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ANM4 The Ecology of the Odopi

ANM4 The Ecology of the Odopi


The odopi is a many armed beast that first appeared in the Monster Manual III for edition 3.5 of the Dungeons and Dragons game. Since that time, the odopi has not been updated, nor has it been explored in any greater depth than its original monster entry. This product is intended to breathe life back into the creature using a format that takes much of its inspiration from the "Ecology...   [click here for more]
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Blood on the Snow - Supplement

Blood on the Snow - Supplement


Breathe more life into the region and town of Jotnar's Folly with this Pay What You Want supplement! This document is designed for use with the Blood on the Snow adventure module available on the DM's Guild, however, its contents can also be used as a stand-alone for fleshing out your own personal adventures. It's designed with four to five Tier 2 players in mind. What you'll find inside is: 7...   [click here for more]
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Bloodsworn of Cormyr

Bloodsworn of Cormyr


The Bloodsworn Tribe of the Thunder Peaks mountains has thrived under the leadership of their undead goblin master, King Tharaktu – a winged vampire spawn! This dungeon lies within the Thunder Peaks mountains of eastern Cormyr, in the Forgotten Realms. It is presented as a location to be explored, rather than a quest to be completed. It is intended for first tier characters (levels 1-4) but...   [click here for more]
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Cult of the Horned King

Cult of the Horned King


Cult of the Horned King A 4 player, 3rd to 5th level one/two-shot adventure for D&D 5e Introduction This adventure is written for the Dungeon Master. It contains a one shot adventure for players running D&D 5e, as well as references to monsters and items from the Player's Handbook (PHB), Monster Manual (MM), Dungeon Master's Guide (DMG), Volos Guide to Monsters (VGM),...   [click here for more]
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Endless Ages: The Maw of Winter Chapter 1

Endless Ages: The Maw of Winter Chapter 1


Mercenaries, sell swords and adventurers from far and wide have answered the call of the merchant guilds of Avaros to venture to the town of Stonebridge the last outpost of civilization deep past the wilds of the Northern Great Forest, through the treacherous mountain passes of the Tin Hills to the borders of the mysterious White Wood. The people and the trade that flows through this last outpost must...   [click here for more]
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Eye on Cormyr #3

Eye on Cormyr #3


PANDEMIC PRICING: This product is now free to download. This latest addition to the Eye on Cormyr series is a departure from its predecessors. Instead of a single article focused on one topic, Eye on Cormyr #3 covers a range of topics, each an entry under its own feature heading (see below). Subsequent Eye releases will retain this format, and resemble magazine issues...   [click here for more]
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Eye on Cormyr #4

Eye on Cormyr #4


PANDEMIC PRICING: This product is now free to download. Well met! And welcome. The spirit of Halloween permeates this, the fourth installment of Eye on Cormyr. In this issue you will find a host of brand new features. If you're running low on encounter ideas, Close Encounters has thirteen suggestions to surprise your players with. (Who knew skeletons could lend...   [click here for more]
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HH-DJS01-01 Pest Extermination

HH-DJS01-01 Pest Extermination


A mining town in the Western Galena Mountains has had their mine taken over by kobolds. The kobolds are proving a problem to remove, so word has been sent to the nearby towns for anyone who is capable of removing these pests. Do you happen to be capable of such a task? A 4-Hour Adventure for 1st-4th Level Characters 1st Adventure of the Dark Journal Saga Dark Journal Saga features 12 adventures....   [click here for more]
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HH-DJS01-02 The House Always Wins

HH-DJS01-02 The House Always Wins


The journal found in the Quartzwall mine is proving difficult to translate. The cleric in Mountainholm asks the adventurers to go to a lair nearby where supposedly a cipher can be found to translate the book. What the adventurers find at this lair leads to a bunch of challenges that puts their very puzzle solving skills to the test. Will they be able to survive The House? A Four-Hour Adventure for...   [click here for more]
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HH-DJS01-03 The Journal's Contents

HH-DJS01-03 The Journal's Contents


Deriel has finally finished translating the book you found. He has sent word for you to collect it to take it to Phlan. Arriving at Mountainholm, it is obvious something is wrong. A 4-Hour Adventure for 1st-4th Level Characters 3rd Adventure of the Dark Journal Saga The conclusion of the Tier 1 part of the Dark Journal Saga. This adventure hasn't been thoroughly playtested so...   [click here for more]
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Merhoth's Madness

Merhoth's Madness


A mad wizard is putting the minds of adventurers into animals. The party will have to fight through his menagerie, some magically fused with adventurers, to end his sick experiments. A battle map for Roll 20 and Fantasy Grounds is provided. ...   [click here for more]
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New Neverwinter

New Neverwinter


This creation named New Neverwinter is a mix between the Wizard of the Coast’s creation as well as plenty of homebrew made by me, Philip Johansson. I have tried to incorporate all the information that Wizards have produced about the city and I have then filled the gaps where needed. For transparency I have put this symbol “*” next to titles to show that it has made by me. If you wish to remove...   [click here for more]
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Preview Copy of Undermountain: The Caverns of the Many-Legged

Preview Copy of Undermountain: The Caverns of the Many-Legged


This is a free preview copy of Caverns of the Many-Legged. You can find the actual product here: Undermountain: The Caverns of the Many-Legged In a hidden part of Undermountain, former slaves feed their monstrous queen who is fixated on revenge. A broken drow house has finally found a place to call home – only to become abominations. And a massive beast...   [click here for more]
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Race to the Island of Doom

Race to the Island of Doom


A mutiny on a pirate ship is interrupted by the discovery of a puzzling map, leading to a race with, at stake, the position of captain. But things are never what they seem and, soon, the characters must contend with a tribe of goblins and their mysterious new leader. This low level encounter (party level 1 or 2) is designed to run in 4 to 6 hours and to constitute an ideal jumping point for a pirate...   [click here for more]
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Rise of the Necromancer

Rise of the Necromancer


FINALLY  GOLD seller! And over 25k downloads - Holy avernus thank you all so much! Thank you all for the continued support with this one shot - in the top 40 most popular of "pay what you want" titles. This is amazing I am eternally greatful! Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique...   [click here for more]
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Sand hag's oasis

Sand hag's oasis


The water source of a small town near the desert of Calimshan has been stolen!  Unheard of co-oparation bewtween Ankhags and bandits is the cause of it.  Venture into the desert to the old fort, where the bandits are encamped and retrieve the artifact!  ...   [click here for more]
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Scarlet Beasts of Loviatar

Scarlet Beasts of Loviatar


The town of Fairbank is being terrorized by monsters of a sanguine color while a sinister cult enacts its cruel plans. Unless brave heroes step forward there will be nothing to stop the scarlet beasts of Loviatar. This adventure includes a large dungeon with traps, secrets, puzzles, and thrilling combat. ...   [click here for more]
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Shackled City Adventure Path (Conversion Preface)

Shackled City Adventure Path (Conversion Preface)


I have been converting the 3rd Edition (v.3.5) hardcover of the Shackled City Adventure Path to 5th Edition for the past two years. I am halfway through but thought I would throw out a free conversion preface for anyone wanting to start. I will soon have chapters 1 - 4 available, if there is a demand. ...   [click here for more]
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Temple Of The Nightwind

Temple Of The Nightwind


"Deep in the Kryptgarden Forest lies a forgotten temple. Are you brave enough to face the dangers within?" Temple of the Nightwind is a short LVL 2 adventure designed for new players and new dungeon masters. My goal was to design a fun adventure that anyone can grab and play, without doing too much prep work. You can place the adventure in any setting and you do not need the Monster Manual or Dungeon...   [click here for more]
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The Accursed Tower - Conversion Notes to 5th Edition

The Accursed Tower - Conversion Notes to 5th Edition


This document contains conversion notes to convert monsters, magic items and traps from The Accursed Tower (2nd Edition) module to the D&D 5th Edition rules. Note that you must have the original hard copy or digital version of the module (digital version available on DMs Guild) to make use of these conversion notes. Any suggestions for improvements gratefully received; please note in comments...   [click here for more]
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The Cult of the Dragon

The Cult of the Dragon


I developed this side quest for my campaign of Dragon of Icespire Peak for level 3. My intention was to introduce the party to the Cult of the Dragon as I am intending on running a modified version of Hoard of the Dragon Queen and then Rise of Tiamat. Any feedback would be appreciated! ...   [click here for more]
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The Desert Wellspring

The Desert Wellspring


A two hour adventure for two Level 4 PCs. The Desert Wellspring is the first adventure to be featured on **One Shot Heroes**, a podcast where two players are thrust into the unknown for roughly an hour in pursuit of fame, fortune, and survival.  Find us today on Spotify, Apple Podcasts, Google Podcasts or www.oneshotheroes.com In the deserts of Anauroch, far from the pleasures...   [click here for more]
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The Fiendish Felon

The Fiendish Felon


This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book. This adventure should take 1-2...   [click here for more]
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The Flood of Fiends

The Flood of Fiends


This Adventure was designed so the only required resources are the players handbook and the D&D 5e system reference document (which you can find for free online). This is also a continuation of a previous adventure (link below). However it is not neccesary to play that first. This adventure should take about 1 hour to complete, and can be done with a group of 2nd level characters ranging...   [click here for more]
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The Goldscale Tribe

The Goldscale Tribe


Hired to escort an eccentric dwarf through the ruins of a Duergar prison complex, the party is trapped deep underground by a cave in and are aided by the Goldscale Kobolds. Deep in the ruins, they encounter fire elementals and must use their essence to recharge an arcane key which allows them to escape. A four hour adventure optimized for a party of five second level characters with guidelines for...   [click here for more]
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The Great Sand Sea

The Great Sand Sea


A daring trek across the great desert of Anauroch goes astray as the group of adventures hired to guard a merchant caravan are swept up in a fierce sand storm and lost in the endless sands. In their journey to find shelter from the blistering heat, they stumble across a large, sandstone pyramid, uncovered by the storm. They will have to dare this ancient tomb and the dangers within to find their way...   [click here for more]
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The Iron Road

The Iron Road


A simple night out at the tavern turns into a daring rescue mission in the depths of a Dwarven ruin full of insidious Kobolds and their deadly traps. A standalone adventure for a party of tier one characters, optimized for first level characters. Contains nearly 13,000 square feet of original maps of the uppermost regions of the Caverns of Flame....   [click here for more]
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The Mechanical Takeover

The Mechanical Takeover


A meteorite (known as the Fallen Star) fell into a forest near the dwarven fortress of Kalkoldur. Curious of the meteorite’s nature and the pulsing eerie green light, they brought it back to their fortress. After hammering at the meteorite for some time, it cracked and a large construct appeared and summons more of its minions to attack the dwarves. It also took over the golems inside the fortress,...   [click here for more]
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The Spawn of Lizard Marsh

The Spawn of Lizard Marsh


A 3 to 4-hour adventure for three to seven 1st or 2nd level characters The Spawn of Lizard Marsh launches a group of adventurers into the Forgotten Realms by way of a series of competitive ability checks at the Daggerford Greengrass Fair, followed by a brief slog into Lizard Marsh, and culminating with a thrilling dungeon crawl athwart an underground cavern,...   [click here for more]
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The Tower of the Starlight Knight

The Tower of the Starlight Knight


Discover a knight's tale of love and vengeance while solving an abandoned tower's magical puzzles! The effervescent murals on the walls were so vivid that it felt as if the creatures on them would jump out to charge at you. Despite the few ruined parts of the chambers and the smashed windows, it felt as if this tower held itself together through some means beyond most people's understanding....   [click here for more]
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Wiwernia Grań - Rozszerzenie

Wiwernia Grań - Rozszerzenie


Rozszerzenie mające za zadanie zmienić Wiwernią Grań w mały dungeon. Idealne dla 3 poziomowych postaci, którym brakuje chodzenia po lochach, a GM urwał się z sesji Eye of the Beholder! ...   [click here for more]
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Zoek's Short Adventures

Zoek's Short Adventures


Zoek the kobold sorcerer is an unfortunate character with a life full of misadventures and humiliations. He, however, travelled all around the world and saw more wonderous and hidden places than anyone could ever desire. Many adventurers followed his directions, and came back with unimaginable treasures!   Zoek's Short Adventures is a collection of seven one-page dungeons...   [click here for more]
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[Preview] Expedition to Wyvern Tor

[Preview] Expedition to Wyvern Tor


This is a free preview. You can download the original adventure HERE! Expedition to Wyvern Tor is a Dungeons & Dragons fifth edition adventure for 3rd - 5th level characters. The adventure is an accessory to The Lost Mine of Phandelver, designed to expand a side quest in which the characters must deal with a group of orcs camped at Wyvern Tor. With a bit of adaptation, the adventure...   [click here for more]
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[Preview] The Tomb of the Dwarven King

[Preview] The Tomb of the Dwarven King


This is a free preview. You can download the original adventure HERE! The first Italian adventure to get both Copper and Silver best-seller medals! The Tomb of the Dwarven King is an adventure for D&D 5th Edition suitable for 3 to 6 characters of 1st level, lasting 1-2 hours. The module provides an introduction...   [click here for more]
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Castle Nimentar

Castle Nimentar


Castle Nimentar is a D&D 5th Edition adventure designed as a stand-alone adventure for any Forgotten Realms campaigns set in the Jungles of Chult. Castle Nimentar takes the players from Camp Highmore to Lake Luo deep within the Jungles of Chult on a quest to explore a haunted ruined castle out in the...   [click here for more]
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Quick Encounters  #1 - The Frozen Giants

Quick Encounters #1 - The Frozen Giants


Quick Encounters #1 - The Frozen Giants A Tier 4 Level 17 Encounter This is a quick encounter that I developed as a submission to the Adventure League writer open call back in August 2020. Unfortunately, it did not make the cut. However, I am making it available for everyone to use. Hopefully this is the first in a series of quick encounters. ...   [click here for more]
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Reliquary of Light

Reliquary of Light


Hidden away and lost in antiquity, the Reliquary of Light has quietly safe-guarded troves of blessed artifacts for centuries beneath the ground. Now, rumors spread of a lost temple of gold exposed by recent tremors. What treasures lie waiting to be claimed? What protectors still stand guard over the ancient vaults? Will your courage pass the test? Will you claim the tools needed to fight back...   [click here for more]
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Sewers of the Rat King (5e Adventure)

Sewers of the Rat King (5e Adventure)


Sewers of the Rat King is an urban adventure designed for a party of three to five players of level 1-3. The adventure was intended to take place in Waterdeep, but can easily be changed to set in any urban location. The Story A group of adventurers find themselves in Waterdeep where five different people disappear nightly never to come back, yet the lords of Waterdeep struggle to take action....   [click here for more]
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The Crystal Cavern - an Undermountain encounter

The Crystal Cavern - an Undermountain encounter


A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage? A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs. - dungeon...   [click here for more]
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The Dark Tower of Cabilar: Dungeon #1 Conversion Guide

The Dark Tower of Cabilar: Dungeon #1 Conversion Guide


Any payments will encourage further conversion guides at a quicker rate, if you are after any specific conversions let me know in comments. All conversion guides are on PWYW so if you have found that this guide has saved you time and you enjoyed the additions please feel free to purchase again and pay what you feel it was worth! This conversion guide also has 2 converted monsters from...   [click here for more]
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The Final Storm • 4th tier Encounter (5e)

The Final Storm • 4th tier Encounter (5e)


"An eternal lightning storm rages around an earthmote taken as a lair of a high priestess of Talos, the Storm Lord. This flying fortress is now a threat to the lands it crosses, bringing destruction upon the lands in its way, much to the satisfaction of the priestess and her lord." The Final Storm is a combat encounter for a group of three to seven 17th to 20th level characters,...   [click here for more]
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The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter

The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter


Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory? A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm. - three-room dungeon map - new...   [click here for more]
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The Renewal

The Renewal


This is a social and combat focused adventure taking place in the iconic land of Faerûn. People have begun to go missing in the coastal city of Baldur’s Gate due to an unknown phenomenon. After being contracted to look into these disappearances, this mass vanishing begins to point towards one entity: The Cult of Bane. ...   [click here for more]
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Alchana Campaign Guide

Alchana Campaign Guide


A sailing vessele has revealled a new land to the west of the Forgotten Realms. Past a dangerous storm an island is uncovered. an adavansed empire dwells here in a world cut off from the folk of the swod coast. This campaign guide is a great introduction to the mystirious world of Alchana, a magical realm of deep dungeons and dangerous foes. The dark history of the empire's birth returns as draconic...   [click here for more]
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DC-PoA-PM03 Mindless Digging

DC-PoA-PM03 Mindless Digging


Shortly after the party steps foot into Termalaine they meet a Kobold who is frantically trying to find some help. They spot the party and ask the party to help his workers who uncovered something in a mine that is affecting the mind of the other kobolds.  Made as a tier 1 adventure with APL 1 for the Adventure League's Dungeon Craft season 10 Plague of Ancients and uses the adventure seed (In...   [click here for more]
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Il Cuore di Ghiaccio

Il Cuore di Ghiaccio


La caccia ad un cultista demoniaco conduce alle rovine di un tempio del Sole. Riusciranno gli eroi a sconfiggere le forze del male prima che l’edificio sacro venga corrotto? Un dungeon crawl old school per 4 personaggi di lv3 ambientato in un tempio abbandonato. Vincitrice del concorso "La Tomba degli Onori". ...   [click here for more]
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Lost Mine of Phandelver: Forge of Spells - Brazier of Green Flame Rework

Lost Mine of Phandelver: Forge of Spells - Brazier of Green Flame Rework


The Lost Mine of Phandelver: Forge of Spells expansion, Brazier of Green Flame Rework is an addition to your D&D 5th Edition adventure. This document contains an improved system for permanent magical effects with risk and consequences table. It was designed to add more memorable encounter to the pinnacle conclusion of the D&D starter set: Lost Mine of...   [click here for more]
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Beast of Bezentil

Beast of Bezentil


Dunwood Extracts: Beast of Bezentil An encounter for 5 characters of 5th Level Estimated Run-Time : 60 minutes This encounter was written by Zeke Gonzalez and originally published in Dunwood - Demons, Druids, & Danger.  ---DO NOT PURCHASE IF YOU ALREADY OWN "DUNWOOD - DEMONS, DRUIDS, & DANGER"--- ---A COUPON...   [click here for more]
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The Draigesgyrn Caves

The Draigesgyrn Caves


The gnome village of Clefton spans the sides of a deep gorge, their homes built safely into the gorge walls. But for the past two nights Clefton has suffered the attacks of sightless creatures that crawl down the walls and steal away the gnomes’ loved ones. It’s up to the PCs to follow the creatures’ trail back to The Draigesgyrn Caves and put an end to their threat....   [click here for more]
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100 Quests

100 Quests


100 quests for less than a copper apiece! Suitable for: Side Quests! One Shots! Entire Campaign Arcs! Get your creative juices flowing and follow where the adventure takes you. ...   [click here for more]
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