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Nerzugal's Dungeon Master Toolkit 2

Nerzugal's Dungeon Master Toolkit 2


Physical Copies Now Available in Hardcover and Softcover (Click Here!) After launching my first Toolkit about two years ago I have been blown away by the feedback I have received from the community. My first Toolkit has now reached 40,000 downloads and is still consistently a best-seller. I was completely blown away by its success and had no choice but to...   [click here for more]
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Villains & Lairs III FREE

Villains & Lairs III FREE


Villains & Lairs III FREE When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations. Expand your game with this collection of 8...   [click here for more]
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Third Time's the Charm

Third Time's the Charm


Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live. — Rai’tyl, twenty-second...   [click here for more]
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{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
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100 Items For Sale In A Fantasy Black Market

100 Items For Sale In A Fantasy Black Market


One hundred strange and cursed items that you can only find in a black market. ...   [click here for more]
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The Grand Library

The Grand Library


The Grand Library aims to help DMs make their libraries and bookstores feel more dynamic and alive by providing them with over 130 generic books that can fit into any location or setting. Each book comes with a description of the book's appearance and contents as well as a short extract. Some of the books also come with hidden effects. From advantage on a check to short-term madness, you never...   [click here for more]
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Baltezaar's Book Builder

Baltezaar's Book Builder


The storage vault of ancient monastery. The scroll repository in a mad wizard's tower. The archives of a powerful monarch. A single, mysterious volume found on a desk. What do you tell your players when they ask what they’ve found? This supplement, made for the 5th Edition of Dungeons & Dragons but easily used by any fantasy RPG system, helps DMs create lone books or entire libraries...   [click here for more]
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Fun for the People

Fun for the People


Fun for the people This Adventure Module Collection Contains: A detailed campaign setting & lore for a wandering fair Three complete one shot adventure modules A ruleset on how to fairly judge competitions between players A ruleset on how to handle drunkeness or getting drunk A ruleset for creating a Doppelganger race in D&D 5e A ruleset for how to run a siege …...   [click here for more]
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Larloch's Grimoire of Dark Secrets

Larloch's Grimoire of Dark Secrets


This book contains new content for your DnD 5e Game Larloch is the famous lich, who hides in the Warlock’s Crypt on the Sword Coast. Larloch is maybe best known for his least complicated spell: Larloch’s minor drain. This is not Larloch’s only spell, though. This tome is full of many secrets about the evil in the world. Larloch has spend several life-times familiarising himself...   [click here for more]
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100 Fantasy Drugs

100 Fantasy Drugs


One hundred different fantasy drugs that are illegal in most planes of reality. ...   [click here for more]
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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. Changes: V.1.4.2...   [click here for more]
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Arcane Armoury - Volume 1; 40 Magic Items

Arcane Armoury - Volume 1; 40 Magic Items


Arcane Armoury: Volume One Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This volume is full of completely new items, created over a couple of years of...   [click here for more]
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How To Train Your Companion (5e)

How To Train Your Companion (5e)


How to Train Your Companion How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants. If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures. Inside this text includes *...   [click here for more]
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The Barchoba, Celestial Familiar and Magical Item

The Barchoba, Celestial Familiar and Magical Item


Introducing the Barchoba, a divine celestial familiar! This 3 page PDF contains everything you need to recruit this fuzzball as your new dedicated familiar. This PDF includes: - Barchoba monster stats and abilities - Special Barchoba familiar variant perks - The War Mage's Vengence magic weapon ...   [click here for more]
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FoulFellow Elixir Compendium

FoulFellow Elixir Compendium


Come one and all to see the products of tomorrow! FoulFellow Manufacturings new Elixir Compendium, showing all our wonderful products at an affordable price! And for those looking to franchise their own potion business come and find a new stash of inventory! ...   [click here for more]
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100 Weapon Runes

100 Weapon Runes


A list of 100 weapon runes that can be applied to any melee weapon. ...   [click here for more]
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An Alphabet of Common Magic Items

An Alphabet of Common Magic Items


26 brand-new common wondrous items for your D&D 5E adventure! Designed to enable interesting and varied roleplay, these magic items are as entertaining as they are bizarre. From mildly useful gardening gloves to magically enhanced Kick Me signs, they should bring levity, curiosity and mischief to campaigns of any level. An Alphabet of Common Magic Items is the first in a series of item...   [click here for more]
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Potion Crafting - Simple Rules for Aspiring Alchemists

Potion Crafting - Simple Rules for Aspiring Alchemists


Make crafting potions engaging and fulfilling for your players with this guide on all things alchemy. A simple expansion to the rules of alchemy, and a guide for crafting potions This package contains simple, easy to memorize guidelines for crafting, buying, or selling any type of potion. It also includes optional rules for special ingredients, failed experiments, and...   [click here for more]
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Asterik's Astounding Atrocities - 50+ New Magic Items

Asterik's Astounding Atrocities - 50+ New Magic Items


Greetings traveler! In need of some magical wonders and artifacts? Maybe a sword that tells you when foul orcs are nearby? Or maybe a bag of hints and ideas to use when things get dire or confusing? Or maybe this Philter of Fertility here, in case procuring offspring is on your mind. Inside of this document you will find over 50 new magical items, most of which are of uncommon rarity and tailored...   [click here for more]
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Expanded Sailing

Expanded Sailing


Expanded Sailing Ship Options & Upgrades Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off...   [click here for more]
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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!

{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!


It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon. But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic. Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed...   [click here for more]
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Karniv's Enchanted Oddities

Karniv's Enchanted Oddities


Karniv's Enchanted Oddities - A collection of Magical Items, an NPC and his Shop. Tired of your players forgetting the names of your merchants? Spice up your campaign with a visit to Karniv's Enchanted Oddities! This shop is owned by Karniv Kilabee, one of the realm's most well known magical historians. Inside his doors are more baubles, trinkets and treasures than you can ever imagine. What's more,...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ...   [click here for more]
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101 Poisons and Their Effects

101 Poisons and Their Effects


What happens when your Assassin NPC poisons your party’s barbarian? Nothing? But they’re poisoned; shouldn’t the poison actually do something? If you want your party to suffer something more than the generic effects of the condition of poisoned, then use this book in your games. A quick reference guide for DUNGEON MASTERS who wish to have specific poisons affect...   [click here for more]
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See it through

See it through


See it through This One-Shot Adventure Module Contains: The story for a single adventure A map of a large villa on top of a cliff A build for a friendly NPC Cleric Stat block for a new deadly enemy Ideas for a home-alone style battle encounter The Story Perched on a cliff outside the fishing village of Dorma stands an old villa. It was...   [click here for more]
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Jostica's Store Of Wonders

Jostica's Store Of Wonders


Jostica the Jester has traveled far and wide, buying items that other enchanters didn't want. Be they broke, unreliable or just strange, Jostica buys them up and sells them on at a discounted price! Now she throws open her doors to all adventures, giving them the chance to buy and experience some of the weirdest oddities in her collection. Jostica's Store Of Wonders is a collection of weird and...   [click here for more]
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Hops to It!

Hops to It!


A Festival Gone Wrong It’s time for the annual ale festival in the south of Faerûn! Locals and travelers alike partake in food, fun, and, of course, ale. Strange events have been happening in the town, though. At first, it seemed like little bits of mischief: items would go missing, people would be out of sorts, and other relatively harmless oddities. But now, magic is clearly to blame....   [click here for more]
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{WH} Warforged Components! Magical items to integrate into warforged characters

{WH} Warforged Components! Magical items to integrate into warforged characters


You were built for a purpose. Perhaps that was war, as is your namesake, or you could have been created for more utilitarian or subtle functions. Are you a scout? A spy? A laborer? An artificer? Were you crafted to work magic? Or to perform some other dangerous task, unsuitable for mortal hands? Regardless, you are a warforged, and by the graces of skilled Cannith artificers you can be upgraded to...   [click here for more]
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Discerning Merchant's Price Guide

Discerning Merchant's Price Guide


The Discerning Merchant's Price Guide is a free organizational tool for magic items & pricing. It provides categorical tables for magical items: all the weapons are together, all the staffs are together, and so on, similar to how items were laid out in 3.5 by slot. As a DM, if I need to quickly find a sword to award a player, I want to know exactly where to look...   [click here for more]
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Ridiculous and Impractical Magic Items that are Fun: Volume 6

Ridiculous and Impractical Magic Items that are Fun: Volume 6


Even More Ridiculous and Impractical Magic Items, including new items in the ongoing feud between Art Gillywiggle and Frumpy Frank Przydatnetski. So many random tables. Plus this volume contains an original monster so deadly that it very well might leap from the printed page to decimate all who dare oppose it... Seriously, though, be careful with that last one. It's the most ridiculous and impractical...   [click here for more]
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Minor Elemental Bonds

Minor Elemental Bonds


greetings friends this brief but compact supplement introduces spren to the world of D&D, tiny elemental creatures players are able to make a pact with to gain limited thematic spellcasting among other boons as a fan of Brandon Sanderson's Stormlight archive books for a long time i have wanted to implement ideas and concepts into my games and i am very pleased with how this turned out. so I am...   [click here for more]
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Beneath the Waves

Beneath the Waves


Beneath the waves, catastrophe awaits Long ago, a group of warriors gave their lives to repair a hole torn between our home and a world of monsters. Now the threads binding this scar on our reality together are fraying, and new heroes must rise. Whispers carry in on the wind, drawing people to an island off the coast. A cavern here descends into the depths, where...   [click here for more]
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{WH} Teas and Tisanes, brewed beverage options for all settings and characters

{WH} Teas and Tisanes, brewed beverage options for all settings and characters


While the life of an adventurer often places them in peril, many enjoy the rare moments of calm they are afforded. They gather in taverns or around campfires, bound in companionship by struggle, song, story - and a warm, pleasant cup of tea. The art of tea-making spans multiple cultures and settings, and nearly every people have a tea to call their own. Whether recreational or medicinal, every tea...   [click here for more]
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The Vault of Arcane Secrets

The Vault of Arcane Secrets


Magical artifacts and trinkets are dangerous and fearsome. It is only natural that a collector would horde as many as he can, carefully keeping them locked away in a treasure stockpile. It has been years since, however, and these magical items have seen little but dust. The doors are flung open soon enough by brave adventurers, revealing the depths of the Vault of Arcane Secrets. In these 12 pages,...   [click here for more]
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Martial Arms Training Manual

Martial Arms Training Manual


Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. Each weapon and fighting style now has an active component, making them more than a static bonus or hit die, and giving more options and tactical opportunities for you and your allies. The weapon techniques make each weapon useful in different...   [click here for more]
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Ritual Grafting

Ritual Grafting


As long as magic has been around, the study of ritual body modification has flourished. This product converts the idea of body grafts from 3.5e and makes them viable in a 5e setting. Includes: 3 feats! Deathless Fleshgrafter, Elemental Grafter, and Eldeen Plantgrafter, which open up access to the grafting process. 25 graft options! Examples: Bone Plating-...   [click here for more]
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The Curse of Faeriewell

The Curse of Faeriewell


The Curse of Faeriewell is an adventure for a level 5 group that you can easily drop into a campaign or play as a standalone one-shot. It will last between 3 and 4 hours. It is setting agnostic, but best at home in a Fantasy world. I ran this a few times and it's been very well received. BONUS: In the appendix of this adventure you will find a table to roll on...   [click here for more]
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Saltmarsh Ship Battle Maps and Sheet

Saltmarsh Ship Battle Maps and Sheet


Ghosts of Saltmarsh has created new gaming mechanics for sailing ships and with the Saltmarsh Ship Battle Maps and Sheet, you can bring them to your local gaming table. The Saltmarsh Ship Sheet contains all the information needed to keep track and maintain all of all the statistics in a fillable PDF. Also, there are Battle maps of three different ships in full color and black & white which can...   [click here for more]
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Arcane Armoury - Volume 3; 40 Magic Items

Arcane Armoury - Volume 3; 40 Magic Items


Arcane Armoury: Volume Three Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This volume is a much-anticipated expansion to the 1st volume, featuring another...   [click here for more]
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100 Things You Find In A Haunted House

100 Things You Find In A Haunted House


One hundred spooky finds that your players can come across while exploring a haunted house. ...   [click here for more]
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35 Magical Items for Tomb of Annihilation

35 Magical Items for Tomb of Annihilation


Looking for a new magical item to include in your Tomb of Annihilation campaign? Looking for new magical items to include in your homebrew campaign? Have nothing better to do but consider briefly spending money on this pay what you want magical item supplement for ToA? Well look no further This document contains a variety of magical items including: 14 x New uncommon items 11 x New...   [click here for more]
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Gemstones and Jewelers

Gemstones and Jewelers


Introduce a gemstone system into your campaign! Whether you’re starting a new campaign or currently running one, this supplement is easy to add into any world. Far more valuable than gold, the true power of gemstones have been overlooked for far too long. Often used as vender foder, for bartering or as a decorate sign of wealth. But, a proper jewelcrafter can awaken the potential within....   [click here for more]
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Arcane Incantations

Arcane Incantations


Version 1.0 • This is a conversion of over 800 4th Edition Arcane Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Artificer, Bard, Sorcerer, Swordmage, Warlock, and Wizard. • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor...   [click here for more]
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Poison Reference Guide & Shop of Poisons

Poison Reference Guide & Shop of Poisons


2 PDF’s included Poison Reference Guide: A Guide that revisits poisons from the DMG adding variant rules for play. (Used primarily as handout for the players) Shop of Poisons: This is a single encounter designed to introduce poisons to a campaign and allowing an opportunity for characters to purchase 2 Digital Maps of the shop, set in an urban area (20x20) 8.25 revision: Updated layout,...   [click here for more]
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101 Curses For Magic Items

101 Curses For Magic Items


Don't have enough ways to make your players cry tears of blood? Fear not, friend. Help is here. Inside the pages of this 5th Edition supplement, you'll find over a hundred curses that can be seamlessly attached to magic items in your campaign. These curses might even give you the inspiration to create new magic items - the only limit is your imagination! And if you enjoy this product, take a look...   [click here for more]
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Adventure: Leomund's Misplaced Manor

Adventure: Leomund's Misplaced Manor


Home is what you make of it. Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure...   [click here for more]
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Magical Cosmetics

Magical Cosmetics


Add some beauty to your adventure! With this you'll find magic item options to give characters a little more flair and customize their look while still having a functional advantage in the game. These items can pair well with spy and rougish characters that want a little power without carrying around an entire armory of weapons, but any character can benifit from a little bit of makeup and magic!...   [click here for more]
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100 Weapon Histories

100 Weapon Histories


One hundred weapon histories that will bring life and interest to your weapons. ...   [click here for more]
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Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
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Saltmarsh Supplement: Sea Ghost & Other Vessels

Saltmarsh Supplement: Sea Ghost & Other Vessels


The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost. I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels. I've decided to add other ships in the book that also do not have stat blocks. I will add them as I encounter them. So far this contains: * Sea Ghost...   [click here for more]
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