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While the best heist films and books are a blast, translating that to D&D 5th Edition Rules doesn't automatically turn your tables' party of five into "Oceans Eleven". The "Handbook for New Recruits" introduces new ideas that attempt to bring the action as close to the ideal as possible through a playstyle that suggests new table rules and incorporates some of the better ideas... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Welcome to a special edition of Voidfarer's Guide to the Verse- Fashion Week- with 20 hot new looks for the astral adventurer sure to impress!
This little supplement delivers a new line of fall fashions for spacefaring characters, each page featuring an illustrated item handout for a wondrous new outfit that, like the Fish Suit (Astral Adventurers Guide) or Survival Mantle (Volo’s Guide to Monsters),... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Hurtle above Eberron in an uncontrolled descent aboard the mysterious warship The Four Blessings while searching for a cache of valuable items built by artificer Lassius Lin Harlian. Why has the wartime airship finally descended after years above the clouds? What was it doing during the Last War? Where is the crew? This booklet provides a setting for an exciting chase through the skies against... [click here for more] |
Dungeon Masters Guild |
$1.45
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Heirlooms of Eberron has been updated! New art, a new template, and an ink-friendly version are now available! If you've already purchased Heirlooms of Eberron, simply redownload it to get the new version!
Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these... [click here for more] |
Dungeon Masters Guild |
$1.49
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Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron?
Then A Guide to Candlekeep Mysteries has got your back!
This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Don't Panic! Voidfarers' Guide to the 'Verse Vol. 2 has more atomic power for Player Characters, including:
15 Playable Races: Species of the Sector
Scalvs - small anthropomorphic molerat-men handy with salvaged technology; 3 subspecies: Desert, Spaceport and Void. Builders of the Kosmicube antigrav vehicles.
Cerebrak -... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Voidfarers' Guide to the 'Verse Vol. 3 has 100 pages of high-tech adventure:
Corps & Orgs Field Guide: 5E Factions in Outer Space:
Join the Space Rangers, the Bounty Hunter's Guild, ColoniCorp, DumiCorp, the Senatorial Security Force, Universal Health Corps, the Imperial Elven Navy, the Green Concern, the Asteroid Pirate Armada or The... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to the Voidfarer's Guide to the Verse, Vol 1!
There are countless worlds to visit across the multiverse, and with the news of a big Spelljammer revamp, we've never been more excited to share some of the deep space oddities encountered in our travels with Voidfarers new and old! The contents of this book don't assume anything about your mode of travel- be it Spelljammer, a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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WHAT IS DRAGONBOWL?
Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking,... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Explore Grellspace to help the Space Rangers rescue a captured Grung Ensign from the psi-salt slave mines!
This 27 page Voidfarer's Guide to the Verse adventure contains: - Space Ranger Watchtowers, a fleet of mobile search-and-rescue stations dotting the galaxy. - New Vehicle: the Catfiship. - A new Wildspace system with recurring conflict! - Industrial wasteland Unicorns... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Jean Ralphio is the goblin with the goods. After his adoptive father Morur Thunderthark passed of old age, Jean Ralphio left the dwarven hemit's bunker and became a traveling merchant and adventurer, bringing inventive clockwork technologies with him and devising more along the way.
Utilize this clockwork weaponry with the Mechanic and Gun Fighter classes.
All proceeds go to our IVF fund!... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Magic Sword waits beyond space and time, waiting for those moments when a hero can shift the balance between light and darkness. It is tended by three immortals, who must choose those champions and guide them in their battles. What evil draws the Magic Sword to Eberron?
Magic Sword: An Eberron Story Seed brings the story of the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Izzy's Fantasy Grounds comes with a fully featured reference manual including all three of Izzy's Airships manuals in one module.
Thats right! All THREE of the Izzy's books are available in Fantasy Grounds Format!
Unique library links with functioning fantasy grounds objects for ease of use.
Multiple airship NPC blocks and equipment table entries that can be instantly integrated into any 5th edition... [click here for more] |
Dungeon Masters Guild |
$15.00
|
Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
“The horn, the horn, the lusty horn
Is not a thing to laugh to scorn.”
- William Shakespeare
The Horncaller is a martial archetype for fighters that want to take control of the battlefield with the power of their lungs. Grab a warhorn and blast out powerful notes and patterns to communicate over great distances, give orders, rally allies, conjure walls... [click here for more] |
Dungeon Masters Guild |
$1.98
|
You were not strong enough. Not capable enough. Your body, as it was, could only do so much.
So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine.
You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
All of the chaos of the deck of many things—now with narrative power.
Become imbued with the power of a sun deity while these new abilities drain your life. Pledge your service to a mysterious entity. Become severed from your own body. Accidentally cause the apocalypse.
All of this storytelling chaos and more awaits you in the deck of... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Over 100 spelljamming ships from the classic Spelljammer setting, adapted to the new 5e format! This document currently only has ship stats and weapons, it is recommended that you use it along with classic Spelljammer supplements that contain descriptions. If there is enough interest, I may add descriptions in future updates. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This digital rulebook is accessible in any browser and integrated into Roll20.
PLAN YOUR NEXT HEIST
A secretive organization called the Golden Vault seeks operatives to perpetrate dangerous heists. Adventurers can also complete the heists without the Golden Vault as their patron. These missions require careful planning and flawless execution, and the rewards are well worth the risk.
Keys from... [click here for more] |
Wizards of the Coast |
$29.99 $25.49
|
Explore yet another set of options that players and Dungeon Masters certainly did not need, but ones which might render their games more interesting than before in this supplement for Dungeons & Dragons 5th Edition. Alashar's Compendium of Unusual Choices has options for both players and Dungeon Masters will find use for, which include:
12 Race Options: Beholderkin, Dhampyr,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
HAPPY LUNAR NEW YEAR - THE YEAR OF THE TIGER. 2022.
Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
A mystical desert saga in the Domain of Delight, Samsara.
An archfey of Samsara, The Maharani has decreed that any suitor that... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A weapon made of solidified darkness pulled from the Shadowfell, a Shadowbiter is infused with the sorrowful souls trapped within the plane of death. The metal is ice cold which burns those it strikes with frost. This is an ideal magic weapon for a character or NPC that has a connection to the Shadowfell, or one that has a connection to death. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Psst, looking for some guns and bombs to drop in your games? Look no further!
Guns and Gunners contains expanded rules for firearm combat within the framework of Dungeons & Dragons 5th Edition. Within this book you will find statistics for more than 50 types of firearms and explosives, rules for more tactical firearm combat, and 12 new gunslinging subclasses,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Boundless
A Sailing Ship
This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild
Contents
Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate
A stat block to make it simple to see what your ship is able to do when in a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
(For a preview please click “Full-size Preview to see the full document in all its glory!)
Runa & Ulfgar’s Compendium of Big Boss Epic Goblins is the perfect supplement for anyone to encounter goblins from levels 10 to 20 (and beyond). Each goblin encounter can be a one-shot adventure in itself, and perfect for placing within any setting, including the outer planes!
From incredibly... [click here for more] |
Dungeon Masters Guild |
$12.95
|
OVER 50 NEW MAGICAL WEAPONS AND ITEMS!! FULLY COMPATIBLE WITH MATTHEW MERCER'S GUNSLINGER ARCHETYPE!!
Update Note: Based on feedback, I have added an unformatted three-page addendum, included with purchase but downloadable as a separate file to the main text. This addendum addresses possible solutions for reducing the burden of reloading runearms, especially the more esoteric models... [click here for more] |
Dungeon Masters Guild |
$8.99
|
Ready to blow some stuff up?
Get it done this explosive new artificer subclass! Put your arcane and mechanical knowledge to good use making bombs and tossing them at your enemies.
Creating a spell bomb lets your vary the attack type of spells, so go ahead and throw that shocking grasp at an unsuspecting villain!
Be sure to add a personalized signature to every bomb - perhaps a sing-o-gram?... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A lone figure arrives from the desert. A desert hamlet that is no stranger to adventurers stricken by raiders seeking easy prey. Can one stand against many and become a hero of Ahun?
An adventure designed for a single player with a DM. This is intended to be the first episode of an ongoing series.
This module includes:
1. Color Maps
2. A pre-generated hero for quick play
3. New... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Step into a world where the arcane meets the Wild West in The Slinger's Toolkit! Perfect for both newcomers and seasoned Dungeons & Dragons players, this guide breathes life into spellslinging wizards with a unique twist. Drawing inspiration from classic westerns, adopt an Arcane Tradition specifically designed for wizards who thrive in the gritty, gun-slinging environments of the frontier!
The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Six-guns & Sorcery Adventure for 4th level characters.
If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine!
A detailed review can be found here!
This short adventure of around 8-10 hours takes the player characters from the Town of Mud, out into the... [click here for more] |
Dungeon Masters Guild |
$4.99 $2.49
|
Spelljammer - Der Wildspace Travelguide
Das Spelljammer-Setting für Dungeons and Dragons bietet fantastische Welten, ungewöhnliche Wesen und das Potenzial für unbegrenzte Abenteuer. Der Wildspace Travelguide soll euch die Werkzeuge dafür in die Hand geben, um als Dungeon Master selbst solche fantastischen Welten zu bauen und das Spiel gut zu leiten, sowie Spielern Regeln an die Hand zu geben, an... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Pew pew pew!
Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Artificer Specialization: The Toymaster
" Come one and all and watch my amazing toy constructs perform!" Izzy Coppercoil, Gnome Toymaster
The Toymaster is an artificer that creates clockwork toy constructs for entertainment & espionage. In this subclass you will find artwork by Allen Childers. ... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Do you have a character or NPC that seeks honor and glory in battle? Do they pursue a worthy opponent that they wish to duel one-on-one? If so, then this weapon is for you! A magical sword imbued with properies of the enchantment school of magic, the Honored Blade of the Duelist enhances the flavor of a noble warrior seeking an opponent ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Twisted Mithral" is a comprehensive guide to cart combat. This 45-page illustrated title leads you through building your own carts, smashing cart combat, as well as providing a variety of feats, spells, subclasses, and magic items for your vehicular campaigns. Includes:
Pages of rules governing vehicular combat
Guides to building, repairing, modifying, buying, and selling carts
64 unique cart components,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Are you ready to take your Dungeons & Dragons 5th Edition campaign to new heights? Look no further than "Sky Castles: A DM's Guide to Running Epic Airship Adventures in D&D 5e." This comprehensive guide is packed with everything you need to create and run thrilling airship adventures in your campaign.
From design and construction, to building and fighting with airships, this guide covers it... [click here for more] |
Dungeon Masters Guild |
$9.99
|
From deep in the labs of Cragmire the Tinderbox, this title brings you a variety of explosive items for your games! Includes:
A short explanation of mishandling explosives
38 explosives, such as the Crackling Caps, the Flask of Daylight, and the Gravity Trap!
11 magic items related to explosives, such as the Artillerist's Supplies, the Glove of Dampening, and the Powder of Potency!
... [click here for more] |
Dungeon Masters Guild |
$3.49
|
These arcane tattoos are my version of magical tattoos, how to enhance them, and how to perform them. This booklet contains the following:
Rules for tattooing and enhancing magical tattoos
Tattooist's Tools: a new artisan's tool set and their uses
7 Arcane Tattoos
Arcane Bane Tattoo
Arcane Tattooist Feat
Cybernesis Tattoo
Elementalist Tattoo
Lightfoot Tattoo
Spellsling Tattoo
Stubborn... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tumbleweeds and Tarrasques
In this land, bald-headed vulture-griffons circle ox-flameskulls on the desert below. This far out on the frontier, fantasy gives way to the Spaghetti Western, through the rules of the world stay the same. Here, elven archers bear a sidearm and dwarven miners furiously pan gold.
This module includes:
Variant rules for firearms and lassos
A... [click here for more] |
Dungeon Masters Guild |
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|
Breaking waves
This One Shot Adventure Module contains:
The story for a single maritime adventure - ideal for introducing D&D 5e to new players
Builds for 2 new monsters and 1 new boss monster
Builds for multiple tough NPCs
A simple treasure riddle
Detailed Maps of the mysterious ship called the "Selandia"
A loot table for plundering a passenger ship
Multiple social,... [click here for more] |
Dungeon Masters Guild |
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|
THE NEANDERTHAL: A brute-race of tribals, hardy and strong. These ancient and mighty people have survived since olden-times, hunting and fighting their enemies with all the ferocity of cave-bear!
Welcome to PRIMAL! A series of race options for D&D 5E that entail the mighty heroes and ancient evils of the distant past. In this series, you can take control of heroic... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Introducing IronHands - Giant Robots for your 5E Adventures! IronHands are not just mere NPCs, but fully-realized, mechanical companions for players to pilot and control in their campaigns. These powerful machines come complete with detailed creation rules, specialized models, and a host of combat abilities to bring a new level of excitement to your 5E games. Whether you're... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This is a system for Drugs and Addictions that I created for my current campaign. Includes a list of drugs with their effects and symptoms of addictions. I figured I'd share it for others to use as well, or to at least get some ideas if you were thinking about adding drugs and addiction to your setting. ... [click here for more] |
Dungeon Masters Guild |
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|
The gun. Truly it is one of mankind's greatest leaps forward in the arena of weapon's technology. The ability to look your enemy in the eye and decide whether it lives or dies with but the flexing of a single finger is a power few can comprehend, and even fewer still can claim to have ever held.
But with my help, that sort of power can be like child's play to you.
I am Veerun the Gunsmith,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Manual of Exotic Materials II is the sequel to our first DMs Guild product, the Manual of Exotic Materials. Together, they are an expansion module for fantasy roleplaying designed to give the gear head player something to tweak. This volume includes a collection of new materials, weapons, armors, and even a few magic items, great for helping one sword and shield fighter differentiate themselves... [click here for more] |
Dungeon Masters Guild |
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|
THE SASQUATCH: Mysterious Creatures of Legend! Protectors of nature and wardens of the wild-places of the world. Their's is a people and culture shrouded in the mists of time, that some say have their origins from travelers of distant worlds. Shy and elusive, these mighty defenders of the natural world can be found in almost any corner of the primordial lands.
Welcome to PRIMAL!... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Sitting at the top of a hill in the countryside is a small farm that is famous for the mushrooms, yeasts, and antitoxins that it produces. Blue Foot Farms is as prosperous as it is picturesque. A few weeks ago, a newcomer arrived at the farm and since then, things have changed for the worse. The crops have become blighted, harvests are no longer leaving the farm, and nobody has seen the farmer or... [click here for more] |
Dungeon Masters Guild |
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There really aren't enough magic weapons for low level adventurers, leaving a fairly large gap between having mundane weapons and gaining magic ones. A simple +1 weapon or ammunition isn't particularly exciting, so these are options to present players with a more immersive introduction to interesting items. ... [click here for more] |
Dungeon Masters Guild |
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|
Expression through ink is not a new concept, and weaving magic into tattoos is nearly just as old. The amount of ways this can be done are infinite but, over many years of travel and learning from the best arcane tattooists I could find, I’ve assembled this tome. Among its pages are tattoos I’ve published elsewhere, along with a plethora of new ones. I seek to spread the joy I’ve experienced... [click here for more] |
Dungeon Masters Guild |
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Whether you want to assassinate kings of old or steal the royal jewels from under their noses, this is the supplement for you! This short guide compiles alternate rulesets, mechanical shortcuts, and generative tables that highlight stealth-centric and rogue-heavy play in D&D 5E, making it easier to throw together the score of the century in a single afternoon.
Oh Boy! It’s Time for Crime contains... [click here for more] |
Dungeon Masters Guild |
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