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Return to the wine-dark seas of Theros with Odyssey Anthology Volume II: At Thassa's Mercy. Taking inspiration from the Odyssey and other Greek myths and Greek-myth-inspired media, the Odyssey Anthology provides everything an adventure will need to plot a course across the Theran seas like the legendary seafarer Callaphe, upon oceans dotted with islands rife with myth and mystery, each with their... [click here for more] |
Dungeon Masters Guild |
$14.95
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Battle for the Undercity is a D&D 5th Edition adventure designed for a DM’s use in any Forgotten Realms™ campaign. It was designed and written by writer, editor, and developer Monica Valentinelli (Firefly RPG, Vampire: the Masquerade 20th Anniversary Edition, and Hunter the Vigil 2nd Edition lines), with rules and... [click here for more] |
Dungeon Masters Guild |
$3.99
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IN VULGAREA YOU TRUST:
"For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious,... [click here for more] |
Dungeon Masters Guild |
$19.99
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THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of... [click here for more] |
Dungeon Masters Guild |
$7.58
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Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. This cheap 1.99 product is perfect for a campaign set in a frigid region. The adventures can be placed into an arctic themed campaign, or simply be run on their own.
Clash with frost giants, duel remorhazes, and solve frigid mysteries... [click here for more] |
Dungeon Masters Guild |
$1.99
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How to Cut Trolls and Cut Deals in the Mountains
The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others.
That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter come... [click here for more] |
Dungeon Masters Guild |
$6.95
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Tables for Quests, Rumors, Locations, Encounters and Treasures on Isle of the Oracles
Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Cats, Sea, Sky and Temple.
An adventure area as standalone module or in campaign involving sea, prophecy, islands, Theros or starting adventurers.
Includes d20 tables for ...
Introducing the Isle (overview... [click here for more] |
Dungeon Masters Guild |
$2.00
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Inspired by Gremlins, Aliens, and goblin decks from Magic: the Gathering, DEATH BY GOBLINS! is designed to let 6th-level characters go ham with their awesome new abilities on an unending torrent of goblins—or get picked off one by one by the tiny, terrifying fiends. But why are they being targeted by the little green demons?... [click here for more] |
Dungeon Masters Guild |
$4.95
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If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99
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"Dead of Winter" is a 1st-level adventure
which can easily be adjusted to any level
It is designed as a side quest for Dungeons & Dragons 5th Edition
(but could be converted to other editions with very little effort).
As the adventurers are traveling a lengthy road between destinations, a bitter winter storm blows... [click here for more] |
Dungeon Masters Guild |
$1.50 $0.95
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"Let me tell you a thing or two about those mangy curs in Phandalin naming themselves 'The Redbrands.' You'd be hard pressed to find a more despicable collection of criminals, deserters, and pariahs anywhere on the Sword Coast. I was born and bred in Luskan, mind you, so that's saying something!"
Meant for use with Phandalin and Below: The Shattered Obelisk, this supplement contains... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Resources and expansions for running chapter 7 of Icewind Dale: Rime of the Frostmaiden
The necropolis of Ythryn is a graveyard of ancient magic and cosmic horrors. This supplement provides a collection of resources and expansions to help you run this pivotal location while avoiding some common trouble spots. Inside, you will find:
A guide to exploring the city and... [click here for more] |
Dungeon Masters Guild |
$2.95
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This is a Fantasy Grounds VTT Module! For the PDF version click here.
Includes Unity
This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount...
5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level... [click here for more] |
Dungeon Masters Guild |
$14.99
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ALTERNATIVE WATERDEEP: DRAGON HEIST ONE-SHOTS
New adventure hooks for use with Dragon Heist maps.
Brand new adventure hooks for use with the maps included in this bundle. 10 total hooks will give you new and interesting ways to use the maps, or to include as alternate plot hooks in a Dragon Heist campaign!
MAPS FOR YOUR VIRTUAL TABLETOP OR HOME GAME!
This... [click here for more] |
Dungeon Masters Guild |
$3.98
|
La Meravigliosa Torre di Droniel è il primo attesissimo supplemento per D&D 5e curato dai ragazzi del canale youtube D20 Nation! Questo libro di 72 pagine vi fornisce un'occasione unica di avviare nuovi giocatori al gioco di ruolo più famoso al mondo e di trascinare i giocatori esperti in un viaggio fuori dal comune!
Lo scopo di questo manuale... [click here for more] |
Dungeon Masters Guild |
$4.32
|
Welcome to the fourteenth title in our Gate Town Encounter series.
In Curst you will enter into a Jam Factory in search of a missing person, more than likely you're party will suffer a few missing persons of it's own!
This series are short encounters that are designed to highlight what makes each Gate Town unique.
This encounter is a CHALLENGING COMBAT HEAVY dungeon crawl containing... [click here for more] |
Dungeon Masters Guild |
$0.99
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A Great Upheaval - a Storm King's Thunder DM's Resource
This supplementary PDF lends a helping hand to DM's seeking to run the newest official 5th edition campaign Storm King's Thunder. It provides the DM with the following tools:
Suggested Changes - Suggestions for changing minor stuff in the first chapter of Storm King's Thunder to make things easier for yourself.
Location Rosters... [click here for more] |
Dungeon Masters Guild |
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A 2-4 hour devilish dungeon crawl for 1st-5th level characters
Temple of the Broken Prince is a self-contained adventure that scales cleanly for parties from 1st through 5th level. Removing a cursed sword from a demonic temple places the party in an uncomfortable alliance with a devil, who coerces them into helping him destroy the... [click here for more] |
Dungeon Masters Guild |
$4.95
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You are viewing the PDF copy. If you are looking for the module for the Fantasy Grounds VTT - Please CLICK HERE
Greetings! Welcome to Waterdeep, where you will uncover a story of deceit and heartbreak. A struggle for power leads a poor man to make a deal with a devil who seeks to unleash hell into the heart of Waterdeep itself.
This adventure is designed for a party of three to six 3rd to 5th... [click here for more] |
Dungeon Masters Guild |
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THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 01
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
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In the shadowy streets of Shielding, "The Case of the Silver Grave" awaits! Crafted with gothic detail and a gripping narrative voice, this module promises a thrilling mix of detective fiction and pulp mystery! Perfect for any who seek adventure, mystery, and the thrill of solving it all! Here’s the action: unravel a complex web of deceit, magic, and peril that clings to a lethal family fortune!... [click here for more] |
Dungeon Masters Guild |
$2.99
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“New DMs as well as Veterans will appreciate this Time saving Module! It is a great way to start an open world campaign!” -The DM’s Critic
The Village of Watchtower
This DMs Toolkit is a complete starter village for your campaign. It is 47 pages full of NPCs, Adventure Locations, Maps, Handouts, Story Ideas, encounters and more.
The idea of... [click here for more] |
Dungeon Masters Guild |
$6.00 $4.95
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Genies! Lovers! Monsters! Assassins! Fire! It's all here!
"Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media
"The best adventure I've played in years!"... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This module now works in Fantasy Grounds Unity, with Line of Sight for the entirety of Castle Ravenloft!
Battle Maps for Castle Ravenloft, with working pins from the Fantasy Grounds CoS module!!
Getting ready to run Castle Ravenloft for your players using the Fantasy Grounds virtual table-top program? Are the isometric maps originally included in the adventure an issue?
You're in luck!
This... [click here for more] |
Dungeon Masters Guild |
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A print friendly 2-4hr adventure for 3-4 level 1 players. Designed with new Dungeon Masters in mind.
In a far away village, an anxious priest sends out ravens, requesting aid from anyone willing to help the gaurdian of his village. The reward, well not much, the village is poor but can offer what little gold it has. More importantly though, is the promise of a bards tale and the first step on the... [click here for more] |
Dungeon Masters Guild |
$1.00
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Hand of Light Adventures Presents:
Dragon of the Conqueror's Tomb
A one-shot adventure for 4-6 Level 3 characters
A green dragon wyrmling has been staying as a welcomed guest in the town of Eshellur, but now he has gone missing. Mayor Semille requires adventurers to track down and find the wyrmling before he gets hurt, which would mean disaster for Eshellur and... [click here for more] |
Dungeon Masters Guild |
$0.99
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A new 3-4 hour adventure for parties at level 2-4 based in Ravnica featuring one of the best guilds: IZZET LEAGUE! Congratulations! You’ve won an exclusive tour of Dr. Skulldial’s elemental lab as part of an Izzet League PR event. Unfortunately, she's fazed out of reality currently. As you venture forth solving puzzles to... [click here for more] |
Dungeon Masters Guild |
$3.00
|
A COMPLETE INTRODUCTION TO THE VILLAGE OF BAROVIA
The Barovia Gazetteer presents a series of location guides for running Curse of Strahd. These guides are designed to augment the existing campaign with background information, character profiles, additional encounters and scenario hooks, and tips for running the game. The goal is to create a rich, immersive Barovian setting... [click here for more] |
Dungeon Masters Guild |
$2.00
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2022 ENNIE Award (Silver) for Best Organized Play
Your friend is kidnapped on their wedding day. Can you save them?
Strange beings whisked your friend away to an unknown fey realm and you join forces with their fiancé to rescue them. Travel to an otherworldy place where you must use your might, your wits, and your social skills to navigate the wilderness... [click here for more] |
Dungeon Masters Guild |
$4.99
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Outline:
The players must infiltrate a remote military academy at night to secure the release of loved ones taken hostage by the belligerent githyanki. Playable as a standalone adventure or a continuation of the Instruments of Fate one shot series, the module easily is adapted for insertion into the main campaign of a variety of group levels and compositions.
Features:... [click here for more] |
Dungeon Masters Guild |
$1.95
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Are long journeys through Wildspace getting you down? Too much time on your hands? Sick of catching the same old Scavvers?
Why not pay a visit to Starfish Bay! Break out one of the five new lures and see what bites!
With 25 new fish to catch you'll be busy for weeks! But watch out, not all of them are so easy to hold onto!
This small sidequest has 8 new monster stat blocks along with 1 encounter... [click here for more] |
Dungeon Masters Guild |
$2.85
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SILVER BEST-SELLER!
Curse of Strahd: Return to Death House is a 5th Edition (5e) Dungeons & Dragons (D&D) duet mini-adventure module for a solitary 4th-level character and a Dungeon Master (DM). DM Options within the adventure make it suitable for a small party (2-3 characters) of lower or higher level.
Content Warning: escalating... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Magic Sword waits beyond space and time, waiting for those moments when a hero can shift the balance between light and darkness. It is tended by three immortals, who must choose those champions and guide them in their battles. What evil draws the Magic Sword to Eberron?
Magic Sword: An Eberron Story Seed brings the story of the... [click here for more] |
Dungeon Masters Guild |
$1.99
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Adventures in the Night is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 1st-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a prequel to the Hunter’s Full Moon trilogy. It can also be used in any campaign that features... [click here for more] |
Dungeon Masters Guild |
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VeX & Grim Press Present
Tiamat's Devoted Tower
There is a certain tower located in northwest Avernus, features in Baldur's Gate: Descent into Avernus. The location has creatures/monsters/encounters, but no maps or guide on how to implement these battles for you and your players. This product aims to correct that!
What is it?
Three new maps for the nine-level... [click here for more] |
Dungeon Masters Guild |
$1.95
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Welcome to the fifteenth title in our Gate Town Encounter series.
Weirdly for this encounter you need to be anywhere but Torch! It seems you've angered one of the crime boss's in Torch. He's sending his bounty hunters after you, maybe a trip to Torch can sort this out?
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use... [click here for more] |
Dungeon Masters Guild |
$0.99
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Expanding on Baldur's Gate: Descent into Avernus, Dance of the Deathless Frost presents a whole new way to approach the adventure, involving the hunt for an artifact capable of controlling a demon lord! This supplement is complete with new adventure locales, NPCs, and magic items, including vehicle stats for the infamous Dancing Hut of Baba Yaga!
Dare you tangle with the most famous... [click here for more] |
Dungeon Masters Guild |
$3.99
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CALL OF THE KRAKEN: WATERDEEP
Continue your adventures after completing Waterdeep Dragon Heist!
In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent!
SHARK FINS AND TENTACLES
The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city... [click here for more] |
Dungeon Masters Guild |
$0.99
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Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 3: Thither of the Wild Beyond the Witchlight complete with:
3 Exciting Adventures: The Cloistered Cove (new location), The Floating Isles (new location), and Forgetting Fablerise (expands... [click here for more] |
Dungeon Masters Guild |
$4.95
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Reviews for The Graveyard Shift from its initial release on DriveThruRPG
"I ran this for my players as a one-shot today and it went great, though my players definiitely took it off the rails to places I didn't expect; still, there's enough information provided in this adventure to help a DM improv if that happens. A++ lauout and formatting as well, and props for including plater-friendly... [click here for more] |
Dungeon Masters Guild |
$5.95
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A COMPLETE GUIDE TO KREZK AND THE WEREWOLF DEN
The Barovia Gazetteers present a series of location guides for running Curse of Strahd. These guides are designed to augment the existing campaign with background information, character profiles, additional encounters and scenario hooks, and tips for running the game. The goal is to create a rich, immersive Barovian... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion... [click here for more] |
Dungeon Masters Guild |
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Excitement and action abound in this pulp-noir train heist set in Eberron.
A dangerous artifact from the Mournlands bound for nefarious purposes is on board and it's the party's job to get in, grab the artifact, and get out. No one knows for sure what it is but they're not the only ones after it.
Barreling Forward is a 4 to 6 hour long Dungeons & Dragons 5th edition adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
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Malikhar’s Outfitters is Scornubel’s premiere resource for every type of good an adventurer needs including magic items. The pdf includes:
35+ new magic items including the animated trap, bucket of chums, and even a legendary blanket called The Wooby.
Details on Malikhar’s personality to run him as an NPC.
Prices on the magic items Malikhar has available.
Prices for all new magic items... [click here for more] |
Dungeon Masters Guild |
$1.00
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Trinkets of the Underdark
This supplement introduces Sixty-three new trinkets that you may find exploring the Underdark
The trinkets presented in this supplement are inspirited by the wonders and terrors of the Underdark. They will bring an additional layer of depth to any Underdark based campaign or those running the Out of the Abyss. Many of the curiosities... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Witching Bear - A Curse of Strahd Adventure
Embark on a chilling journey in "The Witching Bear of Svalich Woods," a short, intense quest set in the eerie, mist-enshrouded town of Vallaki. The adventure begins in the dimly lit Blue Water Inn, where the party encounters the distressed wolf hunter, Szoldar Szoldarovich. He urgently requests the party's help to find his missing partner,... [click here for more] |
Dungeon Masters Guild |
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“Secret of the Slavers Stockade” was published by TSR in 1981. This 32-page booklet had an outer folder containing maps. It was written by Harold Johnson and Tom Moldvay. The cover artwork by Jim Roslof features a drawing of two hobgoblins, a boggle on a leash, and a party of adventurers. The interior art was done by Roslof, Dee, Willingham, and Erol Otus. The adventure leads to a lost fortress... [click here for more] |
Dungeon Masters Guild |
$1.95
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VYSIANTER'S GUIDE TO THE RED WASTES OF AVERNUS is a wilderness+dungeon location supplement for Tier 2 gaming groups exploring the First Layer of Hell.
Discover the great desert known as the Red Wastes with nine thrilling locations and five random encounters, as well as the Lost Temple of Dak-Thrael, a ruined sanctuary for the mad archdevil Veceranna, worshipped as "The Queen of Lilies". ... [click here for more] |
Dungeon Masters Guild |
$3.95
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Welcome to the ninth title in our Gate Town Encounter series.
TRIGGER WARNING: SUICIDE AND ATTEMPTED SUICIDE
In Bedlam you will be investigating what is making the citizens kill themselves and rise as zombies...
This series are short encounters that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other... [click here for more] |
Dungeon Masters Guild |
$0.99
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"200 Non-Combat Encounters" is a detailed set of ideas in a 44-page book that are meant to be resolved without rolling initiative.
The book contains 10 environmental themes, with 20 encounter ideas each. These are not simple rollable tables, most scenarios are ready for you to use without any preparation, and can help flavor a session in any ambience. Use this book to encourage role-play, peaceful... [click here for more] |
Dungeon Masters Guild |
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