiration, whatever. All the factions have a theme and i am open to balancing the pdf constantly.
This is a list of Factions and their benefits or detriments for your renown level. I have been using it in my campaign as it is a "the West Marches" style campaign and players... [click here for more] |
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Factions of Phandalin is a large supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.
This book goes over the various rules around the main factions in Phandalin and the Forgotten Realms, making it easy for any new or veteran... [click here for more] |
Dungeon Masters Guild |
$9.95
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This special bundle product contains the following titles. Factions of Phandalin Regular price: $9.95 Bundle price: $2.47 Format: PDF Factions of Phandalin is a large supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered... [click here for more] |
Dungeon Masters Guild |
$29.85 $9.95
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Have you ever wondered what happens when monsters invade but the village is fresh out of standard adventurers? Now is your chance to play out a full customized class for those times when a standard class just isn't available. ... [click here for more] |
Dungeon Masters Guild |
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The vampire is a very popular monster in fiction and they have a rich history within Dungeons & Dragons. Fifth Edition has its own take on vampiric horror in the 2016 Curse of Strahd adventure path. This supplement seeks to give players and Dungeon Masters new options for exploring the world of the vampire in their own games.
The Sire is a new Patron for the warlock class. It... [click here for more] |
Dungeon Masters Guild |
$0.50
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Welcome to Squelch, a miserable little town in the midst of Eberron's Shadow Marches. Clouds of biting insects fill the air. The smell of rotting fish is inescapable. There's nothing to do here. The residents are tiresome. Bet you can't wait to get out here!
Inside a Fantastically Boring pamphlet, you will find details about a humble location that can be used as a hometown for a character in your... [click here for more] |
Dungeon Masters Guild |
FREE
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Welcome to Sow's Foot, a miserable little slum on the eastern edge of Baldur's Gate's Outer City. It is a muddy, mold-crusted collection of buildings that are home to the city's cast offs: the people no one wants, the jobs no one will do. In Sow's Foot you will find rat catchers, leech collectors, dyers, bone grubbers, night soil agents, pure finders, gong farmers, fullers, tanners, meat packers, knackers... [click here for more] |
Dungeon Masters Guild |
FREE
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Mexican culture is beyond beautiful, add a little of spice to your upcoming Cinco de Mayo one-shots, or long running campaigns with these three Mexican Culture inspired backgrounds; Folklorico Dancer, El Mariachi, and Luchador, as well as new adventuring equipment (Instruments).
I tried to capture some of the most influential instances of Mexican Culture in relatively "modern" society, keeping the... [click here for more] |
Dungeon Masters Guild |
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New from Here Be Dragons: the Farmer background! Now you can play a salt-of-the-earth character that spouts homespun wisdom. Perfect for rural campaigns!
Pay what you want to build your ignorant hick or your savvy rancher. Check out our other products. More coming soon! ... [click here for more] |
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The citizens of Ravnica must deal with challenges unlike those found on any other plane of existence. This world-spanning city is home to unique races, cutting-edge magical research, and ten guilds all vying for control in an inscrutable web of intrigue. It necessarily follows that those denizens must then cultivate an uncommon set of skills.
These sixteen feats are designed to help PCs treat Ravnica... [click here for more] |
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"Fey Knights use magical techniques similar to those practiced by Druids and creatures of the Feywild."
... [click here for more] |
Dungeon Masters Guild |
$1.45
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Fichas prontas para personagens de nível 1 que utilizei para introduzir alguns amigos que nunca haviam jogado na aventura Lost Mine of Phandelver
5 personagens diferentes: Clérigo, Guardiã, Ladina, Maga e Paladino. Cada um com a sua própria história e com ganchos para a aventura em questão.
Todos os campos das fichas são editáveis.
As magias preparadas e o ouro não foram marcados... [click here for more] |
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"And I must say tonight that a riot is the language of the uneheard." - Martin Luther King Jr.
What has the city of Shoalpeak failed to hear?
For far too long, the city has been split into layered districts which jump in wealth as they rise in elevation. From the safety of the upper district, under the protection of vaguely-humanoid guard contstucts, The Council of Pearls... [click here for more] |
Dungeon Masters Guild |
$9.95
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What's inside?
Two brandnew archetypes for the fighter class. For use with the 5th edition rules.
Explore new narrative niches to support your storytelling.
Become a fierce protector of nature or an exotic polearm warrior from distant lands.
Kill two birds with one stone in this free supplement for D&D 5th Edition! Herein you will find two carefully designed martial archetypes for the fighter class,... [click here for more] |
Dungeon Masters Guild |
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Strike your enemies from afar and take on multiple foes with ease. The Paragon of the Polearm Fighters are those who have mastered their skills with polearms. Those that walk this path can strike from afar, battle multiple foes at once, defend oneself from magic, and continue fighting even when struck down. ... [click here for more] |
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If you want a Fighter that does more than just hit it with your sword, the Shikensu Warrior will make you want to hit it some more. Each successful hit builds Flow and Flow can be spent to execute Finishers. These powerful abilities are balanced to be used every round, but you can swap Finishers as easily as drawing a different weapon. Be warned, a single missed attack loses any Flow you have saved,... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Juggernaut archetype makes your heavy armor wearing Fighter an unstoppable force on the battlefield. Use your superior mass to bowl over foes with ease, recognize your shield as the poweful weapon and versatile tool it truly is, and ultimately, grind whole platoons beneath your heavily armored feet. This Fighter tradition originated among the dwarves but can be learned by a member of any race... [click here for more] |
Dungeon Masters Guild |
$1.00
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This fighter subclass was inspired by a friend asking me to make it. Followed by a bunch of research.
Do you want to storm onto the battlefield? Turn into a blur of fire and steel? Then the dragoon is for you. Become a master of the gun and blade seamlessly mixing the two and dealing death to your enemies before they know what hit them.
Mechanically you gain access to firearms, can fire them without... [click here for more] |
Dungeon Masters Guild |
$0.50
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This Figther Archetype was inspired by every snobby charecter in fiction. Elitist fighters are the best at everything or at least they believe they are. They only every take the besy jobs for the wealthist cliants. Mechanically they get expertise, can add extra damage to their choosen weapons, and create an aura that stops creatures in their tracks. Thier ultimate ability reduces incoming damage and... [click here for more] |
Dungeon Masters Guild |
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Gladiators fight for two things: the thrill of the fight and the roar of the crowd. They learn and use a variety of fighting techniques for the entertainment of the crowd and can turn any misstep into a triumph.
Mechanically you gain a second fighting style and can gain stacks of glory when landing successful hits. You can use this stack of glory to turn a miss into a hit. At higher levels you gain... [click here for more] |
Dungeon Masters Guild |
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This fighter subclass was inspired by every old warrior form many bits of media.
Are to old for this shit? Have you seen everything, done everything, fought everything? Well then you are a veteran. While other fighters rely on magic or over the top abilities you know that best way to win is to fight smarter not harder and you have learned more than few tricks along the way.
Mechanically you gain... [click here for more] |
Dungeon Masters Guild |
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Not all warriors are beautiful and scented.
Deathless are tireless warriors, capable of withstanding a great deal of damage and regenerating their wounds in combat. Their bodies are covered with scars, their pupils turn pale, their will is iron and their arrival is preceded by a strange smell.
Mad Master ... [click here for more] |
Dungeon Masters Guild |
$2.00
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This special bundle product contains the following titles. High Seas - Fighter Regular price: $1.99 Bundle price: $0.99 Format: PDF At 3rd level, a fighter gains the Fighter Archetype feature. Here is an option for your epic adventures! High Seas... Hoplite - Fighter Regular price: $1.99 Bundle price: $0.99 Format: PDF At 3rd level,... [click here for more] |
Dungeon Masters Guild |
$11.94 $5.94
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Agile!
The duelist is a master of battefield movement! Nimble, agile, and impossible to pin down, the duelist confounds their foes with fancy footwork and a fancier blade.
About Filling in the Blanks
This new series will take classic rules, classes, spells and items and revamp them for use in Fifth Edition. Things chosen for conversion will try... [click here for more] |
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Fios, the Owlfolk - A D&D 5E Character Race
Behind the ice-covered gates of Sanzeine are the fios, the flightless sages. Commonly called owlfolk, many never leave their city. Some join the Kennen, a group of knights-errant, seeking knowledge and battling adversity
Inside this product you can find:
An all new character race – Play one of the fios, a race of... [click here for more] |
Dungeon Masters Guild |
FREE
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