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The Vault of Eternity (5e)

The Vault of Eternity (5e)


The Vault of Eternity is a classic dungeon crawl with a twist for a party of mid-to-high level adventurers (roughly 9th-10th). While the dungeon is set in the Underdark of the Forgotten Realms, it is designed to be easily added without any major adjustments to any campaign that features dwarves. For example, this could easily be an ancient and forgotten mountain stronghold rather than an Underdark...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 01 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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Revenge of the Gith (one shot adventure)

Revenge of the Gith (one shot adventure)


Outline: The players must infiltrate a remote military academy at night to secure the release of loved ones taken hostage by the belligerent githyanki. Playable as a standalone adventure or a continuation of the Instruments of Fate one shot series, the module easily is adapted for insertion into the main campaign of a variety of group levels and compositions. Features:...   [click here for more]
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Grave Concerns - Waterdeep Faction Adventure

Grave Concerns - Waterdeep Faction Adventure


Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting! The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons. ...   [click here for more]
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Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement

Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement


Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain! A young female dwarf with a raven on her shoulder sits alone at a small table for two at a corner in front of one of the ornate windows of the Yawning Portal. Occasionally a grizzled adventurer...   [click here for more]
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La Seconda Alba Nera

La Seconda Alba Nera


"Campagna veramente ottima. la sto giocando con un gruppo di nuovi giocatori e la stiamo trovando molto divertente e accattivante, grazie anche alle atmosfere cupe e dark. Consigliatissima." Omar P. "Un'avventura scritta in maniera ottima ricca di aspetti narrativi e con grande cura per i particolari. Trovo che la storia si intrecci perfettamente con gli scontri in modo da ottenere un...   [click here for more]
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The Horror Sphere (DC-PoA-GSP02-04H)

The Horror Sphere (DC-PoA-GSP02-04H)


A black pearl the size of a human head has been discovered by adventurers and has been brought to Lonelywood. However, whoever has the pearl immediately dies as soon as they see a goat. Somebody needs to put it back where it was found! But what does the Lords' Alliance have to do with all of this? Part 4 of the Factions Reawakened (Harpers) series. A two-hour Icewind Dale...   [click here for more]
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The Priest of Caer-Dineval (DC-PoA-GSP02-02H)

The Priest of Caer-Dineval (DC-PoA-GSP02-02H)


A gnome priest of Lathander wearing tattered vestment and broken manacles has been found in Caer-Dineval. The priest, who is a member of the Order of the Gauntlet, seems unaffected by the cold. What’s more fascinating is that it looks like it has seen something it shouldn’t. Now, what would that be? Part 2 of the Factions Reawakened (Harpers) series. A two-hour Icewind Dale...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 03 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 03 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 03 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish...   [click here for more]
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D&D Solo Adventure: Menace of the Icy Spire (5e Solo Conversion)

D&D Solo Adventure: Menace of the Icy Spire (5e Solo Conversion)


5e Solo Gamebooks presents Menace of the Icy Spire - A 5e Solo Conversion. This is a conversion of the Fourth Edition adventure Menace of the Icy Spire, which appears in Issue 159 of Dungeon Magazine. This conversion updates the adventure to Fifth Edition, and also changes it from a party adventure to a solo adventure. The quest is set in the Forgotten Realms, with the...   [click here for more]
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Temple Of The Nightwind

Temple Of The Nightwind


"Deep in the Kryptgarden Forest lies a forgotten temple. Are you brave enough to face the dangers within?" Temple of the Nightwind is a short LVL 2 adventure designed for new players and new dungeon masters. My goal was to design a fun adventure that anyone can grab and play, without doing too much prep work. You can place the adventure in any setting and you do not need the Monster Manual or Dungeon...   [click here for more]
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Swordsbreak Mine

Swordsbreak Mine


An abandoned, hallucination-causing mine is creating chaos for a small town. When the village children begin to go missing, adventurers are called in to stop the beast lurking in the dark. Long forgotten in the mountains, Swordsbreak Mine hungers for a feast. Swordsbreak Mine is a complete dungeon ready for use in any campaign or as a stand alone one-shot game for level 4-6 characters. This adventure...   [click here for more]
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Lost Tales of Phandelver III - Against the Sleeping Giant

Lost Tales of Phandelver III - Against the Sleeping Giant


This is a complementary adventure for the Lost Mine of Phandelver boxed set. It details the Sleeping Giant Location, a former tap house now used by the Redbrands as a logistic platform for extortion and slavery operations. This is a 4-hour adventure for 4 1st-3rd level characters ...   [click here for more]
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The Nine of Himdal

The Nine of Himdal


THE NINE OF HIMDAL The Nine of Himdal is an 8-12 hour adventure for level 5 up to level 15 party's in the DnD 5e system. It balances the three pillars of adventure so that every group can find their preferred taste. Upon their travels our mighty worthy warriors stumble upon a small village. A signpost reveals it's name to be Himdal. Arriving into town they see Half-Orcs plowing...   [click here for more]
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The Hellriders' Keep

The Hellriders' Keep


After rescuing Ulder Ravengard our heroes find themselves in search of weaponry for themselves and the citizens of Elturel who are now stranded in Avernus. The party must go to the Hellriders' Keep, the place of the last stand of the Hellriders. There they will find plentiful firepower, dark secrets, and incredibly dangerous foes. It will take all of their might to succeed in raiding the Hellriders'...   [click here for more]
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Shadow of Ebondeath - Adventure

Shadow of Ebondeath - Adventure


THE FATE OF THE MULTIVERSE HANGS IN THE BALANCE!  From the bowels of a cursed swamp, an ancient evil has been unearthed. Now, only the world's most powerful heroes can stop the multiverse from collapsing into a plane of shadow and death. To save existence itself, they must adventure into the heart of darkness and uncover a secret, centuries in the making. Their journey will take them into...   [click here for more]
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DC-POA-INGH-01 A Hot Time in the Cold Town Tonight

DC-POA-INGH-01 A Hot Time in the Cold Town Tonight


The town of Termalaine is experiencing a strangely warm day, with the temperature almost up to freezing, and its rivals want to know why. What secrets are behind this spell of mild weather? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.  This Dungeoncraft adventure is set in and near the Ten Towns village of Termalaine in the Icewind Dale and...   [click here for more]
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Der Turm des irren Magiers

Der Turm des irren Magiers


Mit einem lauten Knall schlägt die Tür auf, die Wände wackeln bedrohlich, und die Tür fällt beinahe aus den Angeln. Zur allgemeinen Überraschung taumelt ein Goblin in den Raum. Er ist schwer verwundet, und komplett mit Blut verkrustet. Kurz zuvor war der Raum noch von den Klängen klappernder Würfel, gezinkter Karten und jubelnder Menschen erfüllt. Nun herrscht...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 05 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 05 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 05 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish...   [click here for more]
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La Tomba del Re

La Tomba del Re


La Tomba del Re è un'avventura per D&D 5a edizione adatta a 3-6 personaggi di 1° livello, della durata di 1-2 ore. Il modulo è pensato per fornire un'introduzione alla Miniera Perduta di Phandelver, tramite un aggancio con uno dei suoi PNG principali. L'avventura può anche essere giocata come one-shot o come introduzione a una campagna creata dal DM. Date un'occhiata anche alle altre mie...   [click here for more]
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Tomb of the Forgotten Lord

Tomb of the Forgotten Lord


The small village of Mombry was struggling to deal with the onslaught of a ravaging clan of bandit goblins. In order to save their homes they made a deal with an unlikely ally and both prospered. But now after a year of peace, something is wrong. Tasked with contacting the village’s unlikely ally the party must travel to the tomb of an ancient lord or noble, whose name and deeds have been lost...   [click here for more]
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Sewers of the Rat King (5e Adventure)

Sewers of the Rat King (5e Adventure)


Sewers of the Rat King is an urban adventure designed for a party of three to five players of level 1-3. The adventure was intended to take place in Waterdeep, but can easily be changed to set in any urban location. The Story A group of adventurers find themselves in Waterdeep where five different people disappear nightly never to come back, yet the lords of Waterdeep struggle to take action....   [click here for more]
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The Great Trial: Frostbite

The Great Trial: Frostbite


"The thrill that precedes the Trial start is always welcome. I keep wondering if the participants will be up to my expections, how well they will fare in this challenge. Unfortunately, they often disappoint. Still, the thrill is there. Every time." - Aenor Gleenwith [Youtube video from this product at the end of the page] "This is truly one of the most exciting set pieces I've come...   [click here for more]
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DM's Guidebook to Storm King's Thunder

DM's Guidebook to Storm King's Thunder


Want to run Storm King's Thunder but overwhelmed by the scope of the adventure and the number of supplements available on DM's Guild? This 75-page+ guidebook aids a DM in every way, providing advice on how to connect plot threads and run the adventure, advising on how to integrate content from key supplements, and enhancing the story through new and improved encounters.  It is designed to save tons...   [click here for more]
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Call of the Kraken: Waterdeep

Call of the Kraken: Waterdeep


CALL OF THE KRAKEN: WATERDEEP Continue your adventures after completing Waterdeep Dragon Heist! In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent! SHARK FINS AND TENTACLES The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the...   [click here for more]
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Temple of the Shark God - Adventure

Temple of the Shark God - Adventure


AN AQUATIC ADVENTURE, ON A SUBMARINE! A giant shark capable of destroying entire ships has been wreaking havoc across The Sword Coast. When the characters set out to hunt down the creature, they may get more then they bargained for! The Shark God is a colossal metal shark controlled by the sahuagin. Will the characters survive the Temple of the Shark God? Temple of the Shark God is a...   [click here for more]
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The Dark Night Before Christmas

The Dark Night Before Christmas


A Horror Adventure for a Merry Holiday WARNING: CONTAINS STRONG LANGUAGE AND ADULT SCENES Christmas meets Halloween in this funny short one-off horror themed adventure. With the approaching winter, cold winds and long nights, the people of North get excited about its centuries-long tradition: the visit of Mage Nicholai Klaus Noah, the bearer of good fortunes and gift-giver. However, for the first...   [click here for more]
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Ghost of the Mere

Ghost of the Mere


Enter the heart of darkness in this adventure for the world's greatest role-playing game! This 8- to 12-hour adventure for 11th- to 13th-level characters takes heroes to the Mere of Dead Men to put an end to a growing menace. Along the way, they will discover an ancient evil vying at a most terrifying return. This product is written in the D&D Adventurers League style...   [click here for more]
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Hundelstone: A Storm King Thunder Quest

Hundelstone: A Storm King Thunder Quest


This short adventure is meant to enhance a Storm King’s Thunder campaign in Chapter 3, expanding and adding detail to the quest Beldora gives to the party in Bryn Shander. As written, the quest is quite vague, and its primary goal seems to be making the party aware of the existence of the teleportation circles in Everlund. In this supplement, I develop the journey to Hundelstone to make the quest...   [click here for more]
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Sandbox: The Beggar Prince - A Waterdeep Adventure

Sandbox: The Beggar Prince - A Waterdeep Adventure


The Beggar Prince - A fiend with a thirst for power established an almshouse in Waterdeep’s underbelly. Will the characters strike down the cambion Dax or support him in his humanitarian mission? Descend into the aromatic sewers of Waterdeep, uncover the circumstances behind a mysterious coin shortage and approach the problem the old-fashioned way: hours of indecisive planning....   [click here for more]
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Myrkara's Hoard - Adventure for level 8

Myrkara's Hoard - Adventure for level 8


Myrkara's Hoard – An adventure for 4 or 5 characters of level 8! Myrkara’s Hoard is a 4-6 hour Tier Two Forgotten Realms adventure, suitable for 4-5 characters at 8th level. It takes place around the eastern edge of the Forest of Wyrms, where the players hear legends of the long-dead green dragon Myrkara. Nearly all believe her hoard was plundered ages ago, yet a half-elf acolyte...   [click here for more]
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To Undo the Glue

To Undo the Glue


Love, Cats, and Things That Are Just Too Sticky A truly thoughtful and goofy adventure in all the best ways that shows the light in the Dark, appearances and motivations can be deceiving, and you better wish you don’t get yourself stuck together with sovereign glue.   -Curse of Sebs (@CurseofSebs) A 4th to 6th level goofy adventure featuring an open-world playground dungeon! “Hey,...   [click here for more]
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Niezbędnik Samotnego Poszukiwacza Przygód

Niezbędnik Samotnego Poszukiwacza Przygód


Nie możesz znaleźć grupy do D&D i masz już tego dość? Uwielbiasz D&D i wszystko, co ze sobą niesie, ale nie masz jak oddać się swojej pasji? 5e Solo Gamebooks oraz Janek Sielicki Publishing prezentują Niezbędnik Samotnego Poszukiwacza Przygód. Dodatek to owoc miesięcy ciężkiej pracy i prezentuje kompletny system do generowania szczegółowych i wciągających przygód...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 02 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 02 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 02 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish...   [click here for more]
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THE WHITEFAIRE ADVENTURERS GUIDE: A PLAYER AND DM SUPPLEMENT

THE WHITEFAIRE ADVENTURERS GUIDE: A PLAYER AND DM SUPPLEMENT


"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...."   ...   [click here for more]
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Lawful Disorder: Frozen Victims Unit

Lawful Disorder: Frozen Victims Unit


Lawful Disorder: Frozen Victims Unit A serial killer is stalking the unsavory citizens of Baldur's Gate and freezing them solid! Discover who or what is responsible for these chilling crimes and unravel the killer's twisted motivations in this adventure for Baldur's Gate: Descent into Avernus! A 3-5 hour Dungeons & Dragons 5th Edition adventure for...   [click here for more]
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Shape of Folly

Shape of Folly


A Lost Dwarven Mine Reshaped by Malfunctioning Modrons! An four- to six-hour adventure for three to seven 1st to 4th level characters, with tips for higher level play With guidance to set it in the Sword Coast, Undermountain, or your own campaign 32 rooms of mind-bending encounters Three levels, each with beautiful, detailed custom maps A local dwarven family of miners has rediscovered an old family...   [click here for more]
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Classic Modules Today: N4 Treasure Hunt (5e)

Classic Modules Today: N4 Treasure Hunt (5e)


In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0. This conversion guide allows DMs...   [click here for more]
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I 7 Sacerdoti Neri

I 7 Sacerdoti Neri


Nera è la notte, buio è l'altare poi d'improvviso lo spettro compare duro è il lavoro, gramo è il dovere le anime servon per sopire il potere il voto continua, e lo spettro miete un urlo nel buio rovina la quiete tutto è ingiusto, ma tutto è vitale per preservare l'antico rituale questo sigilla, questo imprigiona...   [click here for more]
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Tides of Fate Collection - Adventure Bundle

Tides of Fate Collection - Adventure Bundle


AN AQUATIC ADVENTURE COLLECTION, COMPATIBLE WITH GHOSTS OF SALTMARSH! Tides of Fate Master Collection is a bundle of one-shot adventures that can be played individually, or connected to each other to create a longer story. Although they were written with Forgotten Realms in mind, some notes have been provided on adapting the material for other campaigns and settings. The...   [click here for more]
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DC-PoA-DCAF05 Head In The Clouds

DC-PoA-DCAF05 Head In The Clouds


An icewind kobold ran away from his friends in Caer-Dineval, stealing a pair of boots and a map leading to a dragon culsts’ den. Will a group of adventurers save him, or will he find that he is in over his head? A 2 Hour Adventure For 1st through 4th level Characters This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale, and is based on the Once...   [click here for more]
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Lost Tales of Phandelver IV - Escape from Cragmaw Castle

Lost Tales of Phandelver IV - Escape from Cragmaw Castle


This is a complementary adventure for the Lost Mine of Phandelver boxed set and notably of its section concerning “Cragmaw Castle”. It assumes that the party has been captured by Vyerith (a doppleganger feigning to be a drow matron), and are placed into a cell before being sold as slaves. This module provides descriptions of the secrets and hidden agendas of the castle inhabitants. By discussing...   [click here for more]
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Trouble at Tresendar Manor

Trouble at Tresendar Manor


The town of Phandalin has seen its share of adventure. With bandits cleared out from the ruins of Tresendar Manor and coffers flowing from logging and mining, town council has sought to restore the historic site to its former glory. However, when the construction crew goes missing one night, a search party is sent to uncover what new threat might lurk beneath the manor. A short adventure for 1st level...   [click here for more]
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The Hungering House

The Hungering House


Hellish Halloween Horror Hijinks This 4-hour horror story has been crafted to give players a unique experience, subverting the typical role of a D&D Player Character as the fearless hero and putting them into the role of prey right up until the final boss. The module utilizes some of the lesser-used rules and aspects of Dungeons & Dragons such as possession, madness, and unique environments...   [click here for more]
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Classic Modules Today: UK7 Dark Clouds Gather (5e)

Classic Modules Today: UK7 Dark Clouds Gather (5e)


In 1985, TSR published the module named "Dark Clouds Gather" with the module code "UK7". It was written by Jim Bambra and Phil Gallagher, and illustrated by Brian Williams. It consisted of a 28 page booklet with 4 page pullout section and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is...   [click here for more]
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DC-PoA "Out of the Dark Woods"

DC-PoA "Out of the Dark Woods"


"Out of the Dark Woods" is an adventure Adventure League legal for the season 10, made with Dungeoncraft - Plagues of the Ancient, and based on "Out of the woods". This adventure is made for Tiers 2 characters, optimized for five sixth level characters. "Since a few weeks, the village of Lonelywoods is suffering some gnolls attacks. In an attempt to stop them, the characters...   [click here for more]
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The Great Goblin Caper Caper

The Great Goblin Caper Caper


This adventure is designed to be a tool for new DMs and an introductory adventure for new players. The modular design allows DMs to select from a variety of options to build an adventure that suits any table: ranging from a very simple 30-minute dungeon crawl to a 6-hour (or longer!) adventure, including an entertaining mystery and an extended dungeon exploration. The extra maps provide a limited...   [click here for more]
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Return to the Temple of Elemental Evil 5E Conversion (Complete)

Return to the Temple of Elemental Evil 5E Conversion (Complete)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
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Moloch's Revenge

Moloch's Revenge


An off-target teleport alerts adventurers to a fight between Moloch the Archdevil and the dreaded Cult of Glasya.  The race is on--can the adventurers track down the secrets the cult is hiding from Moloch before he does? Moloch's Revenge is a single-session adventure for four to six characters of levels 14 to 16.  It is a stand-alone adventure but Volume 3 of the Great White North trilogy. ...   [click here for more]
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DMM: Skullport Encounters

DMM: Skullport Encounters


Waterdeep: Dungeon of the Mad Mage provides the bare bones of the town of Skullport but doesn’t flesh out any interesting combat encounters. Your players will likely feel the combat “itch” as they explore this subterranean venue. Here are three varied, challenging encounters so they can scratch it. Xanathar Brawl – a medium encounter...   [click here for more]
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