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The Kobolds' Gem

The Kobolds' Gem


East of Silverymoon, Lord Bartle’s immensely valuable ruby has fallen into Kobold hands. The race is on between two bands of thieves to steal back the treasure first. The Kobolds' Gem occurs at the same time as Blood-Kin. This module is intended to one of three possible starting adventures (1A, 1B, or 1AB) for the A and B interconnected adventures arcs of The Doom Portals...   [click here for more]
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Underdark Side Treks

Underdark Side Treks


This is Underdark Sidetreks, an offering of three side-treks for your Out of the Abyss or any Underdark campaign. What’s inside? Steam-Vents encounter featuring a new steam nereid creature. The Xorn’s Madness encounter. Duergar Outpost adventure – A duergar high priest (with stats) discovers the location of a hidden shrine to Marthammor Duin, dwarven deity...   [click here for more]
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UMN1 Depths of Undermountain

UMN1 Depths of Undermountain


Undermountain Adventure UMN1 DEPTHS OF UNDERMOUNTAIN Dungeon Background and 2-Hour Scenario for 2nd-level Characters Undermountain. Long has the name been associated with danger, death, mystery, and treasure. Return once again to that grand dungeon beneath the teeming streets of Waterdeep! Within this article you’ll find a history of Undermountain,...   [click here for more]
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I3 Pharaoh Conversion (5E)

I3 Pharaoh Conversion (5E)


A conversion for the classic AD&D module I3 "Pharaoh" This complete conversion balances the adventure for four or five player characters of 6th or 7th level (the original is designated “for six to eight characters of 5th to 7th level”). NPCs, numbers of creatures, and other encounter details have been modified where necessary to accommodate the appropriate degree of challenge. At...   [click here for more]
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Falling off the Dragon

Falling off the Dragon


*POOF* Instant Adventure. Just add players. So your players are still a little on the green side. They’ve heard about Dungeons & Dragons, and have never fully understood the power and nature, and frankly the pure danger of meeting up with a real dragon. They are untrained, a little on the reckless side, and determined to seek out a dragon’s treasure before they are ready for it. I...   [click here for more]
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The Feystone Shards

The Feystone Shards


The Feystone Shards is an adventure for characters from levels 5-8, optimized for 4-6 player characters. This moderate length campaign should have 20+ hours of gaming, all focused around the Forgotten realms area of Red Larch. The Heroes are tasked to find five fragments of a shattered Orb, once worshipped by a faction of Elves. The search will take the party to a haunted Citadel, as they seek the...   [click here for more]
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The Passage of Doom

The Passage of Doom


The Passage of Doom is a free one encounter preview of Journey Through the Center of the Underdark 2 - The Darklake Strikes Back. Now available - Journey Through the Center of the Underdark 2 - The Darklake Strikes Back contains even more side trek adventures for your Rage of Demons Out of the Abyss or home set Underdark campaign. The Passage of Doom is...   [click here for more]
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Enter the shadowfell intro 004

Enter the shadowfell intro 004


Here is the intro for the Enter the Shadowfell saga. will upload others in the saga when they become avalible. an adventure made for 4 first level adventurers that lasts about 1-2 hours. a way to introduce the shadowfell to a campaign. reviews would be greatly appreciated (both for improvemen, criticism, and what you liked or how it played out for your group). Note never got a chance to test product...   [click here for more]
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Cursed in Barovia

Cursed in Barovia


An expedition from Neverwinter takes a deadly turn when the Mists of Ravenloft ensnare the adventurers! Now trapped, the heroes must undo a change to the fabric of the demiplane itself... and hope their allies can do the same. If any fail, then all will be forever imprisoned in Barovia! This 3 to 4 hour adventure for 1st-level characters was designed as an in-store launch event for the Curse of Strahd...   [click here for more]
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They Know

They Know


The Fortress City of Sundabar is on high alert, the common folk trapped. Nothing is getting out, but something is getting in... "The street outside the Inn has few passersby and the occasional wagon. Across the street a dilapidated building has a hastily painted sign reading: Poetry Society. The windows are boarded up and the awful poetry can be heard clearly. From the narrow side...   [click here for more]
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Strike Back

Strike Back


The second adventure in the Uprising Saga. An orcish emissary is travelling the lands south of the dwarven stronghold of Nirzumbil, attempting to keep the tribes in line and focused upon harassing the dwarves. If the PCs can defeat the emissary before he can complete his rounds, they might be able to splinter a part of the orcish alliance. A sandbox-style adventure for a party of 4th level player...   [click here for more]
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Hunting Hunters

Hunting Hunters


Get hired by the brazen master merchant Buyuk Hilgerkek to boldly venture into the darkness of the underdark in search of the Night Hunters. Choose your alligiance in the dealings of two mysterious and opposing factions. Survive and thrive in the dark underbelly of the Forgotten Realms. Hunting hunters is a standalone adventure for four 4th level players Includes:...   [click here for more]
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Let it Be

Let it Be


The third adventure in the Uprising Saga. It would take a lot to force the PCs to ally with the very orcs that have been causing them so much trouble recently. But what have those damnable orcs stirred up in the abandoned copper mines? A four hour adventure for 4th level player characters. For 5th edition Dungeons and Dragons. ...   [click here for more]
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The Crumbling Wall

The Crumbling Wall


A mysterious bard sits atop a crumbling wall deep in the forest. What secrets are told in his sonorous tunes? The Crumbling Wall is a short encounter (hopefully no more than 30-45 minutes) for first level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site depends...   [click here for more]
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Truly, Madly, Deeply-Module 02

Truly, Madly, Deeply-Module 02


You carried your characters through Harper training and now it is time to be officially recognized by the High Harper in Berdusk and be recorded into the official record as members in good standing of the Harpers. What lies between Aberuthven and Berdusk and will your party make the trek in 14 days or less? Or will something sidetrack you? This module is the third in the series (get the first...   [click here for more]
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Enter The shadowfell ES004

Enter The shadowfell ES004


/product/176461/Enter-the-shadowfell-intro-004?term=enter+&filters=45469_0_0_45356_0_0 for the free intro. In Enter the shadowfell The party is forced into the shadowfell in the Evernight part of of the shadowfell. It is quickly established to survive they must seek allies. Now after choosing who they side with will they try to gain power through their friends or find a way home? This is...   [click here for more]
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Cave of the Missing

Cave of the Missing


A mysterious cave near a small town called Skirl Village, legend has it that anyone that enters never leaves. A bride goes missing in the village, the father decides to hire adventurers to find her. What do these things have to do with one another? A 5-7 hour adventure for 3-6 characters of level 1 to 3. Features: Pseudo-Lich monster write-up New type of dragon (Ethereal Dragon) with full...   [click here for more]
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The Lonely Tower

The Lonely Tower


West of the Cold Wood a Lonely Tower holds arcana and answers. An elite team prepares the perfect heist, but can they learn the secrets before their time runs out? A 4-hour 5th edition D&D adventure for 5th-10th level characters suggested for good and neutral alignments. (1stdraft; The Doom Portals storyline DP-3A; 32 pages) The Lonely Tower is a homage to the action thriller, but...   [click here for more]
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Environmental Protection

Environmental Protection


A local coven of druids claims that the mining town is disrupting balance of nature in the area, and are trying to move the entire town away from the area – by any means necessary. A short adventure for 3rd level characters. ...   [click here for more]
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The Hidden War

The Hidden War


Ser Mary Glendale, Defender of the Silver Marches, has been kidnapped and taken to The Wizard Denorian’s floating tower. Yet is the abduction merely part of a larger trap? A 3-hour Fifth Edition Dungeons & Dragons adventure for 8th-13th level characters suggested for good and neutral alignments (1st draft; The Doom Portals storyline DP-4A; 30 pages). The Hidden War is a homage...   [click here for more]
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Artifacts and Legendary Items: Volume #2

Artifacts and Legendary Items: Volume #2


A new collection of even more Artifacts and Legendary items! The second volume in the collection of new artifacts and legendary items, this collection has over 15 new items for your next campaign. Reign supreme with mysterious Nightblade, scour the dark with goddess Leira's Shadowmail, and rule the skies with the Storm King's increadible Moving Fortress. Get all these amazing items, and check out...   [click here for more]
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DM's Kit: Palace of the Red Pasha

DM's Kit: Palace of the Red Pasha


DM’s Kit: PALACE OF THE RED PASHA There is little time to celebrate the victory at the Well of Dragons. The Lord’s Alliance believes the Cult of the Dragon has a stronghold in Calimport, the home of vanquished cult leader Severin Silrajin. To find the secret stronghold, the heroes must explore the Palace of the Red Pasha in the city’s Wizard’s...   [click here for more]
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Classic Modules Today: I4 Oasis of the White Palm (5e)

Classic Modules Today: I4 Oasis of the White Palm (5e)


In 1983, TSR published the module named “Oasis of the White Palm” with the module code “I4”. It was written by Philip Meyers and Tracy Hickman, and illustrated by Jim Holloway and Keith Parkinson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Oasis of the White Palm was the second module of a three module series that included I3...   [click here for more]
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Something Wicker This Way Comes

Something Wicker This Way Comes


The druids of the Feyindir Forest and the villagers of Spiralle have always maintained a peaceful, if uneasy, relationship. But now trouble is brewing. Villagers are going missing in the forest, and druids are being murdered in response. The terms of peace between the two parties has been shattered, and now the druids are threatening to unleash one of the most fearsome manifestations of druidic vengeance...   [click here for more]
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The Quarrelsome Quarry

The Quarrelsome Quarry


The Quarrelsome Quarry is a 2-3 hour adventure for 2nd level characters at the end of which the players need to make a choice that will decide their path. This adventure is the third and final adventure of the Mud Creek trilogy. A set of adventures for low level characters which takes them from 1st level to 3rd level and sets them on a path to glory or infamy. The previous adventures in this campaign...   [click here for more]
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Classic Modules Today: I5 Lost Tomb of Martek (5e)

Classic Modules Today: I5 Lost Tomb of Martek (5e)


In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White...   [click here for more]
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Half sized Vegence GB002

Half sized Vegence GB002


Since the end of the last adventure 2 other members of the God's Bane have been killed. Primrose Knows This wasn't an accident and goes into hiding while trying to find out who did it. But to her dismay with the help of some adventurers she finds out who did it. An old Enemy who has come to finish what they started. A adventure for a Very High level party and middle of the God's Bane adventures....   [click here for more]
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THE TOWER OF BONDAGE Part 5 The Lower Tower

THE TOWER OF BONDAGE Part 5 The Lower Tower


Aumvor is aware of the intruders and sends a warning with a powerful fire ball. Satisfied that the party has lost interest, Aumvor returns to his vault where he can safely leave his remains and travel the planes in search of greater power. Perhaps the PCs that survive the blast may have the upper hand. Growing closer to the final chapter, the party of adventurers will find that the only way out...   [click here for more]
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Classic Modules Today: N5 Under Illefarn (5e)

Classic Modules Today: N5 Under Illefarn (5e)


In 1987, TSR published the module named “Under Illefarn” with the module code “N5”. It was written by Steve Perrin and illustrated by Jeff Easley and Luise Perenne. It consisted of a 48 page booklet and an outer folder containing maps. The module details the town of Daggerford and offers 4 adventures in the surrounding area including exploration of the titular mines. "Under...   [click here for more]
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Problem's within the Factions ES005

Problem's within the Factions ES005


The factions of in the Evernight now need your help more then ever. Little do they know some problems can only be solved interinally. Yet they don't know how much they really are under the mercy of one person. He Now wants to cash in a favor, Once can only imagine what that might be. adventure for levels 5-7 ES005 ...   [click here for more]
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Kai Dynasty

Kai Dynasty


Kai Dynasty is a D&D 5th Edition adventure designed as a stand-alone adventure for the Forgotten Realms campaign setting. Kai Dynasty takes the players into the Anauroch to attend a royal elven wedding, only to discover that a plot has been set in motion to aid or stop a powerful lich. Only the players can ensure...   [click here for more]
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Temple of Healing

Temple of Healing


Each Adventure Scene is a detailed setting that can be dropped into any adventure path. All DM’s want to provide the best play experience for their players, but frequently lack the time. Adventure Scenes provide a highly detailed location, with fully developed NPC’s and new items that provide the level of detail your players deserve! The Temple of Healing is a fully developed location,...   [click here for more]
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The Naiad's Revenge: A single session adventure

The Naiad's Revenge: A single session adventure


A steamy side quest or a campaign starter! You have been invited to the opening day of the Gran Thermae Bath House. Unfortunately for the wealthy party guests, the natural hot springs they drained to warm the baths were the home of a powerful spirit. The Hot-springs Naiad and her minions will see her waters restored or die trying. Little does the Naiad know that her attack has...   [click here for more]
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Lairs of Despair

Lairs of Despair


"Hey, do you think they're expecting us? It's their base after all... they might have some advantages, they know the battlefield better than us..." said Milva the rogue as she climbed towards the crevice in the stone that led to the goblin's cave. "Don't be silly, they're just raiders and riff-raff... they won't be any different than their comrades back at the harbour" replied calmly...   [click here for more]
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The Elven Bride and the Amber Petals

The Elven Bride and the Amber Petals


Who would’ve thought that finding the Amber Flower is such a complicated task? A simple job from two elves bring you to the majestic forest of Semberholme in Cormanthor. A contest has been made to preserve the line of the most powerful family of elves within the empire but what if the bride doesn’t want to get married? Will the adventurers play their part in this elven game that is full...   [click here for more]
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Il Destino delle Isole Verdi

Il Destino delle Isole Verdi


Le Isole Moonshae sono nuovamente in pericolo dopo un secolo e mezzo dai fatti che coinvolsero il futuro Alto Re Tristan Kendrick e la sua consorte druida, la Regina Robyn. La Bestia Kazgoroth sarà risvegliata dal suo sonno di morte e i Guerrieri del Sangue, servi leali del Signore delle Bestie, la aiuteranno a conquistare il vasto l’arcipelago e a renderlo patria del Popolo del Sangue...   [click here for more]
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The Druid's Cave

The Druid's Cave


A local druid has looked into the face of madness, and now instead of protecting the forest he is corrupting it. Can you find him and save the forest and the cute furry creatures that live there? A short adventure designed to be run in a single night for 3-5 characters between level 1 and level 3. The adventure includes graded encounters to cater for different group sizes and levels as well as...   [click here for more]
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The Lost Tower

The Lost Tower


A nearby door flies open; Russ Tanner holds up a key. “Take it!” he croaks. “You can’t let them get ‘the Key!’ There’s too many; take it and run!” As Russ Tanner slumps over; brutal blows begin to rain against the sturdy wooden door. Enemies are trying to break in. A crack opens revealing a one giant, angry eye: a Cyclops. Russ Tanner drops...   [click here for more]
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The Maze Beneath the Maize

The Maze Beneath the Maize


All around the sleepy town of Stawford lies rich farmland. The area near the foothills is especially fertile. Well, was especially fertile. First the Sundering, and now frequent earthquakes have left the region in disarray. At the dead center of the chaos is the Therayle farmstead. The farm, which has been in the family for generations, was the best producing in the region. It now faces ruin. Hugh...   [click here for more]
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Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)

Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)


In 1981, TSR published the module named “Descent into the Depths of the Earth” with the module code “D1-2”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jim Roslof, Jeff Dee, Erol Otus, David S. La Force, and Bill Willingham. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide...   [click here for more]
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City Encounters

City Encounters


So, your characters are in a city...what now? City Encounters details ten short encounters that you can throw at your party. The encounters provide a mix of combat, skill and social challenges. Most can be easily modified for almost any character levels. Encounters include: The Spectator: A porter trips, unleashing a nasty surprise The Garbage Monster: Oops, a deadly wrong turn… Tomino’s...   [click here for more]
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Classic Modules Today: D3 Vault of the Drow (5e)

Classic Modules Today: D3 Vault of the Drow (5e)


In 1981, TSR published the module named “Vault of the Drow” with the module code “D3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, and Erol Otus. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide allows DMs to run the original module with 5th...   [click here for more]
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Ravenloft Encounters

Ravenloft Encounters


Ten random encounters set in Barovia. Designed to complement Curse of Strahd campaigns. Includes 10 encounters, 30 adventure hooks, and a new magic item. ...   [click here for more]
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Escape from the shadowfell ES006

Escape from the shadowfell ES006


This is part 3 of the enter the shadowfell. adventure for level7-10 After spending months in the shadowfell they are given a small sliter of hope of escapse. But Everything has a price. Will they be willing to face extreme perals to escapse or will they just be another casulty within the shadowfell? adventure for a mid-level party. ES006 Reviews would be greatly appreciated (both for improvemen,...   [click here for more]
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Queen Of The Drowned Ones: Driftwood & Drowning-pits

Queen Of The Drowned Ones: Driftwood & Drowning-pits


QUEEN OF THE DROWNED ONES PART 1: DRIFTWOOD & DROWNING-PITS Introduction: The disturbing discovery of the first corpse adrift close to Waterdeep had provoked quite an impact when brought to port. On the pier was lying the bloated body of a man tied to a crude driftwood raft, a man who had been branded with a red-hot iron, ritually sacrificed to Umberlee...   [click here for more]
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Ruin of the Lamia

Ruin of the Lamia


Do you know the feeling when a player says that he/she will be away for 1-2 sessions so you suddenly have to come up with a story for the missing player's character? Of course you don't want it to just fade into the background? This adventure turns the missing player's character into a prisoner in a desert temple ruled by a young lamia. The rest of your party will be sent on a rescue mission to get...   [click here for more]
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Cover Pack I

Cover Pack I


Use these covers for your DMs Guild™ products. Cover Pack I contains a unique cover design with a transparent cutout to accommodate artwork. This pack contains eight different color variations for the presented cover. Each cover measures 8.5 by 11 inches in size and has a resolution of 300 dpi. All files are in PNG format. ...   [click here for more]
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The Purging Flames

The Purging Flames


The third and final adventure in the Valley of Kyros trilogy. Here our heroes finally attempt to destry to Orb of Saarith. This low level adventure is designed for 3-4 players of fourth level. The Mud Creek trilogy, the prequel to the Valley of Kyros Trilogy: 1. A Disturbed Breakfast 2. Chasing the Green 3. The Quarrelsome Quarry Valley of Kyros trilogy: 1. A Source of Secrets 2....   [click here for more]
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A Crown for Strahd 007

A Crown for Strahd 007


CS007 There are many who would like to see Strahd removed once and for all. One wizard has a plan to create an item to weaken the lord of the land but needs help from some adventurers that may (or maynot) want to see strahd destroyed. He sends them a letter but Before he start he must first see if they can find him. no point senting people to their unfortuate desmise. A level 3-5 adventure in...   [click here for more]
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Classic Modules Today: G1-2-3 Against the Giants (5e)

Classic Modules Today: G1-2-3 Against the Giants (5e)


In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate...   [click here for more]
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