Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











ContentProduct TypeThemeSettingFormatPrice
DMs Guild   Remove Search Term
Adventures   Remove Search Term
Dungeon   Remove Search Term
Forgotten Realms   Remove Search Term
PDF   Remove Search Term
Pay What You Want   Remove Search Term
Advanced Search

 
 Hottest Community Titles in Your Current Selection
Products found in this section... Sort by: 
 Title    Publisher    Price  
First Blush

First Blush


Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you... First Blush is the inaugural adventure of D&D Duet, bringing you high quality, ready to play material focused on supporting adventuring parties of 1 Player and 1 DM. This adventure is written for a first-level character in a one-on-one...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Crumbling Stair

The Crumbling Stair


An elegant spiral staircase in the middle of nowhere beckons adventurers. Its haunted interior tempts brave souls with mysterious treasures. The Crumbling Stair is an approximately 4 hour adventure for 12th-14th-level characters. The Crumbling Stair takes players into the ruins of an old mage academy. Destoyed by a massive spell battle nearly...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
New Neverwinter

New Neverwinter


This creation named New Neverwinter is a mix between the Wizard of the Coast’s creation as well as plenty of homebrew made by me, Philip Johansson. I have tried to incorporate all the information that Wizards have produced about the city and I have then filled the gaps where needed. For transparency I have put this symbol “*” next to titles to show that it has made by me. If you wish to remove...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Rise of the Necromancer

Rise of the Necromancer


FINALLY  GOLD seller! And over 25k downloads - Holy avernus thank you all so much! Thank you all for the continued support with this one shot - in the top 40 most popular of "pay what you want" titles. This is amazing I am eternally greatful! Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Temple Of The Nightwind

Temple Of The Nightwind


"Deep in the Kryptgarden Forest lies a forgotten temple. Are you brave enough to face the dangers within?" Temple of the Nightwind is a short LVL 2 adventure designed for new players and new dungeon masters. My goal was to design a fun adventure that anyone can grab and play, without doing too much prep work. You can place the adventure in any setting and you do not need the Monster Manual or Dungeon...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Hellriders' Keep

The Hellriders' Keep


After rescuing Ulder Ravengard our heroes find themselves in search of weaponry for themselves and the citizens of Elturel who are now stranded in Avernus. The party must go to the Hellriders' Keep, the place of the last stand of the Hellriders. There they will find plentiful firepower, dark secrets, and incredibly dangerous foes. It will take all of their might to succeed in raiding the Hellriders'...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
MZA5 The Ruins of Olbi

MZA5 The Ruins of Olbi


Deep in the Sands of Itzcala lies a ruin from a long forgotten age. No one alive today can recall its origins, but it is believed to predate even the first War of the Gods and the construction of the fabled ruins of Tewahca.  Tucked away in the Maztica Boxed Set which was written by Douglas Niles and released way back in 1991, there was a small section called “Other Points of Interest.” In it,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Tower of the Pale Lady • 1st tier Adventure (5e)

Tower of the Pale Lady • 1st tier Adventure (5e)


"A hundred-year curse caused by a group of adventurers slowly turned a tower and the hills around it into a region touched by the very finger of death, where life is incapable of thriving. As the curse grows in power and reach, on its way lie the town of Beregost, whose population now suffer, sicken and die every day under these nefarious powers. The government and local clerics infrutiferously...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Horn of Plenty - A Basic Rules Adventure

The Horn of Plenty - A Basic Rules Adventure


Enter the world of Dungeons & Dragons without spending a penny! This fourth-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM! Will You Right a Wrong? When a powerful magic item is stolen from a wealthy farming...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Lost Tales of Phandelver I - The Drow Necromancer

Lost Tales of Phandelver I - The Drow Necromancer


This is a complementary adventure for the Lost Mine of Phandelver boxed set. It introduces a second sub-level, inhabited by a drow Necromancer beneath the Cragmaw Hideout. This is a 4-hours adventure for 4 1st-3rd level characters Please note that this adventure has been completely modified from its original version; it has been edited for grammar issues. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Harrowspire

Harrowspire


Altar of the Chained God Far from the prying eyes of city dwellers, a spiked tower looms, like a great stone fang. What foul secrets does it hold? Who—or what—makes this forbidding place their home? Harrowspire is a 4-6 hour adventure for 4th to 6th level characters. Inside the Harrowspire you'll find: Six new monsters to...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Diamond Tomb

The Diamond Tomb


A long abandoned temple now home to a motely gang of goblins, of no particular note to most adventuring parties. However, an adventuring party with the knowledge that below the crumbling ruins lie the tombs of a dwarven dynasty may wish to see what spoils they can unearth. Take a party of 3rd (or 4th) level adventurers on a classic dungeon delve designed to played in 1 or 2 sessions. Including a selection...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
MZA4 The Mother of Life

MZA4 The Mother of Life


Who is the Mother of Life? She is the goddess to all that live in the True World and she is considered the Mother of All. Her name has been given to the very land itself, where it is said all of mankind stands upon her body. It is she who gave birth to Qotal, Zaltec and their brothers and sisters, though she herself no longer lives. She is Maztica, the Mother of Life. The...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Escape from the Temple of Dawn

Escape from the Temple of Dawn


Can you escape  the Temple of Dawn? Adventurers! It is I, the renowned explorer Dungeon Delver Jim! You may have heard of me. I've recently uncovered an ancient calendar that points to a secret Yuan-Ti temple off the coast of Chult, and I need a daring group of adventurers like yourselves to go in first... I mean explore it with me. If you accept, there will be untold riches...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
MZA1 Creature Features in the Jungle

MZA1 Creature Features in the Jungle


In the depths of the deepest jungles, there are secrets and horrors that thankfully remain hidden to those who do not seek them out. But once in a while, brave individuals will travel under those darkened canopies and put their lives in terrible danger. Will the intrepid explorers live to tell their tales? Cinematic Adventures Once in a while, either Hollywood or an independent studio...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Phandalin: The Naga's Tomb

Phandalin: The Naga's Tomb


This adventure is the 5th in a new campaign arc that started with Phandalin: The Missing Miners that deals with a threat from serpentfolk out of the south. The arc follows the initial modules Phandalin: Return to Phandalin which takes place the year following the events found in the boxed set. This module concludes the serpentfolk threat and brings the PCs into 5th...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
La Tirannia dei Draghi. Guida alla Saga: Parte 2, Il Tesoro della Regina dei Draghi (ep. 1-4)

La Tirannia dei Draghi. Guida alla Saga: Parte 2, Il Tesoro della Regina dei Draghi (ep. 1-4)


In questa guida troverete tutto ciò che vi serve per gestire la vostra epica campagna di Tyranny of Dragons. Nota per presentare diversi problemi strutturali e richiedere molto lavoro da parte del DM intenzionato a proporla ai suoi giocatori, questa saga si compone di due avventure separate: Hoard of the Dragon Queen e Rise of Tiamat. Questa guida si propone di aiutare...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Devil of Deadwatch Keep

Devil of Deadwatch Keep


The Princess and the Devil North of the Stormhorn Road in the Kingdom of Cormyr lies an aging Keep. The Princess of Cormyr camps in its shadow. A Devil of rags and smoke has captured her dear friend, and she needs your help to rescue him. But is the job as simple as it seems? There’s only one way to find out. A Single Session of Adventure Designed for a party of 2nd-3rd level characters in the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
La Congrega

La Congrega


LA CONGREGA E' TORNATA! Buongiorno Avventurieri, in questo periodo di lockdown e proliferare di gioco su Roll20 e altri VTT, forte di oltre 500 copie già scaricate, torna La Congrega con TUTTE le mappe rifatte con qualità grafica superiore e incredibilmente dettagliate, per fornivi un'esperienza ancora migliore, accompagnate da una nuova Cover! Se gradite e apprezzate questo sforzo ricordatevi di...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Fog on the Pergola

Fog on the Pergola


Fog on the Pergola An adventure for 5th - 7th level characters Since the beginning of the last dark moon, strange, twisted creatures have begun to roam Anderwych's streets. Lurking in small groups throughout the shadows of darkened alleyways and badly-lit dead ends, they seem to appear randomly and at any moment. Slowly growing in number and thriving in chaos, they attack anyone who approaches, completely...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Final Storm • 4th tier Encounter (5e)

The Final Storm • 4th tier Encounter (5e)


"An eternal lightning storm rages around an earthmote taken as a lair of a high priestess of Talos, the Storm Lord. This flying fortress is now a threat to the lands it crosses, bringing destruction upon the lands in its way, much to the satisfaction of the priestess and her lord." The Final Storm is a combat encounter for a group of three to seven 17th to 20th level characters,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Cult of the Horned King

Cult of the Horned King


Cult of the Horned King A 4 player, 3rd to 5th level one/two-shot adventure for D&D 5e Introduction This adventure is written for the Dungeon Master. It contains a one shot adventure for players running D&D 5e, as well as references to monsters and items from the Player's Handbook (PHB), Monster Manual (MM), Dungeon Master's Guide (DMG), Volos Guide to Monsters (VGM),...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Auf den Spuren des Fußweines

Auf den Spuren des Fußweines


Bei dem Kurzabenteuer "Auf den Spuren des Fußweines" werden die Charaktere von dem Sohn einer Winzerfamilie beauftragt, das Geheimrezept für ihren legendären Fußwein aus ihrer verlassenen Winzerei zu bergen. Dabei müssen sie sich einigen Gefahren entgegenstellen, die schon vor langer Zeit zum Schutz vor Dieben errichtet wurden. Das Kurzabenteuer richtet sich an 4-6 Spieler...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Phandalin: Wave Echo Ghosts

Phandalin: Wave Echo Ghosts


Phandalin: Wave Echo Ghosts continues the Phandalin campaign started with Phandalin: The Missing Miners and builds on information found in Phandalin: Return to Phandalin, but neither is truly needed to use this adventure. This module begins a new story arc where the PCs are summoned by Gungren from Wave Echo Mines to deal with a new problem discovered...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Phandalin: Search for Aurilsbane

Phandalin: Search for Aurilsbane


Phandalin: Search for Aurilsbane is the 7th adventure in the Phandalin series that begain with Phandalin: The Missing Miners. It is the 2nd module in the new arc dealing with the winter goddess Auril and uses information in the other Phandalin adventures that uses the modified town after the original boxed set. In this adventure, the PCs take the map found...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
CCC-DPIP-01 The Toils And Troubles of Minauros

CCC-DPIP-01 The Toils And Troubles of Minauros


Not your typical Tier1 adventure! Filled with 66 pages of exciting encounters where characters will face extraplanar threats, moral delimmas, and more! This module has been designed in such a way to help you breathe more character into your NPCs and more adaptability into your player-driven world, while also helping the players feel as if their character is useful by rewarding proficiencies of all...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Red Larch 003: Summit Hall

Red Larch 003: Summit Hall


Red Larch: Summit Hall follows the adventure Red Larch: Knight of Samular, which is a split-off from the Princes of the Apocalypse adventure path by Wizards of the Coast.  In this adventure, the PCs bring the body of the deceased knight to its final resting place within the Hall.  While interacting with the knights and the people of the small town that has sprung up around the keep,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Mormesk's Diversions: Trials of the Heron's Gaze

Mormesk's Diversions: Trials of the Heron's Gaze


“Mormesk’s Diversions” are what I hope will be a series of quick mini-dungeons and encounters, all based around the “mysterious map” discovered in the lair of Mormesk the wraith, during the finale of The Mines of Phandelver, although it would work just as well in any other location or forest-adjacent setting with very little effort.  "Locked within a series of trials in a hidden underground...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Crystal Cavern - an Undermountain encounter

The Crystal Cavern - an Undermountain encounter


A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage? A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs. - dungeon...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
ANA3 Journey Into Rainbow

ANA3 Journey Into Rainbow


Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters.  It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light. From Foreign Land to Foreign Plane To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Ancient Relic of Netheril

The Ancient Relic of Netheril


The heroes meet an unusual scholar from Evereska. She seeks an artifact from the Netherese Empire of old that she claims may have survived the Spellplague. This adventure takes the party to the small town of Rasilith in the Anauroch Desert where they will search for a mythal rumored to be buried in the sands within an ancient temple. Designed for a party of 4 or 5 between levels 5 and 10, this...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Back Pocket Pyramid of Beans

Back Pocket Pyramid of Beans


What is a Back Pocket Adventure? Playing D&D is a great game, but playing in the real world presents problems for the Dungeon Master. While playing through an adventure, sometimes the Players go through the adventure planned too quickly and there is an hour or so left, too much time to go home early, but too little time to start a whole new adventure! Sometimes the adventure goes too slowly, and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Phandalin: Waterdeep Walkabout

Phandalin: Waterdeep Walkabout


Phandalin: Waterdeep Walkabout is the 9th adventure that started with Phandalin: The Missing Miners and brings the heroes on a journey through Kryptgatden Forest and ends in the City of Waterdeep. Along the way, there is adventure and side quests in the forest, Goldenfields, Stump Bog, Rassalandar, and ends in Waterdeep. <o:p></o:p> The whole adventure was...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Phandalin: Auril's Vault

Phandalin: Auril's Vault


This adventure is the 8th in the series that started with Phandalin: The Missing Miners and expanded on the updated town of Phandalin, found in the adventure, Return to Phandalin. This adventure is the 3rd in the Cult of Auril arc which follows the follows the first 5 modules that dealt with a snakefolk threat. In this module, the PCs have found the magical sword Aurilsbane and have returned to...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Cult of the Dragon

The Cult of the Dragon


I developed this side quest for my campaign of Dragon of Icespire Peak for level 3. My intention was to introduce the party to the Cult of the Dragon as I am intending on running a modified version of Hoard of the Dragon Queen and then Rise of Tiamat. Any feedback would be appreciated! ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Palace of the Crowned Skull

Palace of the Crowned Skull


A 12-hour adventure with four original maps. For 4-6 characters of 3rd-6th level. A ruined keep overlooks a murky lake in the monster-infested wilderness of the High Moor. Here a daring young merchant prince attempted to carve out a kingdom for himself almost a century ago. It was a doomed endeavor from the start. Practically the moment he laid the final stone, his holdfast and subjects alike were...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Tomb of the Gray Order

Tomb of the Gray Order


Welcome to Tomb of the Gray Order, a short adventure designed as an expansion for the campaign The Lost Mine of Phandelver. Nonetheless, this adventure can be easily hooked up into any other setting and Phandalin and its surroundings can be exchanged for any other location. In this adventure, players are lured into a trap set by Black Spider (or your preferred villain), and are lured into a mysterious...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Ringers' Den

The Ringers' Den


An adventure for 5 1st-level adventurers. Deep in the night, a guard intercepts a local pickpocket. This thief, in a panic as he is dragged by a nearby tavern, tries to reveal an eldritch danger at his nearby hideout to the watchman. Rather than take him seriously, the authority drags the ne’er-do-well to the jailhouse, while the party investigates these rumors on the word of some prestigious adventurers...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Artist Commune of Skullport - An Undermountain Encounter

The Artist Commune of Skullport - An Undermountain Encounter


Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Dûnan’s Forge

Dûnan’s Forge


Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece. Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter

The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter


Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory? A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm. - three-room dungeon map - new...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Hollow Marvel - A floating Airship

The Hollow Marvel - A floating Airship


The Hollow Marvel is an airship that moves around through the air and protects the work of a skilled artificer. If it fell into the wrong hands, it would mean trouble for the rest of the world. It is somewhere out there, cloaked, floating through the air and waiting for courageous adventurers to be found. The Hollow Marvel is an dungeon adventure module for D&D 5e. It is designed as a 3-5 hour...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Goblinoid Adventure & Map Pack Boss Nikrek Edition

Goblinoid Adventure & Map Pack Boss Nikrek Edition


Enjoy this free map pack and take your party on quests against the Goblins, Bugbears, and Hobgoblins. Boss Nikrek and her Spider Riders are not to be underestimated. Charging into battle form the Ethereal Plane upon their Phase Spider mounts Boos Nikrek and her Raiders have lain waste to Secomber. Will you answer the call for aid? Use this PDF to develope your own adventures or using what I provide...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Red Larch 013: The Plunging Torrents

Red Larch 013: The Plunging Torrents


Red Larch 013:  The Plunging Torrents is the last formal adventure that follows the Published adventure, Princes of the Apocalypse, by Wizards of the Coast.  There are some modified material and an expanded side quest, but the adventure mostly provides description and monster stats for the encounters found in the main adventure.   This module is designed for 13th level PCs and is designed...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Il Tempio di Bahamut

Il Tempio di Bahamut


Al party viene richiesto di recuperare un potente artefatto da una città ormai caduta che potrà aiutare l'intera città di Bryn Shander a respingere futuri attacchi dei giganti. Questo porterà il gruppo a scalare un giantesco monte, avventurarsi in un tempio corrotto ed infine in una caverna sotterranea dove scopriranno la che fine ha fatto la città di Damavand. Tantissime...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Погребенное под веками

Погребенное под веками


Приключение на русском языке. Классика Подземелий и Драконов! Героям предстоит присоединиться к археологической экспедиции известно учёного, исследовать живописную Долину в горах, столкнуться с её обитателями...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Waterdeep: The Catacombs of Yintros

Waterdeep: The Catacombs of Yintros


The Catacombs of Yintros has long been a hidden dungeon in the city. It is all the remains of a mage academy that was once prominent in the city. The PCs first must discover the secret to enter and the hidden location in order to save a noblewoman who is secretly stalked by members of the Iron Throne. This adventure is 34 pages long and contains all the description and monster...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder

Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg The product you see before you is a collected description of a major location, and the inhabitants of that location, meant to be played as an extension of "Storm King's Thunder" The narrative theme looming over this product presents a follow-up to Chapter 1 of said book, "A Great Upheaval" Explaining what happened to the supposed Ostorian relic,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Oddities & Odysseys: The Dread Tailor

Oddities & Odysseys: The Dread Tailor


A 4-6 hour Dungeons & Dragons adventure for 1st-2nd level characters! A new threat preys on the local trade road. Rumored to have ties to the legendary undead wizards, Vecna and Acererak, Geoff the Dread Tailor has awakened to garner his revenge on the living. A group of stalwart heroes must arise to put an end to the Dread Tailor’s depravations or all will...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Mormesk's Diversions: Legacy of the Mechanist

Mormesk's Diversions: Legacy of the Mechanist


"Beneath the rubble of the River District’s reconstruction zones, the legacy of one of Neverwinter’s more...eccentric mages still waits to be re-discovered..." A short post-Phandelver dungeon for levels 5-6 This is the second in a series of quick mini-dungeons and encounters, all based around the “mysterious map” discovered in the lair of Mormesk the wraith, during the finale of The Mines...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 113 items) Result Pages:  1  2  3  [Next >>] 
Select Page Number