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-A completely different way of playing
-Instead of using the weave use soul energy directly
-You are foreign to this world
-Be the eater of worlds or a force for change
-Killing a creature gives you the chance to touch it and absorb its soul
-Custom character sheets included for ease of use
-Use soul points to keep track of everything you've consumed
-Skirt the edge of balance and be the horror... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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100 NPC Catchphrases
After a prompt from Chris Perkins on twitter, I have yet again delivered the DMsGuild content that the King of D&D demands! It's not always easy to make an NPC memorable, especially if they're not accompanying the party into every dungeon. A useful way to help an NPC stick in the mind of your party is to give them a catchphrase, something they frequently say... [click here for more] |
Dungeon Masters Guild |
$0.95
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Everyone needs a Stegosaurus skull, unsolvable puzzle box and a basilisk eye… right? These are not just trinkets. Each one has a paragraph or two that helps you add the items into your story or even possibly base an entire campaign around!
Welcome adventurers to the first in a series of trinkets that I will be doing. Instead of just random trinkets, I have decided to make individual lists for specific... [click here for more] |
Dungeon Masters Guild |
$0.59
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100 Ways to Introduce a New Character
A problem that has faced many Dungeons & Dragons enthusiasts is that of pulling together a party. Often times, a new character might feel like an outisder in an old party, or choose to be a loner. These manifold issues can be problematic for the narrative of a campaign, as important session time is lost on inter-party conflict that does little... [click here for more] |
Dungeon Masters Guild |
$0.95
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101 questions designed to help give character to your character, whether PC or NPC. It's not intended that you would answer all the questions about every character; rather, read through them and find the ones your character would answer in an interesting or unusual way. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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11 inn and tavern scene setting events for DMs
For D&D 5th edition
Campaign setting neutral
No tables: Fleshed-out narratives
No dice rolling, no mechanics
Urban and Wilderness
Please check out my other title '10 Nighttime Wilderness Camping Events' ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Introducing 2 new Druid Circles for play in D&D 5e:
-Drown your enemies and rule the seas as a Circle of Water druid!
-Control the skies and rain down fury as a Circle of Air druid! ... [click here for more] |
Dungeon Masters Guild |
$1.00
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I've found that playing a pure Warlock seems to taper off at higher levels and everyone I've played with feels forced to multi-class Warlocks. I've made these 2 pact options that will incentivize (and make viable) playing a pure Warlock.
The Pact of True Faith commits a Warlock to their patron, but rewards them with incredible spellcasting power and flexibility!
The Pact of the Guardian transforms... [click here for more] |
Dungeon Masters Guild |
$1.00
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There is no denying that some of the level 20 Capstone abilities for 5e were god-like (C'mon Druids, Paladins, and Clerics. Everyone else is poking things with sticks and you're turning into Beast Boy, Avatars of Gods, or getting your Deity's cell phone number). Perhaps it was just compared to these massive abilities that so many others seemed underwhelming, but a sense of unfairness... [click here for more] |
Dungeon Masters Guild |
$1.25
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Codex Augustus: 262 Feats and Boons
31 Pages, over 20,000 words.
68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection.
124 Class Boons Class-specific... [click here for more] |
Dungeon Masters Guild |
$7.48 $4.98
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3 Calimshan Backgrounds for fifth edition is exactly what you'd expect: three new player backgrounds. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, three new kinds of player backgrounds come to light:
Drudgehunter: when servants flee their masters, a drudgehunter... [click here for more] |
Dungeon Masters Guild |
$0.50
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Guns are versatile weapons, and they can be wielded in any manner of way. A careful marksman that takes out their target without them ever knowing they're there. A scrappy gunfighter who can make the best out of a bad situation by the application of hot lead. A frenzied avatar of death who spews buckshot like water from a fountain.
So many ways to use a gun, indeed.
Sniper Conclave: A Ranger... [click here for more] |
Dungeon Masters Guild |
$2.00
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41 Feats 5e includes 41 new feats for 5e. They include weapon property, weapon type, and general combat feats. It also includes skill mastery feats to add a level depth to the skill system.
Weapon Property Feats include feats for heavy, light, finesse weapons, and reach. Weapon Type include feats for slashing, piercing, and bludgeoning damage. General combat feats expand how dexterity can be... [click here for more] |
Dungeon Masters Guild |
$1.00
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5E Combat Actions and Environmental Effects Coding
This is a module for use with Fantasy Grounds VTT.
This module package contains coding effects for combat actions such as Dodge, Help, Hide, and Ready. It also has coding for environmental effects like Half Cover, Three-quarters Cover, Darkness, and Dim Light. All of which are drag and drop ready straight onto the Actions tab of... [click here for more] |
Dungeon Masters Guild |
$2.00
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All proceeds from the sale of this title will be donated to the charity Extra Life for Kids.
The Parents’ Guide to Classes provides a new take on the classic 5e classes. Being a parent or caregiver isn’t easy, especially when dragons and goblins abound. So take up arms and protect that which matters most. Our children are no mere NPCs, they are our life, our strength.... [click here for more] |
Dungeon Masters Guild |
$9.99
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I really miss the theme that this class brought to previous editions of D&D.
Taking from the 4th edition class, I have flushed it with updated mechanics to suit 5e, and put enough of a spin on things to make the shaman its own definitive class so that it doesn't feel like "Just another Ranger / Druid class".
ALSO could be a good idea for a DM looking to use a unique NPC or villain!
Contains... [click here for more] |
Dungeon Masters Guild |
$1.20
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5 Minute Workday Presents: Grippli
A new player character race with monstrous stat blocks
Forgotten by time and stepping forth form the mists of the tropical rainforest are the mysterious frog folk, the grippli.
Originally seen in Monster Manual II for 1st Edition AD&D, the grippli have a long history in the game. This product returns them to the world and allows players to take the... [click here for more] |
Dungeon Masters Guild |
$0.50
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5 Minute Workday Presents: Spellscars
Become warped by the chaotic magic of the spellplague
The spellplague resulted from the death of Mystra and breaking of the Weave, which caused waves of blue fire to roll across the Forgotten Realms, burning and twisting those touched by the uncontrolled magic. Those who survived exposure to the spellplague found themselves altered. They gained spellscars.... [click here for more] |
Dungeon Masters Guild |
$1.00
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5 Minute Workday Presents: Tactician Class
A new class focused on tactical combat and teamwork
Inspired by the 4th Edition Warlord class, the tactician is a martial leader who uses masterty of combat, teamwork, and preperation to achieve victory. Tacticians are smart and knowledgable warriors, winning battles through intelligence as much as steel. This class was designed to reward clevery strategy... [click here for more] |
Dungeon Masters Guild |
$1.50
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This is a true "Classless / Leveless" system inspired by the works of Spencer "The Sigil" Cooley. Inside you will find each class in the Player's Handbook reworked under this new system. Exp needed to gain "levels" is the same, but level gain itself is removed as each class ability can be purchased whenever a player wants it. This DOES open the field of min/max-ing to a whole new level, so soft hearted... [click here for more] |
Dungeon Masters Guild |
$5.00
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The original presentation of the Shaman class was one mixed between primitive cleric-like magic and the role of a tribal priest. As it progressed through future editions, this concept often became a mainstay in it’s class features. This ideation blends those concepts of Shamanism, but adds an alternative perspective on both their mechanics and their role in the greater world of Dungeons and Dragons.... [click here for more] |
Dungeon Masters Guild |
$1.00
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60 Unique Poisons with varying effects that can be used to enhance the experience of a campaign! This homebrew puts the Poisoner's Kit to good use for every character that ever wanted to poison! The poisons are divided into 5 categories depending on how strong they are. This Homebrew includes a detailed list of components, pricing, names, effects, natural 20... [click here for more] |
Dungeon Masters Guild |
$2.00
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Being a race little known by the other civilizations that walk in the Material Plane (maybe the dwarves and the gnomes that live below being the exception), the bugfolk present an interesting opportunity for the player. Coming from the Underdark, the bugfolk have alien customs that make them a different and refreshing option for roleplay. But they also have a unique set of skills that can be exploited... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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So there I was, helping my new group of players make their new characters. Some were savvy, some were not. One though, was curious. "Can I have a archeology background?"
I knew I had seen it somewhere, but where? The question also brought with it curious stares from the other players, who were interested in other backgrounds as well.
Well, having to pore through sourcebooks and Unearthed... [click here for more] |
Dungeon Masters Guild |
$0.50
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If you've played AD&D 2e psionicist and are not satisfied with UA Mystic. This handbook is for you!
You have a complete conversion of Psionicist class based on 2e and the revised psionicist.
- You have 5 subclasses based on the 5 disciplines.
- 242 new psionic powers, divided in Devotions (Cantrips) and Sciences (1-9 lvl)
- revamped attack and defenses modes for psionic combat
- Wild Talent... [click here for more] |
Dungeon Masters Guild |
$16.99
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Continuing on in our new character's creation concept, my new players were both excited and flustered at the wealth of sourcebooks I had, not to mention the Unearthed Arcana articles. Some were new players, who just wanted to be your basic raging Dragonborn Barbarian. Others, though, were interested in the exceptionally rare...
So instead of having them pore through book after book, I created this... [click here for more] |
Dungeon Masters Guild |
$2.99
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As the winter snows blanket the valley beneath Tyrant’s Peak, a special trinket has gone missing. The great red dragon Tsana’s hoard has been raided by misguided adventurers, and her coveted Frozen Star has been taken as spoils. Not wanting to bring further misfortune to those living near her mountain lair, Tsana has enlisted the aid of Looker the beholder to track down her beloved trinket... [click here for more] |
Dungeon Masters Guild |
$5.99
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Tired of having to look through three different source books and four different Unearthed Arcana articles for the perfect feat for your new (or learned!) character, only to give up at the immensity of the task? Me too.
So I got bored one day and, using the awesome powers of Natural Crit, created some All-in-one packs. This is for feats. It has all the feats in alphabetical order, coming from every... [click here for more] |
Dungeon Masters Guild |
$0.50
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This guide will give you a way to incorporate the use of tool proficiencies into the game that makes them useful for players, particularly during downtime. Finally a way to use your tool proficiencies other than thieves tools or disguise kit.
Use your Alchemist Supplies to try and brew potions, or your woowworking tools to make and sell trinkets. Your catrographer's tools to design maps of places... [click here for more] |
Dungeon Masters Guild |
$1.49
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Framed as the research of a failed apprentice, this book explores the definitions of the various schools of magic. The result is a refinement of some and complete redefinition of others. In addition you'll find the following materials ready to be brought directly to your gaming table:
Several dozen new and updated spells
Two new Arcane Traditions (White School Necromancer and Craftsmage)
A new... [click here for more] |
Dungeon Masters Guild |
$3.00
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Souls of Elemental Evil
The elements can be corrupted. If the cults of elemental evil were not proof of that, simply look upon the unfortunate souls known as Abyssal genasi. Born of tainted elements, the Abyssal genasi lead lives of struggle and isolation...but can rise to become great heroes as well.
With this document, you can create a hero born... [click here for more] |
Dungeon Masters Guild |
$1.00
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Accursed Blood examines a number of effectively permanent curses that can be inflicted upon player characters of virtually any race. Though the story-based reasons for these alterations can vary wildly, from a system perspective they are handled in a similar way: via the mechanic of subraces. Each of the included accursed subraces represents a curse. Accursed subraces can be applied... [click here for more] |
Dungeon Masters Guild |
$1.95
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Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure.
Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower.
Other... [click here for more] |
Dungeon Masters Guild |
$1.00
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Rune magic harnesses the ancient powers of creation. It is an obsure and secretive discipline with few practitioners who are wary of sharing their knowledge. Attuning to a master rune means aligning yourself with the element for which it stands, allowing you to exert a level of control over that part of the world.
Offered here are four additional runes as a supplement/companion to the October 2015... [click here for more] |
Dungeon Masters Guild |
$1.00
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This 9 page PDF gives you everything you need to make an amazing Monster Hunter character including three new and interesting archetypes! ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Hello I am still experimenting with DMG to see what it is like. Inside this PDF you will find all the rules you need to create a very odd and interesting consumer. The PDF also contains 3 archetpes which shape the class very differently. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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The Players Handbook lists three monastery traditions a monk can choose to follow at third level. This publication adds a fourth, the Way of Death.
Through the study of human anatomy and biology, this order of monks has obtained the full understanding of how the human body works and, as such, have perfected ways to make it stop working. As long as the price is paid, a life will be taken. The price... [click here for more] |
Dungeon Masters Guild |
$0.99
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Do you feel the force of the Akashic compelling you to fight or embrace the evil of the world? Use that force... and become an Akashic Sensitive.
Whichever class you might have started out with in this wonderful game of Dungeons and Dragons, stop and take a gander at what could be. A Prestige Class like no other, the Akashic Sensitive is trained to hear the whispers of... [click here for more] |
Dungeon Masters Guild |
$1.99
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Alchemists are students of the natural sciences, the laws that govern the physical world, and the arcane mysteries that pervade them both. They learn through careful study how to combine various material components, rare ingredients, and special reagents to create Extracts, which are like spells in liquid form, similar to potions but unique to the Alchemist. ... [click here for more] |
Dungeon Masters Guild |
$2.00
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Inspired by the tale of Dr. Jekyll and Hyde, this new class allow you to explore more from the alchemy, at the same time that you can face the dangerous path of the D&D 5th edition universe. The perfect mix of one alchemist, medic or bureaucrat, someone socially kind and charming, and an obscured hidden side, sometimes moved by Fury, by Protection, or by the thirst of Eating Souls ... [click here for more] |
Dungeon Masters Guild |
$2.00
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Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties.
With 46 new alchemical... [click here for more] |
Dungeon Masters Guild |
$1.00
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Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change.
Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants... [click here for more] |
Dungeon Masters Guild |
$2.99
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A Bundle of my 2017 Solo Projects! Over 150 pages!
Inside this bundle, you'll find a variety of content for your campaigns, players, and one-shots:
Champions of a Lost Era. A supplement of 24 subclasses and archetypes for 5th edition, converted from the class options from 3.5. Summon undead creatures, become an oozelike druid, and more!
The Thing that... [click here for more] |
Dungeon Masters Guild |
$7.95
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Offering horror themed archetypes for all core classes, All Hallow's Archetypes contains balanced, playtested options for any character looking for an occult edge. Ranging from the College of La Calavera Catrina to the Way of the Lantern, serious archetypes abound. For those looking for something more in the theme of Halloween without the grim and grit, the humorous Skeleton Warrior and Circle of Sugar... [click here for more] |
Dungeon Masters Guild |
$1.50
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The archetypal warriors of the East, the Samurai are the warriors of the Daimyo and Shogun, but also upholders of honorable combat, and a paragon way of life. Samurai are still warriors on the field, fighting the foes that dare to face, them. That said, they are also to be paragons of behavior that supports and nurtures the ideas of honor and dedication.
This Samurai build is an alternate to what... [click here for more] |
Dungeon Masters Guild |
$1.00
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A variant of humans found specifically in the frozen northlands. These hardy warriors can withstand the cold and see well in the near endless darkness of their homeland. Now you can bring their strength to your game ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Join the ranks of one of the most feared and disciplined fighting forces in the D&D multiverse - the Amazons. Using the background, build advice, feats, and magic items herein, you will ride your beloved steed to victory against any who doubted your power or skill. Build your martial matriarch, and ride to victory!
This doc includes
A background for any character who may hail from an Amazon... [click here for more] |
Dungeon Masters Guild |
$1.00
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An Evil Adventure, the Duchess of DragonFist.
Designed for a group of 4 player characters at level 6 or7, playing as Evil Goblins (or another monstrous race) this single session (4hrs ish) adventure sets them out on a mission to Kidnap the Dwarven Duchess of Dragonfist. Guarded by some tough allies the players will find things are not quite as easy as they first thought. A strong personality,... [click here for more] |
Dungeon Masters Guild |
$1.50
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Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons.
A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s family, story, and history.... [click here for more] |
Dungeon Masters Guild |
$4.95
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Hey, adventurer! Having trouble choosing a character for an upcoming game of Dungeons and Dragons 5e? Well why not choose this one? Anjie the level 3 Dwarf Barbarian is a great pick for an adventure with a few friends - all nice and spec’d and equipment’d up, ready to go!
There’s also a non-artwork version, which you can find here:
https://www.dmsguild.com/product/237823/Anjie-the-Dwarf-Barbarian-Pregenerated-Character-Sheet-for-DD-5e-no-art... [click here for more] |
Dungeon Masters Guild |
$0.50
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