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Twenty Chillingly Creepy Encounters
Welcome traveller to the darkest and cruelest corners of the realms. Where your worst nightmares hide just beyond your sight. Where all is not at it seems and evil lurks in shady corners. Where you are lucky to get out alive and with your sanity intact. Welcome to Twenty Chillingly Creepy Encounters.
In this module you, the Dungeon Master, will... [click here for more] |
Dungeon Masters Guild |
$0.99
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A fun horror/suspense adventure for your party, easy to drop in to any campaign or play as a one-off.
Your adventurers find themselves drawn into a small hamlet in a secluded valley. Very quickly, it becomes obvious that this seemingly quiet town has a dark past, and the party has become caught up in it. They’ll have to unravel the mystery of what happened in Brenton, and once they do, defeat... [click here for more] |
Dungeon Masters Guild |
$1.50
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This is a one on one adventure. It is designed for one player and a DM. It can be scaled to be played with more than one character. The character finds themselves embroiled in a murder mystery. This is written for a tier 2 character level 8 through 10. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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Tales speak of a monstrous creature that lurks in the forests around the small hamlet of Pinewood; dragging hapless victims screaming into the grim grey mists that surround the village each night. As simple as monster hunts go, this one seemed straightforward enough. "Probably a werewolf, or something similar". Captain Price said, reloading his rifle and checking the chamber for silver bullets.... [click here for more] |
Dungeon Masters Guild |
$3.99
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An Adventure of differing length:
The town of Brine-Spell has, for a long time, had a trade deal with the fierce Frost Giants of the western mountains. But on this occasion, they have failed to arrive! It is up to a group of adventurers to travel into the Western Mountains and unravel the mystery. Along the way battling fierce monsters and ravaging beasts. The Giants have disappeared! The Gnolls... [click here for more] |
Dungeon Masters Guild |
$0.51
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Aboard the Osmorton is a one-shot horror adventure designed for characters levels 5-8 and is expected to take 2-4 hours to complete. It is a lighter combat adventure with a special betrayal mechanic that adds a unique twist! This adventure is one of the only I have written that I do not suggest dropping in your existing campaign without modifications, as part of the adventure includes one of the party... [click here for more] |
Dungeon Masters Guild |
$1.99
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Adrift is a high-level one-shot horror adventure designed for characters levels 13-16 and is expected to take 4-6 hours. A great deal of the time is due to the fact that higher level combat can go quite long compared to combats at lower levels. The horror aspect in this adventure comes from some of the menacing creatures your players will face - such as the deadly corpse angler and a swarm of hallucinogenic... [click here for more] |
Dungeon Masters Guild |
$1.99
|
P.B. Publishing Presents:
Adventure Anthology 2!
This is the 2018 collection of adventures released by P.B. Publishing and Loot the Room.
We have pulled together 6 of our best selling and critically acclaimed Dungeons & Dragons adventures. - Follow us on Twitter: @pbpublishing1 & @pangalactic
For only $12.95 (50% cheaper than... [click here for more] |
Dungeon Masters Guild |
$12.95
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NOT EVERY TIEFLING IS WICKED... BUT THIS ONE IS!
Use this adventure to introduce
Curse of Strahd to your players
or transport them to
the realm of Ravenloft.
#Map of Barovia included#
Carnival of Synn is a 3rd level adventure designed for 4 to 6 players.
The adventurers are traveling The Long Road, between Triboar and Longsaddle, when they come across... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.95
|
The Dread tunnels of Ruxbar were created by a cult of a lesser evil deity of the giant pantheon, known as Jargain to serve as a planar gate in hope of bringing chaos and destruction to the natural order of the world and power to the one who would control the gate. Ruxabar was the high cultist who completed the ritual but to his surprise nothing of what he expected came through the gate. Plague creatures,... [click here for more] |
Dungeon Masters Guild |
$4.95
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For levels 10 to 18. The DM can scale it either way to make it challenging. This is the Fourth and final module that includes: The Demon Slayer, Song of Eyrindor, and The Hammer of Shuldek. It is a very challenging module, but also has some cool puzzles. It was a great series!!! Now comes the final confrontation with Damaceus. This module is best suited for a tier 4 character level 17+. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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A 1 hour Fifth Edition Dungeons & Dragons encounter for all level characters suggested for all alignments (1st draft; Standalone; Expandable) A stand alone or sequel to the FREE adventure the Fool's Keep and possible prequel or sequel to The Fool's Keep Murders. Also see my line of .99 modules/story line the Doom Portals or click on my name to see all the adventures. And check out the... [click here for more] |
Dungeon Masters Guild |
$0.50
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Vacant
2019 ENnie nominated! Best Organized Play!
Genre: Horror
Gameplay Duration: 2-4 hours
Optimized: APL 1, learn-to-play Players can gain experience with each saving throw and ability check. DMs are provided with helpful information, reference links, and examples of how NPC's can respond to ableist remarks on... [click here for more] |
Dungeon Masters Guild |
$4.99
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A small, isolated town in the midst of turmoil...rumors of strange children in the night...raided farms and homes...and something else, biding its time, lurking beneath it all.
"Children of the Hills" is a short investigative adventure for 4-6 characters of levels 3rd to 4th level. It can be placed into any setting as an excellent launching point for an extended campaign.
In this adventure... [click here for more] |
Dungeon Masters Guild |
$0.50
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In 1996, TSR published the adventure named “The Gates of Firestorm Peak” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 96 page book and cover folder that held 2 double-sided poster maps; one map of the complex and 3 tactical maps. It also came with punch-out counters for use with the tactical... [click here for more] |
Dungeon Masters Guild |
$1.95
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An ancient shadow rises from the antiquated depths of the earth to prey on the fervent prayers of the desperate. Civil war has set aflame the mires and fens of the Black Moors, death lingers everywhere and the small folk struggle to eke out a miserable existence.
The town of Fovostadt is such a place where the people suffer and struggle under the crippling weight of war and famine. Opulent and imperial,... [click here for more] |
Dungeon Masters Guild |
$2.99
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4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play.
Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house?
All the undead suitable... [click here for more] |
Dungeon Masters Guild |
$1.62
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An adventure for 5th level characters (Contains suggestions for levels 1st through 4th as well) with Halloween themes for some October fun. As a side-quest it is designed to be used in just about any world. The titular Headless Horseman was not designed after the Headless Horseman as previously found in Ravenloft of older editions. However, the adventure is well suited to work as a Ravenloft... [click here for more] |
Dungeon Masters Guild |
$2.99
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A priestess of Umberlee plans to sacrifice the characters, the crew, and the innocent passengers aboard the Wave Reaver. They must survive her and the storm that follows. Death on the Water makes an adventure out of any trip over water, from Port Nyanzaru to the Snout of Omgar, or anywhere in between.
... [click here for more] |
Dungeon Masters Guild |
$1.00
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"Once the action kicks off, the adventurers are in for a rough night."
"A perfect mix of horror and fantasy, with some truly unexpected encounters!"
It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground. The road opens to a small town with an inviting tavern. The smells of grilling meat and ale... [click here for more] |
Dungeon Masters Guild |
$6.95
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The forest becomes quiet, and animals are scarce. While traveling down a forested road, a narrow path leads to a clearing with a large dead tree A feeling of dread and sorrow fills the area. Should the party explore and learn more about this area?
2-3 hour adventure for 3-6 players between levels 4-6.
This is designed to be a standalone adventure and to fit into any campaign.This adventure starts... [click here for more] |
Dungeon Masters Guild |
$2.00
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Lazy Dungeon (LD):
The Lazy Dungeon series has no adventure hooks, no story, and no required starting level. They are a dungeon that could last for a single night or several nights. Many of the encounters are from past adventures I’ve written or what you can find in the core D&D books. In short, this is a simple dungeon crawl where the DM is free to do what they want with it. ... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to Dawnwilde.
The once-prosperous village has been overcome by an oppressive fog that has lasted for seven years. With the fog came death and devastation. To make matters worse, young girls from the village have been disappearing.
In an adventure that's full of action, intrigue and roleplay, can you solve the mystery of the fog and save Dawnwilde?
About... [click here for more] |
Dungeon Masters Guild |
$2.00
|
For characters level 8-10. This is the third installment that began with The Demon Slayer, and continued with Song of Eyrindor. In this adventure you pursue the legendary hammer of Shuldek. Please provide feedback! ... [click here for more] |
Dungeon Masters Guild |
$0.89
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Hatred Surfacing - a Zhentarim Faction Mission
It had been a good night. As good as one could hope for, when working the stage in a small tavern in Waterdeep's seedy Dock Ward. Star counted the gold and silver pieces in the full moon's dim light, as he made his across the dirty cobblestones. Distracted, he almost didn't notice the shadowy figure that had appeared at the other end of the dark alley.... [click here for more] |
Dungeon Masters Guild |
$1.99
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The ancient city of Zazesspur, in the kingdom of Tethyr, is a city in decline. To make matters worse, in the last few days swarms of vargouilles have begun haunting the city at night, preying on those they encounter and thus growing in number faster than the city can deal with. Brave and experienced adventurers are needed to combat these hideous fiends and to deal with the sinister creature that is... [click here for more] |
Dungeon Masters Guild |
$1.99
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A five level dungeon crawl adventure for level 6-8 player characters. Into the Depths of Madness is a unique adventure where the deeper the player characters descend the more insanity they encounter. This adventure has numerous detailed and colored maps, as well as original illustration work within it.
This adventure is included within STAND ALONE ADVENTURE BUNDLE and my EVERYTHING ANDREW JAMES WOODYARD... [click here for more] |
Dungeon Masters Guild |
$3.99
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Into the Frozen Wastes is a one-shot horror adventure designed for characters levels 7-10 and is expected to take 3-5 hours. This adventure is a combination of fighting against the deadly wrath of nature and a set of four undead horsemen that seek to raise an army of the dead. The players will be forced to find ways to stay warm, survive an avalanche, scale a wall of ice, and other challenges as they... [click here for more] |
Dungeon Masters Guild |
$1.99
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This cloak-and-dagger oneshot adventure takes our players on a top-secret mission deep under Mount Muedini to the drow city of Ragno. Designed for 6th-8th level characters, the players are all members of a clandestine assassin's guild known as the Sacred Satsujin.
Will the assassins be able to fulfill their duty successfully? Will they use stealth, deception, disguise, or a combination of all three?... [click here for more] |
Dungeon Masters Guild |
$1.99
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La casa de Mautia es una aventura para cualquier edición de D&D y puede ser adaptada a casi cualquier sistema con muy poco trabajo.
Esta aventura contiene:
Aventura de 12 páginas
15 mapas detallando el interior de la mansión
20 cartas de encuentros
4 cartas especiales
15 cartas de recompensas
15 cartas de trampas ... [click here for more] |
Dungeon Masters Guild |
$8.00
|
"Avventura davvero molto ispirata!!" -Daniele D. S.
"Una delle migliori avventure investigative che abbia mai giocato." - Simone V.
"Un'avventura davvero curata e ben fatta, la trama risulta lineare e le soluzioni sono molteplici, consigliata! " - Marco B.
La Città dei Morti è un’avventura per D&D 5a edizione giocabile da un gruppo di personaggi di 5° - 10° livello.... [click here for more] |
Dungeon Masters Guild |
$3.95 $2.95
|
"Campagna veramente ottima. la sto giocando con un gruppo di nuovi giocatori e la stiamo trovando molto divertente e accattivante, grazie anche alle atmosfere cupe e dark. Consigliatissima." Omar P.
"Un'avventura scritta in maniera ottima ricca di aspetti narrativi e con grande cura per i particolari. Trovo che la storia si intrecci perfettamente con gli scontri in modo da ottenere un... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Get lost in the decaying kingdom of Lady Sepa, goddess of the harvest...
For as long as the good people of Chult can remember Lady Sepa has visted them on the night of the final harvest. For the good she brings a tasty sweet, but for the wicked... She is decidely less kind. This year she has chosen the mayor of Mistvale, a small fishing villiage on the western coast of Chult, as her sacrifice,... [click here for more] |
Dungeon Masters Guild |
$0.99
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Corruption has spread throughout the Sword Coast and whispers of a long dead god have started to echo through the streets. Innocent civilians are being slaughtered by the very guards they trusted and orc raids always follow close behind. An adventuring party has been sent out to investigate the orcs’ involvement. They will soon find that the situation is far more horrifying than they imagined. A... [click here for more] |
Dungeon Masters Guild |
$4.99
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Quelque chose de maléfique dévore les âmes des vivants à Chult, mais avant que les personnages n’affrontent les horreurs de La Tombe de l’Annihilation, ils doivent d’abord découvrir l’origine de la malédiction mortelle en explorant la tour d’une liche dans les Bois-Manteaux. Cette aventure préliminaire est conçue pour un groupe de quatre à six personnages de niveau 1, qui... [click here for more] |
Dungeon Masters Guild |
$2.99
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IN VULGAREA YOU TRUST:
"For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
For 3rd through 5th level characters. An uninhabited island with an ancient secret. You are hired to find out what happened on Alb. A group of men a went missing on the island. The island has ruins so ancient that no one alive knows their origins. The answer to the island’s secret might die with you. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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Something sinister is afoot near the town of Secomber, and you need to stop it!
Nightfall is a short adventure for 4-6 players of 8th to 10th level, in which the players enter an unsettling graveyard to find it has become inhabited by a plague vampire. This creature has contaminated the large oak tree in the center of the graveyard, giving it the ability to continually raise creatures from the dead.... [click here for more] |
Dungeon Masters Guild |
$4.95
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This encounter is intended for 4-6 characters level 5-7. It’s a twisted, sick comedy of errors with dark humor.
Freckles the Clown isn’t your typical adversary. Freckles is vicious, but the danger is covered with a humorous and ridiculous veneer. Clowns. Killer clowns. A psychotic clown who insists you join his puppet show. No, really, he insists. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
It's Greengrass, a time of celebration, but in the shadows of the festival a secret society and a cult are plotting. Whispers of a terrible illness are spread through the kingdom. Something foul is about to befall Cormyr.
A starter adventure for characters level 1-4
Features Full Color Maps
A Forgotten Realms Adventure ... [click here for more] |
Dungeon Masters Guild |
$6.00
|
DOMAIN: BAROVIA
VOLUME ONE: IMMOL [Hearing Secret Harmonies]
Return to the Mists with the Ravenloft Gazetteer.
This addition to the Curse of Strahd module for 5th edition brings back from past editions the village of Immol, mad village of psionic descendants.
The volume contains
The village of Immol, and its citizens, expanded and revised for 5th edition... [click here for more] |
Dungeon Masters Guild |
$1.99
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Obsessive love turned toxic, love that covers everything, love that stick to you forever, love that forgets everything else. This is a tale of such a love affair. You are the next ones to be embroiled in this one-sided love affair that could only take place beyond the Mists.
This 9-15 hours adventure set in Ravenloft is best played with a group of 4-6 characters of level 4-6 (optimized for level 5s).... [click here for more] |
Dungeon Masters Guild |
$5.00
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The Return of the Gol'Goroth is a one-shot horror adventure for characters levels 9-12 and is expected to take 4-6 hours. This is a sequel to The Cult of the Gol'Goroth, so be sure you have completed the first part before you venture down this path. You can find the adventure available for free at this link. In this adventure, your party faces off against the Gol'Goroth in its awakened state. It is... [click here for more] |
Dungeon Masters Guild |
$1.99
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For 12th through 18th level characters. This is actually the first module I wrote. The ruins of Ganthorpe have been found, and you are lucky enough to be the first to investigate them. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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Reisende verschwinden auf der Langen Straße, einem befestigten Weg von etwa 150 Kilometer Länge zwischen Dreieber und Langsattel. Die Helden nehmen sich der Sache an und stoßen auf ein Geisterhaus mit einer dunklen Geschichte und einem schrecklichen Geheimnis. Ihre Aufgabe führt die Charaktere bis zu den Toren der Hölle, wo sie sich ihrer bisher größten Herausforderung stellen: einem infernalischen... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This is the PDF version.
If you are looking for the Roll20 version, please click here.
If you are looking for the Fantasy Grounds VTT version, please click here.
A 4-7 hour adventure for 3-7 characters of levels 1-4
The wealthy Von Crofts hire a party of adventurers to find the body of their dead son in a haunted pleasure palace – and to bring him back to life. To aid in their... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The silence filling the subterranean streets of K’Jeek is absolute. No footsteps echo along the dust-covered streets, no cries from the deserted prisons of the slave pens. The great Temple of Ilsensine, once thronged with devotees, lies mute. Suddenly, inside the darkened temple, a gout of green flame lashes out through the darkness. A cry, ear-piercing in the vast silence, shakes dust from... [click here for more] |
Dungeon Masters Guild |
$3.00
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A new extra-planar zine, detailing the weird side of dnd.
Songbirds - Issue #1 - Haunted
Haunted is Undertale meets D&D. It's a weird rpg adventure through a land of giants, all wearing sheets like ghost costumes. Take your players through spectacular, undead lands, and dangerous tricks, traps, and monsters as you search for the secret to defeating THE BEAST in this entirely hand-drawn... [click here for more] |
Dungeon Masters Guild |
$4.99
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For levels 1st through 3rd. Two towns divided and nearing war, you are hired to discover why the dead of the area are rising from the grave. Your adventure takes you from a subterranean town to a forlorn tomb in search of answers. This is a challenging test for low level characters. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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Stuffed is a one-shot horror adventure designed for characters levels 1-4 and is expected to take 3-5 hours to complete depending on your party’s actions and their speed in combat. This horrifying adventure is filled with creepy dolls and even people who have been taken apart and sewn back together by the mad toy maker, Borhas. The adventure takes place in the town of Twin Rivers in this module... [click here for more] |
Dungeon Masters Guild |
$1.99
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