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Created using the Vehicle Construction Kit, this book includes statistics for six sailing ships for use with Dungeons & Dragons 5th edition.
Early Carrack
Late Carrack
Caravel
Fluyt
Galleas
Galleon
Weapon statistics for the variety of bombards and cannons are also included. ... [click here for more] |
Dungeon Masters Guild |
$1.24
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Sail Plans is a supplement for the Vehicle Construction Kit, adding more options for the sailing rig component.
Fore-and-aft rig
Full rig
Barquentine sail plan
Spinnaker sail
Performance for each sailing rig is given for each type of rig for each technological era, including pre-calculated tables of base water speeds.
Finally two example vehicles:
45-ft. Pilot Cutter
Extreme Clipper
... [click here for more] |
Dungeon Masters Guild |
$0.62
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Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Beneath the waves, catastrophe awaits
Long ago, a group of warriors gave their lives to repair a hole torn between our home and a world of monsters.
Now the threads binding this scar on our reality together are fraying, and new heroes must rise.
Whispers carry in on the wind, drawing people to an island off the coast.
A cavern here descends into the depths, where... [click here for more] |
Dungeon Masters Guild |
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New player races for 5e! FOLK OF FUR AND WATER showcases three options for those seeking to step into the role of zoomorphic humanoids.
Expand your role-playing creativity with...
Beaverkin—doughty and ingenious | Otterkin—quick and mercurial | Raconids—inquisitive and nimble-fingered
* also by John the Chronicler *
GODS of the BALANCE:... [click here for more] |
Dungeon Masters Guild |
$0.99
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A Compendium of House Rules for Wagons and Ships for DMs and Players of Dungeons & Dragons 5th Edition, including: Vehicle Costs, Land and Waterborne Vehicle Combat, and Stat Blocks for ALL Land and Water Vehicles. ... [click here for more] |
Dungeon Masters Guild |
$3.74
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A.D. 793.
This year came dreadful fore-warnings over the land of the Northumbrians, terrifying the people most woefully: these were immense sheets of light rushing through the air, and whirlwinds, and fiery dragons flying across the firmament. These tremendous tokens were soon followed by a great famine: and not long after, on the sixth day before the ides of January in the same year,... [click here for more] |
Dungeon Masters Guild |
$2.95
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Just a quick 1-2 hour adventure for 4-6 2nd level adventurers.
This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ... [click here for more] |
Dungeon Masters Guild |
$2.35
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Get 50 Monster templates to turn ordinary monsters to flavorful, new, and awesome monsters! There are a lot of monsters in the 5th edition monster manual, but prior publications have deliberately given us a larger array of monsters instead of lots of options for specific monsters. Gone are the 14 different goblinoid options a previous edition had. However, with some very easy steps,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Defeat the Evil Crabomancer
The mad Crabomancer has been plotting to destroy the town of Red Claw with his horrible rituals. Can the players destroy him before its too late, or will they face the same fate as the missing fishers.
Not a penny needed
This adventure allows you to enjoy a night of fun with your friends, without having to spend... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Version 2 now available! New content, more links, easier-to-follow instructions, and the Brassy Casket Tavern map.
Set sail for Enthos, a drop-in vacation island full of adventure and relaxation for your characters. Including 2 quests, numerous activities, vivid descriptions, new spells and creatures, and of course, rum. Travel via a portal at sea... [click here for more] |
Dungeon Masters Guild |
FREE
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... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Collected here are over 50 original and updated stat blocks for animals and dragons ready to drop right into your game! Including art, lore, and in some cases educational material drawn from life, Eoth Khlastan’s Revised Encyclopedia of Great Animals and Draconic Beings brings to you inspiration to spice up encounters on the material plane and beyond.
If your... [click here for more] |
Dungeon Masters Guild |
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Just a short collection of weapons to equip on your spelljammer. Enjoy!
leave a comment if you are enjoying the content or leave suggestions if you want me to explore something specific.
... [click here for more] |
Dungeon Masters Guild |
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|
Mysterious disappearances, a thief and strange mirage-like creatures plague the lonely oasis town of Blueridge.
Adventure Synopsis
Arrive at the oasis town of Blueridge, hot on the trail of a thief who has stolen a valuable magical artifact.
Avoid a looming sandstorm and learn of the mysteries plaguing Blueridge, from the many recent disappearances to the arrival... [click here for more] |
Dungeon Masters Guild |
$2.95
|
50 Aquatic, Merfolk, Ship-Wreck themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A children’s doll that has seaweed hair.
- 53: A glass bottle with a piece of preserved flesh. It appears there is a treasure map tattooed on it.
- 93: An ornately carved dolphin whistle. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
A quick and easy one-shot to run for when your in need of something for your players or a great set up to a campaign that could go on for years. Made for 2-8 level 2 characters.
Check out my other one shots and titles on drivethruRPG under the name
CheeseCake DM... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Breaking waves
This One Shot Adventure Module contains:
The story for a single maritime adventure - ideal for introducing D&D 5e to new players
Builds for 2 new monsters and 1 new boss monster
Builds for multiple tough NPCs
A simple treasure riddle
Detailed Maps of the mysterious ship called the "Selandia"
A loot table for plundering a passenger ship
Multiple social,... [click here for more] |
Dungeon Masters Guild |
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Check out this guide to discover a dangerous port snuggled into a ruined cove.
First, we have a new Roguish Archetype with the Tidal Trickster. Your character will become as nimble and swift as a swordfish and strike with the same deadly skill.
Next are several creatures that live in and around the Smuggler's Port, ranging from the from Prowling Cutthroats to the mighty Gigalodon.
Magic items can... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Fackelträger beleuchtet als Abenteuer ein wenig die Kultur der Sahuagin. Es lässt sich als eigenständiges Einstiegsabenteuer für Charaktere der Stufe 1 spielen. Idealerweise als Prequel für Ghosts of Saltmarsh. Es konzentriert sich hauptsächlich auf den Aufbau von Verbindungen zu den späteren Ereignissen von Ghosts of Saltmarsh.
KURZE ÜBERSICHT ÜBER DEN ABLAUF
1. Im Auftrag von Gellan... [click here for more] |
Dungeon Masters Guild |
$3.19
|
Cette boite à outils contient une multitude d'éléments pouvant améliorer n'importe quelle campagne. Elle inclut un assortiment de cartes, d'énigmes, de donjons bien détaillés, de rencontres aléatoires, d'aventures complètes ainsi qu'une multitude de tables permettant de créer vos propres objets magiques originaux. La majorité de ces outils peuvent êtres ajoutés à votre univers en ayant... [click here for more] |
Dungeon Masters Guild |
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|
As adventurers mature and seek greater challenges, travel often becomes a matter of concern. The Ethereal Stormcloud is presented to offer a ready-to-use option for inclusion in your campaign, detailing a unique and powerful ship that the players may hire out to get virtually anywhere. Within these pages you will find statistics for the ship itself, the crew members, and details about the history and... [click here for more] |
Dungeon Masters Guild |
$1.95
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This is supplemental material for the Vehicle Construction Kit /product/225337/
Revolutionary Vehicles adds new components and options for your VCK designs, inspired by the renaissance, industrial and early modern eras.
Internal combustion engines
Factories and refineries
Solid fuel rockets
Batteries and flywheels
Wind power and water power
Steam engines and turbines
New options for quarters components,... [click here for more] |
Dungeon Masters Guild |
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|
Trisk & Utheral are the two islands that form Purple Rocks, both are surrounded by a thick fog. The indifference of neighboring kingdoms, has led to an abandonment of the region, its infamy has grow to the point that even the pirates of Luskan avoid the islands. Can a group of intrepid adventurers discover what is happening in Purple Rocks?, or the islands are doomed to be devoured by the shadow... [click here for more] |
Dungeon Masters Guild |
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Treasure chests are everywhere in an adventure. Most chests are just what they seem, but others can be traps or hide other secrets. Here are the descriptions and details of forty chest designs to keep players on their toes. They can be added to any adventure or used to spice up random encounters. The chests are tailored to the environment and include:
Primitive chests
Underwater chests
Chests... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Everyone loves having a cool weapon in hand, but what about those of us who wish to carry a weapon in each hand. This compendium provides a list of interesting weapons for those of you that wish to walk the path of the dual wielder. From rings allowing you to conjure scimitars of wind to dual pistols that let you reel your enemies in; with blades of blood and bone and wind and wave put a weapon in... [click here for more] |
Dungeon Masters Guild |
$0.99
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This lovingly crafted compendium is a portal not only into the world of magic, but into the mind of a man who would create and collect items as esoteric and eccentric as these. This 19-page compendium is filled to the brim with unique and playtested magic items that will expand upon the limits of what such items can achieve, while using familiar mechanics for ease of access. DMs and players can expect... [click here for more] |
Dungeon Masters Guild |
$11.99
|
THE LIZARDFOLK: A savage race of reptillian people that once ruled the ancient realm for untold eons across the vast primordial world, until a fateful cataclysmic event ages ago decimated their once-mighty civilization, leaving only a nation of brutal tribal warriors and blood-thirsty hunters.
Welcome to PRIMAL! A series of race options for D&D 5E that entail... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"Selkies are creatures descended from fey and tied to the ocean. Selkie children are born in the form of a seal-pup, and Selkies maintain the magical ability to turn back and forth into seals as long as they keep their magical seal skins with them.
Selkies live by the sea in small communities, where they raise their pups. Selkie adventurers are often those individuals whose natural curiosity... [click here for more] |
Dungeon Masters Guild |
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|
The Voyage of the Drift Cutter
Diabolist Dice presents its flagship adventure book, The Voyage of the Drift Cutter
Send your party on a journey across the sea. This 47-page adventure book is fully illustrated, and professionally designed, and contains everything you need as a DM to manage a series of nautical adventures for your party.
Climb aboard the trading ship,... [click here for more] |
Dungeon Masters Guild |
$12.00
|
Don't Be Salty!
Look at some sweet nautical choices to make your enemies sweat! These items are sure to make foes scrub the deck. Eight magical items of power renown are yours for the taking to enhance any sea-based or underwater campaign.
Featured
Eight magical items "rolled forward" from previous editions
A taste for more cowbell
Bonus... [click here for more] |
Dungeon Masters Guild |
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|
A Not So Relaxing Day at the Sauna
A mountain hot spring, a cursed inn's spa, or any other watery area has become infested with water elementals. These boiling outsiders are ready to parboil the unwelcome adventurers who already have to contentend with not running by the pool, hazy steam, and more. Will the adventurers be able to enjoy a relaxing day or will they be turned to soup?
What is an Encounter... [click here for more] |
Dungeon Masters Guild |
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So you find yourself about to dive into the horrible depths of the ocean in a Dungeons & Dragons campaign or one-shot. There’s a reason that internet wisdom says to never go on the sea: there are a plethora of deadly monsters your DM never gets to use lurking beneath the waves.
When not the focus of a campaign, an underwater section can, if run properly, be a unique challenge to throw at... [click here for more] |
Dungeon Masters Guild |
$1.95
|
50 Pirate and Nautical themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A piece of a torn sail in the shape of a dragon.
- 53: A rolled-up map of an unknown island labeled, “Crabskull Isle”.
- 93: A lock of black hair from someone forced to walk the plank. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Sea Lords: By Gold or Steel gives players and Dungeon Masters powerful new tools to find adventure on the high seas. Crew a Viking longboat on raiding missions to far off lands, turn war galleys into splinter with a ram, or command a Man-o-War loaded to bear with spell-firing cannons! The salt air calls your name. Will you be lost or legend? This would pair well with any adventure... [click here for more] |
Dungeon Masters Guild |
$7.50
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Scuttled on the rocks, the Forlorn Kraken, a lucrative privateering ship, is an easy target for adventurers in search of plunder or perhaps the title to this fine sailing vessel. This adventure should last approximately 8-10 hours and is appropriate for 4-6 players levels 3 to 5.
The Pillagers of Boonnuckle Cove includes:
The main adventure suitable for most settings
Ideal... [click here for more] |
Dungeon Masters Guild |
$7.95 $2.95
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This resource, penned by the half-orc necromancer Thorok, contains over 35 additional forms of Lycanthropy. From the humble werefish to the mighty weretyrannosaurus there is a wereform for every occasion and environment!
*Featured in Splinterverse's D&D New Releases homebrew showcase at https://www.youtube.com/watch?v=bVZS6-VM1fQ ... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Many ships of the Original spelljammer setting have been left behind during the conversion from 2e to 5e. This issue adds only one of the ships that have been forgotten: the Triop. A delightful little battle/ cargo ship, With descriptions of how the most common owners of the ship use it. ... [click here for more] |
Dungeon Masters Guild |
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Even experienced adventurers deserve the occasional vacation, and our latest offering provides a setting just for that. Bone China Isle is a tropical island, known for feasts, welcoming locals, and, most of all, its magical pottery, made, in part, from the ashes of the deceased. These unique dishes are ingrained in the local culture, and are symbolically used for religious ceremonies,... [click here for more] |
Dungeon Masters Guild |
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Near a town named Llorkh, some thing started to emerge from the water, killing fishers. Fish is one of the main source of food there, so Deabor the human, Mayor of the town, offers a few hundred gold pieces to the adventurers that can solve the mysterious water problem.
This adventure created for around full party of 1-4 level characters, with some magic items as reward and easy change in monster... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Deep Dive: Koalinth offers an in-depth look at the koalinth, a little-known aquatic goblinoid species whose existence dates back to the early ages of D&D's history. This 26-page document includes everything a Dungeon Master might need to feature koalinth in their next adventure:
Revised lore, which is in line with the new goblinoid origins described... [click here for more] |
Dungeon Masters Guild |
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Living out in the vastnest of the sea are various tribes and warriors who call the deep waters their home. Within this text are just a few of the Barbarians I have run across in my travels and documented the powers and abilites these warriors have weilded.
Within contains:
Crab totem
Shark totem
Dolphin totem
Manta ray totem
Water Feats
Magical weapons
common weapons
Please play, enjoy... [click here for more] |
Dungeon Masters Guild |
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Engage in combat or attempt diplomacy with the Venomous Plesiodrake! A unique CR 10 aquatic dragon subtype. A wyvern is to an ancient red dragon as the plesiodrake is to a dragon turtle. Just a This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the plesiodrake, information on the territory and... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Ready Your Dice and Load your Pistols, Adventure awaits!
A group of seafaring pirates are betrayed and left for dead by one of their own As they set out in search of the individual who wronged them, they soon discover that this tale of revenge will cost more than gold.
Part one of a three part 5E Pirate adventure.
This works well with character levels from 1-5 but you can scale... [click here for more] |
Dungeon Masters Guild |
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Welcome to the Great Archipelago.
A collection of islands in some of the most dangerous waters on the material plane. The islands are jealously guarded by greedy rulers and powerful, wild creatures. The waters are the hunting grounds for pirates and sharks while corals and storms sink the ships of many a reckless captain.
Sample pages from the module.
This module contains:... [click here for more] |
Dungeon Masters Guild |
$5.97
|
Hello and welcome to the wonderful world of The Beshma Brother's Foraging Guide, where magic can be found at its very literal roots. Eat, collect and grow over fifty magical crops and ores from every environment you can think of. Add new feats to your character's skillset, with three discovered by the Beshma Brothers to help aide them with their discoveries around the globe!
This is our... [click here for more] |
Dungeon Masters Guild |
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“The Ocean is a place of profound mystery, from the bottom depths to her fickle temperament. Trust not the ocean. Fear her and those that exploit her waters, especially me.” - Shannon Deoir
In this adventure, player’s will navigate through the port town of Pearl Cove and the Ghost Ship of the Arrant Sea. This small town has its fair share of superstitions but none more important than... [click here for more] |
Dungeon Masters Guild |
$10.00
|
It sleeps in the darkest void, banished there eons ago until one day, some hopeless soul decided to enchant a rapier they had. The Forgotten One found itself bound to serve the wielder of this weapon, to be woken up at their whim to serve their fancy. Together they became unstoppable, until one day The Forgotten One has had enough, it has learned the ins and outs of the chains that bind it to... [click here for more] |
Dungeon Masters Guild |
$0.73
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Channel the vicious spirit of the hungering deep with the Path of the Bloodseeker Barbarian.
Embody the spirit of shark and bulette, as the Bloodseeker. Carve a swath through sea or earth or enter a brutal frenzy in the presence of weakened foes. Learn to track wounded prey across great distances and become an unstoppable hunter, devouring the... [click here for more] |
Dungeon Masters Guild |
$2.95
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