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2019 Complete Works [BUNDLE]

2019 Complete Works [BUNDLE]


This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.50 Bundle price: $0.25 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets...   [click here for more]
Dungeon Masters Guild  $31.15 $15.58

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A Fey's Bargain Side Trek Adventures [BUNDLE]

A Fey's Bargain Side Trek Adventures [BUNDLE]


This special bundle product contains the following titles. A Fey's Anger - Side Trek Encounter Regular price: $0.50 Bundle price: $0.05 Format: PDF A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour. This product...   [click here for more]
Dungeon Masters Guild  $3.20 $1.90

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Amarune's Almanac: The Underdark

Amarune's Almanac: The Underdark


"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword) "You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that...   [click here for more]
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ANA2 Fires of Fort Flame

ANA2 Fires of Fort Flame


A Descent into Avernus Side Trek This book is designed to be used during the actual adventure of Descent into Avernus or it can be used completely independently while allowing other heroes to see to the salvation of Elturel. The adventure begins in hell, near the infamous Pillar of Skulls where the PCs learn of Zariel's secondary plot through the lying voice of...   [click here for more]
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B4: The Lost City Conversion Guide

B4: The Lost City Conversion Guide


"Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings." This conversion guide brings B4: The Lost City up to date with 5e rules and suggestions for running the module in the Forgotten Realms setting. e of masked beings." ...   [click here for more]
Dungeon Masters Guild  $2.95

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Champions of the Underdark Sacred Oath Oath of the Kinslayer

Champions of the Underdark Sacred Oath Oath of the Kinslayer


Bring the Underdark to your table with this new Sacred Oath. In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth. In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with...   [click here for more]
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Classic Modules Today: N4 Treasure Hunt (5e)

Classic Modules Today: N4 Treasure Hunt (5e)


In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0. This conversion guide allows DMs...   [click here for more]
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Creatures Crucible

Creatures Crucible


Greetings Dungeon Masters this is my first foray in the realm of content creation. I give you 9 creatures that for the most part were scowered from older edditions and updated with a bit of twisting to 5E. Inside you will find: Aurumvorax Blue Goblin Caryatid Column Dweomervore Golem, Amber Predator Grimlock Cave Lord Crystal living statue Rock Living Statue (magma) Rock Living Statue...   [click here for more]
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Creatures Crucible Vol 2

Creatures Crucible Vol 2


Greetings fellow gamers inside this humble tomb you will find some old monsters updated to 5e as well as other monsters inspired by other game systems. Several of them would be most approprate to drop into an Rage of Demons campaign Inside you will find the following monsters: Acteon Demon, Mantis Spider Ghoul, Blasphenne Golem, Spiderstone Gorhai-Horhi (Death worm) Harpy, Fury Hound,...   [click here for more]
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Creatures Crucible Vol 3.  Into Darkness

Creatures Crucible Vol 3. Into Darkness


In this latest eddition of the Creature Crucible we go into the darkness of the Underdark all of these creatures are useful to use in an Underground setting. In this asset, you will find a couple of old creatures brought to life in the 5e stats, and a host of modifications to other creatures. To this end I present to you the following: Cavvekan the batfaced dog, Rattling Disciple of Disease...   [click here for more]
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Creatures Crucible vol 5 Guardians and Darkness

Creatures Crucible vol 5 Guardians and Darkness


Welcome to Guardians and Darkness the latest Creatures Crucible. In this publication you get my take on several monsters from older eddtions as well as some NPCs that were inspired by older edditions; I've also included a smattering of magic items I'm planning on using in my own game. The following are in this publication: Word Acrhon berserker wasp swarm dark tree Deadly Dancer Drow...   [click here for more]
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Dance of the Deathless Frost

Dance of the Deathless Frost


Expanding on Baldur's Gate: Descent into Avernus, Dance of the Deathless Frost presents a whole new way to approach the adventure, involving the hunt for an artifact capable of controlling a demon lord! This supplement is complete with new adventure locales, NPCs, and magic items, including vehicle stats for the infamous Dancing Hut of Baba Yaga! Dare you tangle with the most famous...   [click here for more]
Dungeon Masters Guild  $4.00

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DMM: Skullport Encounters

DMM: Skullport Encounters


Waterdeep: Dungeon of the Mad Mage provides the bare bones of the town of Skullport but doesn’t flesh out any interesting combat encounters. Your players will likely feel the combat “itch” as they explore this subterranean venue. Here are three varied, challenging encounters so they can scratch it. Xanathar Brawl – a medium encounter...   [click here for more]
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Dungeon Denizens from Undermountain: The Caverns of the Many-Legged

Dungeon Denizens from Undermountain: The Caverns of the Many-Legged


In my adventure Undermountain: The Caverns of the Many-Legged, a number of unique NPCs and monsters are featured, each with their own stat block. This includes chitine warriors, a choldrith queen, a spellcasting draegloth, and the drider-like matron mother of House Szard'lin. Happy to place the descriptions and stat blocks of these creatures on the DMs Guild for free. And please...   [click here for more]
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Dungeon of the Mad Mage - The Musical Level

Dungeon of the Mad Mage - The Musical Level


Level 19 of the Dungeon of the Mad Mage, the Caverns of Ooze, is supposed to be a musical level. The two included songs were a little lackluster in my opinion and so I wrote new lyrics in a hiphop style for both genies, Ichthyglug the Voluminous and Jaruk the Prismatic, and also for the mind flayer Captain N'Gathrod. Visit the URLs listed below to hear my terrible voice along with some beats that...   [click here for more]
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Eye on Cormyr #3

Eye on Cormyr #3


This latest addition to the Eye on Cormyr series is a departure from its predecessors. Instead of a single article focused on one topic, Eye on Cormyr #3 covers a range of topics, each an entry under its own feature heading (see below). Subsequent Eye releases will retain this format, and resemble magazine issues more than one-shot articles. New feature headings will be introduced,...   [click here for more]
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Eye on Cormyr #4

Eye on Cormyr #4


Well met! And welcome. The spirit of Halloween permeates this, the fourth installment of Eye on Cormyr. In this issue you will find a host of brand new features. If you're running low on encounter ideas, Close Encounters has thirteen suggestions to surprise your players with. (Who knew skeletons could lend adventurers a helping hand?). Check out Haunts and Horrors...   [click here for more]
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Fiendcat - New Monster

Fiendcat - New Monster


New monster: FIENDCAT It’s said that cats have nine lives. You don’t want the fiendcat as your opponent… This new monster for D&D 5E is available to download for free. For more homebrew and news, check out the brand new website of the Night Owl at andersthenightowl dot com ! ...   [click here for more]
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Forges of Avernus

Forges of Avernus


The arms race between the warlords of Avernus is on! Each warlord has their own battlesmith and those guys love to spill blood in new and innovative ways. Want a whip that turns into a sword? They make that. Want a battleaxe that splits into two smaller, more different battleaxes? They've got warehouses FULL of them! Want a giant mace that deals psychic damage and makes your enemy explode into coins...   [click here for more]
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Giant Family Tree

Giant Family Tree


This family tree only includes the giants and giant-kin that are the children of Annam and/or Othea. I'm working out how other giants fit in with all of this for a future product. Also, while this applies to the Forgotten Realms specifically, it could be used for any campaign setting. The original titans eventually splintered into seven subtypes, but it is unknown how or why this happened. Fog giants...   [click here for more]
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Graktens

Graktens


In times long forgotten, during a divine war, three gods waged a monstrous arms race, creating a set of living war-machines. ...   [click here for more]
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Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement

Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement


Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain! A young female dwarf with a raven on her shoulder sits alone at a small table for two at a corner in front of one of the ornate windows of the Yawning Portal. Occasionally a grizzled adventurer...   [click here for more]
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Jasper's Journal: Vrazda, New Playable Race

Jasper's Journal: Vrazda, New Playable Race


FIRST 50 COPIES ARE FREE, THEN IT WILL BE $1!!! Jasper is a scientist and a researcher who has spent his entire life scouring the Forgotten Realms to learn everything about everything. This is entry #547 of his Journal. It contains a new playable race to be used in Dungeons and Dragons 5th edition. I hope you enjoy this installment of Vražda (Bat Humanoids) and be on the lookout for more entries...   [click here for more]
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La Tirannia dei Draghi. Guida alla Saga: Parte 2, Il Tesoro della Regina dei Draghi (ep. 1-4)

La Tirannia dei Draghi. Guida alla Saga: Parte 2, Il Tesoro della Regina dei Draghi (ep. 1-4)


In questa guida troverete tutto ciò che vi serve per gestire la vostra epica campagna di Tyranny of Dragons. Nota per presentare diversi problemi strutturali e richiedere molto lavoro da parte del DM intenzionato a proporla ai suoi giocatori, questa saga si compone di due avventure separate: Hoard of the Dragon Queen e Rise of Tiamat. Questa guida si propone di aiutare...   [click here for more]
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Lairs: Xvart

Lairs: Xvart


Running a monster and looking for some inspiration? The LAIRS series is the place for you! Each PDF offers an in depth look at an individual monster and acts as a perfect supplement to you what you will find in the official WotC material. LAIRS: Xvart dives into the clones of a self-created demi-god and investigates what makes them tic. This product includes: Lair Descriptions...   [click here for more]
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Mad Mages of Undermountain

Mad Mages of Undermountain


MAD MAGES OF UNDERMOUNTAIN Are you a DM planning your adventurers' next delve into Undermountain? Mad Mages includes five fully fleshed out mages who inhabit Halaster's halls. Each entry includes the NPC mage's description, backstory, motivation, goals, cohort and lair, complete with keyed map. It also includes: Descriptions...   [click here for more]
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MAGIC: Orc Edition

MAGIC: Orc Edition


Sometimes you have an itch to add a bit more magic into your world. The MAGIC monthly series helps scratch that itch in a way that assists in making the individual creatures inside your world feel unique one from another. No two creatures of separate origins should act identically in battle, nor should the magical items and rituals associated with one race be of twin nature to those...   [click here for more]
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Miniature Monsters

Miniature Monsters


Have you ever wanted to know what a tiny tarrasque would be like? Or wanted to hold a kraken in the palm of your hand? No? Whoops! Well, I already made this, so you might as well take a look. Inside, you’ll find miniaturized versions of several classic D&D monsters: a bulette, angel, mimc, tarrasque, hell hound, kraken, and scarecrow. Some of these monsters make great familiars for NPC mages,...   [click here for more]
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Monsters' Guide to Combat Encounters for DotMM L1-L5 [BUNDLE]

Monsters' Guide to Combat Encounters for DotMM L1-L5 [BUNDLE]


This special bundle product contains the following titles. Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1. Regular price: $1.99 Bundle price: $1.59 Format: PDF Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal...   [click here for more]
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Monsters' Guide to Combat Encounters for DotMM L11-L15 [BUNDLE]

Monsters' Guide to Combat Encounters for DotMM L11-L15 [BUNDLE]


This special bundle product contains the following titles. Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11. Regular price: $0.99 Bundle price: $0.79 Format: PDF If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is...   [click here for more]
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Monsters' Guide to Combat Encounters for DotMM L16-L20 [BUNDLE]

Monsters' Guide to Combat Encounters for DotMM L16-L20 [BUNDLE]


This special bundle product contains the following titles. Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16. Regular price: $0.99 Bundle price: $0.79 Format: PDF If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is...   [click here for more]
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Monsters' Guide to Combat Encounters for DotMM L6-L10 [BUNDLE]

Monsters' Guide to Combat Encounters for DotMM L6-L10 [BUNDLE]


This special bundle product contains the following titles. Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10. Regular price: $0.99 Bundle price: $0.79 Format: PDF If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 10: Muiral’s Gauntlet. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 20 combat encounters that might occur when your party exploring Level 11: Troglodyte Warrens. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 12.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 12.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 26 combat encounters that might occur when your party exploring Level 12: Maze Level. You will find useful advices on how to use creatures in combat. Where should they stand? What course of...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 13.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 13.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 10 combat encounters that might occur when your party exploring Level 13: Trobriand’s Graveyard. You will find useful advices on how to use creatures in combat. Where should they stand?...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 14: Arcturiadoom. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 15: Obstacle Course. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 16: Crystal Labyrinth. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 16 combat encounters that might occur when your party exploring Level 17: Seadeeps. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 18.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 18.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 18: Vanrakdoom. You will find useful advices on how to use creatures in combat. Where...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 19.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 19.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 11 combat encounters that might occur when your party exploring Level 19: Caverns of Ooze. You will find useful advices on how to use creatures in combat....   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 2.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 2.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 13 combat encounters that might occur when your party exploring Level 20: Runestone Caverns. You will find useful advices on how to use creatures in...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 3.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 3.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 5.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 5.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 6.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 6.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 7.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 7.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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