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'Down & Out in Waterdeep' A Level 0 Adventure

'Down & Out in Waterdeep' A Level 0 Adventure


BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™! Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:...   [click here for more]
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100 Trinkets For Chult

100 Trinkets For Chult


Everyone needs a Stegosaurus skull, unsolvable puzzle box and a basilisk eye… right? These are not just trinkets. Each one has a paragraph or two that helps you add the items into your story or even possibly base an entire campaign around! Welcome adventurers to the first in a series of trinkets that I will be doing. Instead of just random trinkets, I have decided to make individual lists for specific...   [click here for more]
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3 Calimshan Backgrounds (5e)

3 Calimshan Backgrounds (5e)


3 Calimshan Backgrounds for fifth edition is exactly what you'd expect: three new player backgrounds. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, three new kinds of player backgrounds come to light: Drudgehunter: when servants flee their masters, a drudgehunter...   [click here for more]
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5MWD Presents: Spellscars

5MWD Presents: Spellscars


5 Minute Workday Presents: Spellscars Become warped by the chaotic magic of the spellplague The spellplague resulted from the death of Mystra and breaking of the Weave, which caused waves of blue fire to roll across the Forgotten Realms, burning and twisting those touched by the uncontrolled magic. Those who survived exposure to the spellplague found themselves altered. They gained spellscars....   [click here for more]
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A Bugfolk's Life

A Bugfolk's Life


Being a race little known by the other civilizations that walk in the Material Plane (maybe the dwarves and the gnomes that live below being the exception), the bugfolk present an interesting opportunity for the player. Coming from the Underdark, the bugfolk have alien customs that make them a different and refreshing option for roleplay. But they also have a unique set of skills that can be exploited...   [click here for more]
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Abyssal Genasi

Abyssal Genasi


Souls of Elemental Evil The elements can be corrupted. If the cults of elemental evil were not proof of that, simply look upon the unfortunate souls known as Abyssal genasi. Born of tainted elements, the Abyssal genasi lead lives of struggle and isolation...but can rise to become great heroes as well. With this document, you can create a hero born...   [click here for more]
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Abyssal Tieflings

Abyssal Tieflings


Not all Tieflings are of Infernal descent. Some are born of Bloodlines touched by some of the vilest Demon Princes of the multiverse. With these 8 new subraces for the Tiefling race, you can now play one of them! Charm your foes with the power of Graz'zt, control Orcus' power of undeath or gain the oozing abilities of Juiblex! All that and more, in this supplement for D&D 5e. Abyssal...   [click here for more]
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Adventure Master Character Sheet (The Yellow Feather)

Adventure Master Character Sheet (The Yellow Feather)


This character is simply amazing! It has awesome design which can give you an awesome gaming experience. It has also compressed info on the first page that will enable you to bring single page for your character. This is also suitable for different classes and multi-class. It has the following: 1. Character sheet 2. Inventory, Spells & Abilities sheet 3. Character Biography sheet 4....   [click here for more]
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Adventures by FishPirate - Character Option I: Monk, Way of Death

Adventures by FishPirate - Character Option I: Monk, Way of Death


The Players Handbook lists three monastery traditions a monk can choose to follow at third level. This publication adds a fourth, the Way of Death. Through the study of human anatomy and biology, this order of monks has obtained the full understanding of how the human body works and, as such, have perfected ways to make it stop working. As long as the price is paid, a life will be taken. The price...   [click here for more]
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Adventures by FishPirate - Supplement I: People of Phandalin

Adventures by FishPirate - Supplement I: People of Phandalin


Phandalin is a great location from which PCs can adventure. The information in this supplemet can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town. Nine of the NPCs featured in this supplement can be found in Lost Mine of Phandalin and ten...   [click here for more]
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Al-Qadim Archetypes: Scimitars Against the Dark

Al-Qadim Archetypes: Scimitars Against the Dark


Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition! With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options...   [click here for more]
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AlanVenic Tome of the Barbarian

AlanVenic Tome of the Barbarian


This supplemental rulebook bring ten new primal paths for the barbarian.  Path of the Bear Warrior Path of the Destroyer Path of the Elemental Rager Path of the Eye of Gruumsh Path of the Forsaker Path of the Furious Whirlwind Path of the Immortal Rager Path of the Impetuous Colossus Path of the Runescarred Berserker Path of the Tribal Protector ...   [click here for more]
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AlanVenic Tome of the Bard

AlanVenic Tome of the Bard


At this supplemental rulebook are presented ten new bard colleges you can choose instead of the bard colleges presented in the Player’s Handbook. The College of Artistry The College of Dread The College of Comedy The College of Fortune The College of Glory The College of Imagination The College of Song Seek The College of Still The College of Virtuosity The Fochlucan College ...   [click here for more]
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AlanVenic Tome of the Cleric

AlanVenic Tome of the Cleric


At this supplemental rulebook are presented ten new divine domains you can choose instead of the divine domain presented in the Player’s Hanbook. Air Domain Creation Domain Darkness Domain Earth Domain Fire Domain Mind Domain Prophecy Domain Time Domain Travel Domain Water Domain ...   [click here for more]
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AlanVenic Tome of the Fighter

AlanVenic Tome of the Fighter


At this supplemental rulebook are presented tem new martial archetypes you can choose instead of the martial archetypes presented in the Player’s Handbook. The Chain Master The Champion of Corellon The Commander The Dedicated Defender The Dervish The Gladiator The Implacable Rider The Kensai The Marksman The Master Thrower ...   [click here for more]
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AlanVenic Tome of the Monk

AlanVenic Tome of the Monk


At this supplemental rulebook are presented ten new monastic traditions you can choose instead of the monastic traditions presented in the Player’s Handbook. The Way of the Devoted Monk The Way of the Drunken Master The Way of Lotus, the Way of Ninjutsu The Way of Retaliation The Way of the Sacred Fist The Way of the Sadhaka The Way of Steel The Way of the Tattooed Monk The Way of the Zen...   [click here for more]
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AlanVenic Tome of the Paladin

AlanVenic Tome of the Paladin


At this supplemental rulebook are presented ten new sacred oaths you can choose instead of the sacred oaths presented in the Player’s Handbook. The Oath of Balance The Oath of Brotherhood The Oath of Conflict The Oath of Damnation The Oath of Freedom The Oath of Mercy The Oath of Ordination The Oath of Purity The Oath of Reason The Oath of the Hammer ...   [click here for more]
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AlanVenic Tome of the Ranger

AlanVenic Tome of the Ranger


At this supplemental rulebook are presented ten new ranger archetypes you can choose instead of the ranger archetype presented in the Player’s Handbook. The Beast Master The Deepwood Sniper The Enemy Killer The Peregrine Runner The Ruathar The Scout The Sky Lord The Trophy Hunter The Urban Tracker The Wild Guardian ...   [click here for more]
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Alanvenic Tome of the Rogue

Alanvenic Tome of the Rogue


At this supplemental rulebook are presented ten new roguish archetypes you can choose instead of the roguish archetypes presented in the Player’s Handbook. The Ghost Face The Invisible Blade The Little Bravo The Mimetic The Mountebank The Shadow Dancer The Soul Stealer The Streetfighter The Tactical Trapsmith The Treasure Hunter ...   [click here for more]
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AlanVenic Tome of the Sorcerer

AlanVenic Tome of the Sorcerer


At this supplemental rulebook are presented ten new sorcerous origins you can choose instead of the sorcerous origins presented in the Player’s Handbook. The Aberrant Bloodline The Abyssal Bloodline The Blood Sorcery The Elemental Bloodline The Faery Bloodline The Ghostly Origin The Mutable Origin The Spellfire Origin The Sword Sorcery The Ultimate Bloodline ...   [click here for more]
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AlanVenic Tome of the Warlock

AlanVenic Tome of the Warlock


At this supplemental rulebook are presented ten new otherworldly patrons you can choose instead of the otherworldly patrons presented in the Player’s Handbook. The Avenger Archangel The Death The Fallen Titan The Great Wyrm The Heroic Spirit The Moon The Prime The Revered Phaerimm The Supragenie The Void ...   [click here for more]
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AlanVenic Tome of the Wizard

AlanVenic Tome of the Wizard


At this supplemental rulebook are presented ten new arcane traditions you can choose instead of the arcane traditions presented in the Player’s Handbook. The Alchemical Mastery The Arcane Archery The Arcane Ritualism The Automaton Mastery The Demonology The Gnomish Artifice The Mystical Theurgy The Planeswalking The Shadow Weave Wizardry The Thayan Wizardry ...   [click here for more]
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AlanVenic Tomo do Bárbaro

AlanVenic Tomo do Bárbaro


Neste suplemento serão apresentados dez novos caminhos primitivos possíveis em adição dos existentes no Livro do Jogador. O Caminho do Bárbaro das Cicatrizes Rúnicas O Caminho do Colosso Impetuoso O Caminho do Desistente O Caminho do Destruidor O Caminho do Furioso Imortal O Caminho do Guerreiro Urso O Caminho do Olho de Gruumsh O Caminho do Protetor Tribal O Caminho do Raivoso Elemental O...   [click here for more]
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AlanVenic Tomo do Bardo

AlanVenic Tomo do Bardo


Neste suplemento serão apresentados dez novos colégios de bardo possíveis em adição dos existentes no Livro do Jogador. O Colégio da Arte O Colégio da Busca da Canção O Colégio da Comédia O Colégio da Fortuna O Colégio da Glória O Colégio da Imaginação O Colégio da Quietude O Colégio do Pavor O Colégio do Virtuosismo O Colégio Fochlucano ...   [click here for more]
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AlanVenic Tomo do Bruxo

AlanVenic Tomo do Bruxo


Neste suplemento serão apresentados dez novos patronos transcendentais possíveis em adição das existentes no Livro do Jogador. A Lua A Morte O Arcanjo Vingador O Espírito Heroico O Grande Ancião O Phaerimm Venerável O Primeiro Construtor O Supragênio O Titã Caído O Vazio ...   [click here for more]
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AlanVenic Tomo do Clérigo

AlanVenic Tomo do Clérigo


Neste suplemento serão apresentados dez novos domínios divinos possíveis em adição dos existentes no Livro do Jogador. Domínio da Água Domínio da Criação Domínio da Escuridão Domínio da Mente Domínio da Profecia Domínio da Terra Domínio da Viagem Domínio do Ar Domínio...   [click here for more]
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AlanVenic Tomo do Druida

AlanVenic Tomo do Druida


Neste suplemento serão apresentados dez novos círculos druídicos possíveis em adição dos existentes no Livro do Jogador. O Círculo da Infestação O Círculo da Vida O Círculo das Fadas O Círculo das Feras O Círculo do Arcanismo O Círculo dos Elementos O Círculo dos Guardiões O Círculo dos Mundos O Círculo dos Rastejantes O Círculo Verdejante ...   [click here for more]
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AlanVenic Tomo do Feiticeiro

AlanVenic Tomo do Feiticeiro


Neste suplemento serão apresentados dez novas origens de feitiçaria possíveis em adição das existentes no Livro do Jogador. A Feitiçaria da Espada A Feitiçaria do Sangue A Linhagem Aberrante A Linhagem Abissal A Linhagem Elemental A Linhagem Feérica A Linhagem Suprema A Origem Fantasmagórica A Origem Mutável A Origem Primordial ...   [click here for more]
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AlanVenic Tomo do Guerreiro

AlanVenic Tomo do Guerreiro


Neste suplemento serão apresentados dez novos arquétipos marciais possíveis em adição dos existentes no Livro do Jogador. O Atirador Inigualável O Campeão de Corellon O Cavaleiro Implacável O Comandante O Defensor Dedicado O Dervixe O Gladiador O Kensai O Mestre das Correntes O Mestre do Arremesso ...   [click here for more]
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AlanVenic Tomo do Ladino

AlanVenic Tomo do Ladino


Neste suplemento serão apresentados dez novos arquétipos de ladino possíveis em adição dos existentes no Livro do Jogador. O Armadilheiro Tático O Caçador de Tesouros O Dançarino das Sombras A Face Fantasma A Lâmina Invisível O Larápio de Almas O Lutador de Rua O Mimético O Pequeno Bravo O Saltimbanco ...   [click here for more]
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AlanVenic Tomo do Mago

AlanVenic Tomo do Mago


Neste suplemento serão apresentados dez novas tradições arcanas possíveis em adição dos existentes no Livro do Jogador. Arquearia Arcana Artesanato Gnômico Demonologia Maestria Alquímica Maestria dos Autômatos Magia das Sombras Magia Thayana Navegação Planar Ritualismo Arcano Teurgia Mística. ...   [click here for more]
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AlanVenic Tomo do Monge

AlanVenic Tomo do Monge


Neste suplemento serão apresentados dez novas tradições monásticas possíveis em adição dos existentes no Livro do Jogador. O Caminho da Lótus O Caminho da Retaliação O Caminho do Aço O Caminho do Arqueiro Zen O Caminho do Mestre Bêbado O Caminho do Monge Devotado O Caminho do Monge Tatuado O Caminho do Ninjútsu O Caminho do Punho Sagrado O Caminho do Sadhaka ...   [click here for more]
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AlanVenic Tomo do Paladino

AlanVenic Tomo do Paladino


Neste suplemento serão apresentados dez novos juramentos sagrados possíveis em adição dos existentes no Livro do Jogador. O Juramento de Conflito O Juramento de Danação O Juramento de Equilíbrio O Juramento de Fraternidade O Juramento de Liberdade O Juramento de Misericórdia O Juramento de Ordenação O Juramento de Pureza O Juramento de Razão O Juramento do Martelo ...   [click here for more]
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AlanVenic Tomo do Patrulheiro

AlanVenic Tomo do Patrulheiro


Neste suplemento serão apresentados dez novos arquétipos de patrulheiro possíveis em adição dos existentes no Livro do Jogador. O Arqueiro da Floresta Alta O Batedor O Caçador de Troféus O Flagelo dos Inimigos O Guardião Selvagem O Mestre das Bestas O Peregrino Mensageiro O Rastreador Urbano O Ruathar O Senhor dos Céus ...   [click here for more]
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Alchemical Archetypes: Created & Creators

Alchemical Archetypes: Created & Creators


NOW REVISED: Version 2.0 updates all subclasses based on playtesting and customer feedback, revises warforged subraces as feats for full compatibility with Eberron: Rising from the Last War, adds new spells, and features an entirely new layout.   Alchemical Archetypes: Created & Creators provides new character options...   [click here for more]
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Alchemy: Defined, Refined, and Usable

Alchemy: Defined, Refined, and Usable


Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties. With 46 new alchemical...   [click here for more]
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Aldinach: The Lady of Change

Aldinach: The Lady of Change


Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change. Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants...   [click here for more]
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Alternative Steeds for Paladins, Volume 1

Alternative Steeds for Paladins, Volume 1


Introduction: Spice up your Paladin with a more interesting Steed. The parameters for the beasts are as follows; each is a Celestial/Fiendish/Fey modified version of a natural real world animal and each is roughly comparable to a warhorse. So while there won’t be any hippogriffs or dragons in this menagerie, there will definitely be some interesting possibilities. This includes a short story...   [click here for more]
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Amazons

Amazons


Join the ranks of one of the most feared and disciplined fighting forces in the D&D multiverse - the Amazons. Using the background, build advice, feats, and magic items herein, you will ride your beloved steed to victory against any who doubted your power or skill. Build your martial matriarch, and ride to victory! This doc includes A background for any character who may hail from an Amazon...   [click here for more]
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Anti-Paladin Class

Anti-Paladin Class


Anti-Paladins are black-hearted, evil, sadistic, and villainous champions of chaos and destruction. They often stand at the vanguards of armies leading the forces of evil on campaigns of tyranny against all that is good in the world. The anti-paladin class was inspired by the original class designed by George Laking and Tim Mesford published in The Best of Dragon Magazine – Volume II (pp....   [click here for more]
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Any Race a Vampire: Vampyric Curse

Any Race a Vampire: Vampyric Curse


Thirst for Blood... This supplement redesigns vampyrism as a transferable curse, so all players have the option to play as vampires without restrictions to race or class. Once affected, a character must choose whether to embrace their bloodlust in exchange for increased power or seek out a cure. The curse and its five stages are explained in full detail, including optional...   [click here for more]
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Arcana and Archery

Arcana and Archery


Arcana and Archery is a collection of character options for use with Dungeons & Dragons Fifth Edition, designed to open your campaign to a wider array of storytelling devices and development paths. Within these pages you will find four new class options: The Khampa (Ranger) The Showshooter (Ranger) The Defiler (Wizard) The Lunar Mage (Wizard) Each...   [click here for more]
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Arcane Regulator

Arcane Regulator


Arcane Regulator is a wizard tradition that mixes magic with apparatuses to enhance and alter their spells. Can be used for any campiagn setting. Forgotten Realms - You may come from the land of Lantan and be Lantanese wizard. Eberron - You could come from one of the great houses like House Cannith. Guilds of Ravnica - You may belong to Izzet League creating other unique apparatuses. Please...   [click here for more]
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Archer Class w/ 4 archetypes

Archer Class w/ 4 archetypes


Homebrew of an Archer class featuring four archetypes: Scout, Sniper, Bowmaster and Arcane Archer. This is an updated version of the last file with better design, it still lacks illustrations though. Did my best to use a format similar to the Player's Handbook. ...   [click here for more]
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Archetypal Spell Compendium: Artificers & Arcanists

Archetypal Spell Compendium: Artificers & Arcanists


101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for...   [click here for more]
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Aristobulus's Useful Items Volume 2

Aristobulus's Useful Items Volume 2


More Useful Items for Adventurers! The craftsgnomes and R&D dwarfs at Aristobulus's Artificers have been toiling away, making NEW and IMPROVED magical items for your adventuring party.  A selection of items of immediate use to adventurers throughou Faerûn, Aristobulus has the things you need to help you survive the dangers of a life on the road, as...   [click here for more]
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Artificer (of Alancia) (full class with 4 archetypes and extra rules)

Artificer (of Alancia) (full class with 4 archetypes and extra rules)


If you like this product, click here to check out others by the same team! Welcome to the Artificer of alancia, gitp's first complete homebrew dated from 28-08-2014, and one of the very first here on the DMs Guild! The Artificer (of Alancia) is a scientific genius, a steampunkish scientist, tinker  or grease monkey. The niche...   [click here for more]
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Artificer Class (5e)

Artificer Class (5e)


This 35-page guide includes everything needed to play the artificer class in any 5e campaign. The artificer class does not require character's to have the ability to create magic items in the campaign. Instead, the artificer has a resource called infusions to create daily magic items to fit the party's needs. This guide includes: All the rules for playing an artificer with or with player created...   [click here for more]
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Aurora's Whole Realms Catalogue, vol 1

Aurora's Whole Realms Catalogue, vol 1


At last! The return of the most famous catalogue in Faerûn, useful for players and Dungeon Masters in any campaign, provides a number of useful items and goods of all kinds. This issue of Aurora's Whole Realms Catalogue contains items of stagecraft from the Actor's Stage and exotic weapons from the Warrior's Rack. In addition we give a new background for those who wish to seek employment...   [click here for more]
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Avenger - Martial Archetype (Fighter)

Avenger - Martial Archetype (Fighter)


This pdf includes a new martial archetype for the Fighter: The Avenger. This archetype is inspired by the 2nd edition Avenger class, and is a martial archetype with a sworn foe (similar to a Ranger's favored enemy), a fury feature (similar to a Barbarian's Rage), and abilities that make them absolutely relentless in their pursuit of their sworn foe. The Avenger is a terror to behold, and woe to those...   [click here for more]
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