The citizens of Ravnica must deal with challenges unlike those found on any other plane of existence. This world-spanning city is home to unique races, cutting-edge magical research, and ten guilds all vying for control in an inscrutable web of intrigue. It necessarily follows that those denizens must then cultivate an uncommon set of skills.
These sixteen feats are designed to help PCs treat Ravnica... [click here for more]
A Complete, Definitive Reconstruction of the 10 Ravnican Guild Backgrounds Has Finally Arrived!
Tired of the vaguries of the GGR's guild-based, optional Renown systems? "How much renown should I be awarding? How should I be awarding it? Why do the Boros get a mount and 10 CR worth of soldiers at renown 10, and the Golgari don't have a single listed mechanical benefit?"... [click here for more]
Gnolls Come to Ravnica
This supplement has everything you and your group need to include gnolls in the Ravnica campaign setting, including:
A brief history of the gnolls in Ravnica, including story ideas for using Yeenoghu as one of the old gods
Complete rules for creating gnoll player characters and recommended guilds/roles
7 new creature stat blocks
If you enjoy this product, please... [click here for more]
Meet the Dwarves of Ravnica
This supplement has everything that you and your group needs to include dwarves in the Ravnica campaign setting, including:
A history of the dwarves of Ravnica
Recommended guilds/roles for dwarf player characters
A cross-reference of existing creature stat blocks useful to Dungeon Masters
10 story seeds to inspire players and Dungeon Masters
If you enjoy... [click here for more]