Title |
Publisher ▲ |
Price |
In 1984, the UK division of TSR published “Blade of Vengeance” with the module code “O2”. It was written by Jim Bambra and illustrated by Jeremy Goodwin. The original 28-page booklet included an additional 4 pages of pull-out sheets, and a tri-fold cover containing maps. Billed as a “Lone Hero Expert Adventure,” the module was specially designed for one Dungeon Master and one pre-generated... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps.
This conversion guide allows DMs to run the original module with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1983, TSR published the module named “Beyond the Crystal Cave” with the module code “UK1”. It was written by Dave J. Browne, Tom Kirby, and Graeme Morris, and illustrated by Dave De Leuw and Timothy Truman. It consisted of a 32 page booklet and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In 1984, TSR published the module named “Eye of the Serpent” with the module code “UK5”. It was written by Graeme Morris, and illustrated by Tim Sell. It consisted of a 32 page booklet and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 4-5 characters of level 1, or... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In 1984, TSR published the module named “All That Glitters...” with the module code “UK6”. It was written by Jim Bambra, and illustrated by Brian Williams and Tim Sell. It consisted of a 32 page booklet and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 5-6 characters... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1985, TSR published the module named "Dark Clouds Gather" with the module code "UK7". It was written by Jim Bambra and Phil Gallagher, and illustrated by Brian Williams. It consisted of a 28 page booklet with 4 page pullout section and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1982, TSR published the module named “The Forgotten Temple of Tharizdun” with the module code “WG4”. It was written by Gary Gygax, and illustrated by Karen Nelson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. In 2004, for the 30th anniversary of the Dungeons & Dragons game, Dungeon magazine ranked this module the 23rd greatest adventure... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1983, TSR published the module named “Master of the Desert Nomads” with the module code “X4”. It was written by David Cook and illustrated by Jeff Easley and Keith Parkinson, and was the first in a two module series concluding with X5: Temple of Death. It consisted of one 32 page booklet and cover folder with maps. After the introduction of wilderness adventures in X1: The Isle of Dread,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Color Digital Maps for DDAL 05-06 Beneath the Fetid Chelimber & DDAL05-07 Chelimbers Descent. These maps include "The Island", "Chapel Level", and "Library Level". This includes the maps usable for both adventures. Chapel Level and Library Level include both a players and DM map (including labeling the rooms). Two variations of each map are included, one at Roll20... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Guide to Triboar and surrounding area's, includes encouter tables, NPC's, Quest Hooks and more!!!
If you enjoyed this content, please check out some of my other content here. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
This special bundle product contains the following titles. Lost Tales of Phandelver I - The Drow Necromancer Regular price: $0.99 Bundle price: $0.62 Format: PDF This is a complementary adventure for the Lost Mine of Phandelver boxed set. It introduces a second sub-level, inhabited by a drow Necromancer beneath the Cragmaw Hideout. This is a 4-hours adventure... [click here for more] |
Dungeon Masters Guild |
$15.93 $9.99
|
This special bundle product contains the following titles. A Nightmare In Kryptgarden Regular price: $5.60 Bundle price: $1.68 Format: PDF "Something strange is happening in the south of Kryptgarden Forest.
Westbridge comes under threat and a mysterious patron sets the challenge of dealing with this new arrival in the forest.
Travel through Claugiyliamatar’s... [click here for more] |
Dungeon Masters Guild |
$79.84 $23.95
|
These maps include a commercial license, as such, you can add them to your DM's Guild products. You may not use this image as a selling point or include these illustrations in another stock art collection, other specific actions not admisible are described in the attached copyrights document.
Gelmir is looking for adventurers who can escort him on a journey through Cormyr to Sembia, then on... [click here for more] |
Dungeon Masters Guild |
$5.25
|
This oneshot adventure is to help teach new players AND new dungeons masters how a game works. You’ll find easy guides and simple stream game. This adventure will guide the player to level up to a level 2. This adventure is for 4-5 people, though you can adapt it to fewer, if needed. It is a very short adventure for those with little time who would like a taste of D&D in its simplest of form.... [click here for more] |
Dungeon Masters Guild |
FREE
|
In this level 8+ adventure, the party is contacted by a mysterious, radiant being and asked to prevent the fulfillment of a dark prophecy. Can the group thwart the Yuan-Ti's plans to create an avatar to their dark god, Sseth, or will death's shadow cover the land and plunge the world into darkness?
This encounter is fully playable as presented using only the Player's Handbook and Monster... [click here for more] |
Dungeon Masters Guild |
FREE
|
Count Callaghan's Curiously Confusing & Confounding Canvas is designed to be a one-shot style adventure for a party of 4 to 6 players. The adventure is structured similar to an escape room – mixing exploration, role play and combat.
Count Callaghan’s challenge - escape the maze within his Canvas before the sands of the hourglass run out and you win a prize of gold or treasure.
Although designed... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"Immerse yourself in the dark and treacherous world of the "Court of the Crimson King" a gripping tabletop role-playing adventure that will test your courage, wit, and resolve. Set foot inside the foreboding Crimson Keep, a domain of dread ruled by the enigmatic Konig, the God of Rotted Dreams. As a band of intrepid heroes, face eldritch horrors, unravel twisted mysteries, and confront the haunting... [click here for more] |
Dungeon Masters Guild |
$19.99
|
This special bundle product contains the following titles. Court of the Crimson King Regular price: $19.99 Bundle price: $13.99 Format: PDF "Immerse yourself in the dark and treacherous world of the "Court of the Crimson King" a gripping tabletop role-playing adventure that will test your courage, wit, and resolve. Set foot inside the foreboding Crimson Keep, a... [click here for more] |
Dungeon Masters Guild |
$29.98 $20.98
|
The Pixie Queen is Dead!
The tiny pixie kingdom of Calabeag has been thrown into crisis by the shocking murder of their beloved queen.
Framed for the crime, your party will be forced to search through the palace to find the true culprit or be punished in their place!
Contains:
A 4-8 hour adventure for three to six 2nd-3rd level characters.
The continuation of "The Grove of Cernunnos"... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A traveling band gets caught up in helping a mysterious crone foil the evil plot of a fiend! It's a one shot/one session story that's filled with traditional Halloween memes. HOWEVER, it can easily be played for great fun at any time of the year! Designed for 4 characters, level 4-5. Scaling up or down should be easy.
Please check out and rate my other work. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Adventurers know that nothing is always as it seems, but some don't take the lesson to heart. An unlikely meeting on a road could spell major trouble for your players, or they may gain a powerful ally. Featuring a tricky goblin rogue and her pet earth elemental, this encounter is designed to be dropped into a campaign in progress.
If you've enjoyed this adventure, or have any criticisms or inquiries,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The city was built with the help of the colony of golden dwarves that have since abandoned the surface worold and chosen a life of seclusion in the underground mines. The Feuerblumes, a jewelry company, wants to clear a recently discovered jewel mine underneath one of Almorel's tavern. What secrets does this crude mine hold?
This is a 5-6 Hour mini-quests adventure for Tier 2... [click here for more] |
Dungeon Masters Guild |
$5.00
|
What could a little girl and an old ruin have in common?
Maybe it is a traumatic past...
While investigating reports of strange goings-on in a nearby forest, the party stumbles across a little girl crying in the woods. She's lost her mother to an unknown creature, and can point the way to a nearby ruin to get her back.
But maybe not all is as it seems...
A one-shot... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This special bundle product contains the following titles. First Blush on Fantasy Grounds Regular price: $1.60 Bundle price: $1.33 Format: MOD (Virtual Tabletop) The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know?
-Maurita Rousse, Talarian diplomat and self-proclaimed... [click here for more] |
Dungeon Masters Guild |
$5.20 $4.00
|
This special bundle product contains the following titles. First Blush Regular price: $2.95 Bundle price: $1.32 Format: PDF Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you...
First Blush is the inaugural adventure of D&D Duet, bringing you high quality, ready... [click here for more] |
Dungeon Masters Guild |
$6.95 $3.95
|
Current Clack: Neverwinter - A Dungeon Master's Sourcebook provides DMs with news, rumors and gossip for Neverwinter, the Sword Coast and the Savage North. This booklet includes 78 "Clack" entries, divided by month, that touch on the doings of adventuring companies, merchants, dragons and city states, the discovery of long lost dungeons, the arrivals, departures and dooms of sailing ships plying... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Far from the safety of Port Nyanzaru is the homeland of the cursed aldani people. Known only from legends, the lobsterfolk are descendants of the aldani tribe who invoked the wrath of Ubtao. Now these people hide in the lakes and rivers of the Aldani Basin hidden from civilization. One aldani has discovered means to lift the curse and restore her people’s humanity, but threats within stand to doom... [click here for more] |
Dungeon Masters Guild |
$2.95
|
AN AQUATIC ADVENTURE, WITH A PLANAR TWIST!
The characters are welcomed into a planar castle as guests of a powerful water genie whose skin is broken and scarred by painful looking barnacles. The genie has been afflicted by a dreadful curse and is willing to bestow a small fortune upon anyone brave enough to aid him.
To save the genie the characters will need to dive into the ocean... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.00
|
Welcome to Cursed Classes: The Hamlet of Afflicton! This product is the perfect adventure supplement for the Cursed Classes series of books, featuring adventure hooks designed around the eight unique classes, as well as an entire new hamlet filled to the brim with exciting NPCs to engage with. From hand drawn maps, new statblocks, and creatures, there is something in this product for everyone.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This special bundle product contains the following titles. Encounters in Barovia Regular price: $7.99 Bundle price: $5.01 Format: PDF
A bleak, miserable land, the Domain of Dread known as Barovia is filled with countless horrors that oppress the Domain’s soulless inhabitants. Helpless against the Devil Strahd’s tyranny, Barovians eke out a living one day... [click here for more] |
Dungeon Masters Guild |
$22.37 $15.66
|
5e Solo Gamebooks presents Caught In A Wizard’s Web, the sixth gamebook-style adventure in this series, set in the Forgotten Realms. This adventure is designed for a solo level 6 PC of any race or class, and is playable without a dungeon master. A multi-choice narrative guides you through this adventure. This series of adventures (which began with Death Knight’s Squire)... [click here for more] |
Dungeon Masters Guild |
$11.99
|
5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire.
This is the gamebook/pdf. For the Fantasy Grounds version, click here.
This is... [click here for more] |
Dungeon Masters Guild |
$9.99
|
5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continual series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing.
Fantasy Grounds version available here.
Drums at Daggerford is the way you must experience solo adventuring. Players and DMs beware, a new standard... [click here for more] |
Dungeon Masters Guild |
$11.99
|
5e Solo Gamebooks presents Menace of the Icy Spire - A 5e Solo Conversion.
This is a conversion of the Fourth Edition adventure Menace of the Icy Spire, which appears in Issue 159 of Dungeon Magazine. This conversion updates the adventure to Fifth Edition, and also changes it from a party adventure to a solo adventure. The quest is set in the Forgotten Realms, with the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or, it can serve as a way for a player who cannot find a group... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Play a Solo D&D Adventure right in your browser with Roll20!
5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or,... [click here for more] |
Dungeon Masters Guild |
$13.99
|
5e Solo Gamebooks presents The Tortured Land, the fourth in our series of solo adventures set in the Forgotten Realms. With this adventure, we take off the gloves and throw your PC into the thick of some serious danger in the frigid north of Faerun. Only the most hardened adventurers will make it through this adventure in one piece, and with several different paths available, replayability... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This is the taster version of The Tortured Land. For the full version, click here.
5e Solo Gamebooks presents The Tortured Land, the fourth in our series of solo adventures set in the Forgotten Realms. With this adventure, we take off the gloves and throw your PC into the thick of some serious danger in the frigid north of Faerun. Only the most hardened adventurers will make it through... [click here for more] |
Dungeon Masters Guild |
FREE
|
A mysterious and massive beaver dam has popped up almost overnight. The nearby townsfolk are unsure if they should be concerned by the appearance of these creatures or the effect this dam will have on the environment. The town is hiring adventurers to investigate the dam and determine what needs to be done. What will these adventurers uncover in this mysterious den, and what decision will they make?... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Set in the cold and harsh lands of Damara, Fire in the Treehouse is the first adventure in the Mysteries of Damara, a series of small adventures loosely connected by an overarching plot. They are meant to be played as standalone adventures, or incorporated in existing campaigns as side treks, forming a mini distraction for when the characters wish to take a step away from... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A Mysterious Box with Unknown Contents!
Umberto Dandolo, a legendary puzzlemaker, founder of the Enigmatist Society, left behind many unsolved mysteries. Puzzle boxes, such as this one, are rumored to contain items of great power - if they can be opened. Four puzzles of increasing complexity must be solved before the box will reveal its contents.
Dandolo's... [click here for more] |
Dungeon Masters Guild |
$1.98
|
This special bundle product contains the following titles.
Danger in the Dwarven Valley - maps and extra content for Rime of the Frostmaiden Regular price: $3.95 Bundle price: $3.95 Format: PDF Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor. Looming... [click here for more] |
Dungeon Masters Guild |
$8.94 $6.99
|
Norlin Eltan, a Patriar from Baldur’s Gate slew a member of the Xanathar in a duel in Waterdeep. The Guild responded by placing a bounty on his head, and the players have the opportunity to hunt him down and bring him to Skullport for some dark justice. The adventure traverses locals from Baldur’s Gate, Beregost, The Wood of Sharp Teeth, Gullykin, Waterdeep and finally Skullport.
This... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Spoiler alert: This document contains major spoilers for the Dark Duchess quest in the Rime of the Frostmaiden adventure. Stop reading and ask your Dungeon Master if you are playing that adventure.
The Dark Duchess quest in Rime of the Frostmaiden ends with the characters facing Arveiaturace, a blind white dragon they're trying to steal treasure from. Arveiaturace is a tough challenge rating 20,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This special bundle product contains the following titles. In the Heart of the Forest Regular price: $2.95 Bundle price: $1.97 Format: PDF An atmospheric one-shot adventure set in a dark forest for one-on-one or parties of level 5 or 6.
There are two new sidekick classes, NPCs, and leveling tables included with handouts for your player!
In this adventure,... [click here for more] |
Dungeon Masters Guild |
$5.90 $3.95
|
All conversation abruptly stops as the door to the inn crashes open. A cloaked figure staggers into the room, falling to his knees. The stranger looks human, though his cowl is pulled low, hiding his features from sight. His clothes are covered in frost and fresh snow.
“P-please… h-help… m-me...,” a strangled voice pleads from under the hood. Pain and desperation are evident... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The party races against the clock to find a man lost deep in the Jungles of Chult and who has strayed from his former life of discipline and order. His employers are desperate to bring this man back into the fold before the entire area falls into a civil war. The jungle is full of turbulence and turmoil from several factions fighting for control of the jungle's wealth and power. The only way to... [click here for more] |
Dungeon Masters Guild |
$6.99
|
This adventure is intended to work in conjunction with your Storm King's Thunder story line.
Do you want a way to expand on the story found in Storm King's Thunder or other Sword Coast based adventure?
Do you want a way to add more flavor and interaction with NPC's?
Do you want a way to add more experience before the big finale in your campaign?
Do you want a way to get some awesome... [click here for more] |
Dungeon Masters Guild |
$1.00
|