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A vast collection of new items to use with 5e games in Dragonlance. All the items herein were crafted with knowledge and care to make them fit seemlessly into the world, culture, and style of Krynn. Within the pages of this book you will find items of all shapes and sizes, with easter eggs... [click here for more] |
Dungeon Masters Guild |
$7.95
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Dementlieu. A Dread Domain built on lies and deceit. Everyone here has secrets and to lose your mask is the greatest danger of all. Even the Dread Lady Saidra, hostess of the Grand Masquerade, the Red Death herself, has much to hide and much to lose when a party of adventurers find their way to Port-a-Lucine.
Behind the Mask is a 46-page, 5-part adventure through Dementlieu, where the players must... [click here for more] |
Dungeon Masters Guild |
$7.95
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New Combat Actions for the Creatures in the Monster Manual
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the... [click here for more] |
Dungeon Masters Guild |
$7.95
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Not Everything in the Library is an Open Book – Book Puzzles, Cypher Wheels and Other Library Secrets
Another way to think of books is as secrets bound in cloth and leather. Libraries are multifaceted places filled with potential intrigue. Not only are the books held in their collections oozing with valuable knowledge, for those who know how to retrieve it, but also deeper secrets intentionally... [click here for more] |
Dungeon Masters Guild |
$7.95
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Discount bundle!
Books & Libraries is now part of a discount bundle! Get 30% off on this and 5 other books that aid you in enriching your world!
Books & Libraries
This inspirational guide offers a large amount of tools, tables and ideas for improvising books and libraries on the spot. For those players that always seek out the magic of knowledge in a library... [click here for more] |
Dungeon Masters Guild |
$7.95
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This book is a supplement to the *Forgotten Realms* setting for fifth edition DUNGEONS & DRAGONS. It provides new details for regions of Faerun briefly described in *The Sword Coast Adventurers' Guide*. It focuses on the nation of Amn, the region directly south of the Sword Coast, and more specifically on the city Athkatla, with maps and descriptions of the geography, people, politics, economy,... [click here for more] |
Dungeon Masters Guild |
$7.95
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Well met future adventurer! Care to see what Fate has in store for you? Inside this supplement you will find a new method of determining ability scores using tarot cards. Are you destined to be a fighter? Wizard? Rogue? Have your fortune told to find out! This bundle includes:
3 ways to use this method.
Tables that cover each of the 78 tarot cards.
A Question and Answer section for DMs to use during... [click here for more] |
Dungeon Masters Guild |
$7.95
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Now available on Fantasy Grounds! Come 'n' get it!
COME PLAY AT FAERÛN'S #1 CASINO
All your new favorite dice games of skill and chance are now available on desktop, mobile, and tablet devices.
Roll ALL YOUR DICE! Gembones are like cards and poker chips combined.
From Barovian Boneyard to Lucky No. 13, come play at Blingdenstone's winner of "Casino of the Year" for... [click here for more] |
Dungeon Masters Guild |
$7.95
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The Greek Pantheon Codex
This Best Selling 26 pages supplement contains lore and detailed information on 9 legendary items and 21 statblocks for many well-known gods, titans, creatures and more from Greek mythology. Designed for Tier 2 to 4 adventures for mythical god slaying games.
If Greek mythology doesn't fit your setting, you can - of course - rename the statblocks to fit your pantheon of... [click here for more] |
Dungeon Masters Guild |
$7.95
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The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme.
This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset.
Chapter 1: All... [click here for more] |
Dungeon Masters Guild |
$7.95
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One of the fiercest most flavorful foes any adventurer can face, the dreaded death knight's reputation is just as foreboding as its presence.
KNIGHTMARES brings you new material to create rich death knight villains for your campaign's narrative and higher tier conflicts. Develop intriguing backstories and powerful foes with this guide to one of the games most intimidating creatures. ... [click here for more] |
Dungeon Masters Guild |
$7.95
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There's nothing quite like the lich.
Wielding powerful spells, imbued with undead energy, and virtually indestructible – the lich does it all. It is not without reason that the lich has risen to become one of Dungeons & Dragons players’ most feared adversaries, and a favourite among Dungeon Masters.
In this 36-page document, every facet of the lich’s undead existence is examined and... [click here for more] |
Dungeon Masters Guild |
$7.95
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Now available for Fantasy Grounds Unity!
"Myx’s Mysterious Mix is both a fun tongue twister, and a wonderful supplement providing a quaint and fully operational canteen filled with fascinating characters, each with their own story and adventure the heroes can become embroiled in, and of course, the eponymous Mysterious Mix! This cockamamie concoction is truly an enigma baked in a surprise... [click here for more] |
Dungeon Masters Guild |
$7.95
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Print On Demand is finally available, with softcover, a new layout and updated version!
This volume aims to investigate the relationship between warlocks and their patrons, from the relationship's inception to the myriad developments that could occur during a campaign.
Inside you will discover:
- Chapter 1: Relationship Between Warlocks and Patrons, which explores Backstory, Purpose, Methods,... [click here for more] |
Dungeon Masters Guild |
$7.95
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Embark on a Journey through Orc Factions: A Guide to Savage Realms
Step into the rugged and untamed landscapes dominated by orcish tribes, where every step echoes with the primal thunder of fierce warriors. "Orc Factions" invites you to explore the rich tapestry of nine distinct orc clans, each pulsating with its own culture, traditions, and relentless warriors.
Unveiling... [click here for more] |
Dungeon Masters Guild |
$7.95
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Everybody has an opinion on alignments--but now you don't have to worry about what to do with them! Realigned provides three new systems to replace alignment that are dynamic (changes with the character), encourage genuine roleplay, and are mechanically relevant to various degrees. No more arguing about alignments at your table. No more blaming them for bad roleplaying. Now, your characters... [click here for more] |
Dungeon Masters Guild |
$7.95
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Superhuman Classes: Powerful Mutants
Are you a fan of comics? Then get ready to level up your game with our latest supplement! Introducing five new custom D&D classes inspired by your favorite comic mutants.
Play as a weather-controlling class, unleash your mutant claws as a ferocious fighter, or telekinetically manipulate metal objects and more!
With these... [click here for more] |
Dungeon Masters Guild |
$7.95
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This resource will help Dungeon Masters build adventures in the Plane of Faerie, a land where anything can happen.
This resource highlights the different locations in the Feywild with some examples of Wonderous and beautiful locations for your players to stumble across or interact with. It features many guides to building social encounters with the Fey including what many of the creatures and NPC's... [click here for more] |
Dungeon Masters Guild |
$7.95
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Surviving the Feywild: A Dungeon Master's Guide to Worldbuilding -- Now for Fantasy Grounds Unity!
Conversion based on original product which contained:
This resource will help Dungeon Masters build adventures in the Plane of Faerie, a land where anything can happen.
This resource highlights the different locations in the Feywild with some examples of Wonderous and beautiful locations for your players... [click here for more] |
Dungeon Masters Guild |
$7.95
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BRING TEN-TOWNS TO LIFE WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN!
This product contains:
Interesting Locations. 76 engaging locations in and around the towns, ranging from completely new places to expanded descriptions of existing locations found in the campaign book or known lore.
Quests and Connections. 13 mini quests and countless connections... [click here for more] |
Dungeon Masters Guild |
$7.95
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Now you can get a free version without the tables, but with all the explanations.
Let's say
you create a dungeon, and
you want to populate it with monsters.
Chapter One: Choose your monsters.
Your monsters can be
either native to the dungeon,
or guests in the dungeon,
or uniquely explained by the story/quest.
Chapter Two: Find more monsters.
Your chosen monster might have... [click here for more] |
Dungeon Masters Guild |
$7.95
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The Lone Hunter's Bushcraft Guide concerns various new options for creating and managing an exploration challenge in your campaign.
Venture in the wilderness with the knowledge of how to survive any situation by crafting new gear using what nature offers, face new beasts, natural hazards and the beast within. The Lone Hunter's Bushcraft Guide is meant both for Dungeon... [click here for more] |
Dungeon Masters Guild |
$7.95
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DISCLAIMER: These files are classified at Clearance Level 5. An agent found accessing files above their clearance is subject to penalty, prosecution, or memory removal, at the Director’s discretion. Showing classified files to civilians is strictly prohibited under threat of termination.
A thousand planet-sized sheets in a single book, bound by the same cosmic leather; a million bubbles... [click here for more] |
Dungeon Masters Guild |
$7.95
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Give your players fantastical magic items with this compendium of 120 magical items and its supplementary item trait rulesets
Want some more inventive magic items for your setting? Do all your magic item shops have the same twelve items in them? Do you want an extension to the magic item generation rules in the Dungeon Master's Guide? Do you want an artifact that's just... [click here for more] |
Dungeon Masters Guild |
$7.95
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Ultimate DM's Toolkit Bundle
Now available for Fantasy Grounds Unity!
A collection of a dozen Ed Shatto creations in one Fantasy Grounds Bundle for DMs, with adventure hooks, critical hit and miss charts, dozens of new potions. This great set of DM Tools includes:
50 Adventure Ideas and Hooks
50 More Adventure Ideas and Hooks
50 Adventure Ideas and Hooks III
Critical Hit and Miss Charts
Epic Potions
Epic... [click here for more] |
Dungeon Masters Guild |
$7.95
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This special bundle product contains the following titles. All in a Dray's Work - Waterdeep Faction Adventure Regular price: $2.95 Bundle price: $1.00 Format: PDF A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full 2-4 hour adventure!
The first Harper mission on page 37 of Waterdeep: Dragon Heist has the characters find a talking horse... [click here for more] |
Dungeon Masters Guild |
$7.94 $4.99
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This special bundle product contains the following titles. Dung Work - Waterdeep Faction Adventure Regular price: $2.95 Bundle price: $1.00 Format: PDF
A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into more than 35 encounters in the Trades Ward playable as a cooperative board game!
The first Lords’ Alliance mission on page 38 of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$7.94 $4.99
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This special bundle product contains the following titles. Grave Concerns - Waterdeep Faction Adventure Regular price: $2.95 Bundle price: $1.00 Format: PDF
Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting!
The second Emerald... [click here for more] |
Dungeon Masters Guild |
$7.94 $4.99
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This special bundle product contains the following titles. It Got Under His Skin - Waterdeep Faction Adventure Regular price: $2.95 Bundle price: $1.00 Format: PDF
A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 4-6 hour adventure!
The first Emerald Enclave mission on page 35 of Waterdeep: Dragon Heist sends the adventurers to... [click here for more] |
Dungeon Masters Guild |
$7.94 $4.99
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"Weep this day, my fellow Cyrans, and never forget. But tomorrow... tomorrow we begin to hunt down this villain, to demand justice, and to rebuild beloved, cherished Cyre. Tomorrow! Tomorrow we shall go home!” — Prince Oargev, Address to the Cyran Refugees at the Brelish Camp, 994 YK"
Discover the new Jewel of Galifar
Wounds of the Last War are still fresh in... [click here for more] |
Dungeon Masters Guild |
$7.50
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Religions of Theros presents a new approach to interacting with the pantheon as you forge your legend in the mythic world of Theros. This title presents Theros as a truly religious world, with life defined by a calendar of festivals, where religious rites are performed with daily activities like sitting down for a meal, and where the most famous aspects of culture such as athletic... [click here for more] |
Dungeon Masters Guild |
$7.50
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From RANDALL RIGHT,
author of the MITHRAL Best-Selling Comprehensive Manuals,
comes this full excerpt of miscellaneous gear from that weighty tome.
This book gives players a wealth of new adventuring gear to make meet a
myriad of challenges. It collects and updates the adventuring gear, artisan's tools,
trinkets, and craftable compounds from that book, providing... [click here for more] |
Dungeon Masters Guild |
$7.49
|
From RANDALL RIGHT,
author of the MITHRAL Best-Selling Comprehensive Manuals,
comes this Dungeon Master tool for managing party wealth.
Chapter 1: Wealth & Assets: Guidance for sane treasure distribution rates; keep your players
hungry but not too hungry! -- Descriptions and values for a wide range of material assets, including
coins,... [click here for more] |
Dungeon Masters Guild |
$7.49
|
From RANDALL RIGHT,
author of the MITHRAL Best-Selling Comprehensive Manuals,
comes this full excerpt of weapons from that weighty tome.
This book gives players a wealth of new weapons to make characters truly unique.
For players, it expands the feeble weapon selection of the Player's Handbook,
now offering six times as many weapons to choose from (187... [click here for more] |
Dungeon Masters Guild |
$7.49
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Order of the Golden Dawn is the first TTRPG Adventure by Horned Toad Games. This adventure is based on the 5E system, for a total of 2-5 players and heroes of level 1-3. The campaign is made up of five chapters total, with each chapter intended for a session of 2-5 hours. It’s captured in a high-quality A5 print magazine and features 32 pages of cool, pulpy design and drawings.
Order of the Golden... [click here for more] |
Dungeon Masters Guild |
$7.49
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THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of... [click here for more] |
Dungeon Masters Guild |
$7.45
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information... [click here for more] |
Dungeon Masters Guild |
$7.45
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of... [click here for more] |
Dungeon Masters Guild |
$7.45
|
The TRUE epic conclusion to the War of the Lance, finally presented as a combat heavy, high-level module for 5e!
THE BLUE LADY'S WAR provides a comprehensive guide to the five years following the Battle of neraka and the fall of Takhisis, plus narrative and adventure options for adventurers during those years as Ansalon settles into an easy cease-fire, the threat... [click here for more] |
Dungeon Masters Guild |
$7.45
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In development since 2017 with over 13000 downloads!
"I've always been fully committed to good notes, pen, paper, dice and a DM screen. However, after one session, I'm completely converted to these excel worksheets and have ditched the DM screen for the laptop. This tool is fantastic!" ~Brad L.
"Everything... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tired of flipping through a hundred pages only to have to cross reference that spell again? Meet the "pocket" guide. Yes, it's large. But it also contains all of the class abilities and spells (currently, only those available in the PHB have been included), organized for ease of use and cross-linked to high heaven (or one of the hells, no judgement here) for your convenience.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Quests of Nion is a guide to help young/new GMs run a game. The system works of unique loveable characters who need help in 3 locations. The quests they offer are unique to each region and NPC personality. The quests are set up by level, monsters, rewards, and a description of the quest along with some extra options. There are also multiple pages that young/new DMs can resource. Even though this... [click here for more] |
Dungeon Masters Guild |
$7.00
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A panoply of Powers!
The Patron Primer is a comprehensive list of supernatural entities from the Forgotten Realms setting, including dread powers from the Domains of Dread in the Shadowfell.
At 39 pages long, the Patron Primer includes:
Archfey
Celestials
Demipowers, Exarchs, and other minor deities
Darklords and other powers from the Domains of Dread
Elder... [click here for more] |
Dungeon Masters Guild |
$7.00
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Aranea: Book of the Spider reintroduces a classic D&D creature that was first introduced in 1981 and was ahead of its time due to its moral ambiguity. Included herein is everything you need as a DM to include Aranea into your games and—as a player—everything you need to create a character inspired by or descended from giant, magical, shapeshifting spiders that secretly live... [click here for more] |
Dungeon Masters Guild |
$6.99
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An original cosmic horror collection built to be setting neutral. The Codex of Tantalizing Insights contains:
Variant rules for madness and insanity
Helpful tools for running your own cosmic horror games and campaigns
6 new cosmic horror themed subclasses
6 new elder gods and cults
8 new horrific monsters and rules for making weirded monsters
6 new magic items tied to cosmic horror themes
Why should... [click here for more] |
Dungeon Masters Guild |
$6.99
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Drax’s Deadly Plants of Chult - 50 Deadly Plants for any Outdoor Adventure!
Looking for new and exciting ways to kill your PCs? Ready to spice up the Tomb of Annihilation hex crawl? Drax Bloodaxe barely escaped the clutches of the Chultan jungle, and he returned with these eye-witness accounts of Chult’s deadliest plants. Use this collection to throw in dangerous new plant monsters, and litter... [click here for more] |
Dungeon Masters Guild |
$6.99
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Welcome Adventurers
This guide is a supplement for the role-playing game Dungeons&Dragon 5th Edition, in its 45 pages you'll find a short but effective system to create, manage and evolve a guild; it is based on missions that guild members will have to periodically carry out in teams, thus being able to progress, acquire treasures or, in the worst... [click here for more] |
Dungeon Masters Guild |
$6.99
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"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...." ... [click here for more] |
Dungeon Masters Guild |
$6.99
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D&D Legacy Presents: How to use this book
This is a writers room guide to the Women of Waterdeep. Explore NPCs who are highly skilled Guildmasters from Noble Houses arranged by City Ward with Volo as your guide. There is a teleport newtork and new magical item explained by Elminster. This content is designed 5e and for the current history and lore in the game. Celebrate... [click here for more] |
Dungeon Masters Guild |
$6.99
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Magical Core is a campaign-defining storyline, or an epic level mini-campaign.
The Magical Core forms the very essence of magic and life on the material plane. The power is considered divine by those that know of its existence and its pathways connect to all other planes and forms of magic; The core’s magic is far too powerful for any mortal being to interact with. Fortunately, there are means to... [click here for more] |
Dungeon Masters Guild |
$6.97
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