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Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
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From the minds who brought you the best-selling Factions of Phandalin and Factions of Sigil comes a new set of adventures across Greyhawk and the Multiverse!
TWENTY ONE adventures spanning from level 1 through 14 make up this comprehensive collection loosely based on classic adventures. Within, stories of interactions with various factions, political entities, and people can shape the face of Flanaess... [click here for more] |
Dungeon Masters Guild |
$29.95
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Now with an illustration by CHRIS HOLMES and a PRINTER-FRIENDLY DUNGEON MAP!
THE RUINED TOWER OF ZENOPUS is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first D&D Basic Set, released by TSR in 1977. This set included a 48-page rulebook covering the first... [click here for more] |
Dungeon Masters Guild |
$1.99
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On the outskirts of the Hool Marshes, near the village of Bogspur, unsettling events are taking hold. Kobolds and lizardfolk, usually hostile to one another, have banded together in a series of peculiar heists, slipping away silently after each raid. Villagers are left bewildered and afraid, with no understanding of the creatures' intent.
Meanwhile, an ominous black dragon... [click here for more] |
Dungeon Masters Guild |
$2.95
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Greyhawk, ocean adventure and an undead beholder pirate—what more could you ask for in one epic quest?
In the cursed waters of Woolly Bay, the Black Harrow sails under the malevolent command of Zalthar the Unblinking. Now an undead horror devoted to Vecna, the Lord of Secrets, Zalthar and his grotesque crew of cultists and undead pirates prey upon anyone brave enough... [click here for more] |
Dungeon Masters Guild |
$2.95
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Your heroes are summoned to the Abbey of Boccob, a forsaken sanctuary nestled within the crumbling remains of Greyhawk Castle, mere minutes from the Free City of Greyhawk. Their task is simple: delve into the abbey's unparalleled library and unearth a piece of obscure lore lost to time. Yet, what should be a refuge for quiet reflection and study holds dark secrets that twist like shadows in... [click here for more] |
Dungeon Masters Guild |
$3.95
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"To all available sellswords and adventurers: The town desperately needs sentries, if only for a day. The council promises a generous reward in gold and perks. Visit the Administrator in the town hall at your earliest convenience. Pastries and tea will be offered." - Administrator Mandy Otter This is a collection of 30 quest seeds to be used in Ghosts of Saltmarsh or any other campaign... [click here for more] |
Dungeon Masters Guild |
$5.95 $4.17
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Once celebrated as heroes, the adventuring band known as the Claw has resurfaced from retirement with a dangerous new enterprise. Hidden deep in the Jotens, they have built a secret behir-breeding operation, attracting ambitious alchemists and greedy wizards eager for rare components from these fearsome creatures. When troubling whispers reach the city of Loftwick, the esteemed druid and naturalist,... [click here for more] |
Dungeon Masters Guild |
$2.95
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This product is crafted to enhance and expand upon the content found in the first chapter of the official adventure, Vecna: Eve of Ruin. While it is ideal to have a copy of this adventure, do not worry if you do not—this material provides Dungeon Masters with a wealth of locations, NPCs and encounters to build your own story.
The material is divided into three sections:... [click here for more] |
Dungeon Masters Guild |
$3.95
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In the lore of Dungeons & Dragons, the Deck of Many Things is notorious for its reputation as a campaign-ending magical item. While a Dungeon Master may be tempted to introduce such a powerful artifact into their game, the wise ones tread carefully.
Now, whispers circulate of a deck that possesses a chilling ability: it regenerates its cards with each new moon—but... [click here for more] |
Dungeon Masters Guild |
$2.95
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 The quiet village of Orlane, nestled on the edge of the Rushmoors, is once again under threat.
Nearby farms have come under attack by strange lizardfolk—saur, they are called—more aggressive, coordinated and vicious than any seen before. These creatures move with unnatural purpose, striking under cover of night and vanishing like ghosts. Their behavior defies... [click here for more] |
Dungeon Masters Guild |
$3.95
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A darkness has crept into the northeastern reaches of the Gnarly Forest, twisting the natural order and endangering the village of Five Oaks. Once a noble guardian of the wilds, a mighty treant has succumbed to a fate feared by the elves—naur-faug, the demented rage. No longer a keeper of the forest, it now rampages through the woodlands, tearing apart the very land it once protected.... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Nullspire of Keraptis
A 4-hour timed adventure—or rather, a sentence—for 2nd-level characters who may, quite literally, be dead. Fail to complete your task in time, and your souls are forfeit.
Welcome to Death.
Your party has suffered the dreaded fate: a Total Party Kill. But instead of oblivion, they awaken—disoriented, nameless and shackled in golden bands—in... [click here for more] |
Dungeon Masters Guild |
$1.95
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No one leaves Cavitius—not even in death.
Far from the realms of the living lies Citadel Cavitius, a city of bone and ash nestled in the borderlands between the Negative Energy Plane and the Quasi-Elemental Plane of Ash. Shaped like a colossal skull, its hollow streets are choked with silence, shadow, and the stench of despair. Here, the Cult of Vecna rules... [click here for more] |
Dungeon Masters Guild |
$5.95
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 Shadows Over Diamond Lake A Level 8 Dark Fantasy Adventure in Greyhawk
Beneath the rolling Cairn Hills, something ancient stirs.
Diamond Lake—once a bustling mining town—now trembles under the weight of vanishing miners, whispered omens, and a darkness rising from forgotten tombs. As rival factions clash and desperate cultists move in the shadows, the fate of the town hangs by a thread.
Will... [click here for more] |
Dungeon Masters Guild |
$3.50
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A Horror Mystery on the High Seas
Set sail with the crew of the Persistent Imperial to uncover the mysteries of The Calm Delilah: a merchant ship that was last seen leaving Saltmarsh on a secretive expedition many months ago...
Using the waterlogged remains of an old logbook belonging to the Delilah's captain, can the adventurers... [click here for more] |
Dungeon Masters Guild |
$14.95
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From the minds who brought you the best-selling Factions of Phandalin and Factions of Sigil comes a new set of adventures across Greyhawk and the Multiverse!
TWENTY ONE adventures spanning from level 1 through 14 make up this comprehensive collection loosely based on classic adventures. Within, stories of interactions with various factions, political entities, and people can shape the face of Flanaess... [click here for more] |
Dungeon Masters Guild |
$29.95
|
 The Free City of Greyhawk is back!
This iconic place with years of history and thousands of great stories to tell awaits you and your friends for brand new exciting adventures!
Around every corner of the City, you can find the right person, hear a strange rumor, or simply stumble into something that leads you into a great adventure!
If you want to create exciting stories for your... [click here for more] |
Dungeon Masters Guild |
$9.90
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 The Cursed Peaks of Corask A Dungeons & Dragons 5e Adventure
High in the frozen reaches of the Corask Mountains, an ancient seal is breaking. Forgotten pacts unravel, cursed energies stir, and the villagers of Velmora stand on the edge of extinction.
As heroes, you must cross treacherous icebound caverns, solve ancient puzzles, and face a rising evil desperate to break... [click here for more] |
Dungeon Masters Guild |
$3.00
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Written by Jack Duncan, Encounters in Saltmatsh is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Ghosts of Saltmarsh. Some of the encounters are alternate versions of events presented in the official module, accompanying revamped, official maps in color for a better VTT experience.... [click here for more] |
Dungeon Masters Guild |
$7.99 $5.59
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 Temple of the Abyssal Veil A Deep Dive into Forgotten Lore
Beneath the restless waves, something ancient stirs.
When coastal villages are haunted by strange lights and terrifying visions, only a band of daring heroes can uncover the truth. Venturing into the depths of the Coral’dyn Reefs, they’ll face deadly sahuagin, twisted abyssal horrors, and the crumbling remains... [click here for more] |
Dungeon Masters Guild |
$3.00
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Tales From Greyhawk Quest 9 is here!
TALES FROM GREYHAWK came with 21 adventures, a hundred new monsters, and dozens of new options for players. For those who are just looking for the Bastion on the Borderlands quest. Please be aware that this only contains the content found in Tales From Greyhawk. If you have already purchased Tales From Greyhawk, you are not recieveing any additional content. ... [click here for more] |
Dungeon Masters Guild |
$4.95
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"Enough time for one more story. One more story, before dawn, just to keep us warm."
Fog Over Saltmarsh is a ghostly adventure for Saltmarsh inspired by John Carpenter's classic nautical horror film, The Fog. The adventure is designed for three tiers of challenge covering PCs of level 1-6, to be played in 1-2 sessions.
Can your PCs save the people of Saltmarsh... [click here for more] |
Dungeon Masters Guild |
$0.99 $0.69
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 The Restless Mounds is a short expedition optimized for 3rd-level characters, written using the 2024 D&D ruleset. It is set in the Greyhawk campaign setting, but it can be easily adapted to other fantasy worlds, being it essentially a simple clear-the-hex scenario.
In northwestern Perrenland, near the city of Exag, a group of grim mounds can be found. Once only an unsettling feature... [click here for more] |
Dungeon Masters Guild |
$0.50
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 The Eye of Istus
A Greyhawk Adventure for Characters of Levels 8-12
Fate is an ever-shifting tapestry, its threads woven by unseen hands. Some embrace their destiny, others fight to unravel it. But when the Eye of Istus resurfaces, its power threatens to shake the very foundation of Oerth. Those who seek it must face impossible choices, for the Eye does not simply reveal the... [click here for more] |
Dungeon Masters Guild |
$3.99
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 Step into the frozen village of Frosthaven, where shadows stir beneath the snow and the past refuses to stay buried. In "Shadows of Frosthaven," a dark fantasy adventure for 1st-level characters, players will investigate a string of deadly night attacks, explore the sinister Everfrost Forest, and descend into the haunted Shivercrag Mines to confront an ancient conspiracy tied to the dread figure Kharthan.... [click here for more] |
Dungeon Masters Guild |
$3.00
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 The Fool’s Aqueduct is a dungeon optimized for 5th-level characters, written using D&D 2024 ruleset. The place background is tied to the Greyhawk campaign setting, but it can be easily used as a creepy villain’s hideout in other fantasy campaign settings as well.
The dungeon is a small portion of Greyhawk City’s aqueduct, in particular the area in which the main fresh drinking... [click here for more] |
Dungeon Masters Guild |
$0.50
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This version is the PDF format. Also see the Fantasy Grounds VTT version, or save $ with the PDF+FG Bundle .
ALL proceeds (save 5% the DMs Guild needs for various processing and maintenance fees) are donated directly to Extra Life to benefit the Children's Miracle Network Hospitals.
Be Ready with the Snapping Line...
Just about every community, big or small, civilized or seedy, has... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
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 5e D&D conversion of the various monsters, magic items, and creature encounters for the classic module D3 Vault of the Drow. The original module is required to use this conversion guide. The module references items in the Dungeon Masters Guide and creatures from the Monster Manual, Mordenkainen’s Tome of Foes, and Volo’s Guide to Monsters.
I have also released the following related 5e... [click here for more] |
Dungeon Masters Guild |
$2.95
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 A list of 80+ 5E monster conversions usable with the Shadowdark RPG.
These monsters are part of a conversion of Into the Borderlands by Goodman Games, a deluxe reprint and expansion of the classic B1: In Search of the Unknown and B2: The Keep on the Borderlands for Dungeons & Dragons.
The first document, Borderlands Monsters for Shadowdark RPG, includes 80+... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 The Stone Hand is a dungeon optimized for 4th-level characters, written using D&D 2024 ruleset. The place background is tied to the Greyhawk campaign setting, but it can be easily used as a weird place to explore in other fantasy campaign settings as well.
The Stone Hand is a dungeon literally built inside a huge stone hand. The default hook for the characters is to be sent... [click here for more] |
Dungeon Masters Guild |
$0.50
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Tales From Greyhawk Quest 13 is here!
TALES FROM GREYHAWK came with 21 adventures, a hundred new monsters, and dozens of new options for players. For those who are just looking for the City of the Lizardking quest. Please be aware that this only contains the content found in Tales From Greyhawk. If you have already purchased Tales From Greyhawk, you are not recieveing any additional content. ... [click here for more] |
Dungeon Masters Guild |
$4.95
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This is a 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A1: Slave Pits of the Undercity. The original module by David Cook and the Monster Manual are required to use this conversion guide. The adventure is recommended for character levels 5-7.
I have also released 5e conversions and maps for
A2 Secret of the Slavers Stockade
A3... [click here for more] |
Dungeon Masters Guild |
$2.95
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Please enjoy this 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module Q1 Queen of the Demonweb Pits. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
I have also... [click here for more] |
Dungeon Masters Guild |
$2.95
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VENGEANCE SPROUTS IN GREYHAWK
The familiar, wholesome mushrooms from Greyhawk's trusted vendor, Grodin, have been deviously replaced with poisonous varieties that sow sickness and death. His reputation in ruins, Grodin hires adventurers to hunt down his supplier, deemed the culprit. But the investigation uncovers a conspiracy far more sinister, rooted in a terrifying... [click here for more] |
Dungeon Masters Guild |
$2.99
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5e D&D conversion of the various monsters, magic items, and creatures encounters for T1-4: The Temple of Elemental Evil. The conversion guide is 78 pages. In addition, 19 maps at 70 DPI are included, ready for online use. Grid and no-grid variants of each map are provided.
Maps include:
The Village of Hommlet
Inn of The Welcome Wench
Traders’ Establishment
Church of St. Cuthbert
Guard Tower
Ruins... [click here for more] |
Dungeon Masters Guild |
$12.00
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Welcome to Saltmarsh Sidetreks. Within these 67 pages you will explore the swashbuckling, seafaring, smuggler infested shores of Saltmarsh, and the seas beyond!
We have taken a bunch of the adventure hooks printed within Ghosts of Saltmarsh and fleshed them out. Now you have the opportunity to take both DMs and Players alike deeper into the town of Saltmarsh.
Not only will this... [click here for more] |
Dungeon Masters Guild |
$9.95
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In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.37
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Tales From Greyhawk Quest 12 is here!
TALES FROM GREYHAWK came with 21 adventures, a hundred new monsters, and dozens of new options for players. For those who are just looking for the Across the North quest. Please be aware that this only contains the content found in Tales From Greyhawk. If you have already purchased Tales From Greyhawk, you are not recieveing any additional content.
Tell... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 A new adventure awaits using the revised 2024 rules!
The adventurers join an expedition to retrieve a religious relic thought lost to history.
Danger awaits in the ruined battlefield. Explore the old chapel. Dodge a wily lion. Search the old fortification held by a goblin war band.
A perfect starting adventure for characters of 1st and 2nd level.
About the author ... [click here for more] |
Dungeon Masters Guild |
$1.99
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5e D&D conversion of the various monsters, magic items, and creature encounters for D1-2 Descent into the Depths of the Earth. The conversion guide is 44 pages. In addition to the PDF conversion guide, the same information is included in an alternate excel format, which the author used in his own campaigns. Finally, 11 maps at 70 DPI are included, ready for online use. Grid and no-grid... [click here for more] |
Dungeon Masters Guild |
$2.95
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Tales From Greyhawk Quest 11 is here!
TALES FROM GREYHAWK came with 21 adventures, a hundred new monsters, and dozens of new options for players. For those who are just looking for the Jungles of Hepmonaland quest. Please be aware that this only contains the content found in Tales From Greyhawk. If you have already purchased Tales From Greyhawk, you are not recieveing any additional content. ... [click here for more] |
Dungeon Masters Guild |
$4.95
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 From the people who brought you The World of Greyhawk Gazetteer Revised, check out Arm of Kwalish:
Kwalish, perhaps the most prominent artificer of all time, disappeared four centuries ago. Few have searched out the fate of the legendary inventor, and so far, none have returned. Now, a group of adventurers starts the quest to find the fabled wizard, journeying to his island home.
Packed with new... [click here for more] |
Dungeon Masters Guild |
$3.00
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Tales From Greyhawk Quest 10 is here!
TALES FROM GREYHAWK came with 21 adventures, a hundred new monsters, and dozens of new options for players. For those who are just looking for The Neverending War. Please be aware that this only contains the content found in Tales From Greyhawk. If you have already purchased Tales From Greyhawk, you are not recieveing any additional content.
Tell... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Depths of the Dwarven Mine... [click here for more] |
Dungeon Masters Guild |
$3.99
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 Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module L1 The Secret of Bone Hill. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide. This 30-page conversion guide includes conversions of each location and encounter, maps, new monsters, and NPCs as well as new... [click here for more] |
Dungeon Masters Guild |
$2.95
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Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A2: Secret of the Slavers Stockade. The original module, the Monster Manual, and Volo’s Guide to Monsters are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
I have also released 5e conversions and maps for... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 G1-2-3 Against the Giants - 5e Conversion Guide with Realistic Maps
The following information is a 5E D&D conversion of the various monsters and creatures encounters for G1-2-3 Against the Giants. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may... [click here for more] |
Dungeon Masters Guild |
$5.95
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 The Gelid Valley is a short expedition optimized for 5th-level characters, written using the 2024 D&D ruleset. It is set in the Greyhawk campaign setting, but it can be easily adapted to other fantasy worlds, being it essentially a simple hunt-for-villain scenario.
In Sterich, a violent hill giant kidnapped innocent farmers! Istivin Town Guard was not able to stop the monster come... [click here for more] |
Dungeon Masters Guild |
$0.50
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 The Spider’s Nest is a dungeon optimized for 5th-level characters, written using D&D 2024 ruleset. The place background is tied to the Greyhawk campaign setting, but it can be easily used as a creepy villain’s hideout in other fantasy campaign settings as well.
The dungeon is a ruined fort on a hill just outside the City of Greyhawk. The ruins are currently inhabited by a wicked... [click here for more] |
Dungeon Masters Guild |
$0.50
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