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Red Larch 002: Knight of Samular

Red Larch 002: Knight of Samular


Red Larch: Knight of Samular follows up on the information found in Red Larch: Elemental Evil, which takes the free supplement from Wizards of the Coast and expands upon it.  This adventure follows the free adventure leading the PCs to find the body of the knight being brought to Summit Hall.  Nothing is easy though and the PCs must stop an orc shaman from bringing...   [click here for more]
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Mysteries & Aqueducts (5e) (SoEW 2)

Mysteries & Aqueducts (5e) (SoEW 2)


A Featured Product in January 2019's Dungeon Masters Guild newsletter, Mysteries and Aqueducts is the second adventure in the Sands of Empty Wishes adventure path. This adventure for second and/or third level characters begins in the city of Almraiven, moves through the barren wilderness, and finishes in a cave system. Easy opportunities for combat, roleplaying, and investigation are all...   [click here for more]
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02 - The Caves at Forest's Edge

02 - The Caves at Forest's Edge


Continuing on from Kobolds in the Open, the party are ready to enter the cave and investigate it's tunnels and corridors. They have been tasked with stopping the attacks on travellers and a third party wishes to have the caves explored and mapped. The further they go, the more they find. The more they find, the more they realise that this is no ordinary cave system... Set in The...   [click here for more]
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Trouble Brewin' - A 20 Hour Mini Campaign

Trouble Brewin' - A 20 Hour Mini Campaign


Included in the PWYW process are all the full colour maps and stat blocks you'll need to run the adventure. ...   [click here for more]
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Dance of the Deathless Frost

Dance of the Deathless Frost


Expanding on Baldur's Gate: Descent into Avernus, Dance of the Deathless Frost presents a whole new way to approach the adventure, involving the hunt for an artifact capable of controlling a demon lord! This supplement is complete with new adventure locales, NPCs, and magic items, including vehicle stats for the infamous Dancing Hut of Baba Yaga! Dare you tangle with the most famous...   [click here for more]
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Strange Brew

Strange Brew


This encounter is a cave setting that can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 2-4. Amber Dankil runs a local brewery (Amber Ales) known for its ale. She has recently been requested to make a large batch of Cavahol Ale. Cavahol is...   [click here for more]
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The Haunted Swamp of Borea Moors

The Haunted Swamp of Borea Moors


The Haunted Swamp of Borea Moors An Aeth Talos Adventure   Aeth Talos began in the Forgotten Realms more than a millennium ago. Today your party finds themselves on the wandering islands and must decide; do they make a home here or find their way home?   This adventure is best played with a group of 4-6 characters of level 6-9....   [click here for more]
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The Temple of the Wind God

The Temple of the Wind God


The Temple of the Wind God is designed for players from 3rd to 5th level. If all goes well, you should be able to complete it in about 3-6 hours. In The Temple of the Wind God, adventurers will journey to a long-forgotten temple of Akadi nestled deep in the mountains and put to rest an ancient curse that has remained trapped within the temple vault for centuries. ...   [click here for more]
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Grom LIVES!

Grom LIVES!


In the wasteland of Thar near the Moonsea, Grom, the orc lichlord, gathers dark powers. Can the adventurers stop Grom’s terrible plan? An 8 to 12-hour adventure for 16-20 level characters. GROM LIVES! is a dungeon crawl with a ticking clock and/or a looming threat. This is a combat heavy grind, with secret options for stealth and deception, and a lethal fight at the end. This stand alone...   [click here for more]
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Legacy of the Fiend

Legacy of the Fiend


Discover the secrets beneath the library in this fast paced, one-shot adventure The Sword Coast town of Moss Hill is under attack by a vicious band of gnolls and their mysterious, fiendish leader Urzon. Join the battle to help save the town and discover the dark secrets located beneath the town’s library in this fast and easy-to-run Dungeons & Dragons 5e adventure. This 2-3 hour adventure for...   [click here for more]
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The Ruins of Undermountain - The Entry Well and Environments

The Ruins of Undermountain - The Entry Well and Environments


The Ruins of Undermountain - The Entry Well and Environments are intended as an introduction to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, which includes a detail backstory about Undermountain, Halaster Blackcloak and his apprentices. These rooms are drawn from official D&D releases that include the original Ruins of Undermountain Box Set, plus...   [click here for more]
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D&D5e Il culto dei piani

D&D5e Il culto dei piani


Il Culto dei Piani è un’avventura per D&D 5a edizione, giocabile da un gruppo di persone tra il 5° e l’8° livello. L'avventura è la continuazione della storia "Il cacciatore di goblin", ma può essere giocata anche senza aver fatto la precedente. La compagnia della Gilda degli Avventurieri ha ancora delle missioni per te, l'ultima vittoria era collegata a qualcosa di più grande. Indaga...   [click here for more]
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Sands of Time

Sands of Time


A multi-session adventure for four to six beginning characters. An expedition for a wealthy sponsor takes novice adventurers into the great desert of Anauroch and through time itself in pursuit of a hidden relic. This adventure is set in the Forgotten Realms and begins in the Cormyrean city of Arabel. It is designed for a party of four to six 1st level characters, who will advance to 3rd level by...   [click here for more]
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A subtle scent of death

A subtle scent of death


A Forgotten Realms adventure for a party of four characters of level 1. The town of Nightfell occupies a strategic position within the Forgotten Realms. The eponymous flower is a rare and precious reagent that can only be found in its vicinity. Political intrigue for control over the resource has always raged. One party, however, seems to be now embracing the forces of darkness to...   [click here for more]
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Classic Modules Today: The Ruins of Undermountain II (5e)

Classic Modules Today: The Ruins of Undermountain II (5e)


In 1994, TSR published the boxed-set named “The Ruins of Undermountain II: The Deep Levels” with the product code “TSR 1104.” It was written by Jean Rabe and Norm Ritchie, as a continuation to the first module, “The Ruins of Undermountain.” “Ruins II” consisted of a 128 page campaign guide, with 32 pages of adventures and adventure hooks set in the lower...   [click here for more]
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The Tinker's Tournament 5E Adventure (levels 4-6)

The Tinker's Tournament 5E Adventure (levels 4-6)


A D&D 5E adventure for players of levels 4-5. In the city of Boxenthal, an annual tournament has been held for over a century, run by the noble and the past year’s champion. However, this year, competitors have begun to disappear mysteriously and traps have been found in the arenas, with cryptic clues alongside them. The party, in town for the tournament, must find out who is behind this...   [click here for more]
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Devious Designs - Menzoberranzan Excursion Act 2

Devious Designs - Menzoberranzan Excursion Act 2


Close a gate to Avernus, steal a powerful mind flayer artifact, and risk it all in a drow casino in the exciting second act of the Menzoberranzan Excursion Trilogy! Devious Designs immediately follows the the surprise attack on House Freth's gladiatorial arena at the end of The Drider's Revenge. As they learn about the devious designs of House Freth's nobility, will the heroes...   [click here for more]
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The Tomb of Opulence

The Tomb of Opulence


The lost tomb of the famous gambler Father Nevin is rumored to be loaded with gold and jewels, and the Zhentarim just discovered its location. Can the player characters survive the perils of the tomb and snag the treasure from under the Zhentarim’s nose? ...   [click here for more]
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Rime of the Frostmaiden - The Pool of Abhor

Rime of the Frostmaiden - The Pool of Abhor


The Pool of Abhor is an original adventure that begins after the player characters have begun exploring The Verbeeg Lair during the Rime of the Frostmaiden campaign. This adventure provides a newly created, colored map of The Verbeeg Lair, the adventure itself, as well as a dungeon map for the Abhorrent Caves, where a mad wizard is sacrificing innocent people to a pool of green slime! The Verbeeg...   [click here for more]
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Bloodsworn of Cormyr

Bloodsworn of Cormyr


The Bloodsworn Tribe of the Thunder Peaks mountains has thrived under the leadership of their undead goblin master, King Tharaktu – a winged vampire spawn! This dungeon lies within the Thunder Peaks mountains of eastern Cormyr, in the Forgotten Realms. It is presented as a location to be explored, rather than a quest to be completed. It is intended for first tier characters (levels 1-4) but...   [click here for more]
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Red Larch 012: The Howling Caves

Red Larch 012: The Howling Caves


Red Larch 012: The Howling Caves is the 12th module is a series of adventures that follows the Princes of the Apocalypse campaign book by Wizards of the Coast.  In this adventure, the PCs travel back through the Node to take on the air cult in The Howling Caves.  Most of this module only provides the monster stats for the various rooms inside the campaign book with some additional encounters...   [click here for more]
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The Desert Wellspring

The Desert Wellspring


A two hour adventure for two Level 4 PCs. The Desert Wellspring is the first adventure to be featured on **One Shot Heroes**, a podcast where two players are thrust into the unknown for roughly an hour in pursuit of fame, fortune, and survival.  Find us today on Spotify, Apple Podcasts, Google Podcasts or www.oneshotheroes.com In the deserts of Anauroch, far from the pleasures...   [click here for more]
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Perilous Awakening • 2nd tier Adventure (5e)

Perilous Awakening • 2nd tier Adventure (5e)


"Persuaded by a foreigner mage, the survivors of an expedition to the ruins of Castle Perilous return bearing old relics of the fallen Witch-King of Vaasa. However, after getting back to Castle Valls in Damara, the very stone structure is affected by these artifacts, infused with life and evil intent, setting its will against those who tread its halls." Perilous Awakening...   [click here for more]
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The Fiendish Felon

The Fiendish Felon


This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book. This adventure should take 1-2...   [click here for more]
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Trouble on the Stone Trail

Trouble on the Stone Trail


Defeat a rising evil in this adventure for the world's greatest role-playing game! This 4-hour adventure for 1st- to 4th-level characters takes heroes into the savage frontier to put a stop to attacks on an important trade route. Along the way, characters will realize that these attacks are motivated by something more sinister than mere greed. This is the inaugural module...   [click here for more]
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Sunsmoke on the Water (lvl 5-10)

Sunsmoke on the Water (lvl 5-10)


A Monastic Adventure for Characters Level 5-10 The Isle of Labyrinth derives its name from the myriad passages of the monastery built upon its sands. While normally a tranquil place of meditation and self-reflection, foul forces have conspired against the order of monks that reside there. One of the monastery’s masters has issued a cry for help - but who would seek to harass such...   [click here for more]
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Ogre Trouble

Ogre Trouble


This encounter is in a cave setting and can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 2-4. The farmers from a nearby village have reported ogres have been coming around and stealing livestock and destroying crops. 3 of the farmers have...   [click here for more]
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HH-DJS01-01 Pest Extermination

HH-DJS01-01 Pest Extermination


A mining town in the Western Galena Mountains has had their mine taken over by kobolds. The kobolds are proving a problem to remove, so word has been sent to the nearby towns for anyone who is capable of removing these pests. Do you happen to be capable of such a task? A 4-Hour Adventure for 1st-4th Level Characters 1st Adventure of the Dark Journal Saga Dark Journal Saga features 12 adventures....   [click here for more]
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Return to the Temple of Elemental Evil 5E Conversion (Appendices)

Return to the Temple of Elemental Evil 5E Conversion (Appendices)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
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B4: The Lost City - High Resolution Color Maps, including full pyramid map

B4: The Lost City - High Resolution Color Maps, including full pyramid map


This PDF contains 6 fully colored maps for the classic dungeon crawl adventure B4: The Lost City, which includes a never been seen before full exterior drawing of the step pyramid. Each level shows both the inside of that level, but also the outside area on that level. A 300dpi CMYK version of each map is provided, as well as a 72 dpi web version in RGB (the exterior drawing is set to 65dpi so that...   [click here for more]
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The Blood Wedding

The Blood Wedding


PLEASE RATE SO I CAN IMPROVE! A bride has been abducted the night before her wedding in a bloody attack, and the bachelor is desperate to save her. The trail leads to the looming Dark Mountain, a wild and dangerous place where few travelers dare to go. Could this all be linked the recent spate of disapperances and deaths? To a necromancer gone missing? To the tales of the dead walking...   [click here for more]
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DM's Kit: Krawlity House

DM's Kit: Krawlity House


Now only 99 cents Krawlity House In Baldur’s Gate, the Temple of Tymora has acquired the former manor of a disreputable figure, legendary occultist Ransom Krawlity. Adventurers are needed to investigate the manor and make sure it is safe to convert into an outreach for the faithful. What the PCs discover is that Krawlity...   [click here for more]
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The Glint of Blue Iron

The Glint of Blue Iron


Rumors of strange happenings and even stranger creatures are coming from the small quarry town of Greyward.  Mining has come to a standstill as monstrosities are appearing from the tunnel depths.  Unknowingly, the miners have broken into a long-forgotten tunnel system, the terminus of which is a weakened gateway to the Far Realm and a fanatic cult wielding an artifact that weakens the boundaries...   [click here for more]
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Jack of Hearts

Jack of Hearts


Explore a tempting criminal club and 2 unlawful quests in the urban backdrop of Waterdeep! -This content is written for a party of any size and with adventurers of any level- -Endulge your desires at the criminally run, exceptionally comfortable burlesque club: the Jack of Hearts. -Aid a terribly cursed halfling rogue in the quest "Madam Lilnen's Hex," and explore the dark...   [click here for more]
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Secrets of the Illithid Tombs

Secrets of the Illithid Tombs


The silence filling the subterranean streets of K’Jeek is absolute. No footsteps echo along the dust-covered streets, no cries from the deserted prisons of the slave pens. The great Temple of Ilsensine, once thronged with devotees, lies mute. Suddenly, inside the darkened temple, a gout of green flame lashes out through the darkness. A cry, ear-piercing in the vast silence, shakes dust from...   [click here for more]
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Red Larch: 008 Temple of Eternal Flame

Red Larch: 008 Temple of Eternal Flame


Red Larch: The Temple of Eternal Flame is the 8th adventure that loosly follows the Elemental Evil storyline from Wizards of the Coast.  This module requires the main adventure book to play and only provides supplemental material to that book.   This module provides monster statistics for each encounter in the Temple of Eternal Flame along with small modifications to treasure and monsters encountered. ...   [click here for more]
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01 - Kobolds in The Open

01 - Kobolds in The Open


The players find themselves in Telcharn wanting to purchase a pair of boots from the famous cobbler, Hundrar Thornspur. Afterwards they find work as an escort for some merchants travelling along the notorious Trade-Route and make their way to Forest's Edge to aid the village in finding some missing travellers but discover that not all is...   [click here for more]
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Ravenhold

Ravenhold


This adventure is designed for a party of three to six characters of 3rd to 4th level, and of a non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. All encounters can easily be modified to fit either a larger or a smaller party. A middle-aged Doomguide enters Red Larch, followed by his...   [click here for more]
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Classic Modules Today: Undermountain, Maddgoth's Castle (5e)

Classic Modules Today: Undermountain, Maddgoth's Castle (5e)


In 1996, TSR released the module named “Undermountain: The Maddgoth's Castle” with the product code “TSR 9528.” It was the second adventure for the newly-conceived product line called The Dungeon Crawl Series. Written by Steven Schend, the module aimed to flip the script on the massive dungeons of Undermountain by shrinking the heroes down to fit the dollhouse-sized magical...   [click here for more]
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Red Larch 007 Cult Retribution

Red Larch 007 Cult Retribution


Red Larch: Cult Retribution is the 7th module in a series that follows along with the adventure book, Princes of the Apocalypse by Wizards of the Coast.  This adventure is a side quest from the main book and does not require it for this module to work.  In the main story, the PCs return to town and discover the cultists are seeking them out in retaliation for attacking the various...   [click here for more]
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Fall of the Godtear

Fall of the Godtear


This adventure is suggested for players of at-least 8th level. Smaller groups may require additional support NPC's Set in the Forgotten Realms during 'The silence of Lolth' as experienced from your players perspective. Beginning in the Drow city of Sschindylryn the players find themselves in the throes of the city's collapse. In their attempt to escape, they encounter Dashnier Zuvvair, a Dark elf...   [click here for more]
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A Call from the Magistrate (5e)

A Call from the Magistrate (5e)


The farming community of Kreen lies along the High Road just south of the city of Leilon. The families of this forgotten village have, until recently, experienced a prosperous lifestyle, trading with the caravans from Neverwinter and Waterdeep. After hearing of the troubles in Phandalin (1481 DR) villagers in Kreen became concerned about their safety, many chose to leave their community. The...   [click here for more]
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A Dilemma of Humans and Yuan ti

A Dilemma of Humans and Yuan ti


Here is your day's chultan adventure for the price of a small coffee! DM or play in this adventure of thrill as adventurers are forced to make difficult choices, slay dangerous creatures, explore a fortress, and save Chultans! This adventure comes with: 1. Two maps designed for the purpose of the plot! 2. A plot that makes player decision important! 3. Memorable NPC's and an immersive plot! This...   [click here for more]
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The Iron Dreamer - Weekend Oneshot no. 1

The Iron Dreamer - Weekend Oneshot no. 1


After a pair of minotaur adventurers infiltrate the Archforge and slay its dragon ruler, they discover that the treasure inside is an imprisoned Archfey—and now they’re the wardens. After years of extorting the Archfey’s power, whispers of treasure, magic, and dissention seep into the countryside. Is it time for another group of adventurers to steal control of the mighty...   [click here for more]
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Old Stumbleduck's Hoard (A 5e adventure for levels 1-3)

Old Stumbleduck's Hoard (A 5e adventure for levels 1-3)


Fonkin Fodor, the famed adventurer better known to his friends as "Old Stumbleduck" retired years ago to a manor in the Greenfields. He built up a home for himself and his niece and stored all the items too rare, precious or dangerous to sell in a large warehouse. This home became a common stopover for traders looking to buy or sell rare or exotic items and for adventurers looking for advice or guidance....   [click here for more]
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Retour aux catacombes de Soirétoile

Retour aux catacombes de Soirétoile


Bienvenue dans les catacombes de Soirétoile ! Ce cadre de campagne en 120 pages comprend tous les détails de ce célèbre donjon des Royaumes oubliés, ses factions, ses monstres (nouveaux ou convertis d'anciennes éditions), ses objets magiques, artéfacts, et beaucoup d'autres choses encore. Ce supplément est né de l'idée de détailler les catacombes, qui n'étaient qu'effleurées...   [click here for more]
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Dreaded Tree

Dreaded Tree


The forest becomes quiet, and animals are scarce. While traveling down a forested road, a narrow path leads to a clearing with a large dead tree A feeling of dread and sorrow fills the area. Should the party explore and learn more about this area? 2-3 hour adventure for 3-6 players between levels 4-6. This is designed to be a standalone adventure and to fit into any campaign.This adventure starts...   [click here for more]
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Rumors of a Reaper

Rumors of a Reaper


Rumors are circulating in Waterdeep. Many citizens are speaking of someone called the "Death Knight" who will claim their souls with his black blade. Then, a worshipper of Gond is kidnapped in Gondwatch Alley, proving that even the House of Inspired Hands is unsafe. The characters must delve through sewers, explore bleak demiplanes, and finally, face of with the Death Knight! ...   [click here for more]
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Tower of Tragedy

Tower of Tragedy


Life was quiet and simple in the village of Sandford before the curse; people reported hearing voices in the woods; others dreamt of a tower, white like bone. Then people started disappearing; seasoned loggers and trappers who knew the forest like a second home. Something is spreading its evil around Sandford; could it be that tower? And can your party help save the village? ...   [click here for more]
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Urshani of High Moor

Urshani of High Moor


Once again the Hobgoblins approach from the south and demand Secomber provide them with supplies or they will unleash their blue dragon on the city. After the attack, the party is asked to track the hobgoblins into the High Moor and eliminate them. Can the party survive the High Moor long enough to complete their assignment? This is the second adventure in my Unborn Immortal series. It begins as...   [click here for more]
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