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Uncaged | Volume I

Uncaged | Volume I


Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more. Volume I is currently available...   [click here for more]
Dungeon Masters Guild  $14.95

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Happy Jack's Funhouse

Happy Jack's Funhouse


The painted man rode into town, tossing candy and small trinkets to the cheering children. The children, their mouths stuffed with gumdrops, laughed at his jet-black horse adorned with a white saddle festooned with jingle bells. He introduced himself to the town elders as Happy Jack and asked their permission to set up his attraction in the town square. The elders, seeing the happiness in the children,...   [click here for more]
Dungeon Masters Guild  $4.95

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The Fall of Cyrog

The Fall of Cyrog


Deep in the Underdark, an elder brain Cyrog has died and been reanimated by the Demon Prince of Undeath, Orcus. Brave adventurers will be called upon to help vanquish this evil. Should they fail, Cyrog and all of his mind flayers will be able to create an army for Orcus to unleash destruction upon the Underdark and the world. In this supplement to Out of the Abyss, your party will explore...   [click here for more]
Dungeon Masters Guild  $3.00

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Real Housewives of Ravenloft

Real Housewives of Ravenloft


The Master of Ravenloft is having guests for dinner – and you are invited. He has a proposal for you, one that could be highly beneficial for all involved. Even if this puts you in the center of the drama of the Real Housewives of Ravenloft? Investigation, intrigue, and mystery with over 160 combinations of culprit. Each of the four named bride receives a new stat block with legendary actions...   [click here for more]
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The Madhouse of Tasha's Kiss - Adventure

The Madhouse of Tasha's Kiss - Adventure


Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying? A small village, empty of villagers except for one boy found sitting and weeping next to a jester’s pageant wagon. The boy explains that the villagers, including his family, followed a jester into the wagon and never came out. A portal to a pocket dimension is found inside the wagon, leading to a brass...   [click here for more]
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The Lamenting Lighthouse

The Lamenting Lighthouse


This product is a PDF - if Fantasy Grounds is more your speed, here you go! If you want to rock both a PDF and the FG version - check out this discounted bundle! THIS ADVENTURE IS ALSO PART OF "SVEN'S 2019 BUNDLE OF ADVENTURES" "This adventure is a critical hit on almost every single...   [click here for more]
Dungeon Masters Guild  $4.95

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Salvage Operation – a Ghosts of Saltmarsh DM's Resources

Salvage Operation – a Ghosts of Saltmarsh DM's Resources


Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent...   [click here for more]
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The Haunt

The Haunt


Adventure Anthology - NOW AVAILABLE!!!: CLICK HERE TO GET YOUR COPY TODAY! Over 200 pages of usable content 4 of DMsGuild's best-selling authors: Phil Beckwith, JVC Parry, Roland Morgen and Chris Bissette! 85 various external map images in high definition quality (great for your online play or large print-outs) Printer-friendly...   [click here for more]
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Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource

Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource


Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures....   [click here for more]
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Uncaged | Volume III

Uncaged | Volume III


Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more. Volume III is currently available as both...   [click here for more]
Dungeon Masters Guild  $14.95

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Call from the Deep

Call from the Deep


Assault from the Astral After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it. The adventurers must set sail along the Sword Coast, fending off the pirate...   [click here for more]
Dungeon Masters Guild  $39.95

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The Second Black Dawn

The Second Black Dawn


"The FANTASY GROUNDS version is now available!" "This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality...   [click here for more]
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Crypt of the Archmage (5e)

Crypt of the Archmage (5e)


The secret lies inside you all, with which to paint me on the wall. Forge a key of ruby-red, but what will be must then be dead. Crypt of the Archmage is an adventure for Dungeons and Dragons Fifth Edition, designed to mimic the style of Advanced Dungeons and Dragons modules from the 1970s! Enter the dungeonous crypt of the Archmage, battling puzzles,...   [click here for more]
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Taverns, Inns, and Taprooms: In Hell

Taverns, Inns, and Taprooms: In Hell


"Even the scorched battlefields of the war-torn layers of the Nine Hells need places travelers, devils, and hapless doomed mortals can kick up their feet, have a pint of ale (or larvae ichor, no judgement), and mingle with those willing to sell their souls and the fiends willing to take them."   This PDF is designed for use with the officially released...   [click here for more]
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The Curious Case of The Calm Delilah: A Saltmarsh Horror Mini-Campaign

The Curious Case of The Calm Delilah: A Saltmarsh Horror Mini-Campaign


A Horror Mystery on the High Seas Set sail with the crew of the Persistent Imperial to uncover the mysteries of The Calm Delilah: a merchant ship that was last seen leaving Saltmarsh on a secretive expedition many months ago... Using the waterlogged remains of an old logbook belonging to the Delilah's captain, can the adventurers...   [click here for more]
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Baldur's Gate: City Encounters

Baldur's Gate: City Encounters


There’s no eliminating power in the City of Blood; it only changes hands. Baldur’s Gate: City Encounters provides Dungeon Masters with forty short encounters to supplement your Baldur’s Gate: Descent into Avernus campaign. These brief scenarios enliven the City of Blood and distinguish it from other settlements...   [click here for more]
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Gardens of Fog

Gardens of Fog


A dear friend lies stricken, a prisoner in their own mind. Local healers are baffled, unable to provide aid, and without intervention your companion is surely lost. Steel yourself, enter the realm of the mind and face the struggles within. This module contails a Tier 1 Adventure optimized for five 3rd-level characters, as well as a new cleric subclass: the psychomancer, inspired by mental health...   [click here for more]
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The Thousand Year Storm

The Thousand Year Storm


The catalyst of events that has led to the current horror in Ravnica is the felicity triskelion. A reality warping artifact of eldritch proportions, which has been released to the greater world after being stolen by the Dimir mind mage Rogad Nar. After investigation and intrigue amongst the various guilds of Ravnica a chain of events left the triskelion in the wrong hands and ultimate horror has been...   [click here for more]
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Killer Kobolds from Outer Space

Killer Kobolds from Outer Space


PREPARE TO MELT SOME FACES AND SCREAM LIKE A TINY DRAGON with this madcap B-movie horror one-shot of unnecessary cartoon violence and kobold madcappery "OMG Killer Kobolds from Outer Space is the thing I've needed in my life for like always. It sets a new standard in just how awesome a DMs Guild product can be. I'm going to pile up all my stuff and burn it." "Killer Kobolds from...   [click here for more]
Dungeon Masters Guild  $4.99

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The Interactive Tome of Strahd

The Interactive Tome of Strahd


Explore the centuries old history of the land of Barovia side by side with the Dread Lord Strahd von Zarovich himself! This book combines source material from decades of Ravenloft history and lore with the incredible community efforts to expand the Curse of Strahd module into 14 short adventures that chronicle Strahd's past in his own words. Along the way, characters can meet long-dead heroes...   [click here for more]
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Villains & Lairs IV - the Dead, Damned, & Decaying

Villains & Lairs IV - the Dead, Damned, & Decaying


Expand your game with this collection of 40 unique NPCs of various Challenge Ratings, ten of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding podcasters, each NPC includes an image,...   [click here for more]
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Old Olga and Young Yvonne

Old Olga and Young Yvonne


PART OF "SVEN'S 2019 BUNDLE OF ADVENTURES" "Sven has created an excellent adventure that takes everything about witches, hags, and those ancient tales and combined it into one kick-ass tale. [...] Old Olga and Young Yvonne is a gritty and realistic adventure in the sense that no matter what happens, the characters will be affected and...   [click here for more]
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The House of the Midnight Violet

The House of the Midnight Violet


"This was a great adventure to drop into my ongoing campaign - it hits just the right kinds of horror notes, and has a really interesting story that unfolds at a nice pace." "A well-written adventure through a mansion filled with dark secrets." The House of the Midnight Violet is a 3+ hour standalone adventure designed for 5th Edition. The print version of the adventure...   [click here for more]
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Whisper Agents

Whisper Agents


With the dreaded felicity triskelion in the hands of the Dimir, the party must find the accursed spies before they open the terrible device. Should they fail, the consequences of their actions will be felt across Ravnica. Whisper Agents is part seven of the Secrets of the Triskelion campaign for use with Guildmasters' Guide to Ravnica and...   [click here for more]
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The Palace of Pain's Pleasures

The Palace of Pain's Pleasures


This product is a PDF. If you wish to purchase the Fantasy Grounds version of The Palace of Pain's Pleasures, please click here. A galvanice weird has torn apart an Izzet laboratory in the Blistercoils. The weird’s path of destruction leads to Tin Street where the weird was spotted being subdued...   [click here for more]
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Nameia's Laboratory

Nameia's Laboratory


This is the PDF version of the module. If you are looking for the Fantasy Grounds VTT version - click here. "A 4-5 hour one-shot adventure for 4 to 6 sixth level characters." In the adventure, the players will have to infiltrate the hidden laboratory of the Crimson Order, under the leadership of the Blood Mage Nameia. The adventuring party, after they find their way...   [click here for more]
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21 Freaky Forest Encounters

21 Freaky Forest Encounters


21 Freaky Forest Encounters 21 encounters plus two new monsters for use in 5th edition Dungeons & Dragons Written by Dimitri Lambermont & Remko van der Heul Art by Wouter Florusse. 21 fun and freaky forest encounters, and two completely new monsters you can throw at your party Welcome traveler, to the deep dense forests of the realms. What hides under the green...   [click here for more]
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Saltmarsh's Notice Boards: 30 Quest Seeds for Nautical Campaigns

Saltmarsh's Notice Boards: 30 Quest Seeds for Nautical Campaigns


"To all available sellswords and adventurers: The town desperately needs sentries, if only for a day. The council promises a generous reward in gold and perks. Visit the Administrator in the town hall at your earliest convenience. Pastries and tea will be offered." - Administrator Mandy Otter This is a collection of 30 quest seeds to be used in Ghosts of Saltmarsh or any other...   [click here for more]
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The Haunt 2

The Haunt 2


"Perfect for a Halloween one-shot!" “That F******* doll….. That is creepy as hell… he (PB) is disturbed… I am going to have nightmares!” "It definitely help shed some light on the doll and the visions were so well written!" "It had a feeling that reminded me of Silent Hill." "Love creepy one-shots. I also love games with multiple solutions. Really different compared...   [click here for more]
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To Hell and Back Again

To Hell and Back Again


Play alone or with friends! For characters of 1st to 3rd level. What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have what it takes to escape hell? And just how far will you be willing to go to return home...   [click here for more]
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Swordsbreak Mine

Swordsbreak Mine


An abandoned, hallucination-causing mine is creating chaos for a small town. When the village children begin to go missing, adventurers are called in to stop the beast lurking in the dark. Long forgotten in the mountains, Swordsbreak Mine hungers for a feast. Swordsbreak Mine is a complete dungeon ready for use in any campaign or as a stand alone one-shot game for level 4-6 characters. This adventure...   [click here for more]
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Mistress of Blood Tower - Adventure

Mistress of Blood Tower - Adventure


Mistress of Blood Tower is a horror adventure designed for four to five characters of levels 3rd thru 7th. Scaling suggestions are provided for lower level parties. Short-Term Madness is used in the adventure, and It has the potential to be deadly. The adventure begins with a quick investigation which leads the characters to an old tower in the...   [click here for more]
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Ravenloft Gazetteer: Sithicus

Ravenloft Gazetteer: Sithicus


Ravenloft. A bleak mistscape of isolated domains, each the prison of a powerful evil. The Ravenloft Gazetteer follows the mysterious "S" as she travels the mistways and explores the Domains of Dread, providing new villains, locations and stories to alarm and distress even the hardiest of characters. SITHICUS is a domain of dread ruled by illusion and enchantment....   [click here for more]
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Prince of Beasts

Prince of Beasts


Against the prevailing whiteness of snow, a trail of crimson cuts through the hamlet of Shiverrun, nestled against the mountainside south of the Spine of the World. Blood streaks the ground like a road drawn lazily upon a map, passing by stone igloos carved from the mountain itself. These dwellings were previously occupied by the unfortunate souls that settled in the fierce cold of northern...   [click here for more]
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Dragon's Breath Tavern - Adventure

Dragon's Breath Tavern - Adventure


"Once the action kicks off, the adventurers are in for a rough night." "A perfect mix of horror and fantasy, with some truly unexpected encounters!" It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground. The road opens to a small town with an inviting tavern. The smells of grilling meat and...   [click here for more]
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5e Encounter - The Behemoth Strikes

5e Encounter - The Behemoth Strikes


A quiet night of revelry is broken by a piercing cry across the city. And then then devestation begins. A mighty titan storms into the city, destroying everything in its sight. This is not something which can be fought. This is a city falling down around you. This is a fight for survival. The Behemoth Strikes is not a combat encounter,...   [click here for more]
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The Wendigo Horror

The Wendigo Horror


The Wendigo Horror is a one-shot adventure, meant to be played by a 5th-level party! After a rich family attempt to investigate the rumors of a demon haunting a monastery goes terribly wrong, the party seems to be their only hope of finding out what happened there! Besides the adventure, this PDF contains two new monsters (the Wendigo and the Wendigo Spawn) and a new Magic Item (the Burned Hand)!...   [click here for more]
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The Haunt 3

The Haunt 3


The Haunt 3 Carol Anne, aka The Evil Doll, has a momentary window of reprieve from her horrific damnation. She seeks heroes to undo the great evil that was placed upon her soul over a millennia ago and prevent the horror that followed. Do your heroes have the nerve to enter the "Space Between" and relive the terrifying events of the past?! The horrific Finale to the Multi-PLATINUM bestselling, and...   [click here for more]
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Secrets of the Blind Palace

Secrets of the Blind Palace


This is the PDF version. If you are looking for the Fantasy Grounds VTT version, please click here. A 4-7 hour adventure for 3-7 characters of levels 1-4 The wealthy Von Crofts hire a party of adventurers to find the body of their dead son in a haunted pleasure palace – and to bring him back to life. To aid in their quest, the resurrectionists are provided with a guide: the...   [click here for more]
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Monster Hunts: Halloween

Monster Hunts: Halloween


Prep yourself for the skeleton war, it's time for some spooktacular Monster Hunts! Get set to fill your Inns, Taverns, Markets and Bounty Boards with 10 wildly different monster hunting adventures drawn from horror pop culture, from 80s sci fi horrors to 90s cartoon shenanigans and modern horror fiction! This is a Dungeons & Dragons 5th Edition supplement,...   [click here for more]
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Deck of Many Horrors

Deck of Many Horrors


Deck of Many Horrors introduces a new way to use the tarokka deck (or a deck of regular playing cards, if you don’t have one) by providing you with a collection of events, encounters, NPCs, and items optimized for spontaneously generating new situations to invigorate your game. You can use Deck of Many Horrors to spice up a session at any time with a simple draw of a card. Each outcome is designed...   [click here for more]
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AE01-12 Lost in Dreams by Nausicaä Enriquez

AE01-12 Lost in Dreams by Nausicaä Enriquez


Can you navigate fairy-tale intrigues among fey and living nightmares without getting trapped in the tale? Fight your dreams in the twelfth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 7th level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com) is an...   [click here for more]
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The Throne of Bone - Adventure

The Throne of Bone - Adventure


"I absolutely loved the adventure and how it was set up." "The balance between combat and non-combat encounters is excellent." It all begins with a simple request (doesn’t it always?) from an old farmer. The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right? But it doesn’t stay that way. Not at all. Soon,...   [click here for more]
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Mirrors of the Abyss

Mirrors of the Abyss


IN VULGAREA YOU TRUST: "For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious,...   [click here for more]
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The Haunting of Valentyne Manor

The Haunting of Valentyne Manor


Enter a cycle of endless terror... Over seventy years ago Valentyne Manor bore witness to a horrible atrocity. A curse hangs over the site where a family was torn apart. Every hour their murders are played out by tormented spirits in a macabre exhibition. Can your heroes solve the manor's riddle or will they be doomed to join the ghostly procession? The Haunting of Valentyne Manor...   [click here for more]
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What the Ruins Kept

What the Ruins Kept


‘What the Ruins Kept’ is a combat-heavy module about cleansing the MacDreary Keep of its spectral inhabitants and retrieving the body of a, presumed dead, young man foolish enough to enter the ruins. Massacred by bandits a century prior, the MacDreary family and their staff’s spirits have been trapped in various forms of undeath in what are now known as the cursed ruins of the MacDreary...   [click here for more]
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Lost in Shadow

Lost in Shadow


Experience Lost Mine of Phandelver like you never have before, from another plane! This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from the other side of the veil. Some places look the same, some very different. The entire plane is trying to strip you of...   [click here for more]
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Blackbriars - A Ravenloft Adventure

Blackbriars - A Ravenloft Adventure


Abandon hope. Embrace the Wood. The Trees are ancient. The Trees are hungry. The Trees cannot be stopped. These things are known to be true in Wayston. In the town's final days, the villagers huddle in their homes, waiting for the night when Blackbriars Wood will finally claim them for its own. Then, one cold and misty evening, strangers arrive in the desperate, doomed town....   [click here for more]
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20 Chillingly Creepy Encounters

20 Chillingly Creepy Encounters


Twenty Chillingly Creepy Encounters Welcome traveller to the darkest and cruelest corners of the realms. Where your worst nightmares hide just beyond your sight. Where all is not at it seems and evil lurks in shady corners. Where you are lucky to get out alive and with your sanity intact. Welcome to Twenty Chillingly Creepy Encounters. In this module you, the Dungeon Master,...   [click here for more]
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AE01-08 March of Madness by Andrew Bishkinskyi

AE01-08 March of Madness by Andrew Bishkinskyi


Sealed deep below the Shadow Marches lies a gateway to the realm of madness itself. It must be kept closed at any cost. Test your sanity with the eighth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 5th level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com)...   [click here for more]
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