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Tower of Tragedy

Tower of Tragedy


Life was quiet and simple in the village of Sandford before the curse; people reported hearing voices in the woods; others dreamt of a tower, white like bone. Then people started disappearing; seasoned loggers and trappers who knew the forest like a second home. Something is spreading its evil around Sandford; could it be that tower? And can your party help save the village? ...   [click here for more]
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Urshani of High Moor

Urshani of High Moor


Once again the Hobgoblins approach from the south and demand Secomber provide them with supplies or they will unleash their blue dragon on the city. After the attack, the party is asked to track the hobgoblins into the High Moor and eliminate them. Can the party survive the High Moor long enough to complete their assignment? This is the second adventure in my Unborn Immortal series. It begins as...   [click here for more]
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Rumors of a Reaper

Rumors of a Reaper


Rumors are circulating in Waterdeep. Many citizens are speaking of someone called the "Death Knight" who will claim their souls with his black blade. Then, a worshipper of Gond is kidnapped in Gondwatch Alley, proving that even the House of Inspired Hands is unsafe. The characters must delve through sewers, explore bleak demiplanes, and finally, face of with the Death Knight! ...   [click here for more]
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The Shadows of Kryptgarden

The Shadows of Kryptgarden


If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!! Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 5 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For three to four 5th-6th level characters The Sword Coast is the home of Waterdeep,...   [click here for more]
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Perils of the Web

Perils of the Web


Raven's Lake Needs Your Help! A goblin raid at a nearby estate worries the residents of Raven's Lake. Such creatures have never been seen in this area before, and their well-coordinated attack suggests a motive more sinister than mere plundering. Where did they come from? What are they looking for? As adventurers-for-hire, your party must find answers, but beware! What you find could...   [click here for more]
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Dome of Necromancy

Dome of Necromancy


Dome of Necromancy is a D&D 5th Edition adventure set in the Jungles of Chult of the Forgotten Realms campaign setting as described in Tomb of Annihilation. Dome of Necromancy gives the players surrogate characters with lost memories because of their deaths. They start with blank...   [click here for more]
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Red Larch: 009 Findon's Mask

Red Larch: 009 Findon's Mask


Red Larch: Findon's Mask is the 9th module in a loose series that follows the Princes of the Apocalypse storyline from Wizards of the Coast.  This adventure follows the Temple of Eternal Flame portion of the main story where the PCs find ancient dwarven burial masks.  Upon returning to town a group of dwarves seek them out to recover the masks.  Trouble ensues when a group of giants...   [click here for more]
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Tomb of Hoarders

Tomb of Hoarders


On the hunt for a missing noble and a lost family heirloom, a party of adventurers will have to face the Tomb of Hoarders.  An 8-hour tier 2 dungeon crawl with a colorful cast of characters. ...   [click here for more]
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One shot Series. Second story,  Now what?

One shot Series. Second story, Now what?


A one shot series, following the story of Marylou, a chicken that went missing.  Each one shot can be run with no knowledge about the previous, but can also be run in sequence.  This is the second part of the story, after the chicken has been recovered. If you ran the first story before this, the chicken may be dead. Or the secret is out. Either way, the king needs to protect his kingdom and will...   [click here for more]
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The Haunting of Hersey Manor - A Haunted House Mini Adventure

The Haunting of Hersey Manor - A Haunted House Mini Adventure


An old manor with a dark secret, haunted by ghosts of a fateful night. This adventure offers a classic horror experience with spooks, spectres and a spectacular finale. Trapped in Hersey Manor, the player characrers must explore the house to find a way to escape, while picking up useful items to help them survive their encounters with the ghosts clinging to rooms and corridors of the old building. ...   [click here for more]
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A Pirâmide Esquecida

A Pirâmide Esquecida


English Version here: https://www.dmsguild.com/product/327900/The-Forgotten-Ziggurat Esta é a versão em PDF. Se estiver procurando o módulo para Fantasy Grounds, favor acessar: https://www.dmsguild.com/product/327914/The-Forgotten-Ziggurat-FG Explore a Pirâmide Esquecida de Mbala! Esta masmorra em formato de pirâmide pode ser usada como missão complementar na campanha Tomb of Anihilation,...   [click here for more]
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Shadowdale: Under the Old Skull

Shadowdale: Under the Old Skull


This bundle contains maps relating to the village of Shadowdale, as well as the various dungeon crawls in the immediate area. It currently contains a map of the dungeons beneath the Tower of Ashaba, as well as the initial tunnel beyond that, where an underground creek flows. I'm in the process of illustrating additional maps for this download, and as I finish them I'll be uploading them here. When...   [click here for more]
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That Sinking Feeling

That Sinking Feeling


A father and the body of his daughter are missing as a result of their ship sinking—the latest of several in the past months to devastate the port city of Murran. Can they be located and the ones responsible for this plague of shipwrecks brought to justice? Adventurers who accept the challenge will have brain and brawn tested before the mystery is solved. An adventure for 9th level characters...   [click here for more]
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Red Larch 005: Sacred Stone Monastery

Red Larch 005: Sacred Stone Monastery


Red Larch: Sacred Stone Monastery is a return to the Elemental Evil storyline from the side quests Summit Hall and Knight of Samular.  You will need the published adventure in order to use this supplement.  This 12 page accessory provides statblocks and some minor changes to the monsters and treasure found in the monastery that may differ from the...   [click here for more]
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Bane's Tyranny

Bane's Tyranny


Bane's followers are up to something on a remote uncharted island. They have gathered men and materials and rumor has it they are going to turn the island into a city state where the clerics of Bane rule supreme. But there are many dangers on the island including pre-existing settlements of pirates and southern barbarians anda jungle full of a host of creatures..Ragnak watches over it all, taking...   [click here for more]
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Blood on the Snow - Supplement

Blood on the Snow - Supplement


Breathe more life into the region and town of Jotnar's Folly with this Pay What You Want supplement! This document is designed for use with the Blood on the Snow adventure module available on the DM's Guild, however, its contents can also be used as a stand-alone for fleshing out your own personal adventures. It's designed with four to five Tier 2 players in mind. What you'll find inside is: 7...   [click here for more]
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Battleguard (Cleric) of Tempus (5e)

Battleguard (Cleric) of Tempus (5e)


Tempus, Lord of Battles, Foehammer, is worshiped by those of every alignment and lineage who wage war for all causes. The Tempuran clergy may be found on both sides of a conflict, as none can ever truly know whom the war god will favor. Priests of Tempus tend to be humanoid, male, and of a temperament that enjoys battle, though the clergy is open to all beings who have prayed privately to Tempus and...   [click here for more]
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The Spawn of Lizard Marsh

The Spawn of Lizard Marsh


A 3 to 4-hour adventure for three to seven 1st or 2nd level characters The Spawn of Lizard Marsh launches a group of adventurers into the Forgotten Realms by way of a series of competitive ability checks at the Daggerford Greengrass Fair, followed by a brief slog into Lizard Marsh, and culminating with a thrilling dungeon crawl athwart an underground cavern,...   [click here for more]
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HH-DJS01-02 The House Always Wins

HH-DJS01-02 The House Always Wins


The journal found in the Quartzwall mine is proving difficult to translate. The cleric in Mountainholm asks the adventurers to go to a lair nearby where supposedly a cipher can be found to translate the book. What the adventurers find at this lair leads to a bunch of challenges that puts their very puzzle solving skills to the test. Will they be able to survive The House? A Four-Hour Adventure for...   [click here for more]
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Red Larch: 010 Halls of the Hunting Axe

Red Larch: 010 Halls of the Hunting Axe


The Halls of the Hunting Axe is the 10th adventure that loosely follows the Elemental Evil storyline from Wizards of hte Coast.  DMs will need the main adventure book to play this adventure.  This module fleshes out the side quest with the dwarf Gargosh and his quest to find the legendry axe Orcsplitter, followed by a rescue mission created for this module.   This adventure is...   [click here for more]
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A Deadly Pact at Gloomhaze Lamptower

A Deadly Pact at Gloomhaze Lamptower


The shipping lanes south of Candlekeep have been disrupted.  Unknown to anyone, an incredible alliance between a terran and a waterfolk tribe has caused the lamp at Gloomhaze Point lamptower to be extinguished.  Merchant ships are being wrecked and plundered. The story unfolds in the nation of Amn.  Adventurers will face a formidable kobold tribe that knows how to maximize its tactics, its smaller-than-human...   [click here for more]
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The Earth That Eats

The Earth That Eats


This is a short module for Characters level 10-12. In it, the PCs face a colony of giant insects that come out once every 29 years to take live prey. It is an exercise in horror modeled after the Aliens movies.  As a DM there are a few ways you could use this in a campaign. The colony could be between the PCs and their goal. It could be a threat to people they need to keep safe. The hive also makes...   [click here for more]
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Roots of Gulthias

Roots of Gulthias


This story explores the corruption of the Gulthias tree spreading out from the underdark of Barovia. The players will follow the corruption underground, and find the roots of the Gulthias tree and what lurks there... This is a 2-3 hour adventure for two level 5 characters playing Curse of Strahd. I've written it as a one shot adventure for a character who missed 2 sessions while in Vallaki. This...   [click here for more]
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The Scimitar Spires

The Scimitar Spires


A follow-up to the adventure The Ancient Relic of Netheril which can also be played as a standalone. A plot by a group of Netherese wizards has been uncovered. If there’s any hope of stopping it, the adventurers must find the wizards’ base of operations and investigate their activities in the Scimitar Spires range. If you'd like to play the fist adventure in this series prior to starting...   [click here for more]
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Truly, Madly, Deeply-Module 3

Truly, Madly, Deeply-Module 3


Heaven is a Place on Faerûn Part 3 of the Truly, Madly, Deeply Series (you do not have to have played/run the previous modules to enjoy this one) After speding three months in Berdusk, newly-appointed Harpers still feel like strangers living in an unfamiliar town. Having finished their apprenticeship and parted ways with their mentors the night before, the new recruits decided to sleep in....   [click here for more]
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Ævintýri í Hulburg

Ævintýri í Hulburg


Hér má finna tvö ævintýri sem gerast í borginni Hulburg í Forgotten Realms. Borgin er ört vaxandi eftir nokkur erfið ár, en löngum hefur nálægðin við Thar og orkaættbálkana þar valdið íbúum Hulburg miklum vandræðum. Sífellt fleiri flykjast til borgarinnar í...   [click here for more]
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Soirétoile : Garde-fer

Soirétoile : Garde-fer


Voici la conversion pour D&D5 d'une aventure jadis parue dans Dungeon Magazine 18, écrite par Ed Greenwood et éditée par TSR. Elle est fournie sans carte ou description autre que les informations de conversion, comme l'exigent les lois sur le copyright. Le magazine est facilement achetable sur le net. Cette aventure se déroule dans les Rocterres dans le monde des Royaumes oubliés...   [click here for more]
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Smorth's Quest

Smorth's Quest


Treasure, caves, waterfalls, barbarians and dragons! This adventure is the perfect mix of everything that makes D&D special. From a quaint village of wood elves to a dragon's lair, swarming with barbarians, this journey will bring the characters face to face with scenes and challenges they'll remember for many a year! PS: I would appreciate hearing what you liked or didn't like about the adventure...   [click here for more]
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The Goldscale Tribe

The Goldscale Tribe


Hired to escort an eccentric dwarf through the ruins of a Duergar prison complex, the party is trapped deep underground by a cave in and are aided by the Goldscale Kobolds. Deep in the ruins, they encounter fire elementals and must use their essence to recharge an arcane key which allows them to escape. A four hour adventure optimized for a party of five second level characters with guidelines for...   [click here for more]
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Desert Map and Adventure Bundle

Desert Map and Adventure Bundle


This bundle is a collection of desert themed adventures and battle maps, all based on original designs. All the maps in this bundle (unless noted otherwise) were created in Dungeondraft. This is an active bundle, so I regularly add to it (when I add to it I raise the price a bit so if you pay the current price for it then you'll get any new material for free once it's uploaded). The following...   [click here for more]
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Red Larch 006 Temple of Black Earth

Red Larch 006 Temple of Black Earth


Red Larch; Temple of Black Earth is the 6th module that follows along with the official book Princes of the Apocalypse from Wizards of the Coast.  This module provides stats for the monsters and encounters found in the main book and modifies somewhat to enhance play.   It is designed to be easy to read and printer-friendly.  The adventure is designed to challenge...   [click here for more]
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Plague of Sorrows

Plague of Sorrows


The sequel to Tomb of Hoarders.  A deadly series of plagues has been unleashed on the people of the Moonsea.  Can a band of heroes stop them before it's too late, or will they die trying?  An 8-hour adventure for tier 2 characters.   ...   [click here for more]
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The Horrid Lighthouse

The Horrid Lighthouse


The Horrid Lighthouse is an introductory 4-6 hour adventure with horror elements for a party of 5 first level characters. The Ivory Lighthouse stands tall just outside the fishing village of Solspool. Recently its inhabitants have stopped visiting the village and the bright light that once guided the ships and boats has gone out. A group of five paladins was sent to investigate the lighthouse, but...   [click here for more]
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DHM3 - A Cult Bookstore

DHM3 - A Cult Bookstore


This is the third adventure in the Dark Heart of Mouhmat campaign. It takes place after The Sea Witch’s Price with the party arriving in Neverwinter to investigate clues of a magical artifact and the cult that is interested in acquiring it. ...   [click here for more]
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The Rise of Althia

The Rise of Althia


After uncovering a plot by a group of Netherese wizards, the adventurers must devise a way to thwart a dangerous attack on Evereska. The final installment in the story arc that began with The Ancient Relic of Netheril and continued with The Scimitar Spires, this adventure is also playable as a standalone adventure. The previous two adventures in this story can be found on DMs Guild here: https://www.dmsguild.com/product/259310/The-Ancient-Relic-of-Netheril...   [click here for more]
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The Allure of Poison

The Allure of Poison


The Allure of Poison is a 5e adventure for 5th level players that can take two to three hours to finish. Meet Navo Purebrew, a master distiller with a new way of distilling spirits. But when something of extraordinary quality is produced it is bound to draw in trouble. Navo could never have imagined that trouble would find him in the shape of a huge elemental spirit made up of his very own beverage....   [click here for more]
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Dark Mother's Retribution

Dark Mother's Retribution


While traveling through a shortcut in the Underdark to an isolated moon elf city, the party encounters a dying elven soldier who begs them to save his comrades. Little do they know that this simple hero's quest will drag them into the newly minted lair of horrific creatures: the results of terrible arcane experiments and the Dark Mother's creative touch... This five hour one-shot horror-mystery adventure...   [click here for more]
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The Renewal

The Renewal


This is a social and combat focused adventure taking place in the iconic land of Faerûn. People have begun to go missing in the coastal city of Baldur’s Gate due to an unknown phenomenon. After being contracted to look into these disappearances, this mass vanishing begins to point towards one entity: The Cult of Bane. ...   [click here for more]
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A Final Task

A Final Task


An uneventful trek through the wild country between quests is disrupted by three kobolds requiring aid. Their master has died, and his final wish to his servants is that they return his ashes to his ancestral land. They have been promised a posthumous reward for conducting this final task. Question is, can they be trusted? And why do the locals seem to want to hinder them at every turn? An...   [click here for more]
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Return to the Temple of Elemental Evil 5E Conversion (part 4)

Return to the Temple of Elemental Evil 5E Conversion (part 4)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
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Bitter Harvest

Bitter Harvest


A giant wild boar has been killing livestock and terrorizing farmhands among the fields of Hawkgarth. Only a brave group of adventurers can put an end to this threat to both life and livelihood. A threat that may be tied to a grim tale that has haunted the heart of Hawkgarth for years ... An adventure for Tier 1 characters. Professionally copyedited. Includes high resolution files suitable for printing...   [click here for more]
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Broken Authority

Broken Authority


A grave situation turns even darker, does your Players have what it takes to save the nation from two adversaries at once? Let your Players embark on a journey through naked brawls, corrupted politicians, dragon backed invasions, lavatory escape tunnels, love sick gnome artificers, flying get aways, Zhentarim assassins, and a full blown siege with the princess trapped in the traditional...   [click here for more]
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Into The God-Chief's Tomb

Into The God-Chief's Tomb


Into the God-Chief's Tomb Worshiped as a god, Uth Katar was an orc warlord in the Black Horde. He led an army into Amn sacking fortresses and cities, gathering exorbitant wealth along the way. Prior to his death he left orders that a tomb should be constructed in his honor and unbeknownst to those who were to build the tomb, he dispatched a cult of assassins to kill them after its...   [click here for more]
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Castle Nimentar

Castle Nimentar


Castle Nimentar is a D&D 5th Edition adventure designed as a stand-alone adventure for any Forgotten Realms campaigns set in the Jungles of Chult. Castle Nimentar takes the players from Camp Highmore to Lake Luo deep within the Jungles of Chult on a quest to explore a haunted ruined castle out in the...   [click here for more]
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In Search of Star Fissure Crystal

In Search of Star Fissure Crystal


The party is hired to procure a small sample of a rare crystal. But in order to find their mark, they’ll need to form new partnerships and travel into forbidden territory, beyond the town of Gemstone. In the ruins of a long-shuttered mine, the party will need to explore their surroundings to find a key hiding in plain sight. Deep in the earth, the party won’t find gems and minerals alone;...   [click here for more]
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The Ruins of Undermountain - The Northern Reaches and Environments

The Ruins of Undermountain - The Northern Reaches and Environments


The Ruins of Undermountain - The Northern Reaches and Environments are intended as a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium Environments and or The Ruins of Undermountain...   [click here for more]
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Waterdeep: The Iron Throne Hideout

Waterdeep: The Iron Throne Hideout


The Iron Throne Hideout is the second in an arc involving Waterdeep and the group known as the Iron Throne. This adventure is designed to take place after The Catacombs of Yintros. In this adventure, the PCs are asked to track down the adversaries from the last module. It is a revenge mission, but the nobles of Waterdeep are always looking after their business and the PCs are also tied in with a...   [click here for more]
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The Verdant Scourge

The Verdant Scourge


The Scourge Coven plan to unleash the demons of the Abyss. Why? Because it'll fun, obviously. Taking place in the Western Heartlands of the Sword Coast, the adventure begins in the city of Baldur's Gate where the party must foil a heist. From there, the party seek answers for the strange thefts being drawn deeper and deeper into the Coven's plot. Will they have the wit and power to stop the hags? ...   [click here for more]
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A Light in the Dark

A Light in the Dark


As part of the Dead Three’s attempt to shatter confidence in the Flaming Fist, they have sent an agent to Rowl Island (a small island guarding some reefs at the entrance of the Chionthar River – the river that Baldur’s Gate sits beside) to interrupt trade from the north into Baldur's Gate. There have been two shipwrecks, three near-misses, and reports of the lighthouse not working within the...   [click here for more]
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The Raiders of Yernoth

The Raiders of Yernoth


Are you a hero? Or will you just be another frigid corpse on the frosted plains of Yernoth? This action packed adventure is meant for a medium-sized party, and requires one of the members to be a paladin or cleric. Works for 4-6th level. You lead a group of explorers as you sail towards the forbidden island of Yernoth. Tragedy strikes, and you find yourself barely...   [click here for more]
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