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Morgrave Miscellany

Morgrave Miscellany


ATTENTION: Returning students, faculty, and those pondering admissions! We are elated at the response to the materials we've put forward in Morgrave Miscellany. Now that you’ve had a chance to read and ponder the options presented in Morgrave Miscellany, we have arranged a little survey to go along with...   [click here for more]
Dungeon Masters Guild  $14.95 $12.71

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Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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Avenging Archetypes - A 5th Edition Archetype Collection

Avenging Archetypes - A 5th Edition Archetype Collection


Avenging Archetypes This collction of Archetypes is inspired by a recent cinematic phenomenon , drawing inspiration from the diverse array of characters. By converting these powers into a fantasy setting you can experience the powers of characters for yourself. With 13 new archetypes to pick from you can assemble your heroes and face foes from across the planes. New Archetypes...   [click here for more]
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Spells and Incantations

Spells and Incantations


The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add...   [click here for more]
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Player's Companion

Player's Companion


"To say I'm a fan of what MT Black writes and motivates in others would be an understatement, as would simply saying 'He's done it again!' I can speak from experience when I say that working closely with a ton of designers, on a project with no upfront payment, is a daunting task. Yet, the Player's Companion is a superb achievement in page count alone, never mind the ingenuity of many of the...   [click here for more]
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Heroes of Saltmarsh I - martial archetypes for 5th Edition

Heroes of Saltmarsh I - martial archetypes for 5th Edition


Heroes of Saltmarsh I is the first installment in a series of player compendiums tailor-made for groups playing through Ghosts of Saltmarsh. Here you'll find six archetypes, all of which are heavily inspired by classic tales of the seas and ships, and the fantastical characters who inhabit these stories: from Jack Sparrow and Ahab to Odysseus and the feared...   [click here for more]
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Ravnica Races Expanded

Ravnica Races Expanded


SIX NEW PLAYABLE RACES FOR ADVENTURES IN THE CITY OF GUILDS Ravnica Races Expanded introduces six new playable races present on Ravnica, including: Gorgons, also known as medusas, capable of turning their foes to stone with a gaze. Faeries, who gain both great advantages and disadvantages...   [click here for more]
Dungeon Masters Guild  $2.00 $1.70

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The Master Mechanic's Steampunk Manual

The Master Mechanic's Steampunk Manual


"From the shadows of Victorian England, the genre of Steampunk takes the Age of Steam and throws it into overdrive, mixing dark intrigue and social conflict with technological wonders and a world of opportunity." Bring your D&D game into the Age of Steam with this 180 page expansion for 5th Edition Dungeons & Dragons!...   [click here for more]
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{WH} Expanded Artificer! New subclass and infusion options

{WH} Expanded Artificer! New subclass and infusion options


Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend. But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery....   [click here for more]
Dungeon Masters Guild  $2.00 $1.70

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Waterdeep: A Tail of Two Fishies

Waterdeep: A Tail of Two Fishies


This is the PDF version. The Fantasy Grounds version is here. This product has been updated to version 1.2 with some fixes and additions (see full changelog below). Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes. This is a five-hour adventure for 1st to 4th level characters....   [click here for more]
Dungeon Masters Guild  $5.99 $5.09

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Magic of the Blood War

Magic of the Blood War


When Demons and Devil clash in the eternal conflict of the blood war, the magic that they use is unlike any found in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggot and cause your, ancient enemy, to drown in a writhing mass of hell maggots Magic of the Blood Wars introduces over...   [click here for more]
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Waterdeep Background Hooks: A Dragon Heist supplement

Waterdeep Background Hooks: A Dragon Heist supplement


Turbo charge your Waterdeep: Dragon Heist campaign – and maximise player engagement - with these 30+ background hooks that tie your PCs to the storyline's NPC cast with bonds of love, friendship, jealousy, prophecy, justice and revenge. ***SPOILER ALERT:*** This is a DM supplement, do not buy this, or even read the preview, if you're a PC about to...   [click here for more]
Dungeon Masters Guild  $1.99 $1.69

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Izzy's Slightly Used Airships

Izzy's Slightly Used Airships


An Airship for Any Campaign Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle of transportation, they are a vehicle for the plot, and a vehicle for character growth. ...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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Lost Mine of Goblins!

Lost Mine of Goblins!


Join the Glorious Goblin Revolution! For too long the bigger races have looked down upon the common goblin with contempt and hatred. Goblins have been attacked by adventurers, bullied by bugbears and enslaved by...something that begins with "E"! No longer, my goblin brethren! The time for our uprising has come, and the hunt for the Biggest Crown is on! All hail...   [click here for more]
Dungeon Masters Guild  $4.25 $3.61

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Eberron Archetypes: Heroes of the Five Nations

Eberron Archetypes: Heroes of the Five Nations


ALSO AVAILABLE FOR FANTASY GROUNDS: This page is for the PDF product; if you are looking for the Fantasy Grounds version - click here. Like the approaching footsteps of an old foe you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed...   [click here for more]
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Names For Tendays: Over 9,000 Names For People, Places and Things In The Forgotten Realms and Beyond

Names For Tendays: Over 9,000 Names For People, Places and Things In The Forgotten Realms and Beyond


This tome represents the work of Tenth Reader Benvolio, the newest inductee into Candlekeep’s monks, The Avowed. Benvolio has been tasked with the lifelong duty of chronicling every name for every person or place known throughout the history of the realms, as well as any new ones that appear on an ongoing basis. Now, after a lifetime of work, Benvolio and the monks of Candlekeep have granted...   [click here for more]
Dungeon Masters Guild  $2.00 $1.70

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Urban Archetypes: 30 Urban-Themed Subclasses

Urban Archetypes: 30 Urban-Themed Subclasses


Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character. A summary of each subclass can be found below. Barbarian Path of the Stonefist Brawler. Consumed by fire and fury, these barbarians find themselves at home in hand-to-hand...   [click here for more]
Dungeon Masters Guild  $4.95 $4.21

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The Dogfighter's Handbook

The Dogfighter's Handbook


The engines screamed as Vincent slammed the throttle open, banking the old D-Grade aircraft into a sharp, declining tailspin. The flak cannons from the gigantic B-Grade airship opened up in response, peppering the air with clouds of deadly shrapnel. Dipping low beneath the exploding shards of metal, Vincent fought the battered aircraft for control; the cowling ripping off in a shower of sparks...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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Heist on Cassalanter Villa

Heist on Cassalanter Villa


Heist on Cassalanter Villa A one-shot conversion for Waterdeep: Dragon Heist The Black Viper is recruiting a team of thieves for her greatest heist yet: emptying the Cassalanter vault right under its owners' noses, during their yearly Founders' Day feast. Three separate keys and a secret codeword are required to open the vault, but she has a team of elite operatives and an arsenal of magical...   [click here for more]
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Into the Undercity: A guide to the world beneath the streets of Ravnica

Into the Undercity: A guide to the world beneath the streets of Ravnica


INTO THE UNDERCITY A GUIDE TO THE WORLD BENEATH THE STREETS OF RAVNICA The surface streets of Ravnica are all that many will see in their lifetime, but beneath them lies a world-spanning network of tunnels, caverns and ruins, lit by the glow of bioluminescent mushrooms. This is the undercity, home to the Golgari and a myriad of strange creatures...   [click here for more]
Dungeon Masters Guild  $3.95 $3.36

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Battles, Brawls & Belts

Battles, Brawls & Belts


Step into the arena, and the world of "combat-entertainment"! Not every legend culminates in a dark dungeon or mage's tower. The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it. Inside these pages you will find... Twelve new subclasses,...   [click here for more]
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Vecna's Vault of Vile Things

Vecna's Vault of Vile Things


Vecna's Vault of Vile things is a new suppliment that offers playable items, class options, weapons, and spells for D&D 5e. The content is not for the faint of heart, for all that is contained within Vacna's Vault bares a terrible origin; allowing players to Inflict Brutal Injuries of their foes, curse and maim their targets, utilize terrible life stealing magics, and even invoke the power of the...   [click here for more]
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{WH} Tabaxi Variants! Five subraces for your tabaxi characters

{WH} Tabaxi Variants! Five subraces for your tabaxi characters


No two cats are alike. Anyone can tell you that. It should be no surprise, then, that many tabaxi differ radically from each other, both in appearance and ability. Some may be large, powerful and strong, with a courageous heart and a lion’s roar, while others can be small, affable, yet remarkably furtive. Where a handful quest after magical secrets and crave forbidden knowledge, still others...   [click here for more]
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The Nobility of Waterdeep

The Nobility of Waterdeep


Respect Your Betters The upcoming "Waterdeep: Dragon Heist" will undoubtedly be a launching point for many new campaigns. Waterdeep is a grand city with a storied history. Part of that history is the establishment of the noble families who live in the city and bring it prosperity. Contained within you'll find a listing for many of the major noble houses of Waterdeep, what their interests...   [click here for more]
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Players Guide to the Blood War Vol. 1

Players Guide to the Blood War Vol. 1


Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material plane? Regardless of which side you choose in...   [click here for more]
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Sora Esma's Cart of Wonders

Sora Esma's Cart of Wonders


Bargains and mysteries await in Sora Esma's Cart of Wonders The hobgoblin peddler Esma offers 500 esoteric trinkets to players in the world of Eberron! Players can find items from all major Eberron regions. This supplement offers players alternative options for character creation trinkets catered to the setting, as well as a chance to acquire...   [click here for more]
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Feats for Ravnicans

Feats for Ravnicans


May 9, 2019: I have updated the cover art, and tweaked, rebalanced, or overhauled several of these feats. If you have any further feedback, please let me know! The citizens of Ravnica must deal with challenges unlike those found on any other plane of existence. This world-spanning city is home to unique races, cutting-edge magical research, and ten guilds all vying for control...   [click here for more]
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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!

{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!


It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon. But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic. Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed...   [click here for more]
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{WH} Warforged Components! Magical items to integrate into warforged characters

{WH} Warforged Components! Magical items to integrate into warforged characters


You were built for a purpose. Perhaps that was war, as is your namesake, or you could have been created for more utilitarian or subtle functions. Are you a scout? A spy? A laborer? An artificer? Were you crafted to work magic? Or to perform some other dangerous task, unsuitable for mortal hands? Regardless, you are a warforged, and by the graces of skilled Cannith artificers you can be upgraded to...   [click here for more]
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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Denizens of Waterdeep - Backgrounds for a Heist

Denizens of Waterdeep - Backgrounds for a Heist


If you're creating new characters for Waterdeep: Dragon Heist, consider these three new backgrounds for use with your character. If you're a DM planning on running the adventure, there's a new faction as well: The Heralds. Across Faerûn, they consider it their job to record and police the noble family lines and their heraldry. While you're at it, check out our other titles! Variant...   [click here for more]
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Khyber Khronicle Volume #01

Khyber Khronicle Volume #01


Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinders Guide to Eberron! Within this issue experience the thrill of a rooftop chase, protect a shipment of Dragonshards, and take...   [click here for more]
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{WH} The Commoner, a level 0 character class for aspiring adventurers

{WH} The Commoner, a level 0 character class for aspiring adventurers


You never wanted trouble. You’ve lived an honest life, doing honest work, keeping well away from the danger you hear lurks in the far corners of the world. But now, danger has found you, and you have been thrust into a world of deadly adventure for which you are not prepared. Will you survive the coming trials? Will you learn to adapt, discovering new strengths and overcoming your crippling...   [click here for more]
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An Initiate's Guide to the Guilds - House Dimir

An Initiate's Guide to the Guilds - House Dimir


Knowledge is Power! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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Curse of Strahd: The Abbot's Journal

Curse of Strahd: The Abbot's Journal


Expand your Curse of Strahd game with this excellent Dungeon Master's resource - a journal from the Abbot in the Abbey of St Markovia! Use this to: Aid exposition about the backstory of the Abbot! Show his insanity via exciting text and descent-into-madness handwriting! Set the mood of age and rot in Barovia - full-color moldy journal pages! Tie in Strahd...   [click here for more]
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Into Kryptgarden Forest - A 5E Solo Adventure

Into Kryptgarden Forest - A 5E Solo Adventure


Verland is burning to the ground. Families huddle together, staggering through smoke-filled streets, shielding their faces as ash rains down around them. Others run screaming in fear, flailing wildly as cloaked riders on horseback gallop past, stabbing with swords and spears. The raiders carry vicious weapons, their faces hidden in the shadows beneath the cowls of their cloaks. You...   [click here for more]
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Trollskull Manor NPCs

Trollskull Manor NPCs


Not just for the bustling streets of Waterdeep, this collection of NPCs will add interest and intrigue to any tavern. As written, they are seen from the barkeep's view - but they could easily be companions on an adventure, givers of quests, or even villains opposing the heroes at every turn. Within the walls of Trollskull Manor, they can make your player's tavern come to life, and outside it, they...   [click here for more]
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The White Scorpions Assassins Guild

The White Scorpions Assassins Guild


"Assassins guilds are a common trope of fantasy RPGs, but I don't often see them fleshed out quite as thoughtfully as this. The White Scorpions are perfect if you have a player who wants to run a good-aligned assassin. There's a lot of good backstory and flavour here, and I love the induction ceremony. The new backgrounds are a nice touch, too." Review by LootTheRoom.uk, on their Best of the...   [click here for more]
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An Initiate's Guide to the Guilds - The Boros Legion

An Initiate's Guide to the Guilds - The Boros Legion


Be the Fist of Justice! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,...   [click here for more]
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Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")

Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")


Genies! Lovers! Monsters! Assassins! Fire! It's all here! "Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media "The best adventure I've played in years!"...   [click here for more]
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Hex Witch - 5E Player Class

Hex Witch - 5E Player Class


P.B Publishing Presents: The Hex Witch As seen on Loot the Room's: Best of DM's Guild December 2016 03.06.2017 - V4.0 updated to address editing and clarity issue with Wyld Witch features. Also a printer friendly verison added to the file list. 12.30.2016 - V3.0 updated to address some valid points provided in the review/discussion...   [click here for more]
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Forgotten Realms Archetypes II: Champions of Mystery

Forgotten Realms Archetypes II: Champions of Mystery


Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales...   [click here for more]
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Planeswalkers Guide: Ravnica

Planeswalkers Guide: Ravnica


Welcome to my small ravnica supplement. I hope you will excuse me, but they say a short pitch is an art, and unfortunatley i am no artist. So we will have to do it the long way around. This supplement is 23 pages of ravnica discussion, rules, races and subclasses. So what do you get? You get about 3 pages of discussion of magic and religion on Ravnica. 52 new magic items, including 17 new items...   [click here for more]
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Races of Ravnica: Children of Rakdos

Races of Ravnica: Children of Rakdos


Bring Ravnica to your table with these two new player races In this new supplement for Ravnica, you are introduced to the Half-demon and Rakdos Imp In Children of Rakdos, you meet the Half-demon whose Abyssal ancestry brings them one step closer to Rakdos himself. Many of the important leaders of the Guild of Rakdos are or were half-demons. The Rakdos Imps are chaos in small packages....   [click here for more]
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Quantum Spellbook (5e)

Quantum Spellbook (5e)


"Quantum Spellbook" is a collection of 18 new spells themed around science and scientific phenomena--such as space, gravity, and thermal dynamics. Perfect for scientific alchemists and wizards, orders of force-wielding monk-knights, and god-like beings with power over reality itself. ...   [click here for more]
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Numismatics

Numismatics


Numismatics is the science concerned with the study and description of coins as well as with historical, artistic and economic matters related to them. Numismatics and the coins it studies therefore constitute an open book on the history of the world. Numismatic studies permit us to document and understand human history even in the absence of written texts, through the effigies, images, brief inscriptions...   [click here for more]
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An Initiate's Guide to the Guilds - The Azorius Senate

An Initiate's Guide to the Guilds - The Azorius Senate


Bring Law and Order to Ravnica! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten...   [click here for more]
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Bard - Collegio dell'Autostima / College of Self Esteem

Bard - Collegio dell'Autostima / College of Self Esteem


I bardi del Collegio dell'autostima hanno imparato a intessere magia arcana insieme a parole, motivetti e frasi motivazionali per aiutare se stessi e gli altri. Che cantino o che si limitino a esaltare i compagni, questi bardi usano i loro doni per far sentire meglio e più sicuri di sé chiunque ascolti le loro esortazioni. Questi bardi sono sempre i benvenuti nei gruppi di avventurieri...   [click here for more]
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Twisted Mithral: Cart Combat (5e)

Twisted Mithral: Cart Combat (5e)


"Twisted Mithral" is a comprehensive guide to cart combat. This 45-page illustrated title leads you through building your own carts, smashing cart combat, as well as providing a variety of feats, spells, subclasses, and magic items for your vehicular campaigns. Includes: Pages of rules governing vehicular combat Guides to building, repairing, modifying, buying, and selling carts 64 unique cart...   [click here for more]
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'Down & Out in Waterdeep' A Level 0 Adventure

'Down & Out in Waterdeep' A Level 0 Adventure


BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™! Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:...   [click here for more]
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