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Don't Panic! Voidfarers' Guide to the 'Verse Vol. 2 has more atomic power for Player Characters, including:
15 Playable Races: Species of the Sector
Scalvs - small anthropomorphic molerat-men handy with salvaged technology; 3 subspecies: Desert, Spaceport and Void. Builders of the Kosmicube antigrav vehicles.
Cerebrak -... [click here for more] |
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Welcome to the Voidfarer's Guide to the Verse, Vol 1!
There are countless worlds to visit across the multiverse, and with the news of a big Spelljammer revamp, we've never been more excited to share some of the deep space oddities encountered in our travels with Voidfarers new and old! The contents of this book don't assume anything about your mode of travel- be it Spelljammer, a... [click here for more] |
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Jean Ralphio is the goblin with the goods. After his adoptive father Morur Thunderthark passed of old age, Jean Ralphio left the dwarven hemit's bunker and became a traveling merchant and adventurer, bringing inventive clockwork technologies with him and devising more along the way.
Utilize this clockwork weaponry with the Mechanic and Gun Fighter classes.
All proceeds go to our IVF fund!... [click here for more] |
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Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
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You were not strong enough. Not capable enough. Your body, as it was, could only do so much.
So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine.
You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body... [click here for more] |
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The Galley of Death
This One-Shot Adventure Module contains:
The story for a single adventure
Builds for three different enemies / monsters
Builds for two kinds of friendly NPCs
A table for rolling events for a ship caught in a storm
A simple sketched map of a ship
Several high detail maps to be used in an online tabletop such as Roll20
The Story
The... [click here for more] |
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Over 100 spelljamming ships from the classic Spelljammer setting, adapted to the new 5e format! This document currently only has ship stats and weapons, it is recommended that you use it along with classic Spelljammer supplements that contain descriptions. If there is enough interest, I may add descriptions in future updates. ... [click here for more] |
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Psst, looking for some guns and bombs to drop in your games? Look no further!
Guns and Gunners contains expanded rules for firearm combat within the framework of Dungeons & Dragons 5th Edition. Within this book you will find statistics for more than 50 types of firearms and explosives, rules for more tactical firearm combat, and 12 new gunslinging subclasses,... [click here for more] |
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The Boundless
A Sailing Ship
This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild
Contents
Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate
A stat block to make it simple to see what your ship is able to do when in a... [click here for more] |
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This is a conversion guide to the Khyber's Harvest, a 4e adventure created by Keith Baker for Free RPG Day 2009. This document allows DMs to run the original module with 5th Edition rules. This document contains:
Conversion notes for each of 11 encounters
Keith's Baker commentary, clarifying the original design intent and lore implications
Statblocks for cultists and more.
Statblocks for items... [click here for more] |
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A weapon made of solidified darkness pulled from the Shadowfell, a Shadowbiter is infused with the sorrowful souls trapped within the plane of death. The metal is ice cold which burns those it strikes with frost. This is an ideal magic weapon for a character or NPC that has a connection to the Shadowfell, or one that has a connection to death. ... [click here for more] |
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Throw your players into the heart of the storm with this fifth-edition expansion for the Eberron campaign setting. The Tempest of Ruin introduces a brand-new Overlord sealed within the Lhazaar Principalities - an antagonistic force of wind and wave. This powerful archfiend is suitable as a central figure for any nautical campaign, with a tested end-game stat block... [click here for more] |
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Pew pew pew!
Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,... [click here for more] |
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Spelljammer - Der Wildspace Travelguide
Das Spelljammer-Setting für Dungeons and Dragons bietet fantastische Welten, ungewöhnliche Wesen und das Potenzial für unbegrenzte Abenteuer. Der Wildspace Travelguide soll euch die Werkzeuge dafür in die Hand geben, um als Dungeon Master selbst solche fantastischen Welten zu bauen und das Spiel gut zu leiten, sowie Spielern Regeln an die Hand zu geben, an... [click here for more] |
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The 13th Age core book contains the lovely sentence, "if you really want [an epic tier linguist feat], you know what you want for it better than we do." This is my wholly self-indulgent attempt to bring some linguistic nerdery into the world of Eberron, here to give Eberron all the hushed conversations in foreign languages and the frantic attempts to translate ancient inscriptions of the genres on... [click here for more] |
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Step into a world where the arcane meets the Wild West in The Slinger's Toolkit! Perfect for both newcomers and seasoned Dungeons & Dragons players, this guide breathes life into spellslinging wizards with a unique twist. Drawing inspiration from classic westerns, adopt an Arcane Tradition specifically designed for wizards who thrive in the gritty, gun-slinging environments of the frontier!
The... [click here for more] |
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Break the ground beneath your party's feet with this 5th-edition expansion for the Eberron campaign setting. The Maw of Mountains introduces a brand-new Overlord sealed beneath the Mror Holds - a powerful force of the hungry earth. This ruinous archfiend is suitable as an antagonist for any campaign in the Holds and Eastern Khorvaire, with a tested end-game stat block... [click here for more] |
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For months, the dreams of the people of Emystrell have become dark and terrible. It seems their nightmares have come to life as in recent weeks, people have mysteriously gone missing, vanishing in the night without a trace! Everyone is too paralyzed by their own despair to do anything, or venture far from the safety of their homes. Emystrell is on the brink of collapse. The baron is offering a... [click here for more] |
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Breaking waves
This One Shot Adventure Module contains:
The story for a single maritime adventure - ideal for introducing D&D 5e to new players
Builds for 2 new monsters and 1 new boss monster
Builds for multiple tough NPCs
A simple treasure riddle
Detailed Maps of the mysterious ship called the "Selandia"
A loot table for plundering a passenger ship
Multiple social,... [click here for more] |
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These arcane tattoos are my version of magical tattoos, how to enhance them, and how to perform them. This booklet contains the following:
Rules for tattooing and enhancing magical tattoos
Tattooist's Tools: a new artisan's tool set and their uses
7 Arcane Tattoos
Arcane Bane Tattoo
Arcane Tattooist Feat
Cybernesis Tattoo
Elementalist Tattoo
Lightfoot Tattoo
Spellsling Tattoo
Stubborn... [click here for more] |
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Tumbleweeds and Tarrasques
In this land, bald-headed vulture-griffons circle ox-flameskulls on the desert below. This far out on the frontier, fantasy gives way to the Spaghetti Western, through the rules of the world stay the same. Here, elven archers bear a sidearm and dwarven miners furiously pan gold.
This module includes:
Variant rules for firearms and lassos
A... [click here for more] |
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This is a system for Drugs and Addictions that I created for my current campaign. Includes a list of drugs with their effects and symptoms of addictions. I figured I'd share it for others to use as well, or to at least get some ideas if you were thinking about adding drugs and addiction to your setting. ... [click here for more] |
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The Manual of Exotic Materials II is the sequel to our first DMs Guild product, the Manual of Exotic Materials. Together, they are an expansion module for fantasy roleplaying designed to give the gear head player something to tweak. This volume includes a collection of new materials, weapons, armors, and even a few magic items, great for helping one sword and shield fighter differentiate themselves... [click here for more] |
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There really aren't enough magic weapons for low level adventurers, leaving a fairly large gap between having mundane weapons and gaining magic ones. A simple +1 weapon or ammunition isn't particularly exciting, so these are options to present players with a more immersive introduction to interesting items. ... [click here for more] |
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Sitting at the top of a hill in the countryside is a small farm that is famous for the mushrooms, yeasts, and antitoxins that it produces. Blue Foot Farms is as prosperous as it is picturesque. A few weeks ago, a newcomer arrived at the farm and since then, things have changed for the worse. The crops have become blighted, harvests are no longer leaving the farm, and nobody has seen the farmer or... [click here for more] |
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Expression through ink is not a new concept, and weaving magic into tattoos is nearly just as old. The amount of ways this can be done are infinite but, over many years of travel and learning from the best arcane tattooists I could find, I’ve assembled this tome. Among its pages are tattoos I’ve published elsewhere, along with a plethora of new ones. I seek to spread the joy I’ve experienced... [click here for more] |
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Do you have a character or NPC that seeks honor and glory in battle? Do they pursue a worthy opponent that they wish to duel one-on-one? If so, then this weapon is for you! A magical sword imbued with properies of the enchantment school of magic, the Honored Blade of the Duelist enhances the flavor of a noble warrior seeking an opponent ... [click here for more] |
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Whether you want to assassinate kings of old or steal the royal jewels from under their noses, this is the supplement for you! This short guide compiles alternate rulesets, mechanical shortcuts, and generative tables that highlight stealth-centric and rogue-heavy play in D&D 5E, making it easier to throw together the score of the century in a single afternoon.
Oh Boy! It’s Time for Crime contains... [click here for more] |
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Arcane Tattoos II is an addition to my original Arcane Tattoos booklet. It contains seven new tattoos, and a revised Arcane Tattooist feat meant to clarify the execution of enhancement sessions. The original tattoos are, of course, still compatible. It is, however, recommended that those using the Arcane Tattooist feat use this new version. More updates to come as these are all tested.... [click here for more] |
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Do you like early modern weapons in D&D? Do you like Eberron? Then this homebrew is for you! I collected everything relating to guns in D&D that I had on my notes, I took some Eberron stuff from my list of homebrew magic items, and made them look all nice and well put together.
Is this broken? I really don't know. It worked fine enough on my table.
Anyway, I just hope someone finds this... [click here for more] |
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This supplement presents thirteen named magic weapons for martial characters. Each has unique flavor and abilities, from a bow that can make your enemies fall in love with you to a conqueror's greataxe that can rip the lifeforce out of wounded foes. ... [click here for more] |
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Report: Magic in Mourning is the result of several expeditions funded by Prince Oargev ir'Wynarn of New Cyre. The research was extensive, studying magical spells and items, the Mournland's effect on the planes, and the new (and sometimes hostile) inhabitants of the ruins of Cyre.
And while the report addresses many questions, there is only one it answers outright. For the displaced Cyrans,... [click here for more] |
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Heart of Stone
This One-Shot Adventure Module contains:
The story for a classic dungeon adventure
Builds for four new enemies / monsters
A table of random mountain wilderness encounters
Four loot-tables with new magic items
Several high detail maps to be used in an online tabletop such as Roll20
The Story
While travelling through Corviglia, wanderers... [click here for more] |
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This book is a collection of player races, two racial feats, and the Starwheel pistol. The races were originally from the 2e spelljammer and add to the strangeness of the universe.
... [click here for more] |
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Back again with five more d20 charts! This time, I present to you some random items with some Eberron flair that should fit well in your Rising From the Last War campaign!! Hope you enjoy! ... [click here for more] |
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Looking to add some mechs and mayhem to your campaign? Look no further than the Manual for Exo-Chassis and Automatons! A necessary addition to any high fantasy, high magic D&D 5e Campaign setting.
Magical Mechanical Exo-Chassis (MMECs) are large controllable robotic suits that can fit seamlessly into any campaign setting with the optional story background found at the very beginning of this expansion.
Included... [click here for more] |
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A lot of science fiction settings have lightweight ablative armor, regenerating energy shields, and psionic barriers. The rules here offer options for adapting these into your game, either completely or partially.
The Armor pool offers the chance to separate the stopping power of armor from a creature's ability to evade.
The Barrier pool is an alternate version of temporary hit points.
The Shield... [click here for more] |
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In this supliment, you'll find a plethora of new weapons based on wands, rods and staves. These weapons function almost like arcane firearms, and can be used by any class of character. In this pdf, you'll find 25 new weapons for 5e, most of which have unique effects.
Advance the arcane technology of your setting with Arcane Focus Weapons! ... [click here for more] |
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This mage city is built on the inner walls of a deep crater leading to a portal connected to the abyss that spews raging fiends daily.
The city was built by ancient archmages who sought to protect the world from the demonic infestation. To keep the dark entities at bay, the city has been adamant about training the most powerful wizards mortals can be.
Although... [click here for more] |
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This magical firearm is a potent weapon in the hands of a skilled marksman, but its destructive power comes at a price. Its loud report and the bright flash of its muzzle can attract unwanted attention, and its use in populated areas may draw the ire of local authorities or other powerful entities. ... [click here for more] |
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Futuristic ships for your party to use as a new and faster way to travel, or a way to launch into the stars above. There are 5 ships listed here with stat blocks to use or inspire your own designs. There are speeds attached to the ships for travel through space so they might seem to be unrealistic in terms of speed, but that's an easy adjustment if you're looking to keep your party on the surface.... [click here for more] |
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On a distant moon an ancient monolith stands looming over the barren rocks, long forgotten by history. Built by an extinct race of giants and visisted by a horrible tragedy centuries ago, this tower has stood silent and anonymous. Unknown to anyone, a prisoner awaits at the top, deperate for rescue, for company... for salvation.
Tower of the Star Giants is an adventure for a party of 4 to 6 PCs of... [click here for more] |
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A sleepy town and an opportunity for some rest and relaxation are just what your Party needs but you won’t find either in the Town of Goodfield.
What your part does find is the launching point of the most destructive and evil Curse that Faerun has ever seen. One that has the potential of wreaking devastation and death to everything, everywhere.
A... [click here for more] |
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Introducing 16 unique magic items to use in your campaigns (with pictures)
Translation from Russian – KSM team
... [click here for more] |
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Coming to you live from the pages of Monsters from Elsewhere, here is a playable race version of the interstellar vagabond! Also includes two uncommon magic items.
Whether from a distant homeworld or an alternate reality labeled by number, some futuristic humans may be so different from “stock” humans that the basic racial traits simply do not cross over, even as vague and freeform... [click here for more] |
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“Birdman's Roost” involves an eccentric bandit whose escape plan getting launched by a catapult. This site-based, humanocentric, 5000-word adventure includes a new monster and three new magic items, two of which are feather-themed. High-contrast text and boxed descriptions make this adventure easy to read and play, even on a device.
This adventure starts in Phsant (a culturally diverse trading... [click here for more] |
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An exciting mercenary encounter with multiple story hooks featuring explosions, goblins with cometpacks, a gunslinging monkey flying an aeroplane, and a missing religious icon.
Whether you're looking for muscle or a hot meal and a stiff drink, The Guild of the Smouldering Bowl operates out of their Pub and Pipeweed Lounge in Waterdeep's Trollskull Alley- you might even be neighbors! Take... [click here for more] |
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the first in what i hope becomes a series of magic item bundles
i make new Dungeons and Dragons content weekly on my twitch channel https://www.twitch.tv/zoot_ ... [click here for more] |
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"Fighters who designate themselves as Wardens are their party’s keeper. Stalwart and unflinching, they are willing to put their own lives on the line to better guard those that they are charged with protecting. These fighters can often be found hired as bodyguards or escorting an important item along a journey. Whether they are bound by duty or by love, Wardens often attempt to shield their charge... [click here for more] |
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Locker of Lost Techniques:
Why a locker? Who lost these techniques? Who really wants to play as a spikey-haired super soldier with a giant sword or a warlock covered in magical armor slaying fiends? This book doesn't answer any of these questions. In fact, it asks some of them of you and then provides you with options as you work to make your own answers. Inside... [click here for more] |
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